• SteelSeries Prime Mini Review

    From build quality to missing features, small mice usually pack big sacrifices. They also tend to feature hellish ergonomics. In other words, they’re not the first mouse you grab when you’re ready to game. SteelSeries is looking to flip the script with its Prime Mini (and Prime Mini wireless). While they’re undeniably small, they don’t scream “mini.” Instead, they’re slightly shorter, slightly slimmer versions of SteelSeries’ streamlined Prime mouse. Does the Mini pack big enough features to warrant $60? Let’s find out.

    Steelseries Prime Mini – Design and Features

    Like the Prime, the SteelSeries mini sports a clean design, with a textured matte finish and minimal branding. In fact, the only design flourish is an RGB light embedded in the click wheel. It features a right-handed design and two side buttons on the left.
    In the box, you’ll find a mesh 6.6 foot USB Type-C to USBA Type-A charging cable. This cable can be removed and replaced, but the Mini isn’t wireless and requires a constant connection.

    It’s equipped with a TrueMove Pro Sensor and Optical Magnetic Switch that’s rated for 100 million clicks. This switch sports a design I don’t think I’ve encountered before, utilizing a steel torsion spring, neodymium magnet and an infrared light that’s advertised with a super fast response time. While I didn’t notice any special precision from this magnetic switch, I did notice how loud it was. Very loud. It’s by far the loudest mouse in my home and might be a cause for concern if you’re gaming in the same room as other people. However, I liked the sound and feel of the click, and it never bothered me (No surprise: I’m a Cherry Blue kind of guy).

    Build quality is all-around high. There’s virtually no rattle when shaking the mouse, and despite its light weight, it doesn’t flex, squeak, or creak when squeezed. On the bottom, you’ll find virgin PTFE feet that help the mouse achieve a smooth glide (though it can sound a bit scrapey on bare wood).

    There’s also a CPI button on the bottom of the mouse that switches between 5 levels, ranging from 400 CPI to 3200 CPI. Long pressing the CPI button changes the polling rate between 1000Hz and 125Hz. You can further adjust and refine these settings using SteelSeries Engine, the company’s customization software.

    The big story here is the Prime Mini’s size and weight. At 61 grams, the Mini is shockingly light; it’s lighter than a C battery, or about the weight of a kiwi. It’s also quite small at 120mm long, 66.2mm wide, and 40.7mm tall.

    That’s small enough to make a palm grip impractical for most, meaning you’ll have to adjust to claw or fingertip grip.

    The SteelSeries Mini costs $60. Though this review is focused on its wired counterpart, I also tested out the wireless version, which removes the cord while adding 12g to the weight and $70 to the price tag.

    SteelSeries Prime Mini – Gaming

    The first thing I noticed about the Prime Mini is how deceptively small it is. Visually, it looks nearly identical to the Prime, but once in your hand, it’s clear just how much it’s been slimmed down. While the normal Prime doesn’t quite fill my palm, with the Mini, my palm rests firmly on the desk. This can be a tad annoying depending on what you’re using for a desk pad (on my leatherette mouse pad, it felt great. On my wool one, not so much.)

    And while the mouse’s dome provided a decent amount of ergonomic support, after a while I started to feel a bit of cramping near my pinky, which didn’t fit on the mouse. For folks with similarly sized hands, that means your pinky will either drag or you’ll need to clench it to the mouse. After a few hours doing the latter, I started noticing the discomfort was creeping from the side of my hand all the way to my forearm. I’m used to the extreme ergonomics of a Logitech MX Master 3, so I was a bit taken aback when I realized it was imperative to switch my grip.

    For some, that’ll make this mouse a non-starter. But if you have smaller hands or already utilize a claw or fingertip grip style, there’s a lot to love.

    That starts with the PTFE feet. These tiny patches of Polytetrafluoroethylene are a huge boon, offering a wonderful glide across every surface except my (somewhat ill-advised) wool desk pad. Sliding the mouse from side to side reminded me of a puck on an Air hockey table. It’s really that noticeable

    Down by those feet you’ll also find the device’s CPI button. If you’re unfamiliar with CPI, it’s mouse sensitivity on steroids. CPI allows you to decide the exact number of pixels you’d like your cursor to move with a one-inch movement of your mouse.

    Because the CPI button is on the bottom and cycles between five programmed presets, it’s not very practical to switch while in the middle of a game. Thankfully, with the Engine software, every button is programmable from a short list of functions, CPI level included, but you’ll still need to cycle between the five settings, which still isn’t very practical for fast-paced FPSs and the like. The SteelSeries Engine also offers more granular control, allowing you to choose a CPI level in gradations of 50—all the way from 800 to 3200. I found a comfortable level right at 1400, but popped it higher for Valorant, League of Legends, and Age of Empires.

    The Engine software offers a few more customization options. You can change the color of the scroll wheel between a static color, a breathing pattern, or a color shift. You can make your own presets or choose from several presets. It’s one of the only design flourishes on the mouse, so I ended up keeping the wheel brightness at max level and didn’t find it distracting.

    Elsewhere in the software, you can launch a Macro editor, adjust the polling rate and angle snapping, or customize the mouse’s acceleration and deceleration. (There’s no hardware acceleration.) All in all, it’s a pretty bare-bones package, but it gets the job done by including all of my must-haves.

    Finally, a note on that cord. Over the last year, I’ve transitioned to a standing desk and an all-wireless setup, so I was expecting the cord to cause some headaches, which it faithfully delivered. At six-and-a-half feet, the cord is long enough to reach my PC whether I’m sitting or standing. However, the corded braid is super lightweight and prone to snags on my speakers. I also noticed small tugs on the cords would often move the mouse around and the cord flopped around annoyingly during fast-paced swiping. Thankfully, the cord can easily be replaced with something a bit more hefty – it’s just a USB-C cord, after all.

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    Invasion: Exclusive Trailer Reveal for New Apple TV+ Sci-Fi Series

    Apple has released the official trailer for its ambitious new sci-fi series, Invasion, starring Jurassic Park's Sam Neill.

    The three-episode premiere of Invasion will be available to stream on Apple TV+ on Friday, October 22, 2021. Invasion comes from the minds of X-Men and Deadpool producer Simon Kinberg, as well as The Twilight Zone's David Weil. The series follows the events of an Alien invasion through the lens of several characters spread across multiple continents.

    IGN can exclusively reveal the thrilling trailer for Invasion in the video below or at the top of the page:

    We spoke to Kinberg to learn more about the origins of Invasion's story, where he shared how Alejandro Iñárritu's Oscar-winning 2006 film Babel, and H. G. Wells' War of the Worlds were both inspirations.

    "Well, initially I had a thought of doing a very modern global Babel, like the movie Babel meets War of the Worlds," Kinberg told IGN. "And I met [co-creator David Weil], because I wanted a partner in creating and writing it, and we really connected. And the more we talked about it, the further and further it got away from anything resembling War of the Worlds other than it being an alien invasion. And so it became its own original thing. And what was, from the beginning, the biggest draw to me and the thing that got me the most excited, was playing the reality of what it would feel like to be invaded. I think there are a lot of nations, unfortunately, around the world that know what that feels like, but there's a whole lot of nations that don't, and America is one of them."

    Kinberg went on to explain that his love of science-fiction movies and TV shows comes from their ability to act as powerful metaphors for so many things in our world. Some of his favorites growing up were Alien, The Terminator, and Star Wars.

    "So in the case of the X-Men movies that I spent a lot of my life working on, the mutants were a metaphor for any persecuted or oppressed people," Kinberg said. "And in the case of Invasion, it's really about two things for me, metaphorically. One is the fact that we're all aliens, that there is a sense of alienation that I think all people carry with them in some form, whether they're alienated from their families, alienated from their communities, alienated from their jobs, there is a sense of disconnect. And I think I was really trying to find storylines in our show that would explore that feeling of alienation and really sort of explode it under the intensity of the magnifying glass of an actual alien invasion."

    Joining Neill is an expansive ensemble, including Shamier Anderson (Goliath), Golshifteh Farahani (Gen: Lock), Firas Nassar (Sirens), Shioli Kutsuna (Deadpool 2), and more.

    What did you think of the trailer? Let us know in the comments and be sure to check out Invasion when it debuts on Apple TV+ on Friday, October 22, 2021.

    David Griffin is the TV Streaming Editor for IGN. Say hi on Twitter.

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    Pokémon Unite’s Big Update Includes a Slew Of New Features And Cross-Play

    Ahead of today's Pokémon Unite launch for mobile devices, the Pokémon Company updated the game to include a range of new features as well as cross-play.

    Pokémon Unite has already added a number of playable Pokémon since its release for Nintendo Switch in July. However, as the MOBA makes its long-awaited debut on mobile devices, The Pokémon Company announced features of the new update on its website while also taking to Twitter to show off new gameplay clips for upcoming debutants, Mamoswine and Sylveon.

    As of today, Unite fans can battle it out across multiple platforms, as the MOBA's move to mobile also introduces cross-play. Budding trainers will be able to link their accounts across devices meaning that when you inevitably burn through the battery power on your Switch, there's always your trusty smartphone to keep your progress moving forward.

    Pokémon Unite will also now feature a number of new in-game events, during which fans will get the chance to obtain Super Item Enhancers. Similar to standard Item Enhancers but far rarer, these will allow players to upgrade a held item straight to level 30 – a prospect that could take the edge off some of the game's microtransaction-driven grind.

    With concerns over a pay-to-win nature of the game being brought into question since its release, the publisher has also said that it is developing a new mode of play "designed to level the playing field for all Trainers, regardless of their held items’ grades."

    Pokémon Unite's new season also includes a brand new space-themed battle pass called Galactic Ghost 094, and the addition of Unite Squads. The Pokémon company says that through Unite Squads, players can use tags based upon their own preferences in playstyle to team up with other like-minded individuals who want to approach the game in a similar way. Whether you're destined for greatness or want to take the game at a casual pace, joining up with players of a similar mindset should now be pretty easy within the game.

    Because over five million trainers preregistered for the mobile version of the game (three cheers for an arbitrary milestone), every user who has played the mobile version of Pokémon Unite before October 31 will receive the Unite license for Pikachu (which lets you play as the character in-game) along with a special Holowear for everyone's favorite little yellow companion and 1,000 Aeos tickets, which can be exchanged for in-game items. Mobile users will also be able to unlock the license for Zeroara as a launch bonus by winning a total of 32 battles in the game.

    For more on Pokémon Unite, make sure to check out our review of the game where we gave it a 6/10 calling it "an entertaining MOBA constrained by its overcommitment to simplicity".

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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    Gran Turismo 7: Here’s What Comes in Each Edition

    Gran Turismo 7 is set to release for PS5 and PS4 on March 4, 2022. Like earlier installments in the long-running series, GT7 is a racing sim that offers many modes to play, cars to collect, and tracks on which to burn rubber both online and off. It's available for preorder now (see it on Amazon).

    You can choose between the launch edition and the 25th anniversary edition, each of which comes with a selection of digital extras. We have the full rundown on these editions below, along with preorder links and all the other details you need.

    Gran Turismo 7: 25th Anniversary Edition

    There's only one version of the 25th anniversary edition. It comes with the PS5 version on disk, plus a code for the PS4 version. Here are all the extras you get with this edition:

    • Steelbook Case
    • In-Game Credits – 1,100,000 CR
    • Toyota GR Yaris with country specific Livery
    • 30 Manufacturer / Partner Avatars
    • The Music of Gran Turismo Official Soundtrack
    • Toyota Castrol TOM’S Supra
    • Mazda RX-VISION GT3 Concept (Stealth)
    • Porsche 917K Living Legend

    Gran Turismo 7 (Standard Edition)

    PS5

    PS4

    The standard edition at launch is being called the Launch Edition, and it comes with the following digital extras:

    • Toyota Castrol TOM’S Supra
    • Mazda RX-VISION GT3 Concept (Stealth)
    • Porsche 917K Living Legend
    • 100,000 in-game Credit (CR)

    Gran Turismo 7 PS4-to-PS5 Upgrade

    While the 25th Anniversary Edition comes with both the PS4 and PS5 version, the launch edition does not. If you want to upgrade from the PS4 version to the PS5 version, you'll be able to do so on the PlayStation Store for $10 once the game comes out.

    What Is Gran Turismo 7?

    Gran Turismo 7 is the latest installment in Sony's premier racing series. It has returning game modes like GT Campaign, Arcade, and Driving School. It also has GT Simulation Mode, which has you play through a solo campaign, collecting cars as you complete races. You can also go online to race against others in GT Sport Mode.

    The game has over 420 cars to collect. Each one is intricately re-created in the game, and feels different to drive. You'll also find over 90 tracks you can race on, complete with dynamic weather conditions, including tracks from previous Gran Turismo games.

    The PS5 version has some additional features. It supports 4K and HDR, with a targeted framerate of 60fps. It loads faster than the PS4 version and features Tempest 3D AudioTech with compatible headphones, including Sony's Pulse 3D headset (soon to be available in midnight black). The game also uses adaptive triggers and offers haptic feedback.

    Other Preorder Guides

    Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Twitter @_chrislreed.

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    Nintendo Direct Coming Tomorrow, Focusing on Games Coming This Winter

    A Nintendo Direct is coming tomorrow, September 23, promising to show off around 40 minutes of upcoming Switch games.

    Announced on Twitter, the presentation will air at 3pm Pacific / 6pm Eastern / 11pm UK (that's September 24 at 8am AEST). It will be "focused mainly on Nintendo Switch games launching this winter."

    Amid smaller showcases, this marks the third full Nintendo Direct of the year. In February, a Direct revealed Zelda: Skyward Sword HD, Splatoon 3, Mario Golf: Super Rush and more. At E3, Nintendo finally showed more from Breath of the Wild 2, announced Metroid Dread, and revealed Mario + Rabbids: Sparks of Hope.

    As for what could be shown at this event, there've been recent rumours about Game Boy and Game Boy Color games coming to Nintendo Switch Online. Many will also be hoping that we discover the identity of the final character coming to Super Smash Bros. Ultimate after Tekken's Kazuya was added in June. Is it too much to hope we'll see more Breath of the Wild 2 ahead of its 2022 release? Judging by how quiet Nintendo's been about the game so far, quite possibly.

    Correction: This story originally said Breath of the Wild 2 was arriving in February. No release month has been announced, and the error has been corrected.

    Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

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