• Queenpins Review

    Queenpins is in select Cinemark Theaters nationwide on Sept. 10, then streaming on Paramount+ on Sept. 30.

    There’s a couple of givens when it comes to a Kristen Bell comedy: she’s going to be funny, she’ll probably make you like her character, and the project is really going to fly if you don’t hold her back. In the case of Queenpins, she nails the first two, but writer/directors Aron Gaudet and Gita Pullapilly throttle her in what should have been a zanier comedy, and then commit the cardinal sin of sidelining Bell in the third act.

    Loosely based on a real 2012 Arizona case where three women were arrested for orchestrating the largest counterfeit coupon scam in U.S. history, Queenpins reframes those details by whittling down the players to two perpetrators: Connie (Bell) and her best friend JoJo (Kirby Howell-Baptiste). A former Olympic race walker, Connie is now stuck in the Phoenix suburbs, burying her miscarriage depression with obsessive couponing while barely existing next to her dour IRS auditor husband (Joel McHale). JoJo understands Connie’s plight, as she too is unhappy, living with her mom because of recent identity theft and trying to leverage YouTube to sell makeup and build a “brand” out of her current situation.

    Both penny pinchers, they appreciate the ephemeral endorphin “win” of extreme couponing, but then they ratchet up the stakes. Connie figures out that she can get free vouchers from companies just for complaining. Soon, the pair has a side hustle selling the coupons for a profit via a janky website, eventually figuring out a way to access extra printed vouchers from a Mexican coupon clearing house, and it becomes a mega million-dollar operation.

    Previously, Bell and Howell-Baptiste worked together on The Good Place, the Veronica Mars reboot, and at L.A. improv events, and that comes across strongly in their ease with one another, which is what initially pulls us into their orbit. They capably convince us that Connie and JoJo are competent underdogs, who kinda deserve to siphon away millions from the dumb conglomerates that nickel and dime average shoppers. Even JoJo’s former identity theft scammer (well-played by Bebe Rexha) takes pity on them.

    A local grocery Loss Prevention Officer, Ken Miller (Paul Walter Hauser), serves as the perfect foil for the two ladies. A stickler for rules and coupon expiration dates, he’s positioned to be the balanced adversary to bring the whole thing down. But as the case escalates, Vince Vaughn is introduced as U.S. Postal Inspector Al Anderson, and that’s when the film really goes off the rails.

    Suddenly, Ken becomes Al’s albatross as they investigate the evidence and circle up on the Phoenix-based operation. The women then disappear for large swaths of time while an annoyed Al — a Vaughn character staple — endures chatty plane rides and rental car stake-outs with Ken. All of their scenes drag on and on, and the odd couple comedy overstays its welcome.

    They capably convince us that Connie and JoJo are competent underdogs.

    All of that contributes to the third act really getting away from Gaudet and Pullapilly, which is extremely disappointing after a very tight and enjoyable first act. The engaging cat-and-mouse dynamic between the central duo and the Feds disappears, and the comedy isn’t allowed to bloom into the kind of excess Bell and Howell-Baptiste would have knocked out of the park. What could have been a sly black comedy about illegally gained empowerment and sticking it to the corporate man just wraps up like a bland sitcom. It’s an amusing ride, but it could have been a lot more.

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    IGN UK Podcast #609: Too Much Happened This Week

    Not only did a PlayStation showcase happen this week packed with God of War, Marvel and Star Wars games, but the long-awaited trailer for The Matrix Resurrections dropped as well. Cardy, Matt and Joe are here to talk all about them as well as all of the films and games they've been enjoying over the past week. There's a lot, so buckle in for a long one.

    Want to submit your own Endless Search, food opinion, or a bit of other nonsense? Feel free to get in touch with the podcast at: [email protected].

    IGN UK Podcast #609: Too Much Happened This Week

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    Bayonetta 3 Developer Says It’s ‘Not Our Decision’ When to Show the Game

    PlatinumGames has updated fans on Bayonetta 3 , saying that development is continuing as expected, but that the release of further details surrounding the game is essentially out of the studio's control.

    In an interview with VGC, Bayonetta creator Hideki Kamiya said that the studio is "proud" of the work that it has put into Bayonetta 3. However, despite previously saying that fans might see more from the game this year, Kamiya remained cautious about announcing when fans might expect a reveal for the game, stressing that the decision to show it off was ultimately up to Nintendo.

    “If you remember last time, I said that even though everyone was asking about Bayonetta 3, maybe you should tell everyone to forget about it for a while," said Kamiya when asked whether fans would likely see anything from the game in time for Christmas. "I kind of need to keep to that stance for now because ultimately, it’s not our decision what to say and when to say it.”

    Bayonetta 3 was originally announced at The Game Awards 2017, where a short teaser trailer was shown for the title. However, since then, nothing been shown off from the series' third installment. Elsewhere in the interview, Kamiya spoke further about how the studio is keen to show fans more from Bayonetta 3.

    “As much as everyone is clamoring to see it, we are really, really waiting to release it too,” said Kamiya. “Everyone who is working on the project is of course very proud of what we’re doing and wants everyone to see what we’re doing. As much as fans are waiting for it, we are waiting for the day when we can show it. We want everyone to cheer us on as we run to the final stretch. We want to show it too!”

    Considering the general silence surrounding the game, it wouldn't be too unrealistic for fans to wonder whether this was due to issues in its development. However, PlatinumGames' studio head Atsushi Inaba was reported to have reassured fans when speaking to VGC. “There’s no need to worry," he said. "Don’t worry about it at this time. Everything’s OK.”

    Back in June, Nintendo said that Bayonetta 3 was "progressing well" despite its absence from E3 2021. Nintendo's Bill Trinen said, "We like to show things when we're ready to show them. And certainly, we like to show things when the developers are ready to show them. We didn't have it here at E3, but stay tuned."

    For more on Bayonetta 3, make sure to check out our dedicated IGN page for the game where you can read up a range of the latest news about the upcoming Nintendo title.

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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    God of War: Ragnarok Has a New Director, Cory Barlog Working on Unannounced Projects

    Cory Barlog has revealed that he won't be returning to direct Santa Monica Studio's upcoming Norse heavyweight God of War: Ragnarök. Instead, the latest installment to God of War will feature series veteran Eric Williams in the director's seat, while Barlog is moving on to work on other unannounced projects.

    In an interview aired as part of the recent PlayStation Showcase, Santa Monica Studios pair Cory Barlog and Eric Willaims confirmed the reshuffle in leadership on the new title, explaining that changing directors has always been a feature of how things are done at the studio.

    “It’s always been a tradition here at Santa Monica, to change the directors across the games," said Williams, who has been at the studio since 2004. "We’ve had really good success with that. Cory is the only repeat director and, you know, rightfully so: he’s pretty damn good at what he does.”

    Barlog further expanded on the studio's decision to change directors between iterations of the franchise talking further about the need for fresh perspectives and the tole that directing a game like God of War can have on a person.

    "The important thing for us is to get a fresh perspective each time but also a fresh pair of legs in the sense that you're really exhausted at the end of finishing one of these things. So you've got to con somebody else into doing it – like him."

    Elsewhere in the interview, Barlog was hesitant to offer much insight into what he'd be doing instead of working on God of War: Ragnarök. When asked about what projects he's working on, the Sony Santa Monica studio creative director said, "Oh you'd like that wouldn't you, you'd like me to just spill the beans and tell you everything that's going on right now. We're actually doing a bunch of stuff, it's really exciting… but I don't really have anything I can talk about right now specifically, mostly because we’re really focused on God of War Ragnarök."

    God of War: Ragnarök is set to release in 2022 for both PS4 and PS5. For more on the series, why not check out our full detailed look at God of War: Ragnarök where we talk about the different characters set to join the God of War franchise and what's next for Kratos and his son.

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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    Gameplay From a Lost Spider-Man Game Has Seemingly Resurfaced After More Than a Decade

    Gameplay from a since-lost movie tie-in for Sam Raimi's Spider-Man 4 has seemingly resurfaced more than a decade after it was created.

    Between the trailer release for the MCU's Spider-Man No Way Home and Insomniac Games announcing Spider-Man 2 at this month's PlayStation Showcase, everyone's favorite wall-crawler has taken center stage in recent weeks. However, in addition to newer editions of Spider-Man circulating the web, Obscure Gamers has leaked footage from what seems to be the game tie-in for Sam Raimi's scrapped Spider-Man 4 movie.

    The footage, which was posted on Obscure Gamers YouTube channel, allegedly shows an early build copy of what could have been for Radical Entertainment's Spider-Man 4. Over eighteen minutes long, most of the clip features Spider-Man swinging casually around a relatively well-modeled build of New York City.

    The city itself looks pretty complete compared to other features in the footage. According to Obscure Gamers, this is likely because the game was using a version of a map brought over from Prototype. In 2019, Wayne Dalton, a previous environment artist for Radical Entertainment, shared a range of screenshots and details from what he said was the canceled Spider-Man 4 that ended up becoming Prototype 2, adding to speculation that this would have been the case.

    Spider-Man's web-swinging mechanics and some of his combat techniques are both shown off in the footage – both of which seem at first glance to be very similar to that of previous Spider-Man games in the Raimi tie-in series. One of the more surreal parts of the footage, however, come in the form of the footage's NPCs. Unfinished and untextured, citizens of Manhattan can be seen walking and driving around the streets as grey blob-like character models. In a few absurd clips throughout the footage, Spider-Man can be seen interacting with the blobs as they flock toward him before waving and cheering him through the city streets.

    Despite few details being officially confirmed for Raimi's canceled Spider-Man 4, speculation at the time suggested that John Malkovich would have joined the cast to play Vulture. Earlier this year, leaked footage from YouTuber CyberSonic seemed to show off what might have been a final battle sequence between Spider-Man and Adrian Toomes in the movie.

    Whilst Activision's previous addition to the franchise, Spider-Man 3, released to mediocre reviews, many fans would likely still be intrigued to see what could have been for a final fight scene between Spidey and the Vulture in a fourth movie tie-in title.

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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