• Marvel’s Guardians of the Galaxy’s Licensed Soundtrack Is a Vice City-Grade Collection of Hits

    Square Enix and Eidos-Montréal have revealed the full licensed track list for Marvel's Guardians of the Galaxy, which will go down well with any 80s and GTA: Vice City fan.

    The soundtrack features 28 certified bangers from the 1980s, plus two original songs by “Star-Lord Band”, a fictional rock group from which the game's version of Star-Lord takes his name. The full track list can be seen below, as well as listened to on a variety of streaming services.

    Additionally, Eidos-Montréal has also created two music videos for Star-Lord Band, with an 80s cartoons-inspired video for the single Zero to Hero, as well as a VHS-style video of Star-Lord Band performing the song on stage.

    The soundtrack (which is apparently almost complete and so may feature more tracks) is as follows:

    • Never Gonna Give You Up – Rick Astley
    • Kickstart My Heart – Motley Crue
    • Turn Me Loose – Loverboy
    • Holding Out for a Hero – Bonnie Tyler
    • Wake Me Up Before You Go-Go – Wham!
    • (Don’t Fear) The Reaper – Blue Oyster Cult
    • Turn up the Radio – Autograph
    • Don’t Worry Be Happy – Bobby McFerrin
    • White Wedding – Pt.1 – Billy Idol
    • Hit Me With Your Best Shot – Pat Benatar
    • Everybody Have Fun Tonight – Wang Chung
    • Rock Rock (Till You Drop) – Def Leppard
    • Everybody Wants To Rule The World – Tears For Fears
    • Hangin’ Tough – New Kids On The Block
    • Tainted Love – Soft Cell
    • I Ran (So Far Away) – A Flock Of Seagulls
    • Every 1’s a Winner – Hot Chocolate
    • I’ll Tumble 4 Ya – Culture Club
    • We’re Not Gonna Take It – Twisted Sister
    • I love It Loud – KISS
    • Take on Me – a-ha
    • Love Song – Simple Minds
    • Call Me – Blondie
    • Since You Been Gone – Rainbow
    • Relax – Frankie Goes To Hollywood
    • The Warrior – Scandal, Patty Smyth
    • We Built This City – Starship
    • The Final Countdown – Europe
    • Zero to Hero – Star-Lord Band
    • Space Riders with No Names – Star-Lord Band

    All 30 of these tracks will be played in-game, although streamers can toggle the licensed music off to avoid copyright strikes. “Stream-safe” alternatives will be played instead should this option be chosen.

    Marvel’s Guardians of the Galaxy will be released on PS5, PS4, Xbox Series X/S, Xbox One, PC, and Nintendo Switch on October 26. A full-length album of the soundtrack will also be available at the same time.

    For more from the Guardians, read our full preview, which delves into the game’s ambitious team-based combat system. You can also check out a cinematic introducing the team's space dog, Cosmo, and how the developer has moved to a 4-day working week.

    Matt Purslow is IGN's UK News and Entertainment Writer.

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    BRZRKR: Keanu Reeves on Becoming a Best-Selling Comic Book Writer

    Keanu Reeves loves talking about BRZRKR.

    It’s clear throughout our interview with the superstar actor from iconic franchises such as The Matrix, the Bill & Ted films and of course, the John Wick series, that he is fully invested in this new character on whose shoulders he is building a multi-media franchise. And while he is far from the first actor to step into the comics business, Reeves is most assuredly not just lending his name here.

    Reeves created the hit series alongside writer Matt Kindt (Dept. H, Mind MGMT) and artist Ron Garney (Captain America, Daredevil, Spider-Man). The result is a comic that became the biggest-selling original comics debut of the 21st century – more than 600,000 copies sold — following a wildly successful Kickstarter campaign that raised $1.45 million. The first four-issue BRZRKR story arc is now available in a collected edition by BOOM! Studios October 5, and the fifth issue recently kicked off the series' second act. IGN sat down to talk with Reeves and his collaborators about the journey so far and what to expect in this new phase.

    BRZRKR: The Story of B

    If you’re not familiar with BRZRKR, it’s the story of B, a man who cannot die. B’s real name is actually Unute, which means "tool" and "weapon," and almost from birth he has been an instrument of war. He has been an engine of destruction across the ages. He’s so desperate to learn how to end his 80,000-year existence he willingly allows the U.S. government to experiment on him and use him as its own one-man kill squad, provided they figure out a way to end his immortal life.

    “I felt that by setting up that he was born 80,000 years ago, there is this perspective there,” Reeves says. “There's a lot of places that we can go from there, and opportunities that we can go to. Which is fantastic. The first four issues were an origin story and of the modern day, the way the scientists and government are studying him. Now that we've done that we can go to chapter two and kind of push that forward.”

    Reeves joked that the storytelling canvas of BRZRKR is similar to the lunch options at a diner.

    “What do you want to eat? It's a big menu,” Reeves says. “It’s like when you get the big deli menu, or box of chocolates, or [go to] Cheesecake Factory.”

    While the first four issues spent a good amount of time revealing B’s origin story, Kindt revealed the next chapters will concentrate on his current situation working with the U.S. special forces unit.

    “It's present day with a little bit of looking back,” the writer says. “But what's cool is we have a theme for each issue that we sort of developed. Like one is about love, one is death, one is religion. And then the fourth one is friendship. It's cool because we're able to play with the structure within the structure, and I think it hit on some stuff we haven't hit on yet.”

    “The first four issues had a lot of focus on the origin story,” Reeves adds. “Our intention for the second arc, now that we have that groundwork, is let's explore perhaps a little bit more of the present. So there's going to be a shift to…see what's inside. So let's crack this f***er open.”

    The next chapter will explore more about what Stephen Caldwell is up to. A mysterious bureaucrat at the “undisclosed U.S. government facility in Tacoma, Washington” where Unute goes to heal and be examined, Caldwell’s official title is Head of Belief Systems and Ancient Technology Migration. He’s in charge of trying to decipher Unute’s origins, using techniques such as organ regeneration analysis and cognitive neuroscience, with an eye toward creating an entire army of immortal soldiers. He believes that long-suppressed memories are the key to figuring out the secret to Unute’s immortality, so he orders Diana, the BRZRKR’s psychologist, to dig for details that could help them figure out where and how Unute was born.

    The Bloody Visuals of BRZRKR

    Given B’s incredible lifespan and experiences [he makes a reference in an earlier issue to the crude medical techniques doctors used during the American Revolution] there exists the possibility of all sorts of BRZRKR adventures set in different time periods. Garney is certainly keen to dig deeper into his past.

    “There's so many interesting possibilities,” observes Garney. “There is all this potential in this whole series, for other stories to tell within the stories that are being told now. I’m actually finishing up the first half of issue six today, and there's a scene actually with these Vikings and I just love the fricking scene and I would love to see more of it. That’s what makes it so epic.”

    The comic is awash in violence and blood, expertly rendered by Garney and colorist Bill Crabtree. The level of violence in BRZRKR is enough to make John Wick blush, but Reeves is quick to point out that story also examines the reticence B feels about the violence he was literally born to do.

    “I think [the violence] in the comic book, yeah it's graphic, but it's also very impressionistic,” Reeves says. “I think with the colors and with Ron's artwork, there's an impact to it, it's not fetishized. Yes, it’s kind of a blood and guts tale, there is an eyeball, and yes, that’s a bone…but I still feel it's pretty impressionistic, in a way.”

    The creative trio works in an unorthodox fashion due to the fact that one member of the team is an international movie star who’s in high demand and usually working on a film. Often Kindt and Reeves tag-team on a story idea before its committed to paper and sent in full script form to Garney.

    “It's pretty detailed. There are even suggestions as far as layouts so it’s really a back and forth thing and I'm actually fortunate because they pick up on things that I've been thinking about,” Garney says. “Like there's stuff I think about going back to, because I kind of move ahead on pages and I go back and redo them. And there's things that Keanu or Matt might catch that I had not thought about. There are small details that make a big difference. So it works out really well.”

    Reeves gets particularly animated when asked about which Garney’s artwork, noting that he excels not just in the numerous action sequences but in other, less bloody, moments. He mentions one scene in particular as a personal favorite.

    “I just love the image of B as a little boy the first time that he's going into battle. And his mom says, “but he's still just a boy.” And he has this battle axe and it’s bigger than him. I love that.”

    He also praises the sequence in issue #4 that revealed the first time Unute realized he was immortal. “That was a great scene, when he is coming out of his cocoon and learns that he's can't die,” Reeves says. “Just those four panels of his reaction, it was a whole other technique there, it felt almost like a video. It was very emotional.”

    BRZRKR: Beyond the Comics

    Reeves has big plans for BRZRKR. Now that they’ve told the origin story, the guardrails can come off and the creative team can really cut loose. He teases something in the next story arc that he says will be “really fun.” But beyond comics, Reeves is aiming to turn his immortal warrior into his next big action franchise.

    While he gears up to return as Neo for The Matrix Resurrections in December, he also is co-producing the live-action adaptation of BRZRKR as well as an anime series, both for Netflix. He credits the streamer for being a great partner on both projects, and in case there were any concerns that a BRZRKR movie would tone down the bloodletting seen in the comics, Reeves says Netflix has no qualms at all about it.

    “In terms of working with Netflix, yeah, they've been great. [We told them] “You know, obviously, this is an R-rated piece,” and they were like, “yeah, we know. We read it.” And they were fine with it. So yeah, they've been pretty cool about it.”

    BRZRKR Vol. 1 is available in print and digital form now.

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    EA Exec Can’t See FIFA Dropping Loot Boxes, Even Amid Potential Law Changes

    An EA executive has said that can't see FIFA's approach to monetisation in its lucrative Ultimate Team mode changing, even amid law changes that could see loot boxes classed as gambling.

    In an interview with Eurogamer, EA Chief Experience Officer Chris Bruzzo was asked how the company would react if the UK – one of FIFA's major markets – began to classify loot boxes (and thus FIFA Ultimate Team packs) as gambling.

    "Most importantly, we will work with government," Bruzzo began. "We are ready. We're already at the table. We continue to bring actions all the time. We'll bring more. We're ready." However, Bruzzo continued by saying he can't see monetized loot boxes changing, due to their apparent importance in providing the funding to continue developing FIFA games year-round.

    After explaining that the evolution of gaming now means that developers can no longer take breaks after the release of a game, Bruzzo said, "So if we're delivering great value, and apparently we are because 100 million people are playing the game, and when you get to that many people playing the game across every form in which you can play it, yes, that's a pretty big scale, and it can generate significant revenues. And we need those revenues in order to continue to pay our developers so they can continue to make more value and make the game more fun over time. I don't see that changing. I think players are clearly responding to the fun that they're having with ongoing content being distributed in the game. I think we're gonna continue to do that."

    While Bruzzo can't see the seeming need for monetization changing, a change in law in the UK would likely force EA to change how it's implemented. Gambling regulations would force EA to obtain a gambling license in the UK and, as pointed out by analyst Piers Harding-Rolls to Eurogamer, would potentially also force the company to add an age verification system to FIFA to stop under-18s from accessing paid gambling content.

    While EA has repeatedly said that its FUT packs and loot boxes do not constitute gambling, its own financial documents (pages 17 and 18) point out that changes to laws could impact its business model in future. That's no surprise, given that leaked internal documents show that EA Sports want to

    When Belgium banned loot boxes, EA simply stopped selling its premium FIFA Points currency in the region, meaning FUT packs could only be earned by grinding in-game. Given Bruzzo's comments, that feels unlikely in future cases, although the executive gave no hint as to what the approach might be.

    The executive did make clear that EA was thinking more about cases in which players over-spend on the game, and how to combat that behaviour. "I do think we need to talk about the extremes," he explained. "I do think we need to work on real solutions for those players who find themselves in the extreme situation where they've lost control of their time where they're spending."

    While EA itself disputes that the systems used by FIFA constitute gambling, a report from the GambleAware charity found that links between loot boxes and gambling had been "robustly verified", with at-risk individuals offering "outsized loot box profits" to developers.

    Eurogamer's interview is well worth reading in its entirety, with many facets of EA's monetization strategy explored.

    Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

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    Squid Game Director Says Production Was So Intense He Lost Six Teeth Due to Stress

    Squid Game director Hwang Dong-hyuk has spoken about the intensity of the show's production, revealing that he lost multiple teeth while filming the series.

    The creator of the Netflix phenomenon has explained how the stress of shooting the series manifested itself in a very physical way, resulting in him losing six teeth while working on set. "On my left side, I still don't have two molars," he said in an interview with CNN Film School this week. "I need to get implants but haven't had the time."

    Despite the magnitude of production and the extremity of the experience, Hwang indicated that he hasn't been totally put off the idea of making a second season. He assured fans that he has been considering Squid Game's future, especially after he left the first season so open-ended for another series to pick up some of the loose threads.

    "There are some loose ends I'd like to explore if I were to make a second season," Hwang admitted. "The Frontman's unexplained past, detective Jun-ho's story. Those are things I didn't explain in Season 1. If I were to do Season 2, I'd like to explain those elements. And the man with the Ttakji in his bags, the man who was played by Gong Yoo.

    "Writing, producing and directing a series alone was really such a big task," he added, reflecting on the first season. "When I think about doing the same for season two, I'm personally kind of worried. There's nothing confirmed at the moment, but so many people are enthusiastic that I'm really contemplating it."

    He also acknowledged the huge popularity and success of Squid Game, which has now hit number one on Netflix in more than 90 countries, per The Independent. "I feel like I've become BTS," the director told CNN, likening the global attention to that of the South Korean k-pop group. "It's as though I've created a Harry Potter or Star Wars franchise."

    Hwang previously spoke about how the story could possibly evolve beyond the nine episodes of the first season, which first arrived on Netflix on September 17, suggesting that the show's sophomore season might not be about the contestants. He said he may shift focus in the next chapter, should it be greenlit, to further explore the role of the Korean police.

    If you haven't yet streamed the first season, now might be the time to add it to your watchlist. If, however, you're relying on translations to follow the story, make sure to watch the episodes with the proper "English" subtitles turned on rather than Netflix's closed captions, so you don't lose the nuances of the script and all of the show's twisted, colorful competitions.

    Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

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    Dragon Ball Super: Super Hero Gets New Trailer, But No Firm US Release Date – NYCC 2021

    Dragon Ball Super: Super Hero has got a new trailer, but we still don't know when it will arrive outside of Japan.

    Revealed during a panel at New York Comic-Con, the new teaser gives us a vague idea of the plot of the upcoming film and quick glimpses of familiar characters from the Dragon Ball franchise, including Goku and Piccolo. While not much about the plot was shared, the panel did confirm that the movie is set ten years after Goku defeated Buu.

    The new trailer incudes a large 2022 release window but notes that the release schedule may vary depending on your country and region. When asked for a more concrete US release date, the panel noted that the Japanese premiere "is set for 2022" but are still in negotiations for when to release it in the US, with no updates shared regarding the English dub.

    Dragon Ball Super: Super Hero was originally announced back in July at San Diego Comic-Con, where a teaser with a new animation style was revealed alongside an official title and release window. Super Hero is the second film under the Dragon Ball Super brand following the release of Broly in 2018. Both films serve as a continuation of Dragon Ball Super, which has both a manga and anime series – though the latter stopped producing new episodes in 2018.

    Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

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