• Marvel Is Working on Multiple Animated Shows After What If…?

    Marvel's What If…? marked the MCU's very first foray into animation, but it certainly won't be the studio's last animated series to debut on Disney Plus.

    Following the premiere of What If…? on Disney+ this week, series executive producer Brad Winderbaum revealed to Variety that the show is just one of "multiple" animated MCU series planned for the streaming service, in addition to the previously-announced second season of What If…? and a series of "photo-real" animated shorts following Baby Groot's adventures.

    The report notes that there are no feature-length animated projects currently planned, even though Marvel recognizes the advantages of bringing a story to life through animation. Winderbaum said they will figure out which stories suit the medium, as he confirmed that all of the animated series lined up at Marvel are "in various phases of development."

    "We realized that there's a lot of cool avenues you can explore with animation," he said. "Any project we create is going to be something that needs to be animated in order for the story to be told. There's very little desire to take a piece of IP that's popular because we're coming out with a movie and just make an animated show about it. We're not going to do that."

    What If…? director Bryan Andrews collaborated with independent animation studios Flying Bark Productions, Squeeze Animation Studios, and Blue Spirit to develop the show's "unique aesthetic." Winderbaum hinted that Marvel would be open to working with Disney Animation or even Disney's Pixar in the future, provided it's "under the right circumstances."

    Winderbaum also confirmed that all the shows will involve "original ideas," drawing inspiration from well-known titles and characters already in the MCU as well as untapped sources from the comics, however, due to the long production process involved with animation, it will probably be a while until any of these new animated shows are slotted onto a Marvel slate.

    "All of our animation ambitions are going to still be under Marvel Studios, which means they're going to be produced by Kevin Feige and they're going to be born of the same stuff that makes the rest of our content," he explained before teasing how the shows will be connected to the rest of the MCU. "Time will tell as the story of the multiverse unfolds."

    For now, though, fans have a whole roster of new Marvel stories to watch, with What If…? dropping new episodes on Disney+ every Wednesday. IGN gave the first episode of Marvel's anthology series a 6/10, noting "the show has a lot of room for improvement if it wants to be the same kind of appointment viewing that its live-action counterparts have proven to be."

    Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

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    Call of Duty League Will Require Proof of COVID-19 Vaccination for Attendees

    The Call of Duty League announced today that it will require attendees to show proof of COVID-19 vaccination at its upcoming 2021 Championship Weekend in Los Angeles, California. This marks the first major esports organization to require proof of vaccination in the wake of rising COVID-19 cases in the United States.

    “Our top priority is the health and safety of our fans, staff, and players. With the rising rate of COVID-19 cases in Los Angeles County, we are enhancing our safety measures for the Call of Duty League Championship Weekend,” the COD League Twitter said. "Effective immediately, all attendees will be required to show proof of vaccination or, if not fully vaccinated, a negative PCR or antigen test received within 72 hours of the day of your attendance. All attendees must wear a mask during the event, regardless of vaccination status."

    "Finally, please take note that there is an inherent risk of exposure to COVID-19 in any public place where people are present," COD League’s blog adds. “This risk exists despite the health and safety measures that Call of Duty League is instituting to help protect fans, players, staff, and others who attend the event."

    The Call of Duty League 2021 Championship Weekend is scheduled for August 19 – 22 at Los Angeles’ Galen Center.

    The COD League last held its stage 5 major (the last round of matches before championship weekend) in-person at its Dallas, Texas venue in late July. Videos of the event show a fairly normal event with competitors playing on a stage before a large, dense audience. Many people in the audience can be seen wearing masks, but just as many can be seen wearing them inappropriately around their chins or not at all. Social distancing measures also appeared to not be enforced, with audience members tightly packed together. Competitors also did not wear masks. Previous stages of the season were held remotely.

    Texas and California do have drastically different approaches to COVID-19. California became the first state to require vaccinations or COVID-19 testing for all teachers and school employees. Californian healthcare workers and government employees are also required to be vaccinated. Numerous private businesses, institutions, and cities are also slowly beginning to require patrons and employees to be vaccinated.

    IGN reached out to the Call of Duty League to inquire why it waited until Championship Weekend to institute a vaccination requirement. A public relations representative pointed us towards the Call of Duty League’s blog announcing the requirement, but did not provide further comment at publishing time.

    Joseph Knoop is a freelance reporter for IGN.

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    No, Halo Infinite Bots Won’t Teabag You

    Halo might not have invented teabagging, or the act of crouching over your virtual enemy after killing them, but it certainly popularized it. But according to 343 Industries, Halo Infinite’s powerful bots won’t gloat by teabagging you during the test flights.

    Eurogamer reached out to 343 to find out more about Halo Infinite’s bots, which players faced when 343 hosted its first Halo Infinite test flight. These bots were skilled and tough and could kill players pretty easily. But they’d never brag about it.

    So to start, no, the bots will no teabag players in Halo Infinite. In a longer response to Eurogamer, 343 says it’s because the bots are there to help players even while killing them.

    “Bots are primarily a part of Halo Infinite to help players learn and experiment with the multiplayer experience. We want players to feel comfortable making mistakes against bots because making mistakes means you’re improving and working on skills you haven’t mastered yet.”

    “We never want to punish learning, especially not by having bots engage in behaviors that a player could feel is exclusionary.”

    However, there were reports from the test flight that a bot teabagged a player after killing them. 343 says this was bugged and actually trying to jump on the edge of a ramp.

    So follow the bot’s lead and be a gracious winner when Halo Infinite finally launches. While there’s no release date yet, Xbox boss Phil Spencer is confident the team will hit the holiday launch window and is currently narrowing down a specific release date.

    And if you missed the first Halo Infinite Test Flight, 343 says there will be more, bigger tests coming in the future leading up to launch.

    Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

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    Abandoned: The Strange Saga of the PS5 Horror Game (Plus Cris Tales Interview) – Beyond Episode 714

    On this week's episode of IGN's weekly PlayStation show, host Jonathon Dornbush is joined by Brian Altano and Max Scoville to discuss the latest in the world of PlayStation. First, we dip into the continuing saga of the PS5 horror game Abandoned and the yet-again delayed launch of its PS5 Realtime Experience app. We discuss why the conversation around Abandoned is so fraught, the confusion around its true nature, and more.

    Plus, we discuss PlayStation's recent indie spotlight, including highlights of Hades, Carrion, Oxenfree 2, Axiom Verge 2, and much more, as well as what the spotlight means in relation to the recent discussion about PlayStation's focus on indies currently. We also jump into some other PlayStation news, games we've been playing, and more.

    And, Carlos Rocha Silva from Dreams Incorporated joins Jonathon to discuss the recently released RPG Cris Tales, its gameplay and artistic inspirations, and how it pays homage to the genre while attempting new twists on its staples.

    Direct Download

    Podcast Beyond! is live every Wednesday. For more on PS5, check out our PS5 console review and our PS5 wiki guide for tips on how to best use your system. And for more Beyond, be sure to watch the first episode of our Bloodborne let's play!

    Jonathon Dornbush is IGN's Senior Features Editor, Host of Podcast Beyond!, and father to his Boy, Loki, who is a dog. You can find Jonathon and cute photos of Loki on Twitter @jmdornbush.

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    Razer Enters the Customizable Keyboard Market with Its Own Line of Custom Keycaps

    Gaming peripheral company Razer announced today that it will be entering the customizable keyboard market, releasing keycaps, cables, and wrist rests, allowing owners of its keyboards to add some personal flair if they desire.

    The Phantom Keycap Upgrade Set features translucent walls, meaning the RGB lighting will offer a more direct and stronger glow when lit. The Phantom Keycap Upgrade Set is available as a $35, 128-keycap set, comes in black or white, and is compatible with all of Razer's Mini, Tenkeyless, and full-sized mechanical/optical keyboards that have either a US or UK layout.

    Razer's PBT Keycap + Coiled Cable Upgrade Set offers PBT keycaps which you can replace on your current Razer 60%, Tenkeyless, and full-sized mechanical keyboard. For context, the two most common plastics used for making keycaps are ABS and PBT; the main differences are that ABS is cheaper and more common, though they are susceptible to a greasy shine over time. In comparison, PBT keycaps, while less common, are a higher quality plastic that feels better and more durable.

    The coiled cable Razer is selling is a coiled USB-C to USB-A cable and offers a clutterless design for your desk. Razer claims the braided fiber design makes the cable more durable.

    The PBT Keycap + Coiled Cable Upgrade Set costs $30 and is available in four colors: black, white, green, and pink. It includes 128-keycaps and is compatible with the US or UK layout. Alternatively, you only want the PBT keycaps; Razer is selling a separate upgrade set for the same price.

    Lastly, Razer's $20 Ergonomic Wrist Rests are compatible with the company's Mini or Tenkeyless keyboards, while its Wrist Rest Pro is designed for its full-sized keyboards. It features memory foam on the inside with anti-slip rubber feet to prevent any slipping while in use. Razer says the wrist wrests will reduce strain even during extended gaming sessions.

    Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

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