• Lightyear Frontier Is Fertile Ground Between Farming Simulator and Stardew Valley, But With Mechs

    Joakim Hedström likes making "weird stuff" with his coworkers at Frame Break. Weird genres, he says, or mash-ups of genres that haven't been done before. Like, say, a farming game set on an alien planet…with a mech.

    "The core experience is this searching for weird genres, new genres or mixing genres that hadn't really been mixed before," Hedström tells me. "So that's kind of the philosophy brought into the studio framework, making games to break the mold."

    Hedström is the CEO of Frame Break, a five-person studio based in Skövde, Sweden currently working on Lightyear Frontier — the aforementioned mech farming sim that was announced at today's ID@Xbox event. He and his fellow studio co-founders cut their teeth on weird genre mash-ups in school together, where they first made a mobile game called Cossette's Cassettes about fixing broken cassettes to funky ’90s tunes.

    After their graduation in 2018, they joined an incubator program, where Frame Break went through a long list of ideas that didn't work. During that process, Hedström and his colleagues had an ideas document that included a deep research dive into farming games. They had determined that farming games basically fell into two camps: the more relaxing escapism of Stardew Valley, and the hefty realism of Farming Simulator. The team wanted to explore something somewhere in the middle of that, but weren't sure where to take it.

    But there was another line on the same document. It just said, "Mech." And thus, Lightyear Frontier was born.

    ‘Mech space farming sim’ prompted a lot of questions that Frame Break quickly had to answer. They opted for a fantastical look and style because, as Hedström put it, "you can't do realism with a mech; it will fall over and nobody will be happy." They didn't want to make a top-down, grid-style game, so they opted for third-person 3D, but had to find workarounds to make sure players didn't just trample their plants.

    Those workarounds led to gameplay that they discovered also made them feel delightfully overpowered while farming, like spraying water from a giant hose to water crops, or planting seeds with a machine gun. The necessity for more space for a mech to roam was what prompted them to set Lightyear Frontier on an alien planet, but that also opened the door for all kinds of weird crops to grow.

    Hedström walks me through a typical loop of Lightyear Frontier: like most farming games, it has a day and night cycle and weather that impacts your farming. There’s also wildlife you can tame, resource management elements, and base building. And there are survival vibes, too, but it's not your survival that's the issue.

    "It's definitely survival-inspired, but you're not [threatened] – you're in a mech," he says. "You're fine. Nothing can hurt you. What you're worried about instead is your crops; they can be hurt by the weather, by the wildlife, and by mismanagement. So that's kind of where the tension is. Like, 'Oh no, my cabbages,' instead of the more straightforward 'Oh no, I'm being eaten.'"

    On a typical in-game day, he says, you might wake up, take care of your crops, then pick a direction to wander and start exploring. You'll stumble across new resources to bring back home with you, which could include new plants you can grow, or materials you can convert into parts for your base, or mech upgrades that will improve your farming or traversal abilities. For instance, you might upgrade your mech's boosters, letting you jump higher and reach new areas next time you explore.

    One element that's a bit atypical for the more fantastical camp of farming games is that, except for a sentient AI guiding you toward "anomalies" it wants to explore, you're alone on your planet. You might get communications from NPC explorers on other planets requesting resources you can send them, but Lightyear Frontier isn't about building a society on an alien planet. If that sounds a little too lonely, don’t worry, you can bring up to three friends to your game and play the entire story in online co-op with them.

    Hedström says that he wanted to cultivate a sense of wonder in exploration, but wanted to avoid playing into some of the harmful narratives that tend to come with that. For example, the choices you make in how you interact with your planet's environment might have adverse effects, but the game wants you to experience that in an effort to achieve balance. Lightyear Frontier isn't a game about stripmining a planet — it’s about living in harmony with it.

    "We don't want you to exploit the planet you're on," Hedström says. "We want you to assimilate with it. So, sure you go there and you start taking these plants to start growing. Of course, now these plants are growing much greater in number than they were before. And that's going to possibly attract some wildlife that's pretty hungry…[it's] not a threat to you, personally, but you created your own problem by making their food in surplus, so obviously they want to come eat it. So it's up to the player to find the right balance of living in harmony with these creatures."

    Staking out a home for yourself shouldn't necessarily mean you push away what's already there.

    But beyond the environmental impacts, Hedström is conscious of the colonialist implications inherent in the idea of exploring "unknown" worlds, and doesn't want to embrace those with Lightyear Frontier. He wants it to be about fitting in, not fitting something already established to the player's vision.

    "There's the whole frontier myth, which is a bit problematic in that it was created in retrospect to justify some… stuff that happened during the American Western expansion," he says. "And that's not really the vibe we want. [We want to explore] the final frontier of space – the other worlds, these completely unknown spaces – and get that sense of discovery and wonder. That's what we want to instill in Lightyear Frontier, because a lot of farming games are about escapism in some way. And I'd say going to the other end of the universe is a pretty good way to escape from everything.

    "But even if you go somewhere completely different, there's still some history, some life here on this planet. So going there and staking out a home for yourself shouldn't necessarily mean you push away what's already there, but instead it should be finding your spot here where you can feel like you belong."

    Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

    Posted in Games, video game | Tagged , | Comments Off on Lightyear Frontier Is Fertile Ground Between Farming Simulator and Stardew Valley, But With Mechs

    Back 4 Blood: 7 Deck Building Tips From the Developers – IGN First

    One of the key defining aspects of Back 4 Blood is the deck building system, which has players forming a deck of 15 character defining and game changing cards that they take with them into any given level. These cards can often mean the difference between life and death for your squad, so we thought it’d be a good idea to get some tips from the team at Turtle Rock themselves when it comes to deck building in Back 4 Blood

    1. Determine Your Playstyle

    One of the most important factors to take into consideration when building a deck in Back 4 Blood is what kind of role do you want to play on your team. As you unlock more cards, you'll start to see themes throughout all of them. There are cards that grant bonuses to stamina, reload speed, and movement speed that are designed for those who want to play a more "Assault" kind of role; there are cards that improve a player's ability to heal others that are suited for a support role; cards that grant the whole team extra inventory slots that can make a player into a sort of mule, so to speak; and so on.

    Once you start unlocking cards with supply points, try to make a number of different decks that allow you to play as different roles, so you can not only find the one that suits you the best, but also fill a role that is currently not in use on your squad.

    2. Reload Speed and Stamina are Great for Beginners

    If you're a beginner, and you don't have very many cards to experiment with to make specialized decks, two things that are just universally important are reload speed and stamina, so gravitate towards cards that provide bonuses to those two things. The advantage of a fast reload speed is obvious: It affords you less down time between your shots and allows to keep firing more often, but the advantages of stamina are a little less obvious. Stamina is not only tied to your sprint, but it's also tied to your melee bash attack, which is invaluable for getting zombies off of you, or even killing them outright if you have the card that adds a knife to your bash attack. Having a lot of stamina will also save your life in certain sections of certain levels that basically require you to run away from the pursuing horde.

    3. Look For Cards That Increase Your Inventory

    When you start out, unless your character has an inherent bonus that lets them carry additional items of a specific type, you're only able to carry one of every type of item, which means, you'll likely find yourself having to leave behind crucial pieces of equipment. You can avoid this by adding cards that add +1 to your inventory slots, allowing you to pick up another identical item. These bonuses stack as well, and there are even cards that can add +1 to the entire team's inventory, but those typically have with a significant drawback. And speaking of those drawbacks…

    4. Beware of the Negative Effects of Cards

    Many cards that are extraordinarily powerful are typically balanced by having a detrimental effect. Like for example, the "Box of Bags" card that was alluded to in the above tip, which provides the whole team with +1 Support Inventory, will penalize the person with the card by taking away 10% of their health. It's a sacrifice that can certainly be worth it, but it also must inform how that player approaches the game. Maybe that player can take on the role of being a "Mule" that uses a deck that's dedicated to giving benefits to the entire team, but is less useful as an individual in an actual fight.

    5. Some Examples of Universally Useful Cards

    As mentioned above, it's important to build a deck based on your playstyle, but that said, there are also some universally great cards that every deck should consider. "Inspiring Sacrifice" is a card that grants your whole team health over time when one teammate gets incapacitated, which not only takes some of the sting out of getting knocked down, but can also be just the boost a team needs to survive a tough fight and live to fight another day. Another card, Overwatch, can be an absolute lifesaver by giving 5 temporary health to any ally within 10 meters of an enemy shot and killed from 15 meters away. And finally another really good card is "Marked for Death," which highlights pinged special zombies and causes your whole team to deal an extra 15% damage to them. Since all roles should be calling out and pinging special zombies, it's definitely a card that can fit in any deck.

    6. Cards With Big Trade Offs That Are Worth It

    Like the aforementioned "Box of Bags" card, many of the cards with significant drawbacks are actually worth it if you're able to play around their detriments. One such example is Adrenaline Fueled, which reduces your stamina regeneration by 75%, but increases your stamina itself by 100%, while also giving you the ability to regain stamina by killing enemies. This may sound like too high a price to pay, but with the right build, it can keep you constantly mobile as long as you're continuously killing enemies, which makes the reduced stamina regen a mostly non-issue. Another card that's super valuable in any healer deck is "Rousing Speech," which disables your offensive items, like grenades, molotovs, and pipe bombs, but in exchange, you get 150% increased revive speed and 50% less trauma damage when you revive someone. Considering how slow revives are normally, and how much trauma damage a revive can inflict, this is a tremendous boost to the healing capabilities of one player, and while not being able to use an offensive item is a bummer, it's also a flaw that can be made up for by someone else on the team.

    7. The Order of Your Cards Matters

    Finally, it's important to know that the order you place your cards in your deck makes a big difference. Cards at the top of the deck will be given to you earlier in the run, with the card at the very top being your starting card that you get for free. So make sure to think about which cards you'll need early on in a campaign, and which cards you might be able to do without until much later. Cards that are core to your build you'll definitely want to keep closer to the top, while cards that are great to have, but are less vital to your playstyle should be closer to the bottom of the deck.

    And those are the seven deckbuilding tips that the team for Turtle Rock has for players jumping into the Back 4 Blood Open beta. Stay tuned for more Back 4 Blood content all throughout the month of August as part of IGN First.

    Posted in Games, video game | Tagged , | Comments Off on Back 4 Blood: 7 Deck Building Tips From the Developers – IGN First

    Major Batman Comic Character Seemingly Comes Out as Bisexual

    A major character in the Batman comic book series and wider DC franchise has seemingly come out as bisexual in a recently published issue of Batman: Urban Legends.

    Major spoilers for Batman: Urban Legends #6 ahead. You have been warned!

    The Batman: Urban Legends series was originally released in March of this year and encompasses a wide range of Batman's supporting characters. Tim Drake, the third character to assume the role of Batman's Boy Wonder sidekick, has been a prominent feature of the series. Drake's Robin features in the story "Sum of Our Parts" a three-part tale written by Meghan Fitzmartin and illustrated by Belen Ortega. The story's third chapter concluded today with the reveal that Tim Drake is open to exploring his seeming bisexuality.

    Speculation surrounding the character's sexuality had been discussed by fans since Batman: Urban Legends Issue #4, where Drake was seen to be feeling nervous about going to see an old friend. The character thinks to himself, "Why am I so nervous? It’s fine, you haven’t seen him in a while but he’s still the same guy”. Following this, Bernard Dowd arrives and fans are given another insight into Drake's thoughts. He thinks "It feels like it's been years, but he still looks.. looks.." the thought trails off as the two embrace in a hug. Little more light was shed in Batman: Urban Legends Issue #5 but fans definitely have more to go on with the recent release of Issue #6.

    In the latest issue, fans learn more about Drake's sexuality in the final scene of "Sum of Our Parts" where he can be seen standing in a doorway next to Bernard. Barnard eventually asks him, "Tim Drake… Do you want to go on a date with me?". Drake responds, "Yeah… Yeah I think I want that." before the comic ends. Whilst it's uncertain where this relationship will lead, it's exciting for fans to see the character come out as LGBTQ+ following the string of speculation. With part 3 of the "Sum of Our Parts" concluded, fans will have to wait until December to pick up with Drake's storyline in Batman: Urban Legends #10.

    In addition to starring in Batman: Urban Legends, Tim Drake will also take up the mantle of Robin in the upcoming open-world, action RPG Gotham Knights which is being developed by Warner Bros Games Montreal. Dick Grayson, DC Comics first Robin, will take up the role of Nightwing in the game.

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

    Posted in Games, video game | Tagged , | Comments Off on Major Batman Comic Character Seemingly Comes Out as Bisexual

    John Wick 4: The Entire Cast (So Far)

    John Wick 4 has fired out casting announcements quicker than its eponymous antihero can pull the trigger, with a slew of newcomers and franchise mainstays joining the sequel.

    The fourth installment of the John Wick action franchise was originally slated to hit theaters on May 21, 2021, but has been pushed back to May 27, 2022. In the months that have passed since its original release date, we have been given tidbits of information about Chapter 4, including details about how the action movie's cast is shaping up.

    As such, we have put together a comprehensive rundown of who's appearing in the fourth Wick flick helmed by Chad Stahelski, who is also credited as a producer on the feature. The latest addition to the cast is Highlander and Shawshank Redemption star Clancy Brown, but be sure to bookmark the page and keep your eyes peeled here, as we'll be regularly updating this article with every new casting announcement.

    Keanu Reeves as John Wick

    Keanu Reeves is returning for more John Wick, having starred as the titular assassin in all three prior installments of the hit action movie series. We don't know what he'll be getting up to in the fourth movie as plot details have been sparse, however, John Wick 3 appeared to set up a sequel in which John and the Bowery King may potentially go to war with the High Table.

    Laurence Fishburne as The Bowery King

    Laurence Fishburne has confirmed his return for the sequel, reprising his role as The Bowery King. He extended praise for Chapter 4's script, saying that the next bullet-riddled adventure will go "much deeper in terms of the code of the assassin and the relationship that he has with one character in particular" — someone he referred to as "Mr. Watanabe."

    Ian McShane as Winston

    Deadline reports that Ian McShane will also be back, reprising his role as Winston in the Stahelski-directed sequel. Winston is the Manager of the Continental Hotel who has been both an ally and antagonist to Reeves' character throughout the film series. Stahelski says McShane is "an indispensable collaborator who has helped define the world of John Wick."

    Lance Reddick as Charon

    John Wick 4 will also see the return of Lance Reddick as Charon, the concierge of the Continental Hotel who facilitates various services for John, including some outside of the hotel's usual offerings such as taking care of his dog. However, Charon betrayed John in the third movie when he teamed up with Winston during the High Table attacks.

    Rina Sawayama as Akira

    Japanese-British pop star Rina Sawayama will make her acting debut in John Wick 4 alongside Reeves and the rest of the ever-expanding cast. Her role has been kept largely under wraps, but for her tweeting a link and screenshot of her name as it appears on the movie's IMDB page, on which she is listed as playing a character named "Akira."

    Donnie Yen

    Martial arts star Donnie Yen has also joined the cast of John Wick 4, playing a friend of John's who apparently has a similar history and shares the same enemies. "We are very lucky to have Donnie Yen join the franchise," Stahelski told Deadline following the casting announcement. "I am looking forward to working with him in this exciting new role."

    Hiroyuki Sanada

    Mortal Kombat frontman Hiroyuki Sanada has also signed up for the next installment of the action-packed franchise. He's currently been cast in an "undisclosed role," though sources tell Collider that he'll be playing the elusive Mr. Watanabe. He is expected to be a key character in the next outing, which is continuing without series creator and screenwriter Derek Kolstad.

    Shamier Anderson

    Shamier Anderson has also joined John Wick 4's casting roster in a secret role, per Collider. Anderson has been undergoing intense physical training for the sequel as spotted in a video posted by the actor on Instagram in which he is seen taking part in various activities, including weapon training, boxing, and cardio. "A storm is coming," he warns in the caption.

    Clancy Brown

    According to Deadline, Lionsgate has closed a deal for Clancy Brown to join the world of John Wick, building on an already star-studded cast. His character hasn't been disclosed, though considering his previous roles, some may assume he'll be an antagonist following past screen outings as The Kurgan in Highlander, Capt. Hadley in The Shawshank Redemption, and more.

    Keep checking back here for more John Wick 4 casting updates.

    Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

    Posted in Games, video game | Tagged , | Comments Off on John Wick 4: The Entire Cast (So Far)

    Activision Blizzard Investment Group Criticises the Company’s Response to Controversy

    SOC, an investment group and shareholder of Activision Blizzard, has criticised the company's response to facing a recent high-profile lawsuit and widespread allegations fo a toxic work culture – and made demands for it to change.

    As reported by Axios, SOC executive director Dieter Waizeneggar called the management response to Activision Blizzard's reported toxic work culture problems "inadequate", and called on the company to do more to tackle the issues it's facing.

    In a letter (published on Twitter by Axios' Megan Farokhmanesh), Waizeneggar said that the updated statement from CEO Bobby Kotick included "improved tone and increased detail", but did not "go nearly far enough to address the deep and widespread issues with equity, inclusion, and human capital management."

    The letter calls on Activision Blizzard to add a woman director to the board by the end of 2021, commit to generder balance on the board by 2025, claw back bonuses from executives found to have enabled abusive behaviour, cancel executive bonuses for 2021, award bonuses based on achieving diversity goals in future, and conduct a company-wide Equity Review.

    SOC also agrees with the ABK Workers Alliance in rejecting Activision Blizzard's choice to institute law firm WilmerHale as an auditor. Waizeneggar writes, "this firm has a sterling reputation as a defender of the wealthy and connected, but it has no track record of uncovering wrongdoing, the lead investigator does not have in-depth experience investigating workplace harassment and abuse, and the scope of the investigation fails to address the full range of equity issues Mr. Kotick acknowledges."

    SOC is an investment group built to hold "corporations and their leadership accountable for irresponsible and unethical corporate behavior and excessive executive pay, reflecting the long-term interests of workers and their families invested in union pension funds." It has also recently lobbied shareholders against the board at EA.

    It remains to be seen what meaningful changes will be made at Activision after the lawsuit, which has led to a walkout, the CEO calling an initial response "tone deaf", and the departure of Blizzard president J. Allen Brack. We also reported on the feelings from inside the company during Activision Blizzard's first week of reckoning.

    Posted in Games, video game | Tagged , | Comments Off on Activision Blizzard Investment Group Criticises the Company’s Response to Controversy