• Where to Buy The Lord of the Rings Illustrated Edition and Pictures by J.R.R. Tolkien

    It's a pretty great time to be a fan of the works of J.R.R. Tolkien. The Illustrated Edition of the Lord of the Rings saga, featuring original Tolkien illustrations in and among the story, is releasing later this year. If you prefer to eschew all those words and want to get right into the pictures, the new edition of Pictures by J.R.R. Tolkien is for you. I'll be honest, I'm probably going to buy both, but that's just me, a man who cannot resist shiny things.

    Where to Buy Pictures by J.R.R. Tolkien

    If you preorder from Amazon, you can save 10% off the MSRP for the hardcover edition.

    Pictures by J.R.R. Tolkien was originally published in the 1970s and contains original art by the Lord of the Rings author himself. This updated version in hardcover contains the same illustrations, but now comes in a very nice little slipcover case.

    Where to Buy the Lord of the Rings Illustrated Edition

    Right now, you can get the regular hardcover Lord of the Rings Illustrated Edition at Amazon, and better yet, it's on sale for 40% off its cover price.

    If you want to get the deluxe version, well… that's not quite as easy.

    The Lord of the Rings Illustrated Deluxe Edition is limited to just 5,000 copies worldwide, and it's only coming out in the UK and Canada. Featuring "raised ribs on the spine and stamped in two foils," the pages of this massive tome are "are edged in gold," and the entire thing is "quarterbound in cloth and leather."

    It comes in a slipcase and contains the Tolkien illustrations found in the regular Illustrated Edition, as well as "two poster-size, fold-out maps revealing all the detail of Middle-earth."

    The Lord of the Rings is one of the greatest book series ever created, and the non-deluxe hardcover Lord of the Rings Illustrated edition is coming out October 19, 2021. The edition includes original JRR Tolkien illustrations for the first time in any edition of the series since 1954.

    The 1954 edition only features two illustrations from Tolkien, but this latest Lord of the Rings illustrated version has "30 other sketches, illustrations, and maps."

    The art by Tolkien has appeared in print before, most notably the hardcover "Pictures by JRR Tolkien" first published in 1979, the book itself a collection of illustrations printed in "a series of calendars" printed earlier in the 1970s.

    It's a good time to be a Lord of the Rings fan. The upcoming Gollum game "puts the spotlight on an unlikely hero," and looks to be another solid entry into the pantheon of Lord of the Rings games.

    The hardcover Lord of the Rings: Illustrated Edition has an MSRP of $75, but it's currently marked down 40%.

    If you already preordered it at $75, you'll be charged the lower price. In fact, Amazon will honor whatever the lowest price is during a preorder period, provided you preorder on or before it hits that low price.

    Seth Macy is IGN's Executive Editor, IGN Commerce, and just wants to be your friend.

    Posted in Games, video game | Tagged , | Comments Off on Where to Buy The Lord of the Rings Illustrated Edition and Pictures by J.R.R. Tolkien

    Every Modern DC Movie Review Score, From Man of Steel to The Suicide Squad

    With The Suicide Squad now out in theaters and on HBO Max, it's time to take a look back at every review we've done for the current DC movie continuity that began with 2013's Man of Steel.

    The DCEU (which was never the official name for this mostly shared universe, mind you) followed Man of Steel with a big one-two punch in 2016 with the release of two critically drubbed but still financially successful films, Batman v Superman: Dawn of Justice and Suicide Squad.

    Warner Bros. went on to win great acclaim and score big box office in 2017 with its Wonder Woman solo film, but the studio then saw a huge setback just a few months later with the commercial disappointment of Justice League. Course correction for the DCEU came with a major reorg in the executive ranks, followed by the massive commercial success and warm critical reception of Aquaman. The fun Shazam! followed, as did the standalone Joker film — which won Joaquin Phoenix an Oscar! And more recently, Birds of Prey, Wonder Woman 1984, and The Snyder Cut have shored up the DC movie universe.

    So read on, or click through the slideshow, to see what IGN's critics rated each modern DC movie…

    The Suicide Squad

    Review Score: 9

    Release Year: 2021

    Read the Review: "James Gunn absolutely kills it with The Suicide Squad. The film is a bloody, chaotic ride from start to finish that finally does justice to Task Force X. It’s endlessly shocking and funny, and its showcase of F-list DC villains is nothing short of brilliant."

    Zack Snyder's Justice League

    Review Score: 8

    Release Year: 2020

    Read the Review: "Zack Snyder’s Justice League is a surprise vindication for the director and the fans that believed in his vision. With a mature approach to its superhero drama, better-realized antagonists, and improved action, Snyder’s version of Justice League saves the movie from the dustbin of history, something that likely only could’ve happened on a streaming platform like HBO Max. Though not every addition feels totally necessary, and some new visual effects stick out as unpolished, it's hard to overstate how much more enjoyable this version of Justice League is."

    Wonder Woman 1984

    Review Score: 8

    Release Year: 2020

    Read the review: "Wonder Woman 1984 is a film with a heart full of hope and love; a nostalgic look back to a beloved time that provides escapism from an exceptionally difficult year. The adherence to a more classic superhero template means it is lacking in any genuine surprise or outstanding innovation, but this approach is always filtered through Jenkins’ contemporary lens, which lends it distinct humanity amongst the ‘80s cheese. A notable improvement on its already great predecessor, Wonder Woman 1984 is exactly the kind of bright and hopeful movie the character’s legacy deserves."

    Birds of Prey

    Review Score: 8

    Release Year: 2020

    Read the Review: "In terms of sheer fun, Birds of Prey (and the Fantabulous Emancipation of One Harley Quinn) delivers in spades. Its zany energy, visceral fight sequences, and focus on one of DC’s most fascinating characters ensure that it continues Warner Bros.’ winning streak of big, bombastic comic book adaptations that are unafraid to embrace their inherent ridiculousness. While its emphasis on Harley Quinn doesn’t leave much room for the Birds of Prey (though each scores a standout moment), the movie is a stunning showcase for Margot Robbie, who commands the screen and gives her damaged protagonist all the dimension she deserves. And although we’d have preferred to see a true team-up with fewer narrative detours, Birds of Prey provides a perfect setup for a host of other intriguing spinoffs in the DC cinematic universe – can we request Poison Ivy next?"

    Joker

    Review Score: 10

    Release Year: 2019

    Read the Review: "Joker isn’t just an awesome comic book movie, it’s an awesome movie, period. It offers no easy answers to the unsettling questions it raises about a cruel society in decline. Joaquin Phoenix’s fully committed performance and Todd Phillips’ masterful albeit loose reinvention of the DC source material make Joker a film that should leave comic book fans and non-fans alike disturbed and moved in all the right ways."

    Shazam!

    Review Score: 8.8

    Release Year: 2019

    Read the Review: "Shazam! is a lot of fun and it further proves how, in the wake of the success of Wonder Woman and Aquaman, DC’s movie future is indeed bright. Zachary Levi was born to play this superpowered man-child, delivering lots of laughs alongside sarcastic but amiable co-star Jack Dylan Grazer. After an awkward and obligatory opening, the latter three quarters pack some big surprises for comics buffs and offer enough mainstream appeal to win over new fans. While Dr. Sivana ties in nicely with the themes of how adults can influence children, this villain is ultimately little more than a means to an end for the story of a boy who must learn what it takes to be a (super)man."

    Aquaman

    Review Score: 7.5

    Release Year: 2018

    Read the Review: "The glee that director James Wan clearly has playing in the world of Aquaman is infectious. He’s made a movie for both types of 10-year-olds: literal kids and those who are 10 at heart. Aquaman is one hell of a popcorn movie – a fun time and a big bet for the DC movie universe that pays off in creating an exciting new realm for future installments to hopefully explore further. Wan’s geeky epic is chock-full of ridiculous elements and, on paper, it really shouldn’t work as well as it does, but it’s all so inherently weird and brazenly bonkers that the siren call of this giddy, otherworldly romp is hard to resist."

    Justice League

    Review Score: 7.0

    Release Year: 2017

    Read the Review: "Warner Bros. and DC Films had two major goals to achieve with Justice League. First, to cleanse the palette of those turned off by the relentlessly grim BvS; and second, to make viewers enjoy these superheroes enough to want to see further screen appearances by them. Justice League mostly succeeds in accomplishing those two key objectives, despite its sloppy execution. It’s messy and flawed but it still offers enough entertainment value (mostly thanks to its likable characters) to make it worthwhile."

    Wonder Woman

    Review Score: 7.9

    Release Year: 2017

    Read the Review: "Wonder Woman is leaps and bounds above the other three entries in the DCEU. With a dramatic setting, a few entertaining action scenes, and a strong supporting cast all working together to tell an inspirational Hero’s Journey, it more than offsets some occasionally uneven acting on Gadot’s part and some shaky technical aspects. The messy third act fight, however, is something that has plagued other superhero movies and is something even Wonder Woman cannot overcome. Overall, Wonder Woman is a win because it successfully tells the story of a woman taking on a war-torn world with the power of love."

    Suicide Squad

    Review Score: 5.9

    Release Year: 2016

    Read the Review: "Suicide Squad is a decidedly different flavor than (BvS). It goes for subversive, funny and stylish, and it succeeds wildly during the first act. But then the movie turns into something predictable and unexciting. It plods on, checking off boxes on a list of cliched moments and meaningless plot points, making you wonder where all the razzle-dazzle went. The movie feels thin, and with such little meat on the bone, it almost makes you appreciate how overstuffed (BvS) was (despite that being its downfall)."

    Batman v Superman: Dawn of Justice

    Review Score: 6.8

    Release Year: 2016

    Read the Review: "While Batman v Superman: Dawn of Justice has good things to recommend it, its shortcomings are undeniable. The action sequences whenever Batman is set loose on the bad guys are cool, and the story strives to explore human and philosophical elements, but it’s often not much fun."

    Man of Steel

    Review Score: 9.0

    Release Year: 2013

    Read the Review: "While certainly a superhero movie, Man of Steel is first and foremost a science fiction drama about an alien trying to find his place in our world and dealing with humanity’s reaction to his existence. More than any other Superman film since the 1978 one, Man of Steel reminds us that Superman isn't human."

    What do you think of these scores? How would you rank these films? Let us know in the comments!

    August 10, 2021: This story has been updated with our score for the most recent theatrical DC film, The Suicide Squad.

    Posted in Games, video game | Tagged , | Comments Off on Every Modern DC Movie Review Score, From Man of Steel to The Suicide Squad

    Fantasian Is Tied to Final Fantasy 6 Through Hironobu Sakaguchi’s Love for His Family

    As Final Fantasy creator Hironobu Sakaguchi wrapped up the second and final part of his latest RPG, Fantasian, he's had family on his mind. Just like he did during the development of Final Fantasy 6 — a game he worked on at the time his daughter was born.

    "I wanted to have a scene in Final Fantasy 6 where there's a child who's born,” he tells me. “This idea of bringing new life into the world and what that means and the kind of gravity that it has."

    Speaking to IGN over Zoom ahead of the launch of Fantasian's second half, Sakaguchi is warm and easygoing, laughing often and complimenting my cat when she interrupts the call (her name is Robo, after a character in Chrono Trigger, which he was a designer on). He brings up his family often as we chat, at one point telling me that his daughter is getting married in October. So as he worked on the second part of Fantasian, he has thought frequently about the family-themed parallels between that and Final Fantasy 6.

    "In Fantasian, there's definitely a relationship depicted between a parent and child and there's certain connections that I draw of course from my real-life experiences that, perhaps naturally or perhaps it might be a message that I want to say or subtly put into the story. I would say it's partially age, partially personal experience, but there's a lot of things that you carry going into development like this."

    It's understandable that Sakaguchi has been particularly reflective about his personal life and career throughout the development of Fantasian. He's said in other interviews (and reiterated during our discussion) that while he's not committing to it being his last game ever, and that he still has ideas of things he would like to create, he would nonetheless be "very satisfied" with Fantasian if it turned out to be "the final cherry on top" of his career.

    "I think [composer Nobuo Uematsu and I] didn't leave anything on the table and there are no regrets with how it turned out," he says.

    The first part of Fantasian launched earlier this year on Apple Arcade, with Part 2 just announced for release this Friday. It follows the story of a young man who has lost his memories and has been pulled through dimensions. Though in many respects it's a traditional, turn-based RPG, Fantasian is immediately visually striking thanks to its backgrounds, which are composed of nearly 160 handmade dioramas, all 3D scanned to serve as game environments.

    These dioramas were, naturally, one of the more intensive elements of Fantasian's development, and one of the things Sakaguchi is referencing when he talks about the amount of effort it took. I ask Sakaguchi what, precisely, one does with 160 handmade dioramas once they’re done being scanned for use in a game. He tells me they’re currently taken apart and stored in a warehouse on the outskirts of Tokyo owned by one of the diorama artists — a convenient solution, but one that also illustrates the sheer scope of the project.

    I think [composer Nobuo Uematsu and I] didn't leave anything on the table and there are no regrets with how it turned out.

    "Ironically, because of the sheer volume, the other day I wanted to take some photos of the King's throne, the throne room,” he says. “I asked [the artist], ‘Hey, can you get that throne?’ and it took him three days to assemble the whole thing together because he stored them safely and took apart certain parts that don't need to be together when stored. So to find what we were looking for and create that photograph, it took us three days to go through all the dioramas."

    Sakaguchi has said in interviews for the game earlier this year that a game development pipeline with dioramas like this “probably shouldn’t exist.” I ask him if, having now completed one, he still feels the same way.

    "I think there is something to be said about ignorance being bliss,” he replies with a laugh. “Before we dove into it, I thought it was going to be a bit more manageable, but of course taking these physical, handcrafted dioramas and really capturing the essence of it, and dropping into a game, which is, of course, mostly digital, it turned out to be a bigger challenge than I think any of us expected. So it'll depend on the fans' reaction. We'll see what they say, if the fans really like and crave that diorama feel and look, then perhaps we can revisit it, but I think I definitely underestimated, shall we say, how challenging the pipeline might be."

    That challenge was increased somewhat by what Sakaguchi acknowledges was an expansion of scope as he worked on the scenario. He tells me that while he had a general overview of both parts early on, he “got a little greedy” with what he wanted to add — especially as he began working on Part 2. He points to Fantasian’s boss encounters as a particular element he wanted to flesh out further, suggesting that the AI and algorithms for bosses in Part 2 are far more complex and rewarding than Part 1’s. The final boss, he tells me, is a 40 to 50-minute encounter all on its own.

    Such a fight might be surprising in comparison to other mobile titles, but it’s a fairly typical, meaty length for the kind of traditional JRPG that Sakaguchi has historically dealt in. He tells me he’s actually a bit surprised at how well Fantasian’s been received specifically because of those more traditional elements, which he thinks have become a bit less popular over the decades since he first pioneered them in Final Fantasy.

    But genre popularity wasn’t really what Sakaguchi was after in making Fantasian anyway.

    "There was a point in video game history where some of the turn-based styles of games in general trended out and people wanted action, they wanted real-time, they wanted to get that instant feedback to their inputs, and trends shifted away from this kind of style RPG,” he says. “I would argue perhaps even now, there are a lot of fans that gravitate toward that more instant, action-y type of experience. Because of that, I guess that it was a little bit unexpected how well the game was received.

    "But for me, personally, let's be honest, I'm nearing the end of my game development career and as one of my final projects, I wanted to make something that I thought was, personally, very enjoyable and fun. And something that I knew I was really good at crafting. Perhaps that was what we poured into Fantasian. Whatever the style of game is, we are in an era where fans are more receptive to different styles of experiences, so in this case, both Uematsu-san and myself, we took all the energy we have left and poured into this thing.”

    The sense of achievement I hope will give the player some energy to act on something that they've been meaning to.

    Development on Fantasian is essentially done for Sakaguchi, so he’s more recently been spending a lot of time putting together trailers and promotional materials. While familial themes certainly aren’t the only threads running through the game — at one point in our interview, Sakaguchi tells me that some of the game’s discussion of order and chaos was inspired by the novel Origin by Dan Brown — it’s family that Sakaguchi keeps coming back to, even at this stage in the process. He tells me that recently, as he was listening to one particular song with vocals on the Fantasian soundtrack and putting together in-game images for promotional materials, he was once again reminded of the importance of parent-child relationships, saying that his work on the game has prompted him to reflect on them even further.

    “Just listening to the music, letting it affect me and editing these clips, reminded me also of the time my mother passed away. And last night actually, my wife and I, we ended up spending about three hours talking about our parents and different kinds of human relationships. So I would definitely say that that would not have happened had Fantasian not been completed and had I not developed Fantasian.”

    Maybe Fantasian will end up being Sakaguchi’s swan song, or maybe not. Regardless, Sakaguchi wants to leave players with a positive message. He references the challenge of the game’s boss battles, saying he hopes people are left with a sense of fulfillment and achievement by the end of Fantasian’s last encounter.

    And in terms of story, he wants the ultimate message of Fantasian to be one of hope for the future.

    “I attempted to write a very uplifting and warm experience for the players…plus the sense of achievement I hope will give them a little push or nudge and give the player some energy to then pass forward or act on something that they've been meaning to.

    "That's, to me, what I hope the whole experience will leave behind."

    Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

    Posted in Games, video game | Tagged , | Comments Off on Fantasian Is Tied to Final Fantasy 6 Through Hironobu Sakaguchi’s Love for His Family

    US Politicians Call on Developers to Reduce Predatory Game Design

    US politicians have written letters to a dozen game companies asking them to better protect young people from online risks and predatory game design.

    The letters, written by three members of Congress, implored executives to explain what changes they were making based upon new UK legislation that protects children online and if any, what effect this would have on their products within the US. The Verge first reported the story.

    The UK law, known as the Age Appropriate Design Code is set to come into effect in the United Kingdom on September 2, following a twelve-month transition period. The rules are intended to keep children's data safe online and could also prohibit companies from using nudge tactics such as loot boxes as a method for selling items to children in the UK.

    The law does not extend to children in the US, but executives from Microsoft, Blizzard, Sony of America, and Take-Two interactive were amongst several US-based companies who received letters encouraging them to uphold similar values for children's safety.

    “It is imperative that Congress acts with urgency to enact a strong privacy law for children and teens in the 21st century,” the US politicians wrote. “As we work towards that goal, we urge you to extend to American children and teens any privacy enhancements that you implement to comply with the AADC.”

    Members of Congress commented on the use of microtransactions within games stating that they have "led to high credit card bills for parents" before addressing the controversial inclusion of loot boxes within games played by children. "Loot boxes go one step further, encouraging purchase before a child knows what the “bundle” contains— akin to gambling," said the US lawmakers. "Children are uniquely vulnerable to manipulation and peer pressure associated with in-game purchases and loot boxes" the letters go on to read.

    In addition to calling out loot boxes, the letters also address the dangers that children face through social interactions in online gaming. The members of Congress say that "social interactions in gaming allow cybercriminals to manipulate conversations and garner detailed personal information" before highlighting the need for stronger online privacy settings for children.

    The US already has some legislation in effect that protects children's privacy and data online. The Children’s Online Privacy Protection Act (COPPA) covers children aged 12 and under from certain risks linked to online gaming, which prohibits the collection, use, or disclosure of children's personal information without parental notification or consent. However, with minors not transitioning into adulthood until the age of 18, arguably more needs to be done in both Congress and by companies to protect young people throughout their adolescence.

    If you'd like to read more about the links between Loot Boxes and problem gambling, you can read this article which details the findings of a report from April carried out by researchers at the universities of Plymouth and Wolverhampton.

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

    Posted in Games, video game | Tagged , | Comments Off on US Politicians Call on Developers to Reduce Predatory Game Design

    Fantasy Island Reboot Premiere Review: Episodes 1-4

    Fantasy Island premieres Aug. 10 at 9:00 PM ET/PT on Fox.

    On paper, a revival of Fantasy Island, ABC’s old-school anthology about everyday people flying to a remote island to live out their pinnacle fantasies for a weekend, sounds like perfect escapism for our times. There’s certainly not enough light, scripted TV to distract us these days, and anthology storytelling can be a great avenue for that. Unfortunately, Fox’s updated version of Fantasy Island proves that what worked then, doesn’t always translate into the now.

    Even if you’ve never seen an episode of Fantasy Island, which ran for seven seasons back in the late ‘70s, you’ve likely seen a riff on the show’s signature characters: the white-suited Mr. Rourke (Ricardo Montalbán) welcoming guests, or his diminutive assistant, Tattoo (Hervé Villechaize) yelling, “The plane, the plane!” Week after week, the classic series played out its perfected formula of feeding audiences concise contemporary moral fables, or romantic jaunts about as frothy as a Pina Colada.

    This new series keeps the same structural bones and mythology of the original, but modernizes everything on the surface. The island is still in the family with Elena Roarke (Roselyn Sanchez), the niece of Mr. Rourke, now running the operation as the sole proprietor and wish-granter-in-charge. She’s gorgeous, enigmatic, and continues to exclusively wear exquisitely tailored white garb du jour. But there’s also a pervasive loneliness to Ms. Rourke that initially plays well with the inherent mysteries of the island.

    And the resort still functions in the same way as it did four decades ago, with paying guests arriving on her shores with a specific heart’s desire to explore. How that actually plays out is entirely according to how the island sees fit. Even Elena seems to be at the mercy of its nebulous, supernatural whims, sometimes a bit perturbed at having to navigate the squawking disapproval of the confused, or initially unhappy guests. But rest assured, by each episode’s end, the guests will have achieved their personal epiphanies, with tidy resolutions that send them on their way more elevated than when they arrived.

    Even the guests themselves are relatively pedestrian. There are some dalliances with shaking it up, like the long-married woman who frolicks herself into a Sapphic experience with a hot masseuse, or the exploration of a young Indian woman’s choice between an arranged marriage or sticking with her boyfriend. But most are pretty vanilla, like the bickering, disconnected married couple who get Freaky Friday’d into one another’s bodies, or the bland scientist who wants to experience something unexplainable.

    While the location is appropriately wind-swept and pretty, there’s an overall scaled-back quality to everything in the series. The production value isn’t lush enough to woo your travel-starved eyes. The attempts to flesh out Rourke and her eventual assistant’s island lives often feel like stilted afterthoughts. And the stories themselves haven’t been reinvented enough to meet the needs of today’s more savvy TV watchers.

    The production value isn’t lush enough to woo your travel-starved eyes.

    In particular, the throwback episodic structure of “wish, twist, resolution” might be storytelling comfort food, but there’s surprisingly no ambition to turn the expected into something truly unexpected. Yes, the updating comes with an infusion of more relevant topics like the tepid exploration of bisexuality, female ageism, or toxic parental narcissism, yet each one is resolved in the same manner they were back in 1980. As in, once the “problem” is in crisis, the solution is neatly solved with nary a residual issue. There’s no attempt to weave in the kind of provocative bite needed to make any of the stories truly memorable, challenging, or even exceptionally steamy.

    Showrunners Elizabeth Craft and Sarah Fain (Angel, The Shield) do manage to weave their signature wit throughout various episodes, but overall the series feels as if it’s operating under a stifling executive broadcast note to not stray too far from the format and execution of the classic series. And while safe and familiar has its place for many, Craft and Fain’s creativity and talent feel tethered. Maybe as the series progresses, its unique voice will emerge. But as is, this Fantasy Island is more like that disappointing vacation that leaves you wanting more.

    Posted in Games, video game | Tagged , | Comments Off on Fantasy Island Reboot Premiere Review: Episodes 1-4