• Clid the Snail Blends Familiar Top-Down Shooting with an Intriguing World

    Trouble easily finds Clid, an anthropomorphic snail with a penchant for snark and heavy weaponry. He’s gruff and not the most friendly animal around, but I enjoyed the hour I spent in his (probably slimy) shoes in a preview build of Clid the Snail, which is hitting PS4 later this year.

    The top-down shooting it trades in fits comfortably within the genre, but its most interesting new spins on familiar fare come in the somber world around Clid, one with a couple of surprising plot twists at the end of my time that left me quite curious about where Clid’s journey would lead next.

    What Is Clid the Snail?

    Clid is a bit of an odd mashup of stylistic and mechanical ideas, but the introductory hour I played, set at the start of the game, does a great job of marrying what could be otherwise dissonant elements. Cast out from his fellow snails, Clid begins making his way through the world with the help of a chatty firefly, Belu, and an arsenal of weapons. From an isometric view, Clid controls quite comfortably for a third-person, twin-stick top-down shooter, and while I was playing on a PC build, Clid will first be hitting PlayStation 4 as a console exclusive upon release later this year before coming to PC, so I primarily used a controller for the action.

    Clid’s basic gun is a laser rifle with infinite ammo, which allows for shots to be charged up and held until you release the right trigger for a stronger attack. I relied on this weapon for most of my run; though it’s seemingly a bit weaker than choices like Clid’s booming shotgun, it works decently at both long and short-range, never needed to reload, and let me have a stronger shot prepared anytime I entered a new area.

    And, thankfully to start, Clid doesn’t overwhelm you with too many enemies. At most I was ever swarmed by four or five foes, but surviving always felt manageable. Rather than throwing enemies at you for the sake of it, Weird Beluga Studio's enemy variety kept me on my toes. One, for example, could teleport around me, meaning as I was suppressing fire from one side of the battlefield, I’d have to be ready for an unexpected attack from the opposite direction. The added mobility for them or other flying foes, along with explosive enemies who would run at Clid with reckless abandon really forced me to stay agile and led me to change up my weapon of choice much more often than I expected. Corralling enemies around a corner right into a land mine I laid down for them, or quick pivoting to shotgun blast an enemy trying to take me by surprise was consistently fun to pull off, but whatever my strategy, like any good twin-stick shooter Clid almost always kept me mobile.

    Like any good twin-stick shooter, Clid almost always kept me mobile.

    That’s perhaps best exemplified by the first boss fight I encountered, a challenge against a flamethrower-toting rat in a grasshopper citadel he had ravaged, who could also shoot off barrages of missiles to boot. I had to smartly pop in and out of cover to avoid fiery blasts, and adapt as he shifted from attacking outward from the center of the arena to sweeping across a side of the battlefield with his flamethrower. While I got by preceding fights with one or two weapons at most, I really needed to use my full arsenal, including grenades and mines, when I was on the backfoot. And the battle also proved the value of even my least-used weapon, a gun that spewed poison bombs that could drain a bit of health for a moment as the rat scurried from one position to the next.

    The boss battle gave me quite a bit of hope for how complex fights in Clid the Snail might get, and I hope are a sign of some creative setpiece spars to come. But it was the only fight that, where I tried playing with a mouse and keyboard on this PC build, I did value having the extra precision of a mouse to aim. The rat’s missiles had a seemingly very small hitbox when shooting at them to block the attacks, and I found myself missing many more of them while on a controller and having to instead pivot and lead them into walls to explode, rather than just shooting them down easily. It by no means broke the fight, but controlling aiming on the right stick of a controller will certainly be a bit less precise overall.

    Clid’s New Shell-ter

    But even more so than seeing the combat progress, I’m genuinely left curious about the world Weird Beluga is building out. It’s a place filled with humanoid animals who have formed a patchwork of societies across a world long after humans existed that feels like a dark English fairytale countryside with a dash of heavy metal. It’s an odd combination to be sure, but a journey through the more forested regions of rocky cliffsides, dilapidated stone buildings, and metal piping Clid explores in the game’s first hour helps to establish the modernity versus the natural present in the world. Those portions, as I kept an eye out for alternate paths to find chests or health recovery spots (marked by whispy, green-glowing plants), were set to an oddly sad piano track. It looped a tad too often that it became monotonous just as the boss battle approached, but when it first set the mood, I found its oddly somber tone endearing and engrossing, making me want to learn more about the state of this peculiar world.

    The more melancholic countryside gave way to the fight against the rat in a dilapidated city with a rocking metal soundtrack that caught me by surprise but certainly fit Clid and the vermin’s aggressive standoff. And the curiosity these scenarios instilled in me became fascination as I learned of a major story moment – and I suppose spoilers follow for those who don’t want to know – the rat I killed had belonged to a group of varied animal species. His actions became too extreme for this gang of misfits, though, and so they took his death in surprising stride, inviting me in to replace him.

    Not every creature was pleased with the decision, but I was so excited to see what earning a bunk in their more technological hideout meant for future levels. The scene again introduced an unexpected visual flair with a tech-filled locale, and I’m so curious to see where Clid’s adventure continues to take him. While I went in thinking I knew what to expect with Clid’s gameplay, I came away surprised by its mix of aesthetics and story pivots that gave more color and depth to the world around him.

    Jonathon Dornbush is IGN's Senior Features Editor and PlayStation lead. Talk to him on Twitter @jmdornbush.

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    Disney+ Is Getting a Brand New Home Alone Movie This Year

    An all-new Home Alone movie is coming to Disney+ on November 12.

    Disney+ announced on Thursday that "Home Sweet Home Alone," 20th Century Studios' all-new comedy adventure from the beloved Home Alone film franchise, will unleash a whole lotta holiday hijinks and merry mayhem just in time for the festive season, giving us even more reasons to kick back Kevin-style with a Little Nero's pizza and a 10-scoop sundae.

    In a Twitter thread announcing the news, Disney+ shared a scrapbook of seasonal snaps featuring the movie's main cast, which included previously-announced stars Rob Delaney and Ellie Kemper, together with Archie Yates, Aisling Bea, Kenan Thompson, Tim Simons, Pete Holmes, Devin Ratray, Ally Maki, and Chris Parnell.

    Yates plays Max Mercer, "a mischievous and resourceful young boy who has been left behind while his family is in Japan for the holidays. So when a married couple attempting to retrieve a priceless heirloom set their sights on the Mercer family’s home, it is up to Max to protect it from the trespassers… and he will do whatever it takes to keep them out."

    Saturday Night Live's Mikey Day and Streeter Seidell co-wrote the script for Home Sweet Home Alone based on the original Home Alone screenplay by John Hughes. Dan Mazer is the movie's director while Hutch Parker and Dan Wilson both serve as producers, with Jeremiah Samuels named as executive producer on the project.

    The release of Home Sweet Home Alone comes shortly after we've dusted the cobwebs off of spooky season, with another seasonal special from LEGO and Lucasfilm. LEGO Star Wars Terrifying Tales will premiere on Disney+ on October 1, kicking off this year's Hallowstream celebration just before the streaming service turns merry and bright for another year.

    Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

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    Frostpunk 2 Announced for PC

    11 Bit Studios has announced Frostpunk 2, the sequel to the wintery city builder game.

    Set 30 years after an apocalyptic blizzard, Frostpunk 2 is planned to advance upon the foundations built by the first game. Players will now need to establish an oil extraction industry to fuel their ever-demanding city, while simultaneously presiding over its citizens and making a frequent choices between ruthless survival and human rights.

    “What players should expect is a wide universe of choices, freedom to shape the society and the city however they see fit – and reap the consequences," said Frostpunk 2's co-director, Jakub Stokalski, in a press release. "Frostpunk 2 builds on the conflicts of its predecessor – survival vs human values, life vs the arctic frost. But most importantly, it adds a new layer that is present in many aspects of the game – be it politics, be it society, be it technological progress – the conflict between humans and their nature”.

    A new cinematic trailer reminds us all of the brutal methods of survival and society that was seen in the original, with a man left to freeze to death beyond the city limits, his chest painted in blood with the word 'liar'. Behind him are a bank of oil pumpjacks, indicating the change from coal to oil as the focus of Frostpunk 2's resource management layer.

    Frostpunk 2 will be available on Steam, GOG, and Epic Games Store, and can be wishlisted now. No release date has been announced. If you've never played Frostpunk and would like to see what it's all about, it can be played for free on Steam this weekend, from August 12 to 16.

    The original Frostpunk is a critical darling, having received a glowing 9/10 review from us, and been nominated for a BAFTA. Originally launched on PC, it has since come to consoles, and this year saw all three expansions made available for PS4 and Xbox One.

    Matt Purslow is IGN's UK News and Entertainment Writer.

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    Star Trek: Lower Decks Season 2 Review: Episodes 1-5

    Star Trek: Lower Decks season two premieres Aug. 12 on Paramount+. Below is a spoiler-free review of the first five episodes.

    When Star Trek: Lower Decks dropped last year, there was no question that the series was lovingly brought to life by people who know their Trek inside and out. Where it faltered was thinking hyper-fast delivery and overly busy episodes was a fun, sustainable watch. Gratefully, creator Mike McMahan (Solar Opposites) allowed the show to mellow out by the end of its first season, giving us a lot more depth for both the stories and characters who live and work in the bowels of the U.S.S. Cerritos. In season two, Lower Decks continues that balanced groove with even more confidence in mixing comedy with away mission hijinks and character progression.

    In particular, Beckett Mariner (Tawny Newsome) is more fun to be around this season because she’s not just dragging crewmates Brad Boimler (Jack Quaid), D'Vana Tendi (Noël Wells), and Sam Rutherford (Eugene Cordero) into an endless string of ill-considered adventures. She’s still a purposefully rebellious screw-up who leaps before thinking, but the new episodes also give us more quiet moments where she reveals what her abrasive walls are really all about.

    Speaking of Boimler, the season opens with Mariner stewing with mighty resentment after he abruptly left to accept a promotion on Captain William Riker’s (Jonathan Frakes) U.S.S. Titan. How he’s doing in his new gig, and the physical and emotional hole he left behind is played to great effect in the first half of the season. It says a lot about the writing maturity of the series to have choices like the one he made have real stakes, and then play out as such when many comedies would just blow past anything that messy.

    But a big benefit of Boimler’s absence is that it leaves a lot of room for Tendi and Rutherford to get fleshed out with storylines that focus more on their vulnerabilities. Rutherford struggles with the repercussions of his cyborg implant and the ghost of his former self, while Tendi’s need to please is challenged on all fronts. Plus, the season’s early Boimler vacuum allows the unhealthy mother/daughter work dynamic between Mariner and Captain Freeman (Dawnn Lewis) to be addressed in the season premiere for the disaster it’s become.

    When Boimler does return, it proves how far this ensemble has come in truly endearing itself to us. Still a big ball of anxiety, he clearly tames Mariner’s boundless energy and impulsiveness. And he’s also the perfect nerd compliment to good kids Tendi and Rutherford. Together, they tease, challenge and better one another, which makes even their dumbest screw-ups fun to watch. They’re also true believers in the goals of the Federation, which is endearing, hopeful and would certainly make Gene Roddenberry proud.

    As for this season’s overall story scope, in the five episodes provided, Lower Decks remains a standalone adventure show that isn’t shy about mining a tremendous amount of Original Trek and The Next Generation Trek mythology to build episodes around. Whether it’s featuring very familiar races or creatures, or even namechecking characters like Data, Thomas Riker, and Gary Mitchell, the season is packed with callbacks, deep cuts, and visual references galore. And frankly, it’s too much at times. Every episode is so densely packed with nostalgia hat tips, there’s almost no story real estate to create original Lower Decks mythology. But when Lower Decks does venture into making its own lore, like episode five’s hilarious replicating race, the Dooplers, it proves the show is more than capable of adding plenty to the Trek pantheon. Hopefully, the third season (or the latter half of the second) is where McMahan and his writers gift themselves, and us, with more of what we haven’t seen before.

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    Avatar: The Last Airbender: Netflix Live-Action Series Reveals Cast and Creative Team

    Three years since Netflix first announced its plans for a live-action adaptation of Avatar: The Last Airbender, the streaming giant has finally revealed the core cast and creative team that will bring Nickelodeon's acclaimed animated series to life.

    Check out the gallery below, or read on to find out who's portraying Avatar's most iconic characters.

    Netflix's Avatar: The Last Airbender Cast

    • Gordon Cormier (The Stand, Lost in Space) as Aang: A fearless and fun-loving twelve-year-old who just happens to be the Avatar, master of all four elements, and the keeper of balance and peace in the world. An airbending prodigy, Aang is a reluctant hero, struggling to deal with the burden of his duties while still holding on to his adventurous and playful nature.
    • Kiawentiio (Anne with an E) as Katara: A determined and hopeful waterbender, the last in her small village. Though only fourteen, she’s already endured great personal tragedy, which has held her back from rising to her true potential, though it’s never dimmed her warm and caring spirit.
    • Ian Ousley (Physical, 13 Reasons Why) as Sokka: Katara’s sardonic and resourceful 16-year-old brother. Outwardly confident, even brash, he takes his responsibility as the leader of his tribe seriously, despite his inner doubts over his warrior skills… doubts that he masks with his wit and deadpan sense of humor.
    • Dallas Liu (Shang-Chi and the Legend of the Ten Rings) as Zuko: A skilled firebender and the intense and guarded Crown Prince of the Fire Nation. Currently roaming the world in exile, he’s on an obsessive quest to capture the Avatar because he believes that is the only way to reclaim his life and live up to the demands of his cruel and controlling father, the Fire Lord.

    With Avatar: The Last Airbender creators Michael Dante DiMartino and Bryan Konietzko no longer involved in the Netflix series due to creative differences, Albert Kim (Sleepy Hollow, Nikita) will serve as showrunner and executive producer, alongside executive producers Dan Lin (The Lego Movie), Lindsey Liberatore (Walker), and Michael Goi (Swamp Thing).

    In a Netflix blog post, Kim talked about the importance of authenticity:

    "We’ll be expanding and growing the world, and there will be surprises for existing fans and those new to the tale," Kim explained. "But throughout this process, our byword has been 'authenticity.' To the story. To the characters. To the cultural influences. Authenticity is what keeps us going, both in front of the camera and behind it, which is why we’ve assembled a team unlike any seen before — a group of talented and passionate artists who are working around the clock to bring this rich and incredibly beautiful world to life."

    What do you think of the casting announcement? Let us know in the comments. And for more Avatar, watch the OG Korra and Zuko voice actors answer our biggest what-if questions and learn how the Avatar Legends tabletop RPG reached $1 million in a day.

    David Griffin is the TV Streaming Editor for IGN. Say hi on Twitter.

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