• Razer Is Holding Beta Tests for its RGB Face Mask, Zephyr

    Razer's Project Hazel RGB face mask is officially called Zephyr, and the company is now accepting community sign-ups that will give those interested a chance to test it out before its release.

    Razer shared the news on Twitter, confirming that the Razer Zephyr is the latest evolution of its wearable air purifier.

    Zephyr is designed to be "safe, social and sustainable," and it also "sports 99% BFE, a secure silicon face seal and anti-fog coating." For those interested in signing up, all you have to do is go to the Community Beta Test page and enter your name, country, e-mail, social media, and a brief explainer of why you'd like to be part of the test.

    Razer first unveiled this RGB face mask concept at CES 2021 in January, and it confirmed that it was becoming a real product in March 2021. Razer Zephyr is still slated to release this year, but Razer CEO Min-Liang Tan warned that there would be limited quantities of the mask "from the getgo."

    Fortunately, Razer is planning on implementing a "sales by drops" strategy, meaning it will have a database of those interested in purchasing one and will let them know when units become available once again.

    The Razer Zephyr is a "surgical N95 respirator" and has a high fluid resistance to protect against large droplets and splashes. It also features a clear and transparent design that will let others see you speak and pick up on facial cues easier. Its Voiceamp technology will also ensure your speech isn't muffled via its built-in mic and amplifier combo.

    It also supports replaceable filters, has rechargeable ventilators, comes with a wireless charging case with UV sterilizer, is meant for daily use, and can take advantage of 16.8 million colors and a suite of effects thanks to Razer Chroma RGB.

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    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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    The Ascent Patch Addresses Co-Op Bugs And Adds Ray Tracing

    Neon Giant has detailed its newest patch for The Ascent, revealing that it not only addresses co-op issues, but also that it adds ray tracing to the Windows Store version of the game, meaning it will soon work for those with Xbox Game Pass for PC.

    As stated by the latest patch notes, this update is available for the Steam version of The Ascent and will be released for Xbox and Windows 10 players shortly.

    This ray tracing fix is a big one, as players quickly discovered that while The Ascent on Steam featured NVIDIA's DLSS and ray tracing, the Xbox Game Pass for PC version did not. While there is no word yet on DLSS support, this is a welcome addition for Game Pass players.

    It's also important to reiterate that ray tracing and DLSS is only supported on the PC version of The Ascent, meaning Xbox Series X/S players are still without it.

    The fixes to co-op include solving an issue where Player 1 and Player 2 have controller focus issues on certain menus, fixing some weapon replication issues in online co-op, fixing issues where the host leaving the game could cause the client to lose progress, and more.

    The patch also includes a ton of stability fixes, save progress fixes, translation fixes, and much more.

    In our The Ascent review, we said, "story isn’t its strong suit, but the rest of The Ascent delivers a wonderfully realized cyberpunk world mixed with satisfying twin-stick gunplay to create an enjoyable action-RPG."

    Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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    Embattled Activision Blizzard Executive Steps Down as Women’s Network Sponsor

    Activision Blizzard’s president for corporate affairs Frances Townsend has stepped down as an executive sponsor of the ABK Women’s Network as of two weeks ago. The embattled corporate executive has been criticized by employees within the company for several missteps following the lawsuit against Activision Blizzard was first publicized.

    Townsend is no longer the executive sponsor of the ABK Women’s Network, a group for women employees at Activision Blizzard King. However, Townsend is still employed by Activision Blizzard.

    In a statement acquired by The Washington Post’s Shannon Liao, Townsend “believes in doing what’s right for the Network, and will continue to support and advance the work of the Network as best she can.”

    The news is just the latest surrounding Townsend as the firestorm around Activision Blizzard in the wake of the California Department of Fair Employment & Housing’s lawsuit for gender discrimination continues.

    Townsend was previously criticized for issuing a statement shortly after news of the lawsuit broke calling the allegations “distorted” and “false.” Activision Blizzard CEO Bobby Kotick sent a follow-up letter to employees calling this initial response “tone-deaf.”

    According to The Washington Post, Townsend told employees over Zoom that her statement was following “legal counsel’s guidance on language, and that the end result no longer sounded much like her voice[.]”

    Despite claiming the statement was not her voice, Townsend was criticized again for tweeting a link to an article titled, “The Problem With Whistleblowing,” on her personal social media account. The article which calls out whistleblowers was seen as inappropriate given many current and former Blizzard employees were sharing stories of their abuse online or to the press.

    After being criticized for her tweet, Townsend seemingly began blocking Blizzard employees and journalists (myself, included) before deactivating her Twitter account altogether. A statement from Activision Blizzard to Kotaku said, “The company didn’t ask her to delete it. It was her decision.”

    A coalition of Activision Blizzard employees has sent CEO Bobby Kotick and the company’s leadership team a letter that has criticized them for not responding to workers’ specific demands to built a healthier work environment. And while Activision Blizzard announced it hired firm WilmerHale to perform a neutral audit of company policies, the worker’s group has rejected the firm because of the friendly relationship between WilmerHale and the company’s executive leadership.

    Matt T.M. Kim is IGN's News Editor.

    Getty photo credit. Riccardo Savi / Stringer

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    Netflix’s Wednesday Addams Spinoff Has Its Gomez

    The upcoming Netflix series featuring Wednesday Addams appears to have its Gomez. Collider reports that the Addams family patriarchy will be played by Luis Guzmán.

    Guzmán joins the cast boasting an impressive filmography that includes Boogie Nights, Magnolia, and Traffic. He steps into a role previously held by the inimitable Raul Julia among others.

    Guzmán joins Jenna Ortega, who will play Wednesday as she attends Nevermore Academy and handles all the usual problems facing a young girl with psychic powers, including putting a stop to a killing spree. It's the latest in a string of shows that have taken classic properties and added a darker tinge to them, including Riverdale and Chilling Adventures of Sabrina.

    The new show will be directed by Tim Burton, with Smallville's Al Gough and Miles Millar serving as showrunners. Netflix won the bidding war for the new show back in February 2021.

    A release date has yet to be revealed for Wednesday. It is expected to arrive sometime in 2022.

    Thumbnail Image Credit: Dia Dipasupil/Getty Images

    Kat Bailey is a Senior News Editor at IGN

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    DualSense Designer Explains Early Experiments for PS5 Controller

    One of the most popular features of the PS5's DualSense controller is the haptic feedback and adaptive triggers. Games like Astro's Playroom and Returnal are some of the best showcases for these features, the haptics making you feel more immersed in their virtual worlds, and the adaptive triggers providing tension when drawing a bow or firing a weapon.

    As the first anniversary of the controller draws near, Sony has shared new information with IGN on the creation of the DualSense and how its notables features were always intended in the controller's final design.

    Sony Interactive Entertainment Product Director Toshi Aoki told IGN that it was always part of the product team's plan to include both haptic feedback and adaptive triggers in the DualSense, noting how they saw haptics being used in mobile technology and decided to create "their own experiments to see how we can bring this into gameplay."

    When creating the first prototype, Aoki says that the product team was using haptics and motion sensors with a demo that featured a metal ball and a plastic ball rolling in a box, which he told us "worked really well." The next prototype included a DualShock 4 with haptic feedback and found the same demo provided a similar experience.

    When the product team shared the prototype with the PlayStation Studio teams, "everyone who experienced it said they wanted it in the next controller," Aoki tells IGN.

    As far as the adaptive triggers go, Aoki says that the L2 and R2 trigger buttons were the most used buttons on previous PlayStation controllers, and the team "wanted to find ways to leverage the buttons to add to the sense of touch."

    During early testing, the product team tested early demos using adaptive triggers with a motion controller in VR and were impressed with the results. "It felt amazing," Aoki said. "Especially because you can see yourself pulling the triggers in a gun simultaneously with what you were doing with your hands."

    It is no surprise that even the creators of the DualSense are impressed with the controller's haptic feedback and adaptive triggers. The controller has been praised by many that use it. What's more, the innovations of the DualSense may influence the next Xbox controller.

    In our review of the DualSense controller, we gave it a 9, praising its "tactile feedback." With further praise of the controller featured in our review of the PlayStation 5, calling it one of the most impressive features for the console.

    Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

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