• Nickelodeon’s Smash Bros-Alike Adds April O’Neil and CatDog

    Nickelodeon All-Stars Brawl, the Smash Bros-like crossover fighting game developed by Ludosity and Fair Play Labs, has announced two new characters in the form of CatDog and April O'Neil.

    Following her Gamescom 2021 Opening Night reveal as a playable character in TMNT: Shredders Revenge, the Teenage Mutant Ninja Turtle jumpsuit-wearing news reporter April O'Neil was announced to be joining the roster of characters set to battle it out in Nickelodeon's All-Stars Brawl. O'Neil's reveal trailer saw her back in her iconic yellow look as she showed off an impressive move that features acrobatic flips and split kicks alongside a weaponized microphone.

    As previously mentioned, O'Neil isn't the only character that was revealed during the show. NickToons fan favourite CatDog will also be making their appearance when the game debuts this fall. Unlike April O'Neil, CatDog's reveal trailer appears to show a unique combat style that complements both the character's canine and feline capabilities. From a swole Caninius Dog right hook to Felinius Cat battering opponents with a fire hydrant, CatDog looks like a force to be reckoned with.

    Nickelodeon All-Star Brawl was initially revealed back in July where it was announced that the game will also feature characters from SpongeBob SquarePants, Rugrats, Ren & Stimpy, Hey Arnold and more when it launches on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch later this year. If you're looking forward to jumping into the cartoon-based brawler then make sure to check out the game's official announcement trailer.

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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    Wonder Woman 1984 Director Says Streaming Release Was ‘Heartbreaking’ and ‘Detrimental’, But the ‘Best Choice’

    Wonder Woman 1984 director Patty Jenkins has commented on the "detrimental" impact of the DC sequel's day-and-date release.

    As reported by Deadline, Jenkins shared her thoughts on Wonder Woman 1984's theatrical day-and-date model while speaking on a panel at CinemaCon on Thursday. She reportedly referred to the movie's release as a "heartbreaking experience," even though she acknowledged that it was "the best choice in a bunch of bad choices" at the time.

    Warner Bros. announced its industry-shaking approach to distributing movies last year, revealing that the studio's entire 2021 film slate would be available concurrently for an exclusive window on HBO Max. WW84 was released in December, serving as an early test of how blockbuster movies might perform when given a day-and-date release.

    The sequel to 2017's Wonder Woman got off to a slow start at the international box office, opening to just $18.8 million in China and a total of $38.5 million overseas. However, it then went on to earn $46.5 million in the U.S. market and $120 million in other territories, for a worldwide total of $166.5 million against a $200 million budget.

    "It was detrimental to the movie… I knew that could have happened," Jenkins said, referencing the movie's box office performance following its simultaneous release on HBO Max and in theaters. "I don't think it plays the same on streaming, ever. I'm not a fan of day-and-date and I hope to avoid it forever. I make movies for the big-screen experience."

    Jenkins also affirmed that she would never make a movie for Netflix or any other streaming service, given the fact that those movies typically only get a short time in theaters before segueing to streaming. She admitted that "it's hard to market a movie when it has a limited run," whereas television is something that she likes working on with the streaming giant.

    The release of WW84 on HBO Max helped to double the streamer's subscriber numbers in the fourth quarter of last year, with an estimated 554,000 users signing up between December 25 and December 27 alone. In addition, WarnerMedia noted that "nearly half" of its HBO Max subscriber base watched the superhero sequel on the day of its release.

    Warner Bros. has already confirmed that Wonder Woman 3 is in development with director Patty Jenkins and lead star Gal Gadot both set to return, so you might want to check out 7 of the biggest WTF questions we had after watching the Wonder Woman sequel and read our explainer of the ending and how the movie could change the DCEU.

    Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

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    Puma Reveals Animal Crossing Crossover Sneakers

    Sports clothing and footwear brand Puma has announced a new collaboration with Nintendo, which will see the company release its very own Animal Crossing New Horizons-inspired sneakers.

    As revealed in a first look on Sneaker Freaker, the wild world of footwear is about to reach new horizons with Puma announcing its new Animal Crossing-themed Wild Rider footwear collection. No release date or price has been revealed.

    Pairing Animal Crossing's natural color palette with a range of charming character icons from New Horizons, the sneakers are up there with some of the best Animal Crossing collaborations to come from Nintendo. In addition to nods to the game's tone and characters, the sneakers' suede paneling gives them a more robust feel whilst Puma's trademark side stripe completes the look.

    With muted Animal Crossing branding implemented across the design of the shoe, without garishly overdoing it, the upcoming shoes look to be a welcome addition to the world of video game-inspired fashion. Other clothing wil also be part of the Animal Crossing x Puma reveal, with a hoodie also shown off. According to Sneaker Freaker, clothing from the collab will feature styles for both adults and children when it's released.

    This isn't the first clothing collab to come out of Nintendo in recent years. In October, we saw the worlds of Animal Crossing and Mario feature in a collection from Australian-based brand BlackMilk Clothing. Meanwhile, last March, Nintendo and Levi announced a Mario-inspired denim collection that included overalls, pants, jackets, and more.

    With the latest collaboration between Puma and Animal Crossing set to be a stylish one, perhaps someone ought to notify Tom Nook that the housing market might not be his most lucrative business venture after all.

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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    Halo Infinite: Fans Are Worried About the 343’s Approach to Multiplayer Progression

    Even before release, Halo Infinite's seen a lot of praise for its approach to Battle Passes, which will never expire, and can be paid for at any time after they're released, meaning no player should have a fear of missing what's on offer within. However, a new clarification about how players will progress through those Battle Passes hasn't been received as warmly.

    In the latest Inside Infinite news post from developer 343, head of design Jerry Hook addressed how the recent technical preview handled its Battle Pass, where players progressed by completing in-game daily challenges. While doing so, Hook said, "Using challenges, our goal is that you will always be earning progress in your Battle Pass through playing and winning matches."

    Most other games' Battle Passes use an XP-based system to progress, with everything from wins in Fortnite to sailing nautical miles in Sea of Thieves tied to numerical points, which allow you to level up a Pass. Halo Infinite, it seems, will tie all of its progression to completing challenges instead and, following the post, fans on Twitter sought some clarity.

    Community manager John Junyszek confirmed that point: "Playing and winning matches will be challenges, which will help players progress through the Battle Pass. Even though this means no per-match XP at launch, you're still always progressing through challenges and therefore the BP."

    That choice has some fans worried, as tying progressing to specific actions, rather than general play, could cause multiplayer matches to become unbalanced, with players seeking to complete their specific challenges rather than playing normally. It's a concern expressed elegantly by kami102 on Reddit:

    "I'm not trying to be negative but one thing I noticed a lot in the flight was that a lot of challenges were like [Get 15 kills with the Needler]. On it's own [sic], it's not bad, when it's just an optional bonus where after time you unlock it after getting 15 Needler kills through normal gameplay.

    "But when you make it so that [Get 15 kills with the Needler] is on your challenge list and it's the ONLY way to get XP to level up your BattlePass then it completely breaks the flow of your gameplay and the weapon sandbox.

    "You are then essentially ignoring the weapon sandbox, and instead joining the game with the sole focus of getting kills with the Needler to complete the challenge. You're camping the Needler spawn point every time, you're ignoring all other weapons on the map now because the only objective is to get kills with the Needler. And that's just you. What if 3 of your teammates also have a Needler challenge? Now the 3 of you are fighting over control for a Needler because all 3 of you need the challenge.

    "That's breaking the flow of gameplay, and breaking the weapon sandbox. That's why this decision is terrible."

    Kami102's point has been echoed across social media, with many players expressing their concern about the decision. While the challenge progression approach seems to be set in stone for launch, Jerry Hook did join the conversation to say that the system could be changed in future, and 343 is listening to the feedback: "We're always looking at ways to expand progression across the board. We'll have more to share about the outcomes from key Tech Preview feedback, including this, in an upcoming blog on Waypoint."

    Junyszek did take the time to counter another worry from the community – that daily challenges could feasibly be so limited that progression felt time-gated, forcing you to come back every day to make sure your Battle Pass moved along. While there won't be an endless number of challenges per day, there will seemingly be a lot to get through, and more than enough for most players.

    "The Tech Preview had an issue that caused people to run out of challenges", the community manager explained. "Our current plans for launch, while not 'infinite,' mean it's extremely difficult to run out daily challenges. I won't say 'impossible,' cause [sic] there are some grinders out there, but I'd be impressed."

    With just a few months before release, it feels unlikely that 343 will make sweeping changes to its plans for multiplayer at launch, but we've seen the company make major changes to games after launch before (see: the entirety of The Master Chief Collection), so it's not outside the realms of possibility that we'd see a shift to this idea one day.

    If you're counting down the days until Halo Infinite's release (or just a new technical preview you might get into), why not check out whether your PC can run the game, or our thoughts on the first hands-on. Just don't go dreaming about Forge mode or campaign co-op, as they aren't going to be in the game at launch.

    Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

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    Saints Row Developer ‘Not Backing Down’ After Reboot Backlash

    Saints Row developer Volition has stated that it is “not backing down on this game” after a portion of the series’ fanbase expressed disappointment with the direction of the newly-announced reboot.

    The official Saints Row Twitter account has been responding to numerous critical messages since the reveal of the reboot at Gamescom’s Opening Night Live. Replying to a user who said that they felt “like I wasted my time defending you guys,” the official account said “We are not backing down on this game. We get it, it’s new and it’s a shock reaction to a reboot like no other.”

    Volition has offered up several similar replies on the Saints Row Twitter account, countering numerous disappointed fans. Some of these retorts have been surprisingly sassy, too; accused of making the game’s art style the same as Fortnite, Volition said “We don’t think you know what Fortnite looks like but you do you.”

    The Saints Row account has also made several replies stating that it is “Doing a reboot like no one has ever done a reboot before”, which is a slightly odd thing to say considering that Volition also rebooted its linear FPS Red Faction as a third-person open-world game with realistic physics-based destruction. Saints Row certainly doesn’t look that much of a departure; our own preview suggests it actually looks similar to Saints Row The Third.

    Among the replies are also a few tidbits of information that helps clear up some fan questions. The removal of the series’ hallmark purple from the logo is “Because at the start of this game you’re not a Saint yet.” The reboot will also feature customisable cars, as well as "better" character customisation.

    It’s safe to say the reaction to the reboot from the series’ established fans hasn’t been one of unified happiness. The official trailer on the Saints Row YouTube channel currently has 21,000 dislikes, compared to 15,000 likes. The most popular comments are also negative in nature; a comment that simply states the Godfather meme “Look how they massacred my boy” has 121 likes at time of writing.

    For more, read about the reveal of the Saints Row reboot at Gamescom 2021 and check out every Easter egg in the trailer.

    Matt Purslow is IGN's UK News and Entertainment Writer.

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