• The 10 Best Assassin’s Creed Games

    The Assassin’s Creed franchise has spanned the globe since it debuted in 2007, and entries have taken players from Renaissance Italy to Ancient Greece to the American Revolution. Along the way, the series has changed dramatically, from sequels that made good on the promise of past entries to entirely new takes on character progression.

    So which games are the best out of Ubisoft’s long-running series? IGN’s biggest Assassin’s Creed fans came together to agree, argue, and eventually cull together our favorites. It’s worth noting this list pulls from the mainline Assassin’s Creed series of console releases, so no mobile or handheld entries were considered as they vary greatly in scope and design.

    Without further ado, here are IGN’s top 10 Assassin’s Creed games.

    10. Assassin's Creed Unity

    After the tipsy sway of Black Flag’s pirate protagonist Edward Kenway, Assassin’s Creed Unity was a return to the tone of original Assassin’s Creed. As the first AC game to be exclusively released on Xbox One and PlayStation 4 (alongside PC of course), Assassin’s Creed Unity was a graphical powerhouse for it’s time and boasted enormous crowds of NPCs, but its launch was a bit of a bumpy ride.

    The cavalcade of bugs, glitches, and an intensely overburdened map led some to flee the game, but those that stuck with it found a great setting in Revolutionary France, newly enhanced movement options that made scaling down the side of a building much easier, and fun, and multifaceted assassination missions. And frankly, seeing Notre Dame in all its glory makes AC Unity well worth the price of admission.

    9. Assassin's Creed Rogue

    Meanwhile, that same year on the Xbox 360 and PS3, Assassin's Creed Rogue introduced us to the Assassin-turned-Templar Shay Cormac for this pseudo-prequel to Assassin's Creed 3 and Unity. Rogue trades Havannah for New York and the warm waters of the Caribbean for the ice flows of the North Atlantic and riverlands of the Hudson Valley, but keeps – and even expands on – the excellent naval combat and Arkham-esque swordplay of Black Flag.

    The story may not take any huge risks to upset the franchise formula of Assassins: good, Templars: bad, but it's an interesting trip through the looking glass to see how things operate on the other side of the hidden blade, and a must-play if you loved Black Flag but don't want to play it for the fifth time.

    8. Assassin's Creed: Revelations

    Assassin’s Creed: Revelations wrapped up Altair Ibn-La-Ahad and Ezio Auditore’s stories, and, despite some unremarkable additions like the Den Defense mode, it was a memorable and thrilling send off. From flying down ziplines in Constantinople to hanging out with Leonardo Da Vinci, Revelations was packed full of fascinating adventures.

    Ezio and Altair’s final chapter was, in a way, both a sign of things to come and a celebration of what came before. Not only did we get one final fling with these two after seeing them grow and learn from lives full of adventure, but we had a chance to say goodbye to the first era of Assassin’s Creed.

    7. Assassin's Creed: Brotherhood

    Assassin’s Creed Brotherhood continues the story of Ezio Auditore da Firenze, cementing him as a fan-favorite protagonist for the series. It trades the diverse locations of Assassin’s Creed 2 for an expanded version of Rome and its surrounding countryside and builds on the new mechanics introduced in Assassins Creed 2 – swimming, property management, firearms, and recruitable allies. This chapter of Ezio’s story is filled with charm, wit, and drama, and, thanks to its updated combat, we got to be the aggressive combat assassin we all wanted to be.

    It was also the first game in the series to introduce Multiplayer, allowing players to step into the shoes of the Templars to see who among their friends truly was the best assassin or hunter. It may not have advanced the formula as much as its predecessor, but it’s still cherished by many as one of the very best.

    6. Assassin's Creed Valhalla

    Valhalla didn’t reinvent the wheel like Origins did, but it did make some pretty substantial changes. Combat is weightier and more impactful than ever before; traditional side quests have been replaced by world events, making exploration and discovery much more organic; and the absurd amount of loot you’d have to organize and sift through was toned down substantially, making rewards feel much more valuable on the whole.

    Eivor might not be our favorite of the Assassin’s Creed protagonists, but his (or her) story is an engaging one, and is one of the best blendings of historical fantasy and mythology that the series has ever seen.

    5. Assassin's Creed Syndicate

    Assassin’s Creed games are often as defined by their locations as they are their protagonists, and Syndicate’s 19th Century Victorian London in the throes of industrialization may be the most memorable of the bunch. Sneaking around factories, racing horse-drawn carriages down the street, and even fighting Jack the Ripper all ground Syndicate in a setting that, while still fantastical, feels real.

    Contributing to this sense of place is the string-heavy score from Journey composer Austin Wintory that doesn’t sound like anything else in the series before or after: dueling protagonists Jacob and Evie Fry even have their own soundtracks. It’s a small touch, but it’s one in a string of small touches that makes Syndicate’s world cohesive. Also, it’s hard to recall any game this side of Bloodborne that lets you fight this effectively with a cane.

    4. Assassin's Creed II

    In many ways, we have Assassin’s Creed II to thank for not only proving the formula works but for also giving us the defining analogy of a video game sequel fulfilling the promise of its underwhelming original. Though later entries would add even more depth, ACII made assassination missions more dynamic, with increased flexibility in how you approached objectives, more options for hiding or causing distractions, better combat, and better mobility with the ability to actually swim. New catacomb missions let players put their parkour skills to the test, the upgradeable homebase villa gave players a reason to keep investing in picking up collectibles and coins, and new weapons and gear from everyone’s favorite video game character, Leonardo da Vinci, kept gameplay fresh.

    All of these changes were also connected to a beautifully realized Italian Renaissance era that introduced an all-time protagonist, Ezio Auditore da Firenze, and meaningful additions to the current-day story that brought the two time periods together in the wildest way possible. I mean, you fistfight the pope only to have an otherworldly deity speak through Ezio to Desmond in the present day. It was an unforgettable ending to an entry that proved how incredible Assassin’s Creed could be. Oh, and it’s got one of the weirdest video game references of all time. (If we have the footage, cue up the “It’s a me, Mario” scene, otherwise you can just cut this whole final line.)

    3. Assassin's Creed Odyssey

    Assassins’ Creed Odyssey takes Origins’ combat style and new-found focus on role-playing, adds some extra ingredients to the mix, then sets it all against the sprawling backdrop of Ancient Greece, aflame with the war between Athens and Sparta. It’s an enormous, vibrant game, with some of the most stunning vistas we’ve seen in the series; both at land and sea (naval warfare returns here, and it’s wonderful).

    itsThe new spin on Assassin’s Creed’s notoriety system sees you hunted across these environments, in a series of cat-and-mouse chases that are the most tense in any Assassin’s Creed to date, while the nation struggle system sees you fighting large scale battles in the name of Athens or Sparta. It’s also got a relatively compelling story for a game that can take 60-odd hours to beat, with some eccentric sidequests, fronted by a genuinely charismatic protagonist – whether you play as a male or female. Even after you finish Odyssey, there’s still so much to plunder and discover, and it’s a delight to simply exist in its world.

    2. Assassin's Creed: Origins

    Origins marked a turning point in the series. It was the game that turned Assassin’s Creed from a stealth-focused action-adventure, into a straight-up open world RPG with a size and scope rivaled only by very few games. But even setting the historical significance of Assassin’s Creed Origins aside, it’s important to note that it’s also just a damn good Assassin’s Creed game.

    Its central story involving Bayek and Aya, who initially set out to find justice for their murdered son and ultimately wind up founding the order that would eventually become the Assassin’s Brotherhood, is extremely compelling; the world of ancient Egypt is a marvel to explore; and while many facets of its mechanics were improved in later games, the shift to loot-based progression and a more action RPG style of combat was just the kind of shot in the arm that the series needed to reinvigorate it in the eyes of fans.

    1. Assassin's Creed IV: Black Flag

    After a long run of assassin protagonists, Black Flag tried something different, introducing us to a main character who was a pirate first, and an assassin second – and the ensuing adventure thrived because of it. It introduced a massively entertaining sandbox playground in the Caribbean, featuring a plethora of islands teeming with treasure and activities to embark upon – and an upgrade system that made the idea of hunting wild animals and harpooning something other than a chore. Instead of relegating the idea of sailing as means to an end, it built upon the framework of Assassin’s Creed 3’s naval combat to make nautical adventures the shining point of Black Flag.

    Whether it was hunting hapless merchant ships or bracing against some of the toughest buccaneers ever to sail the seas, attacking other ships cemented itself as something too good to pass up any time one floated by on screen. Aided by its impressive seamless transition from land to sea, it allowed the freedom of choice for players to either sail circles around enemy ships while blasting them to pieces, or ramming head on to leap onto the enemy ship, before unloading a brace of pistols like a whirling dervish. Not only did Assassin’s Creed Black Flag cement itself as one of the greatest in the series, it has easily become one of the greatest pirate games to immerse yourself in as well.

    And there you have it! Those are our top Assassin’s Creed games. Disagree with the ranking? Think another entry should have been on the list? Let us know your favorite Assassin’s Creed in the comments.

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    Ghosts Season 1 Premiere Review: “Pilot” and “Hello!”

    Ghosts premieres with two episodes, "Pilot" and "Hello!," on Thursday, Oct. 7 on CBS.

    iZombie's Rose McIver returns to TV for a new batch of supernatural silliness in CBS' Ghosts, a single-camera comedy about a young woman who can see the zany spirits living in her house. Ghosts is broad and, at times, "low-hanging fruit" dumb, but it will also occasionally hit you with a zinger or gag that's quite excellent and laugh-out-loud funny.

    An American remake of a fairly recent U.K. comedy, Ghosts may illicit a few eye rolls due to the actual ghosts on the show being cartoonish caricatures — ones you might find in sketch comedy, included in a bit meant only to last a few minutes — as McIver's Samantha encounters a brigade of phantoms that represent different eras of American history, from indigenous people to counterculture hippies to 21st Century Wall Street wolves (the term used to be "yuppie"). Here lies both the show's weakness and strength. Yes, the ghosts themselves can be shallow stereotypes at times, hitting the most obvious lines for yucks, but there's also a cleverness that ekes through, especially when said ghosts have a hard time communicating with each other due to, for example, half of them not knowing what a movie is.

    But they're all stuck together, trapped within an upstate New York manor in a situation not unlike American Horror Story's Murder House. The spirits are forever confined to the place where they met their various individual ends as humans. In fact, there may be a scene or two of comedic bickering between the ghosts that sort of reminds you of American Horror Story, since that show, over time, grew into a snark-fest that leans way more into satire and dark humor.

    All of this is to say that, while Ghosts may look dopey and uninspired at first glance, there are definite laughs here. Helping matters greatly too is the fact that Samantha and her husband Jay (Free Guy's multi-talented Utkarsh Ambudkar) are also funny in their own right. Anyone acting opposite the ghosts — who, again, consist of characters ripped from Party City (like Viking, 1950s Greaser, or 1920s Socialite) — are automatically the less loony performers. McIver and Ambudkar are filling the default "straight man" roles here, but they're also able to bring us laughs outside of the ghost-related guffaws. They're both great stars who can work with snappy dialogue and create a fun and lived-in relationship.

    Though Ghosts' premiere night kicks things off with two episodes, they're both really, thematically, one chapter that would have been odd to split apart by a full week. It's not until the end of the pilot that Samantha gains her ability to see the hokey haunts in her newly inherited estate. While she and Jay decide what to do with this surprise windfall, the ghosts — led by great performances from Brandon Scott Jones (The Other Two, The Good Place), Rebecca Wisocky (who was actually in the Murder House season of AHS), Richie Moriarty, and Asher Grodman — swarm about in a state of panic and anger over the idea of their home possibly becoming a quaint B&B.

    One of the better running gags in these first two episodes is the fact that it takes these spooks a ton of effort to make the most minimal of physical disturbance in the world. Yes, haunting ain't easy. Grodman's Trevor, the dead douchey stocks bro of the bunch, particularly struggles greatly trying to knock things off tables.

    Ghosts is sharper than it may appear at first glance.

    Anyhow, the actual hook of the show — that Samantha, following a near-death experience (well, actually a true death experience as it's said she died for three minutes) can see her house ghosts — doesn't actually land until the closing moments of the first episode. That makes "Hello!," the follow-up, a must-watch affair if you're looking to get a good idea of the show as a whole. After these two installments, the story can proceed forward as a kooky comedy featuring a woman living with both a parade of peculiar poltergeists and also a massive home renovation (which some may argue is the worse deal).

    Look, Ghosts is sharper than it may appear at first glance. There are definitely jokes that land with a groan but there are also some decent riffs here. Also, sometimes you gotta get down with the dumb. It's just freakin' funny to hear a viking yell "land ship!" every time a car pulls into the driveway.

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    PS5 Game Trials, GTA Trilogy Remaster Hopes, and Konami Rumors – Beyond Episode 720

    On this week's episode of IGN's PlayStation show, Podcast Beyond!, host Jonathon Dornbush is joined by Brian Altano and Matt Kim to discuss all the latest in the world of PlayStation, including the PS5 game trials being tested in the UK and how we'd like to see it expand, the continuous leaks for a GTA Trilogy remaster release (which we aren't expecting to be GTA remakes), and what we'd like to see from GTA 3, GTA Vice City, and GTA San Andreas' collective return on PS4 and PS5, plus the rumors that Konami is looking at major revivals for Castlevania, Metal Gear Solid, and Silent Hill. We discuss what we want from new Konami games, how new Castlevania's could learn from classics like Aria of Sorrow, the potential for an MGS 3 remake, and more about how Konami could bring its classic games to PS4, PS5, and other modern consoles.

    We also discuss a bit of the state of PlayStation Now as we learn of October PS Now games including The Last of Us Part 2, a new update to the PS3 store and PS Vita store and how to buy games on them, how PlayStation trained Jonathon's dog, and games we've been playing, including Far Cry 6 and Lost Judgment impressions, a Memory Card story, and more.

    Time codes:

    • 00:00:09 – Intro & PS Store News
    • 00:09:18 – Sony Testing Free Trials on PS5
    • 00:21:06 – GTA Trilogy on the Horizon?
    • 00:31:46 – PS Now Games for October
    • 00:41:32 – Konami News
    • 00:56:03 – What We’re Playing
    • 01:13:56 – Memory Card & Outro

    Looking for other ways to tune into Podcast Beyond!? You can find us on the following platforms:

    Direct Download

    Podcast Beyond! is live every Wednesday. For more on PS5, check out our PS5 console review and our PS5 wiki guide for tips on how to best use your system. And for more Beyond, be sure to watch the first episode of our Bloodborne let's play!

    Jonathon Dornbush is IGN's Senior Features Editor, PlayStation Lead, and host of Podcast Beyond! He's the proud dog father of a BOY named Loki. Talk to him on Twitter @jmdornbush.

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    Netflix’s 3rd and Final Season of Lost in Space Gets a Premiere Date, Trailer and Photos

    Netflix has revealed the release date, first look photos, and an official trailer for the third and final season of Lost in Space.

    You certainly won't have to wait long for Lost in Space Season 3, as Netflix has just announced that the 8-episode final season of the sci-fi adventure is coming to the streaming service on December 1. The newly-released trailer teases the story's epic conclusion, hinting at some of the dangers that lie ahead for the Robinson family.

    According to Netflix, Lost in Space Season 3 will see the Robinson family's survival instincts put to the ultimate test. Judy, Penny, Will and the Robot will lead the mysterious planet's 97 young Colonists forward in a harrowing evacuation — but not before unearthing some secrets that will change their lives forever.

    Meanwhile, John and Maureen must band together with Don to battle overwhelming odds as they try to reunite with their kids. The Robinsons will have to grapple with the emotional challenge of not just being lost but also being separated from the ones they love as they face their greatest alien threat yet.

    Netflix shared five new photos from the space-faring series to give fans a further taste of what's to come in the show's final transmission. The images offer glimpses of the show's main cast, which includes Toby Stephens, Molly Parker, Maxwell Jenkins, Mina Sundwall, Taylor Russell, Ignacio Serricchio, and Parker Posey.

    If you feel like you might need a refresher before the new season debuts, be sure to check out IGN's review of Lost in Space Season 2. Our critic notes that the unrelenting disasters of the second season occasionally drag but the "performances are so good, and the family-first credo is so vital, that the drama never dips."

    Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

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    Resident Evil: Welcome to Raccoon City – Exclusive Trailer Breakdown with Director Johannes Roberts

    The very first trailer for Resident Evil: Welcome to Raccoon City is here, and its writer-director Johannes Roberts has sat down exclusively with IGN to break down all its Easter eggs and callbacks to the original Capcom games.

    The Screen Gems film is based on the first two Resident Evil games and it chronicles how Raccoon City went from being a city of industry to a dying Midwestern town that’s become ground zero for the t-Virus outbreak. Think of it then less as a reboot or a remake of the film franchise but as the origin story of the Capcom games.

    Welcome to Raccoon City features such iconic games characters as Claire Redfield, Chris Redfield, Jill Valentine, Leon S. Kennedy, Albert Wesker, Chief Irons, Lisa Trevor, William Birkin, and more characters gamers will recognize.

    Kaya Scodelario (The Maze Runner, Crawl) plays Claire, who Roberts says “arrives in Raccoon City looking for her brother, Chris. She grew up in Raccoon City in the orphanage with her brother and ran away when she was just a child and she's now back.”

    Roberts calls Claire “​​a very haunted soul who ran away from Raccoon City when she was very young because she felt she saw some things” and adds that Claire “feels it's an evil place where there are some nefarious things going on. And she has spent the last few years reinforcing her knowledge of Umbrella.”

    But while the Redfields are key protagonists here, the filmmaker says his movie is “very heavily based around Leon Kennedy's first day on his job,” drawing inspiration from Resident Evil 2 (the original game not the remake). “I really wanted to go back to nerdy, geeky Leon Kennedy,” says Roberts. Leon S. Kennedy is played here by Avan Jogia. This means that yes, there will be a secene where Kennnedy wakes up hungover after being dumped by his girlfriend.

    The chief reason for Roberts embracing the original two Resident Evil movies as the template for Welcome to Raccoon City was to bring the horror back to the film franchise. “It was really important to me in this movie to scare people and to create a dark, creepy atmosphere that I felt that maybe had been missing from the previous movies, which were much more action,” says Roberts, who cites 1970s genre films such as The Exorcist and the zombie films of George A. Romero, and John Carpenter’s Assault on Precinct 13 as influences.

    Check out our full breakdown video for every Easter Egg in the trailer, including references to Code Veronica. For more on Resident Evil: Welcome to Raccoon City, check out these new official photos as well as our long-form interview with filmmaker Johannes Roberts.

    Resident Evil: Welcome to Raccoon City opens only in theaters on November 24, 2021, in the US, December 3 in the UK, and December 9 in Australia. The cast includes Kaya Scodelario, Hannah John-Kamen, Robbie Amell, Tom Hopper, Avan Jogia, Donal Logue, and Neal McDonough.

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