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  • Disciples: Liberation Review

    A tactical RPG adventure, Disciples: Liberation is a fun outing in a fantasy world that puts you in the shoes of a classic RPG protagonist with special powers, a motley crew of companions, and a bone to pick with fate… then just keeps escalating the stakes further than you’d ever expect them to go. In fact, it punches above its weight class in the quality of its combat and content, but lets itself down with a disorganized mess of extra systems and some very prominent bugs.

    Blending a turn-based tactics game with a proper RPG, Disciples: Liberation has you wander through isometric environments as you play through a hefty 80-hour RPG story – I did more than a few sidequests and optional fights, ending up at 92 hours played. It’s not an open world, but it’s not linear either; each chapter is divided up into a few regions that can be tackled in any order. Within those regions you fight a lot of turn-based battles, and it’s good that those are fun and (aside from being a bit slow at times) pretty openly designed because there are a lot of them.

    It’s a suitably sprawling, cosmic story for Nevandaar, a fantasy world that’s dark and terrible, but still allows for goodness and redemption. Your character, a gutter-born mercenary named Avyanna, has plenty of dialogue choices: Kind ones denoted by halos, aggressive ones denoted by horns, and snarky ones denoted by Avyanna’s own twilight wings symbol. The sidequests have enough diversity, and enough compelling characters, that I couldn’t always easily decide who to side with.

    Disciples: Liberation knows what tone it’s going for and sticks to it.

    There’s a lot of branching dialogue, most of it pretty good, but some of it’s really cheesy and accompanied by equally cheesy voice acting. That’s honestly a positive thing, because Disciples: Liberation knows what tone it’s going for and sticks to it. Nevandaar is a comfort-food setting; this is a familiar, feel-good, generic fantasy done right.

    When you settle in for a fight you’ll control Avyanna, a few of her named companions, and a set of generic units you’ve recruited on your travels or produced back home in the ancient magical city of Yllian. There’s a lot of variety to the units, from armored infantry to bone golems, possessed berserkers, and feral elf snipers. There are over 50 units, all told, and units level up as you go, so nothing ever becomes truly irrelevant. (Unfortunately, though your companions are a diverse and weird lot, on the battlefield they’re just reskins of basic units with higher stats.)

    In addition to its front line use, each unit can also be placed in one of your three back line slots, where it contributes a unique power from afar by buffing your units or weakening your enemies. Pro tip: Winter Dryads give your entire army permanent regeneration, which I found invaluable.

    From armored infantry to bone golems, possessed berserkers, and feral elf snipers.

    The combat maps are an ideal size, giving you enough room to maneuver and a sprinkling of terrain to play around. They avoid both the trap of feeling like a tight chessboard and the classic genre mistake of attempting environmental realism at the cost of being tactically interesting. No playstyle feels penalized, nor does any style feel fundamentally overpowered. Both melee-centric and ranged options have their high points, and while mobility is strong, units get bonuses and healing if they choose not to use an action point. Those small bonuses for not acting are brilliant design, allowing defensive strategies to flourish in a genre normally obsessed with aggressive movement. The enemy AI does its best, and does focus fire pretty well, but is very bad at knowing when to time its special abilities and truly terrible at staying put to capitalize on those bonuses.

    I liked to build my armies out of combos of Undead (who have staying power), Demons (who hit hard), and Elves (to pick off the stragglers). The human Empire units are all obnoxious god-botherers and I couldn’t stand their voice shouts after a while, so I mostly didn’t use them. One of my favorite army compositions came about mid-game, when my undead Death Knights would inflict the chilled effect on enemies and Elf snipers, who automatically critical on chilled foes, would pick them off. Meanwhile Avyanna – who I’d built into a teleporting battle magician – would wreak havoc with controlling spells in the enemy’s back line.

    The spells are a particular joy, with an extensive spellbook of magic to collect that varies from situational buffs and fireballs to weird utility spells like walls or clouds of mist. It really nails the feel of that classic fantasy magic-user with a spell for every situation, even if you’re playing as one of Avyanna’s melee builds.

    Other systems, however, seem designed almost at random.

    Other systems, however, seem designed almost at random. Resources for building your base and upgrading your troops are poorly balanced, with some critical and others all but useless – I had a stockpile of over 200,000 wood and iron at the end of the campaign but constantly wanted more gold. They also accumulate in real time while the game runs, but can only be picked up in your base, so if you really wanted unlimited resources you could leave Disciples: Liberation running and visit every hour or so. There’s other stuff that generally feels irrelevant and only comes up as a frustration, like persistent damage between unrelated combats, or the arbitrary limitation on how many buildings you can place in your settlement.

    None of that really detracts from the otherwise nice story and combat, though. What does are the interface, which slows down gameplay, and the bugs, which are both frustrating and too numerous to list. The interface itself just has delays built in: It’s riddled with submenus and loves to use three clicks for a task when one would do. It’s also poorly signposted outside of combat, doing things like showing you a total for a number but not what that number means – it’s not fun to reverse-engineer precisely what each point of strength does.

    The bugs, on the other hand, are more than mere annoyances. Some were just exploits, like one that let me add infinite units to my army. Others were annoying but survivable, like low-level combats that can’t be autoresolved, or skills that seem to do nothing. Other issues consistently cropped up that required me to reload a recent quicksave or quit out and restart. I can’t be comprehensive, but I’ll give a few examples that required a reboot to fix: A persistent bug made me unable to interact with the world at random. Clicking “Done” too quickly after combat locked me on the summary screen. I’m a veteran of weird bugs and probably have more patience for them than most, but these were bad enough that I’d be sure they’re fixed before you commit to play.

    None of them were apocalyptic, of course. My save worked, and I was ultimately able to finish relatively unimpeded, but it left me with the sour taste that combos, skill bonuses, and other key parts of the game either didn’t work. Or, worse, that they didn’t work and I had no way to tell they didn’t work.

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    The Wheel of Time: Exclusive Photo and Interview with Rosamund Pike’s Moiraine – IGN First

    We were on the set of Amazon’s The Wheel of Time, where we spoke to Rosamund Pike, who is portraying the powerful Aes Sedai known as Moiraine Damodred to learn more about her character. Continue reading

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    Defend Humanity Against Zombies & Mutant Locusts in Puzzles & Survival’s Halloween Event

    Puzzles & Survival Drops Halloween Treats for All

    What would make a game that already features city and alliance building, survival elements, puzzles, and zombies, even better? Halloween!

    Puzzles & Survival, the multi-genre mashup that has found a growing audience, is celebrating Halloween with a special in-game Locust Plague event where swarms of mutant locusts are attacking sanctuaries. Players must rally their allies to take on this monstrous new menace, get to the root of this disaster, and save Earth.

    An ominous October onslaught

    Puzzles & Survival’s Halloween Locust Plague event presents players with a near-Biblical challenge—clouds of locusts are suddenly descending on the land and wreaking havoc upon survivors who have already had to endure a zombie-infested, apocalyptic wasteland.

    The swarm of mutant locusts is an existential threat, laying siege to your sanctuary and destroying your precious food supply. If humanity as we know it is to survive, you must scour the map for mutant locust swarms, initiate or join rallies against their bosses, and do whatever is necessary to exterminate them. Anyone brave enough to take on this challenge will receive a handsome haul of Halloween goodies.

    How Puzzles & Survival hit 30 million downloads

    Daring to mix several genres of games into one game is a bold move, and the Puzzles and Survival developers have managed to find the right formula to create a unique gaming experience. A zombie game that cleverly combines classic match-3 gameplay with strategic wargame elements, it’s been downloaded more than 30 million times and comes highly recommended on Google Play.

    The turn-based match-3 gameplay is intuitive and addictive. You have to match tiles to deal damage to zombies and other players. Puzzle game players will excel quickly at pulling off massive combos to defeat their foes, while folks who aren’t proficient puzzlers will have to develop their skill.

    When matching tiles, you are also slowly charging your heroes’ skill gauge. When the gauge is full, you can unleash your hero’s specialty skill on the enemy. There are various types of hero skills: Damage, Buff, Debuff, Damage Over Time, and more, and they add depth and destruction to the puzzle mechanics.

    A rainbow of heroes at your command

    Similar to other strategy wargames, you need allies to survive in the world of Puzzles & Survival. The resources obtained from the match-3 gameplay help you upgrade heroes. As they become stronger, so do your sanctuary and alliance. Which heroes will champion your cause? It’s up to you and should be based on what type of player you are, and what type of strategy you plan to implement.

    The hero roster in this game shuns stereotypes and is saluted for its diversity, featuring heroes from a myriad of backgrounds and races. There’s a tough-as-nails, dual sword wielding Japanese school girl, a fearsome dude named Dr. J who used to be a jester, and many more.

    Locust swarm TVC comes online globally!

    Additionally, an exclusive locust-themed TVC made by the Puzzles & Survival team is dropping globally for a limited time, so whether you’ve already played the game or haven’t created an account yet, now is the time to log-in and not miss out on these free Halloween treats.

    Redeem secret gift code to claim FREE supplies!

    The Locust Plague event presents an all-new hellish experience for fans of post-apocalyptic games, and promises to be a challenge to even those commanders who thrive on doom and gloom. As such, commanders may punch-in the following code to attain supplies in preparation for the incoming Plague: pnslocust.

    Everyone can download the game for free now at https://pns.onelink.me/6tpA/locustpns. Visit the Facebook Fan Page at https://www.facebook.com/PnS.37Games.

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    8 Games That Are Popping Off

    Pizza Pops are not only one of the best snacks for gamers, but also for anyone who needs the deliciousness of pizza in minutes. In celebration of a Canada’s #1 selling pizza snack and a new contest that could award you with free access to Xbox Game Pas… Continue reading

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    Ana De Armas In Talks to Star in John Wick Spinoff

    Ana De Armas is reportedly in talks to play the lead role in the upcoming John Wick spinoff, Ballerina. Continue reading

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