• How to Make Slots Games Interesting

    It is no secret that slots can be quite boring sometimes. This is especially true when you are playing the same game over and over again. Thankfully, there are a few things that you can do in order to make slots more interesting.

    You can play slots on machines that have different themes. This is a great way to add some variety to your slots experience. If you get bored with one game, you can simply switch to another machine with a different theme.

    Another way to make slots more interesting is to play multiple games at the same time. This way, you will not get bored as easily because you will always have something new to play.

    You can also try playing slots with bonus features. These features can make the game more exciting and give you the chance to win more money.

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    Guardians of the Galaxy Holiday Special

    Director James Gunn has stressed the importance of watching The Guardians of the Galaxy Holiday Special, calling it an “epilogue” to Phase 4 of the MCU and a “must watch” before Guardians 3.

    A fan reached out to Gunn on Twitter to ask whether the upcoming Holiday Special belongs to Phase 4 or Phase 5 of the MCU. In response, Gunn confirmed that it serves as a concluding act for the MCU’s Phase 4 despite being set between the events of Thor: Love and Thunder and the third Guardians movie, which is slated to debut as part of Phase 5 of the MCU next year.
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    DC League Of Super Pets End Credits Scene

    DC League of Super Pets is just the latest comic book movie with a post-credits scene. But while the post-credit creation process might usually be from the writers, this one was down to Dwayne Johnson and a bottle of tequila.

    The recently-released Super Pets movie stars Johnson as the voice of Krypto the Superdog – a mind-boggling bit of casting that’s absolutely perfect when you hear it. But the film’s post-credits scene is a nod to one of Johnson’s other characters… and it was all his idea.

    “THANK YOU for making SUPER PETS the #1 MOVIE,” he said via Instagram. “But did you stay til the VERY END credits?”

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    Gotham Knights Isn’t an RPG Where You Start as a Weakling

    Gotham Knights might be an action-RPG, but it won’t follow the genre convention of having your characters start as weaklings. Instead, Batgirl, Robin, Nightwing, and Red Hood will all be the powerful Batman acolytes you’d expect at the start of the game – and find their own unique ways to become stronger over the course of the game.

    All four characters begin more or less fully adept at what the development team informally calls ‘Batman stuff’, with unique skill trees allowing them to blossom into different kinds of vigilantes as you progress. Speaking to us as part of our month of IGN First coverage on Gotham Knights, creative director Patrick Redding explained the thought process:

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    Gotham Knights: The First 16 Minutes of Gameplay – IGN First

    Our IGN First for August is WB Montreal’s long-awaited Gotham Knights – the open world action-RPG set in a brand new Batman video game universe… in which Batman has died. To kick off a month of new footage, interviews, and news, we’re beginning, appropriately, with the first 16 minutes of gameplay.

    The footage (above) shows off the first time you’ll take control of one of the Knights, running you through the basic controls and abilities for both combat and traversal. The opening of the game is set amid the rarefied environs of Gotham University, with the Knights following Batman’s last lead, and on the hunt to find Dr. Kirk Langstrom (known to comic book fans as Man-Bat). After finding that he’s seemingly been murdered before you arrive, you’ll need to investigate the crime scene and fight past members of the Freaks gang, who are trashing the campus, having been emboldened by Batman’s death.

    In the final game, you’ll be able to choose which superhero you’d like to play this section with, but we’re showing off Batgirl’s version of the intro today. While the events of this section are the same for each Knight, all four characters will have different dialogue and animations during this section.

    The interesting thing here is that, despite this being the opening of an RPG, none of the Knights are meant to be weak – instead, all four are already proficient at Batman’s style of crime fighting, and your progression through the game is instead helping each one find their own strengths beyond that (more on that progression later this month).

    “They're already awesome at the start of the game,” explains creative director Patrick Redding. “It's not a function of them being ineffective as crime fighters, quite the opposite. They are all effectively graduates of the Batman School of Crime Fighting. So when they start, they are at their most similar, in the sense that they have a lot of these basic tools of combat and stealth, and moving around in the world and using their grapple. And then it's really over the course of the game that they fully diverge into their own flavor of what a Dark Knight of Gotham City should be.”

    What comes before this first playable section is much more of a mystery. WB Montreal is being extremely coy about the prologue to Gotham Knights, refusing to say how and where Batman dies (and who’s responsible). All we know is that his four proteges – Robin, Batgirl, Nightwing and Red Hood – meet by his grave and decide to work together to solve the mystery that seemingly led to Batman’s demise.

    We’ll find out more when the game is released for PC, Xbox Series X/S and PS5 on October 25. Before that, however, we’ll have the whole of August to show you new gameplay, in-depth information, and more.

    Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

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