• Marvel’s Avengers: War for Wakanda Hands-On Preview

    After spending 90 minutes with Marvel’s Avengers first big expansion, War for Wakanda, I’m left feeling hopeful about Black Panther’s imminent introduction. He plays extremely well, seems to be part of an engaging cast and story, and there are even hints at some much-needed variety in Avengers’ often repetitive core gameplay loop. Whether it will be enough to turn the whole game’s ship around is an unanswerable question, but for now at least, it looks set to add a few more hours of enjoyable content to the game.

    Let’s start with how T’Challa feels to play as. If you’re familiar with Avengers then you’ll find he fits somewhere in between Black Widow and Captain America, combining the agile movement of Natasha with the heavy combo-based melee attacks of Steve. His ranged option is a great-feeling throwable dagger that’s not too dissimilar from Batman’s batarangs in the Arkham series. These blades lower an enemy’s defense as well as inflicting damage, and so it’s always good to get a few of them into an opponent before choosing to move in close. This offers a tactical edge to combat that Avengers’ button-bashing nature has rarely provided with its existing roster.

    Following up these daggers with a pounce attack – unleashing T’Challa’s claws as an enemy is restrained on the ground – is an effective series of blows that repeatedly served me well during my hands-on. Black Panther’s marriage of both agility and raw power instantly made me want to level him all the way up to power level 150 – and that’s before I had even tried out his Heroic abilities.

    Kimoyo Beads are Black Panther’s Signature attack; a trademark piece of Wakandan technology which seeks out enemies and deals a heavy amount of stun damage. I found these to be particularly effective once I’d upgraded them with the ability to also scour the battlefield for health orbs, which got me out of more than one sticky situation. His Assault Heroic, meanwhile, is one of the more satisfying attacks in the whole game. Titled “King’s Mercy”, it’s a vibranium spear that inflicts heavy damage while also being able to pin up to three enemies that get in its path. As a Thor main, this gave me glorious flashbacks to pinning many hundreds of AIM soldiers against laboratory walls with Mjolnir. Finally, there’s his Ultimate, which summons the power of the panther goddess, Bast. The visual effect of the attack itself looks very cool, as a giant purple-tinted panther is projected from your body, but its buffs are ones we’ve seen elsewhere before; a simple increase in damage dealt and reduction in damage taken.

    Black Panther is a blast to play with, but just as importantly he’s also a great character to spend time with.

    Black Panther is a blast to play with, but just as importantly he’s also a great character to spend time with. This is in no small part to the performance of Christopher Judge. He sounds unrecognisable as T’Challa – especially when compared to his previous role as Kratos – but fills the shoes of this Wakandan king perfectly. That’s no mean feat, considering the last person to walk in them was the outstanding Chadwick Boseman. Judge’s interactions with both Okoye (Debra Wilson) and Shuri (​​Erica Luttrell) provide a charming, and often funny, back and forth as you leap around the jungle.

    The jungle is where you’ll be spending most of your time, aside from when visiting the expansion’s new outpost, located in a beautiful depiction of the city of Birnin Zana. With giant panther statues guarding shiny, modern skyscrapers, it’s a very different location to the SHIELD dens we’ve visited before. Beyond its borders, the jungle playspace provides a welcome new biome to Avengers, and everything from loot chests to resource pods have been re-skinned to reinforce that ‘Wakandan feel’.

    It’s clear from the outset that Crystal Dynamics feels at home in the jungle, giving it a chance to flex its dormant Tomb Raider muscles. Nowhere is this more apparent than in the expansion’s first mission, which has you enter a cave system that houses a trial to overcome and a symbol-based puzzle to solve. It’s not a far cry from somewhere you’d find Lara Croft. This is an encouraging sign that the developer has bolstered the variety of gameplay, going beyond just throwing wave after wave of robots at you. That’s not to say that there isn’t plenty of that going on as well; this is still Marvel’s Avengers, after all. You’ll still be completing a lot of similar objectives such as capturing control points and defending areas throughout the expansion.

    During my hands-on session I played through the first two story missions, which were both surprisingly lengthy, clocking in at around 30 minutes each. The opener is an attention grabber, as you’re thrust straight into the action amid an assault by Klaw on Wakanda. It includes the aforementioned puzzle sequence alongside a very welcome boss battle. One of my main criticisms of Avengers has been its reluctance to unleash members of Marvel’s rogues gallery into the action, so it was a pleasant surprise to see it waste no time in throwing Crossbones into the equation. His fight isn’t revolutionary, but does shake things up a little by making you split your time between attacking him and a sonic cannon he’s protecting before it breaks through the Wakandan perimeter shield.

    Crystal Dynamics feels at home in the jungle, giving it a chance to flex its dormant Tomb Raider muscles.

    From this point on the story picks up pace nicely and does a great job at bringing the rest of the Avengers into T’Challa’s world. A second mission initiates the team-up and serves as a great introduction to Klaw and his motives. My only concern so far would be just how much new content there truly is here. While the missions were chunky enough in length, it did look as if I were almost halfway through the mission chain after just two, and so I’d estimate a rather brief campaign. Nevertheless, this may well be a great Black Panther story regardless of its eventual length – and as close to a solo game as we’re getting anytime soon. Whether T’Challa is Marvel’s Avengers’ saviour, though, still remains the big unanswered question.

    Simon Cardy can't wait to level Black Panther all the way up to 150 and has all the polychoron in the world waiting. Find him over on Twitter at @CardySimon.

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    Amazon Games Reportedly Ends Rules That Claimed Employee Personal Projects

    Amazon Games has reportedly eased up on guidelines that allowed the company to claim the rights of personal projects worked on by employees outside of work hours.

    The elimination of the rules, which Bloomberg reports has come into force immediately, was apparently shared in a company email from the Head of Amazon Games Studios, Mike Frazzini.

    "These policies were originally put in place over a decade ago when we had a lot less information and experience than we do today, and as a result, the policies were written quite broadly," Frazzini reportedly wrote.

    The update to Amazon guidelines comes only a month after they originally came to light. Software engineer James Liu reportedly shared the policy in a tweet, which has since been deleted. The previous policies laid out rules that gave Amazon “a royalty-free, worldwide, fully paid-up, perpetual, transferable license” to IP rights for any games created by staff.

    Amazon is not a stranger to studio controversy; previously it has seen struggles with both management and the company's in-house game engine.

    In addition to the aforementioned struggles, Amazon Games has also seen a string of projects cancelled, shut down, and removed from sale. Perhaps the most notable of these were Crucible, a free-to-play multiplayer third-person shooter that the studio closed in November 2020, and a Grand Tour Game which was taken down from storefronts in late June 2020. Despite these setbacks, if New World's popular open beta is anything to go by, the studio may finally have a truly successful title on its hands.

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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    Emily Blunt, Dwayne Johnson’s Studio Team for New Action-Adventure About Pinkerton Detective

    Emily Blunt has signed on for a new project at Amazon that will see her re-team with Dwayne Johnson's production company for a movie about Pinkerton detective Kate Warne.

    Deadline reports that Blunt will star as Warne, the first female to become a detective at the Pinkerton Agency, for a new action-adventure movie centered around the real-life sleuth, who is dubbed "a female Sherlock Holmes," spotlighting how she "paved the way for future women in law enforcement and forever changed how detective work was done."

    As well as starring in the picture, Blunt will serve as a producer under her own Ledbury Productions banner alongside Dwayne Johnson, Hiram Garcia, and Dany Garcia via Seven Bucks, with Kimberly Bialek overseeing the project. Kristina Sorensen will also produce via Kristina Sorensen Productions. Gustin Nash will write the script and executive produce.

    Amazon Studios is said to have acquired the Kate Warne movie from a "highly competitive" situation. It comes hot on the heels of the recent box office success of Jungle Cruise, starring Blunt and Johnson. The movie sailed its way to a US box office win, earning $34.2 million in its opening weekend, plus $30 million on Disney+ and $27.6 million at the international box office.

    IGN's review of Disney's Jungle Cruise called it "a joyous summer romp rooted by a fun script and some completely captivating chemistry between stars Johnson and Blunt," though we noted, "the mythology elements don't always work, and some of the villains fizzle, but whenever the leads are on screen, including Jack Whitehall, the film finds its heart and soul."

    For more, take a behind-the-scenes look at some of the movie's action scenes, watch an extended clip of Blunt's daring escape, and then see how the cast fared in our jungle quiz.

    Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

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    Quake Leak Suggests a ‘Revitalized Edition’ of Classic FPS To Be Announced at QuakeCon

    The original upload of this year's QuakeCon schedule appears to suggest that a 'revitalized edition' of id Software's classic FPS, Quake, could be announced at the convention this month.

    The schedule features a panel called 'Let's talk Quake', set to go live at 7:30am PT on Friday, August 20. When originally uploaded, the description of this panel stated "Quake is back, in this special stream John Linneman from Digital Foundry talks to Jerk Gustafsson of MachineGames about the title's iconic legacy and what it meant to both of them. The pair will also discuss the additional content MachineGames have contributed to this revitalized edition."

    The wording of the panel description has since been altered to remove any mention of a "revitalized edition", but the original version can still be found by using the Wayback Machine to view the schedule on its first upload from August 12.

    The mention of a revitalized edition in the panel description, and its subsequent removal, suggests that Bethesda could be set to announce an updated version of Quake at QuakeCon this year, featuring new content developed by MachineGames.

    The timing of this does make sense; id Software first launched Quake in June 1996, making this year the game's 25th anniversary. A new version of Quake – be it a remaster, re-release, or something else – would line up with how major gaming milestones are sometimes celebrated, such as this year's release of the original Zelda on a new Game and Watch device for the 35th anniversary. MachineGames also has history with Quake, having previously celebrated its 20th anniversary by releasing a new episode of the game back in 2016.

    MachineGames' designer, Jerk Gustafsson, has also previously stated in a Reddit AMA in 2019 that “developing a Quake game is and will always be on my bucket list.”

    To find out any official details about what may or may not be coming for Quake's 25th anniversary, and whether Gustafsson can finally add that tick to his bucket list, tune into QuakeCon, which begins on August 19. Until then though, it might be time to reboot up the original, arm yourself to the teeth, and take on Shub-Niggurath one more time. Make sure to check out our dedicated page for Quake to find out a range of the latest news to come from the series.

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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    Finch: First Image Features a Dog, a Robot, and Tom Hanks

    The first image of the upcoming Apple TV movie Finch has been released to give fans a first glimpse at what's in store for Tom Hanks in his latest film.

    As shared by Apple TV's official Twitter account, the studio said "Tom Hanks is Finch, the head of an unlikely family on a journey to rediscover the joy and wonder of what it means to be alive." The studio finished the drop by also announcing that the movie will debut on November 5 on Apple TV+.

    Originally announced as BIOS in 2017, the film was previously scheduled to release in cinemas last year. After several pandemic induced delays, BIOS was retitled Finch and sold to Apple TV+, where it will debut later this year.

    Miguel Sapochnik, previously known for the Game of Throne's epic-scale episode Battle of the Bastards, is directing the film. It is also set to star X-Men First Class and Get Out's Caleb Laundry Jones as Hanks' android, Jeff. From what Apple has shared about the film so far, Hanks plays Finch, an out of sorts robotics engineer who is one of the few known-survivors in a world largely decimated by a catastrophic solar event. Having spent many years locked away in a bunker with his dog, Goodyear, Finch builds Jeff to look after he's gone.

    The film sets the duo out on an ambitious quest across the American West, where the ambitious engineer strives to show his robotic creation the joy and wonder felt in being alive. Apple has described the post-apocalyptic drama as the "moving adventure of one man’s quest to ensure that his beloved canine companion will be cared for after he’s gone."

    In other related news, Apple TV+ recently announced that its award-winning comedy series Ted Lasso was the platform's biggest ever launch when it returned for its Season 2 premiere. The hit-comedy features Jason Sudeikis as a naïve happy-go-lucky Premier League coach in fabulous feel-good form. If you're still catching up with the latest antics of Coach Lasso then make sure to check out our Season 2 premiere review.

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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