Disney has announced delays to multiple Marvel movies, including Doctor Strange 2, Thor: Love and Thunder, Black Panther 2, and more. Indiana Jones 5, meanwhile, has been delayed by almost a full year.
Disney announced the release date changes (which also involved one untitled Marvel movie moving forward by a week) today, and you can see the full list below:
Marvel and Indiana Jones Release Date Changes
Doctor Strange in the Multiverse of Madness – Delayed from March 25, 2022 to May 6, 2022
Thor: Love and Thunder – Delayed from May 6, 2022 to July 8, 2022
Black Panther: Wakanda Forever – Delayed from July 8, 2022 to November 11, 2022
Indiana Jones 5 – Delayed from July 29, 2022 to June 30, 2023
The Marvels – Delayed from November 11, 2022 to February 17, 2023
Ant-Man and the Wasp: Quantumania – Delayed from February 17, 2023 to July 28, 2023
Untitled Marvel – Moved forward from November 10, 2023 to November 3, 2023.
Disney also removed two unannounced Marvel films (originally dated for July 28, 2023, October 6, 2023) from the schedule entirely. Untitled Disney live-action and 20th Century movies were also removed. Removal from the schedule doesn't necessarily mean these releases are cancelled, but more likely means Disney hasn't yet decided on new release dates for them.
The changes announced strictly affect Disney's movie slate, and no changes have been announced for Disney+ streaming series. This year's remaining MCU movies, Eternals and Spider-Man: No Way Home, also remain on track for November 5 and December 17 respectively.
Deadline reports that the timing shifts have come about because, "Some titles are contending with finishing scenarios while others are in production." Disney is not thought to be planning any day-and-date streaming releases, and apparently isn't concerned with the global market after the success of Shang-Chi and the Legend of the Ten Rings.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].
The PlayStation 5 has finally broken Nintendo Switch's 33-month run of selling the most console units in the US monthly hardware charts.
As per data collected by the NPD Group, the PlayStation 5 has finally come out on top of the Nintendo handheld to become the best-selling hardware platform across the US in September, selling the most units, and making the most money.
The Nintendo Switch's remarkable run shouldn't be understated. Having led the US console market in units sold on a monthly basis since November 2018 when it took over from the PlayStation 4, the Switch's 33-month run has seen it consistently outsell both Sony and Microsoft despite the latter pair releasing new flagship consoles within that time.
While the Switch remains the best-selling console in terms of units sold across the US year-to-date, as of August the PlayStation 5 had surpassed Nintendo's console in terms of dollar sales, and that continued last month. It's quite a feat, given that PS5 has been hit with shortages throughout the year.
In September, video game hardware dollar sales across the US increased by 49% when compared to the same month in 2020. The NPD Group notes that the total spend on hardware last month reached $412 million.
In August, Sony reported that it had secured enough components to be able to sell 22 million PlayStation 5s before the end of the current fiscal year. That being said, the company has still certainly seen its fair share of shortages since the console launched. Alongside Microsoft's Xbox Series X and PC graphics cards, part of the reason that fans haven't been able to get their hands on the latest hardware comes down to an industry-wide pandemic-caused chip shortage.
Estimates on when that shortage will end tend to vary. In August, Intel suggested that the issues could drag on until 2023 – while more recently, Toshiba director Takeshi Kamebuchi said that he thought that the chips would remain "very tight" until at least September of next year. Either way, it seems that it could still be a while before either the PS5 or Xbox Series X become consistently widely stocked across retailers.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
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This year's SNES Christmas ornament is currently sold out (at least at the MSRP of $19.99 it is), but a new batch of Hallmark ornaments based on video games is up for preorder. You can deck out your tree this holiday with ornaments based on Sonic, Zelda, Fortnite, and Minecraft.
Judging by their popularity, these may sell out just as fast as the SNES one did. It took hardly any time at all for this year's new ornaments based on Pokemon and Kingdom Hearts to sell out. So if you want any of these that are still available, I'd grab them quickly.
Hallmark Video Game-Based Ornaments 2021
Just a quick note about the Zelda ornaments: they're super tiny. They're not even an inch tall. They're about the size of a penny, as shown in one of the photos on Amazon. So just make sure you're ready to receive a itty-bitty ornament if you purchase one of those.
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The Microsoft Surface Pro 8 is a considerable upgrade for the series, which had been stagnating for the past few years and lacked an update since the Surface Pro 7 in 2019. This update comes with thinner bezels, an upgraded display, a new pen experience, and a few other hardware improvements. It doesn’t come cheap, though. The Surface Pro 8 starts at $1,099 for a base model with an Intel Core i5-1135G7, 8GB of RAM, and 128GB of storage. That can leap to $2,599 for a model with an Intel Core i7-1185G7, 32GB of RAM and a 1TB SSD. All of those prices are before adding on a keyboard or stylus, which Microsoft sells as a bundle for $279 extra. Microsoft’s premium 2-in-1 experience is remaining just that: premium. A traditional laptop offering similar specs will generally cost considerably less, so let’s see how Microsoft’s Surface experience justifies what it’ll cost to get.
Surface Pro 8 – Design and Features
The Surface Pro 8 is an elegant machine, though it’s only fully realized when grabbing the keyboard cover and stylus bundle. It’s hard to comprehend how Microsoft continues to sell the Surface Pro line with its keyboard cover and stylus as a separate purchase.
The tablet portion of the Surface Pro 8 is light at 1.96 pounds and plenty versatile. The firm kickstand holds its position well, making it easy to get the display angled conveniently – upright for hands-free viewing or down low for writing on. It also includes two forward-facing speakers that pump out some rich, full sound at an impressive volume level. Microsoft has trimmed the bezels around the display a bit, especially on the sides, allowing it to upgrade from the 12.3-inch display of the Surface Pro 7 to a 13-inch, 3:2 display with a 2880 x 1920 resolution. It also gets bright enough for outdoor use, though the glossy finish does leave it prone to reflections.
The display supports HDR video through Dolby Vision, though I had to toy around with settings to enable it as the default Vivid color profile and Adaptive color feature appeared to have locked out HDR support. What this will actually mean isn’t too clear, as support for HDR can be a bit limited on Windows, and Dolby Vision is an even more rare subset of HDR profiles. I suppose iPhone 12 and 13 owners will have a display to preview their Dolby Vision HDR videos recorded on their phones though.
The bezels above and below the display are still fairly thick, but the bottom bezel is meant to be covered by Microsoft’s keyboard attachment, and the top bezel houses the quality webcam and Windows Hello IR sensors. Windows Hello makes for a convenient way to sign in quickly without needing a pin or passcode every time, and the webcam is truly great. There’s also a rear camera on the Surface Pro 8, but it’s really only good for a casual snap and doesn’t quite hold a candle to the kinds you’ll find in current smartphones.
The display itself gets a major upgrade with a 120Hz refresh rate. This not only smooths out the overall experience using the system but also upgrades inking with the stylus, as it shows what I’m writing that much faster. I find the input latency while inking with the Surface Slim Pen 2 to be negligible, keeping up with the experience on the Surface Tab S7 Plus. I did notice the pen seemed to miss very light pressure (light enough that I couldn’t feel whether I actually had it on the screen), but it’s generally quite adept. Microsoft has built a haptic motor into the pen to simulate the feeling of pen on paper, but I rarely could feel it and support is app-dependent.
The linking of hardware between the stylus, keyboard cover, and tablet is clever. The keyboard continues to attach magnetically to the bottom, helping the connecting tabs slot themselves in automatically (though it occasionally can miss). There’s a fold at the top edge of the keyboard that can change the tilt of the keyboard while also hiding away the stylus in a special slot where it gets stored and recharged.
The keyboard cover itself is good, but not without problems. The keys are a joy, with a consistent and poppy feel to them. Typing on the keyboard cover has been incredibly easy to adjust to, and I’ve found myself able to churn out a lot of words with minimal error. The flex of the cover is a tad irksome at times, and it can wiggle around a bit. And, even after a short period of use, the Alcantara fabric finish is already getting dirty. Its best quality is really just that it links seamlessly with the tablet, otherwise it’d be hard to justify spending over $180 on something this basic.
The Surface Pro 8 moves some other aspects of its hardware forward as well. There are now a pair of USB-C 4.0 / Thunderbolt 4 ports on the right-hand side. The ports are capable of supporting power delivery as well as external graphics cards. The lack of a USB-A port will make it a bit harder to use some legacy peripherals, though. A 3.5mm headphone jack on the left side is still on deck at least. The Surface Connect port is also still around, allowing for a dedicated spot to plug in a charger or use Microsoft’s special hubs.
Surface Pro 8 – Software
The Microsoft Surface Pro 8 comes running the new Windows 11 operating system. It has some bigger UI updates but will still be very familiar for anyone coming from Windows 10. The most notable changes come in the form of a new Start Menu, centered taskbar (it can return to the left for those who want it there), and alterations to the notifications panel and quick settings.
Throughout my testing, I haven’t noticed many changes that dramatically impact the way I use the laptop. Navigating files, launching programs, and keeping busy is all pretty much the same. One change that is welcome is that Microsoft has improved its multi-window tiling, making it easy to arrange multiple windows in distinct formations (e.g., side-by-side, 2×2, three columns, etc.). This is basically incorporating a tool that had been available in Windows 10 for power users through Microsoft’s PowerToys, though it’s simplified here and I found more utility from the PowerToys implementation of it. When setting up a tab group, it can also make the taskbar cluttered, as each tab shows up individually and as part of a tab group.
Surface Pro 8 – Gaming and performance
There’s enough under the hood of the Surface Pro 8 to get pretty solid performance in everyday use. It’s kitted out like a high-end ultrabook after all, and the Intel Core i7-1185G7 paired with 16GB of high-speed LPDDR4x memory really doesn’t struggle with a ton of work in a browser (even the memory-hungry Chrome).
The system boots up and launches programs quickly. It’s also snappy at responding to actions, like bringing up the inking experience when I pull the stylus out of its special slot.
During regular use, the Surface Pro 7 can get a little bit warm, but there’s a benefit to the 2-in-1 design: None of the hot internals are under the keyboard. This means that even as the system heats up, the keyboard and trackpad remain perfectly comfortable. The system can get a little noisy when under heavier loads, but the fans don’t squeal and are easily drowned out by the speakers.
For all its performance in regular use, the Surface Pro 8 isn’t exactly going to be your gaming machine. I ran our regular suite of benchmarks on the Surface Pro 8, except for gaming benchmarks where I ran everything at Low settings rather than the Ultra settings we’d generally use. Even at Low settings, the Surface Pro 8 struggled thoroughly. The average frame rates you’ll see aren’t quite the whole story either, as we saw many considerable dips that would make what might seem like a playable 30+ fps actually a bit of a mess.
It’s not all doom and gloom for the device as a gaming platform, especially with its 120Hz display panel offering the perk of fluidity. If you lower your bar, there are still some great gaming experiences to be had on this device. I played through hours of Hades on the machine and didn’t notice a single hitch.
Game streaming is also a viable option. I had the device running on a strong Wi-Fi 6 connection with 400Mbps coming from my ISP, and I was able to play through the opening level of Jedi Fallen Order on the Xbox Cloud Gaming service with little visual degradation and low-enough latency that I was still countering attacks and deflecting blaster bolts with ease.
The 51.5Wh battery in the Surface Pro 8 is no record-breaker, but it’s decent. It mustered a 9-hour-30-minute runtime in our PCMark 10 battery test at a 50% display brightness, which is still fairly comfortable for indoor use. That was also with the display at its 120Hz refresh rate. That can be lowered to 60Hz for daily use to conserve even more battery. Going with brighter settings burns through the battery a lot faster though. I saw it drop from 100% to 23% after just a little over three hours running at 80% brightness. So, there’s plainly a downside to fitting all the hardware, battery, and display into the same compact portion of the device. And, glossy displays still depend on a bit of extra brightness to avoid distracting reflections.
Elden Ring has been delayed until February 25, 2022. However, the game will get a closed network test from November 12-14 – and you can register to be a part of it now, but it will be a consoe test only.
Announced on Twitter, the Elden Ring team explained that the delay – which is just over a month from the original date of January 21 – is because, "the depth & strategic freedom of the game exceeded initial expectations." The team thanked players for their patience.
Important message:
ELDEN RING will release on Feb 25, 2022, as the depth & strategic freedom of the game exceeded initial expectations. Thank you for your trust & patience. We look forward to seeing you experience the game in the Closed Network Test in Nov.
There was some better news, however, with the annoucnement of a Closed Network Test, being used to judge how well the game's online elements work when put under the stress of a full playerbase.
The Closed Network Test is for console only, with the option to try the game on PS5, PS4, Xbox One, or Xbox Series X/S – with cross-play supported within console families. No mention has been made of a PC test.
The Closed Network Test will run from November 12-14, and players can be chosen to take part by registering on the Elden Ring website before November 1. Essentially, if you want to play some of Elden Ring early, you'll want to sign up soon.
The website makes clear that joining the test is free, but doesn't provide details of what it will entail, other than to say that it is "a pre-verification test for the completion of the commercial version of the game," and, "a test to improve the quality of the product." You'll need to create a Bandai Namco account to sign up.
There will be five sessions across November 12-14 (listed below in Pacific time):
Session 1: 3am – 6am, November 12 Session 2: 7pm – 10pm, November 12 Session 3: 11am – 2pm, November 13 Session 4: 3am – 6am, November 14 Session 5: 7pm – 10pm, November 15
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].
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