If you're superstitious, the most unluckiest of calendar days is this Friday, August 13, but if you're a horror fan, then it's a good excuse to watch some absolute classics on Blu-ray with the Friday the 13th Collection Deluxe Edition boxed set.
If you are an Amazon Prime member, you can order the Friday the 13th boxed set now and have it delivered to your house (probably) before Friday. Amazon's telling me I can get it by tomorrow with "Prime FREE One-Day" , and I live in the middle of nowhere. If you live somewhere, you can probably get it tomorrow, too.
Friday the 13th Deluxe Blu-ray Boxed Set
On top of an awesome box with sick Jason art all over it, you get all the Jason movies, including the ones missing from earlier collections for legal rights and whatnot.
Movies on the Friday the 13th Deluxe Blu-ray Boxed Set
Friday the 13th
Friday the 13th Part 2
Friday the 13th Part 3
Friday the 13th: The Final Chapter
Friday the 13th Part V: A New Beginning
Friday the 13th Part VI: Jason Lives
Friday the 13th Part VII: The New Blood
Friday the 13th Part VIII: Jason Takes Manhattan (he punches a guy's head off in this one)
Jason Goes to Hell: The Final Friday
Jason X
Freddy vs. Jason
Friday the 13th (2009)
There are 15 discs in this boxed set, each of them filled with special features and remastering of audio and new HD scans of the sources. It's unbelievably thorough. I'd have been happy with just the movies, but Shout! Factory doesn't roll like that all. They want you to enjoy the movies as much as possible, and I respect that. The "Jason movies" aren't exactly high-cinema, and in fact some of them are just plain bad, but at the same time, they're awesome. Jason Vorhees is easily one of the most iconic horror characters of all time, so this is a treasure trove of slasher pic goodness.
Seth Macy is IGN's Executive Editor, IGN Commerce, and just wants to be your friend.
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The newest Marvel superhero show to arrive on Disney+ is What If…? And if you were expecting another relatively standard show like Loki or WandaVision, you're in for a surprise. Marvel's What If…? is an animated series that takes everything you know about the Marvel Cinematic Universe and turns it on its head.
If you're wondering when and how you'll be able to watch What If…?, keep on reading. Below, you'll find everything you need to know.
Where to Watch What If…?
There's only one way to watch What If…?, and that's by subscribing to Disney+. If you're not already a member, you have two options. You can get a standard Disney+ subscription for $7.99 per month or $79.99/year. Alternatively, you can go with a bundle that includes Disney+, Hulu, and ESPN+ for $13.99 per month.
Sign up for either of those, and you'll be all set to watch Marvel's What If…? right now.
When Does What If…? Episode 9 Come Out?
The ninth episode of What If…? will appear on Disney+ on Wednesday, October 5, 2021. It's the penultimate episode, with the season finale airing on October 12.
What Time Do New Episodes of What If…? Release?
New episodes of What If…? appear on Disney+ at 12:01 am PT / 3:01 a.m. ET each Wednesday.
What If…? Episode Release Schedule
All told, there are 10 What If episodes in the season. Here's when you can expect to watch each episode of What If…?
What If…? Episode 1 – August 11, 2021
What If…? Episode 2 – August 18, 2021
What If…? Episode 3 – August 25, 2021
What If…? Episode 4 – September 1, 2021
What If…? Episode 5 – September 8, 2021
What If…? Episode 6 – September 15, 2021
What If…? Episode 7 – September 22, 2021
What If…? Episode 8 – September 29, 2021
What If…? Episode 9 – October 5, 2021
What If…? Episode 10 – October 12, 2021
What If…? Trailer
Marvel's What If…? Episode Titles
We only know the episode titles when the episodes air, so with that in mind, here are the titles of the episodes currently available on Disney+.
Episode 1 – What If… Captain Carter Were the First Avenger?
Episode 2 – What If… T'Challa Became a Star-Lord?
Episode 3 – What If… the World Lost Its Mightiest Heroes?
Episode 4 – What If… Dr Strange Lost His Heart Instead of His Hands?
Episode 5 – What If… Zombies!?
Episode 6 – What If… Killmonger Rescued Tony Stark?
Episode 7 – What If… Thor Were an Only Child?
Episode 8 – What If… Ultron Won?
What If…? Cast
Want to know which MCU actors are reprising their roles in What If…? Want to know who's voicing that new character with a voice that sounds familiar but you can't quite place it? You're looking for our complete rundown on the cast of What If…?, with complete breakdowns of who voices whom in each episode, updated weekly.
What If…?'s Most Shocking Moments So Far
It's no exaggeration to say that What If…? is something of an eventful series. Things happen in each episode — wild things you probably never had considered could happen in the MCU. Because the list of jaw-dropping moments keeps expanding with each week's new episode, we've gathered all of What If…?'s most shocking moments into one place.
What If…? Comics
As with most of these Marvel shows and movies, What If…? is based on a comic book. If you'd like the full rundown on the comic series, check out our What If…? Explained article.
What If…? Funko Pops
As the old saying goes, if it's a cultural hit, there's probably a line of Funko Pop figures for it. Okay, maybe I just made that up. But it's true! And Marvel's What If…? is no exception. You can find a bunch of What If…? Funko Pops related to specific episodes of the show. Here's a selection of what's available:
What Is Marvel's What If…?
What If…? is Marvel Studios' first animated series. It explores the MCU multiverse by showing how things might be different if characters appeared in alternate circumstances. For instance, what if Killmonger saved Tony Stark at the beginning of Iron Man? What if T'Challa didn't become the Black Panther, and instead joined the Ravagers gang from Guardians of the Galaxy?
Some big-name actors from the MCU also reprise their roles in What If…?, including the late Chadwick Boseman as different versions of T'Challa in each of the four episodes featuring the character. Other voice actors include Samuel L. Jackson, Chris Hemsworth, Natalie Portman, Mark Ruffalo, Tom Hiddleston, Josh Brolin, Taika Waititi, and more.
Nintendo has announced a new Indie World digital showcase for tomorrow, August 11.
The showcase will be around 20 minutes long, and begins at 9am Pacific / 12pm Eastern / 5pm UK (that's 2am AEST on August 12). No details have been given about whether new games will be revealed, but Indie World presentations usually come with at least one brand new announcement.
A new #IndieWorld Showcase arrives on Aug. 11 at 9 AM PT / 12 PM ET! Tune in for roughly 20 minutes of information on upcoming indie games heading to #NintendoSwitch.
Nintendo's last Indie World presentation was in April, and included the announced of Oxenfree 2, as well as looks at the likes of Last Stop. OlliOlli World, Teenage Mutant Ninja Turtles: Shredder's Revenge, and more.
It's the first showcase Nintend's held since June's E3 Nintendo Direct, which included a new look at Zelda: Breath of the Wild 2, Metroid Dread, WarioWare: Get It Together, and the Advance Wars remakes. Don't expect much, if anything from the Direct to pop up again in the next Indie World – Nintendo tends to like to separate its titles into distinct camps.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].
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A new Shining Force game is due to be released next year, which will make it the first entry in the series for 13 years. The newest iteration in the series will be an officially licensed mobile-only game.
As reported by gamer.ne.jp (as translated by VGC), the project is being developed by Hive, the Japanese branch of the South Korean smartphone game developer Vespa, and the upcoming mobile game's title loosely translates to Shining Force: Heroes of Light and Darkness. The game will seemingly be free-to-play, supported by microtransactions, although what form they will come in is unknown.
According to a statement from Hive, the company is set to bring back the Shining Force series as a mobile-only game after it signed a licensing contract with Sega to develop a new game under the Shining Force IP. The game will release in Europe and the US as well as a number of other countries across Asia when it launches in the first half of 2022. According to the report, the upcoming game will look to bring the series' "unique worldview and storyline" to players across the world as Hive hopes to impart the "strategic fun of simulation RPG to mobile devices".
Speaking about resurrecting the Shining Force legacy, a spokesperson from Vespa said, “We have prepared a game that will be enjoyed by many people, including existing users who have fond memories of the Shining series, as well as those who are new to Shining Force, and we hope that they will look forward to its release.”
Sega's turn-based RPG series has been dormant for a number of years now. The last new entry under the Shining Force name dates back to 2009 when Nintendo released Shining Force Feather for Nintendo DS and Shining Force Cross in arcades. There have been (mostly Japan-only) Shining spin-offs since that time, but the core Shining Force brand has been unused.
Shining Force made its debut as part of the larger Shining Series on the Sega Mega Drive / Genesis in March 1992 followed by Shining Force II in 1993. The series then continued on to the Sega Saturn where it released Shining Force III in three volumes – though Camelot Software only issued the first volume in North America and Europe. Since then, the Shining Series has returned to consoles a number of times. Notably, the first Shining Force game was subsequently remade for the Game Boy Advance in 2004 under the name Shining Force: Resurrection of the Dark Dragon.
It’s been almost five months since the launch of the RX 6700 XT, AMD’s GPU targeting 1440p gaming, so one might say we’re overdue for a release for more budget-minded gamers. Well, the wait is finally over as the RX 6600 XT has arrived and takes aim at 1080p. Starting at $379, it doesn’t exactly come cheap, but thanks to a smaller die and pre-planning on the part of AMD, you may just be able to find it in stock. Let’s take a closer look and see if it’s been worth the wait.
AMD Radeon RX 6600 XT – Design and Features
This time around, there is no reference version of the card available directly from AMD. That means that from day one, there will be multiple versions available from all of the major brands, including those with factory overclocks and novel cooling solutions. AMD promised that at least some of these models would meet its suggested pricing of $379 and that it had readied stock before launch. We can only hope for a better launch than we’ve seen with other cards this generation, but given the incredible demand, you’ll likely need to move quickly to secure one for yourself.
The lack of an “official” reference version means that reviewers are getting different AIB cards to look at for launch today. For this review, I was sent the ASUS ROG Strix Radeon RX 6600 XT OC, which will retail for $549. It’s a souped up version compared to the reference spec with a mild factory of overclock and a beefy dual fan cooler. Depending on which version you get, your factory overclock and cooling solution could be different, but so long as your temperatures don’t result in thermal throttling, each version is likely to exceed its rated clock speed anyway, resulting in performance that is close across the board.
Despite differences in cooling and out of the box clock speeds, every card shares core features. They all target 1080p gaming, and do so with 32 compute units and 2048 stream processors. The starting clock speeds are 2359 MHz for the Game Clock and 2589 MHz for the Boost Clock. These are, by any measure, extremely high. ASUS wasn’t willing to share the stated clock speeds ahead of release with us, but this version peaked at 2726 MHz and hovered closer to 2624 MHz while gaming.
Even though the RX 6600 XT has fewer CUs and SPs than last generation’s RX 5600 XT (which had 36 CUs and 2304 SPs), it’s able to deliver much higher performance. Peak single-precision performance tops out at 10.6 TFLOPs and half-precision at 21.21 TFLOPS, each 47% more than last-gen. Peak texture and pixel fill rates have each been improved at 48% and 66% respectively. Impressively, it does this with only 160 watts of rated board power, 10 watts more than the RX 5600 XT.
If that all sounds like Greek to you, don’t worry. What you need to know is this: AMD has been able to achieve significant performance gains over the RX 5600 XT without drawing excessive amounts of additional power from your system. Even if you don’t care about power, what you should care about is heat. Low power means lower temperatures and higher sustained performance, even in the middle of the latest system crushing game.
The RX 6600 XT is able to pull this off thanks to AMD’s RDNA 2 architecture. RDNA 2 is the latest framework for AMD’s graphics cards and enables them to hit such tremendously high clock speeds in a power efficient package, requiring only a single 8-pin power adapter. The architecture also opens the door to hardware-level ray tracing with built-in ray accelerators. Enabling ray tracing still brings a performance hit, but now that FidelityFX Super Resolution is on the scene, we’re likely to see much better performance with it enabled in future titles. The technology was only recently released, however, so the amount of titles taking advantage of this feature is small but growing.
The biggest indicator that this is a “1080p card” (outside of AMD’s marketing) in its memory configuration. The RX 6600 XT features 8GB of GDDR6 video memory on a 128-bit bus, clocked to 16 Gbps. Bus width is a key factor in determining its bandwidth (which is specced at 256 GB/s) and this is particularly low. The 128-bit bus width puts it behind even the RX 5600 XT which was 192-bit. It’s biggest competitors, the RTX 3060 and RTX 3060 Ti both top it, coming in at 192-bit and 256-bit respectively. While AMD does mitigate this with the inclusion of 32MB of Infinity Cache, its method for decreasing VRAM latency, it’s still a hardware-level limitation.
Playing at 1080p, it doesn’t make a perceptible difference that I could feel, but I did have some issues testing higher resolutions that may be related. At 4K, the textures in Control simply refused to load all the way, leaving the game a blurry mess. In Battlefield V, load times were much longer on the RX 6600 XT than the RTX 3060 or 3060 Ti. I can't say conclusively that these issues are the result of the memory configuration, but they were repeatable and clearly pushing beyond what the memory configuration was intended to achieve. For the record, this isn't a knock on the RX 6600 XT. It is not a 4K card and was never pitched as one. These anecdotes did stand out in my testing, however.
Returning to the positive, our Strix model ran remarkably cool and quiet. It peaked at a ridiculously fast 2726 MHz, but even after hours of benchmark testing it only hit 62 degrees Celsius. Even though the card features a dual BIOS with Performance and Quiet modes, I never found it necessary to switch into Quiet mode. Even under load, the card ran quiet enough that it blended in with my case fans. When you’re performing less intensive tasks, its fans won’t spin up at all, making it silent.
As an RDNA 2 card, the RX 6600 XT features all of the benefits we’ve seen on other Radeon cards this generation. If you’re using a compatible AMD Ryzen CPU, you’ll be able to leverage Smart Access Memory (Resizable BAR) to increase performance in certain games. Radeon Boost leverages Variable Rate Shading to improve performance in motion. Likewise, the FidelityFX suite features a number of graphics-enhancing features like Contrast Adaptive Sharpening to add an additional level of crispness to your in-game visuals. For competitive players, Radeon Anti-Lag can decrease input lag, giving you an edge in shooters. And, of course, it’s compatible with AMD FreeSync to eliminate screen tearing on compatible displays.
The card features four video outputs to support a maximum resolution of 8K (7680 x 4320). Around the rear of the card are three DisplayPort 1.4a outputs and a single HDMI 2.1. For streaming and entertainment, it supports VP9 and AV1 decoding, perfect for major streaming services like Netflix, as well as H.264 and H.265 for encoding and decoding.
AMD Radeon RX 6600 XT – Performance
With background out of the way, it’s time to dig into how the card actually performs. We test graphics cards using a mix of synthetic and real-world gaming benchmarks. All of our tests are performed at ultra settings unless otherwise specified. It’s important to remember that the sample RX 6600 XT we received features a factory overclock of some degree, so a completely reference version of this GPU is likely to perform several percentage points below what we found here. Because of the way that GPUs intelligently increase their own clock speeds, the impact on our results will be very small compared to reference.
Due to its limited availability, our current testing suite does not include any titles that use AMD’s new FidelityFX Super Resolution upscaling technology. IGN is currently in the process of updating our testing regimen to incorporate FSR technology into our assessments as it becomes more widely available. These are the currently available titles incorporating FSR and will offer a large performance boost when enabled.
With that out of the way, let’s get into the benchmarks. Though AMD’s promotional materials position it against the RTX 3060, the RX 6600 XT’s pricing makes it a closer competitor to the RTX 3060 Ti. Here’s how it performed.
Beginning with synthetics, I tested the RX 6600 XT against a selection of its biggest competitors between the current and last generation of GPUs. In 3DMark Fire Strike Ultra it was 18% faster than the RX 5600 XT and 1% faster than the RX 5700 XT. It delivered impressive results against the RTX 3060, coming in 27% faster, but was 10% slower than the RTX 3060 Ti.
The trend continued in Unigine’s Heaven benchmark. Against the RX 5600 XT and RX 5700 XT it was 33% and 9% faster respectively. Against the RTX 3060 it was 18% faster. It again lagged behind the 3060 Ti by 19%.
For the next round of synthetics, I focused on ray tracing performance. Since the RX 5000 series did not support ray tracing, I wasn’t able to test those GPUs in these tests, and the RX 6600 XT expectedly came in last place. In 3DMark Port Royal, it lagged the RTX 3060 by 12% and the Ti by 36%. In the Ray Tracing Feature Test, it fell behind by 45% and 68%. Since the Boundary benchmark uses DLSS upscaling on Nvidia cards, the lead is expansive but not directly comparable. The RX 6700 XT bests the 6600 XT by several frames a second overall.
Turning to what matters most, real-world gaming, the results are even more interesting. AMD positioned the RX 6600 XT as a 1080p card and it’s easy to see why. The results here are consistently high and capable of delivering a great gaming experience. Against the RX 5600 XT, it was substantially faster, delivering 28% higher FPS at 1080p and 26% higher at 1440p. The card even managed to beat the RX 5700 XT in its overall average, coming in 4% and 3% faster respectively.
Against Team Green, things begin to shift. It outperforms the RTX 3060 by 9% and 5% in rasterization at 1080p and 1440p (2% and 1% with Metro Exodus included). The RTX 3060 Ti, on the other hand, performs significantly better. There, the RX 6600 XT performs 10% slower at 1080p and 18% slower at 1440p in rasterization (13% and 22% slower including Metro).
As I usually do, I expanded my focus for wider game testing at the target resolution. In this larger array of games, the card performed 5% faster than the RTX 3060 in rasterization but was 13% slower than the RTX 3060 Ti. Given the head start DLSS received, a number of these games have implemented the feature but do not yet feature FSR. As a whole group, the RX 6600 XT was 10% slower than the RTX 3060 and 25% slower than the RTX 3060 Ti.
Given the performance here, it’s clear that RX 6600 XT has been dialed in for 1080p gaming, and it performs well at that resolution. The big question is what kind of value it offers compared to what else is on the market. To keep things simple, I’ll be considering the RX 6600 XT against the RTX 3060 and RTX 3060 Ti at standard, reference pricing across the board.
The problem is that the RTX 3060 Ti exists for only $20 more than AMD’s suggested pricing for reference models and is an objectively better value for gaming. Not only is it faster at 1080p, it opens the doors to 1440p more effectively thanks to its higher bandwidth memory and the wider availability of DLSS. This is even more pressing when you consider that our results here are likely slightly higher than what a completely reference card will deliver. While the RX 6600 XT can support some titles at 60+ FPS at 1440p, it’s not consistent, and as games become more demanding, that resolution is likely to become less attainable without really dialing back settings.
But what of the RTX 3060, the card AMD drew direct comparisons to? In rasterization, the RX 6600 XT compares well and does indeed outperform it. The problem here is that the RTX 3060 is priced $50 cheaper, has 12GB of higher bandwidth video memory, and is also likely to have greater longevity thanks to DLSS. The RX 6600 XT wins at native rendering, but if you play games with DLSS, the RTX 3060 will allow you to game on a QHD monitor without the same performance hit.
All of that said, it’s unlikely you’ll even be able to buy any of these cards at their suggested pricing due to the continuing silicon shortage. If AMD is able to keep them in stock, it would make it the available, if expensive, card you can buy. Against the exorbitantly high prices of other GPUs at the moment, $379 may indeed be the better value, but it’s far from the “budget” GPU its design points to.
The other thing to consider is FidelityFX Super Resolution, AMD’s answer to Nvidia’s DLSS. The technology is currently available in a very limited number of games, but AMD clearly intends it to go wide by making it open source and easy for developers to implement. Should it succeed, that could change the dynamic and value proposition of the RX 6600 XT, particularly against the RTX 3060. Right now, that’s yet to be seen and feels like a roll of the dice to buy a GPU based upon. Still, there is potential there.