• Resident Evil: Welcome to Raccoon City – Exclusive First Look Photos

    IGN has your exclusive first look at Resident Evil: Welcome to Raccoon City, which Screen Gems bills not as a reboot or remake of their feature film franchise but rather as the origin story of the original Capcom games. Check out the three exclusive images below to see the new big-screen versions of Clair Redfield, Chris Redfield, Jill Valentine, Leon S. Kennedy, Albert Wesker and more characters gamers will recognize.

    The upcoming film — written and directed by Johannes Roberts (47 Meters Down, The Strangers: Prey at Night) — is based on the first two Resident Evil games. The movie chronicles how Raccoon City went from being a city of industry to a dying Midwestern town that’s become ground zero for the t-Virus outbreak.

    In a new exclusive interview with IGN, Roberts elaborated on the differences between his Resident Evil movie, the prior films starring Milla Jovovich, and how his filmmaking approach here draws not only from the Capcom games but also old school genre filmmaking:

    “This movie really had nothing to do with the previous franchise. This was all about returning to the games and creating a movie that was much more a horror movie than the sort of sci-fi action of the previous films. I was hugely influenced in particular by the remake of the second game and I really wanted to capture the atmosphere-drenched tone that it had. It was so cinematic. The previous movies were very bright and shiny whereas this movie was dark and grimy, entirely shot at night. It’s constantly raining and the town is shrouded in mist. … I was hugely influenced by movies like The Exorcist (and Exorcist 3!), Don’t Look Now, and The Shining. You can really feel the texture in this movie. Nothing in this town feels hi-tech. It feels dilapidated. I wanted Raccoon City to feel a bit like the town in Deer Hunter; a ghost town forgotten by the rest of the world. And the whole structure of the film was definitely very influenced by Assault on Precinct 13.”

    Our first exclusive image from the film reveals the first look at Kaya Scodelario as Claire Redfield and Avan Jogia as Leon S. Kennedy. You’ll notice Leon is wearing his police uniform, in keeping with what his job was at the time of the Raccoon City Destruction Incident.

    In Resident Evil 2, Leon and Claire Redfield, sister of S.T.A.R.S. officer Chris Redfield (played in this film by the Arrowverse’s Robbie Amell), were among the few people who ventured into Raccoon City following the outbreak. They eventually crossed paths with Raccoon City Police Chief Brian Irons, played in this film by Gotham’s Donal Logue.

    “The difference with this film as opposed to the previous movies is that it is an ensemble where each of the main characters carries huge importance to the narrative. They are not just cosplay characters who have the exact hair and costume of the characters,” Roberts said. “It was hugely important with the whole casting process to find people who embodied the spirit and energy of the characters I wanted to portray. I think often in game adaptations one of the big flaws can be just casting someone to look visually like the characters – giving them the identical haircut and clothes but not really trying to give the audience the thing that a movie does better than a game – which is to create a three dimensional character that you can really connect with and believe in.”

    Roberts recalled the particularly difficult search for the right actor to play Leon S. Kennedy: “We must have seen so many people – it was really quite a tricky role because of the balance of humor and weariness. Then Avan read and I was like he’s the one! He gets it.”

    IGN’s second exclusive image from Resident Evil: Welcome to Raccoon City features, from left-to-right, Albert Wesker (Tom Hopper), Brad Vickers (Nathan Dales), Jill Valentine (Hannah John-Kamen), and Chris Redfield (Robbie Amell) on the prowl in the Spencer Mansion, which Roberts previously described to us as being “creepy as f*ck” in his film.

    “I wanted to go back to the horror of it all. I wanted scares and atmosphere rather than full-on action,” Roberts told IGN when comparing what differentiates Welcome to Raccoon City from the earlier Resident Evil films. “I think fans of the game felt the same. They wanted to see the iconic characters and locations and feel that the movie was more in line with the Resident Evil game world so that’s really why we chose to go in that direction. We worked hand in hand with Capcom on this movie to the point that we actually got blueprints from them on the designs of the Spencer Mansion and Raccoon police station in order to recreate them as perfectly as we could. We even have the exact artwork up on the mansion walls. Capcom saw it for the first time the other day and was so happy and excited.”

    The final image we can exclusively reveal from Resident Evil: Welcome to Raccoon City depicts Lisa Trevor, played in the film by Marina Mazepa. In the games, Lisa is the teenage daughter of the architect of the Spencer Mansion in Raccoon Forest who went missing while on a walk. Umbrella scientists working out of the Arklay Laboratory near the Spencer Mansion experimented on Lisa for years, including exposing her to multiple viruses.

    These gruesome experiments on Lisa led Umbrella to discover the Nemesis Tyrant and the G-Virus, but they also transformed her into a deranged monstrosity. One of the scientists who experimented on her is Dr. William Birkin, played in Welcome to Raccoon City by Neal McDonough.

    “Lisa Trevor is actually quite a pivotal role in the movie. I was always fascinated by her when playing the remake of the first game. I found her character both disturbing and at the same time strangely haunting,” Roberts told IGN. “When we were discussing how to bring this story to life it was one of the elements that I really wanted to feature strongly as she has never been in any of the filmed versions of Resident Evil. I wanted her to be a three-dimensional character, not just some creepy specter. We cast Marina Mazepa, who had just done Malignant for James Wan and really worked hard in bringing this character to life in a way I think the fans are going to love so much. She’s terrifying but also tragic. In the movie, we really connect her to Claire Redfield’s story, starting with the orphanage where Claire grew up.”

    Fans of the games should know that Capcom was involved in the film’s development and designs. “We worked very closely with Capcom. Every character and creature is from the game and as such, I wanted to be as faithful as possible. I wanted to create a truly immersive feeling for the fans,” Roberts explained. “But that also became the trickiest part of adapting a piece of IP like this because I didn’t just want to put the game on screen – it had to be its own thing with living breathing characters and creatures (and, of course, zombies!) that felt true to the world.”

    Resident Evil: Welcome to Raccoon City opens only in theaters on November 24, 2021, in the US, December 3 in the UK, and November 25 in Australia.

    Posted in Games, video game | Tagged , | Comments Off on Resident Evil: Welcome to Raccoon City – Exclusive First Look Photos

    Resident Evil: Welcome to Raccoon City Director on Casting, Creatures and Capcom

    The upcoming movie Resident Evil: Welcome to Raccoon City tells the origin story of the Capcom games. Written and directed by Johannes Roberts (47 Meters Down, The Strangers: Prey at Night), this film is based on the first two Resident Evil games and chronicles how Raccoon City went from being a city of industry to a dying Midwestern town that’s now ground zero for the t-Virus outbreak.

    In an exclusive e-mail interview with IGN, Roberts elaborated on the differences between his Resident Evil movie and the prior Screen Gems film series starring Milla Jovovich and produced by Paul W.S. Anderson, as well as how his vision for the movie draws not only from the Capcom games but also John Carpenter-era genre filmmaking.

    IGN: Resident Evil is one of the most commercially successful video game movie franchises ever. Why reboot it instead of continuing it?

    Johannes Roberts: I actually love the first movie so much. I think it’s great. And Milla just created such an iconic character. But it was its own thing. It wasn’t really Resident Evil as I knew it – the previous movies never captured the game and the feelings I got when playing the game (that’s not a criticism I think it just went in a different direction). I wanted to go back to the horror of it all. I wanted scares and atmosphere rather than full-on action. I think fans of the game felt the same – they wanted to see the iconic characters and locations and feel that the movie was more in line with the Resident Evil game world so that’s really why we chose to go in that direction. We worked hand-in-hand with Capcom on this movie… to the point that we actually got blueprints from them on the designs of the Spencer Mansion and Raccoon police station in order to recreate them as perfectly as we could. We even have the exact artwork up on the mansion walls. Capcom saw it for the first time the other day and was so happy and excited. And that – as a nerd – made me so happy and excited!

    How do these incarnations of characters such as Jill Valentine and Leon S. Kennedy differ from their versions in the past films?

    Johannes Roberts: The difference with this film as opposed to the previous movies is that it is an ensemble where each of the main characters carries huge importance to the narrative. They are not just cosplay characters who have the exact hair and costume of the characters. I think previously everything had been all about the Alice character – which was never in the games – and the game characters that did appear like Jill, Leon, Claire, and Chris did so as kind of supporting cameos. Jill and Leon in this movie are equal leads along with Claire and Chris and Wesker.

    Jill was such a fun character to play around with – a sort of live-wire, small-town girl – she’s kick-ass but not in a superhuman way. You really feel scared for her when shit goes down. Hannah John-Kamen really brought her to life! Leon Kennedy was interesting because in many ways he was my way into the movie as a writer – I sort of saw the story through his eyes. I wanted to move away from the buff action hero that Leon has become in the later games and return to the Leon Kennedy of his very first ‘rookie’ incarnation in the Resident Evil 2 game. In this movie he is not at all an action hero – he’s slightly out of his depth, very hungover, and cannot believe the s**t that is going down on his first day. The events of the film help create the ‘hero’ Leon they know from the games.

    There is definitely a Carpenter vibe to his character. When I was writing him I had sort of a cross between Jack Burton and MacReady in my mind! It was probably the trickiest role to cast to find someone who could carry that off! Avan Jogia really nailed it. He’s so wonderfully disheveled and out of his depth in the movie.

    IGN: Can you define what your visual aesthetic was for this film in terms of differentiating what audiences have seen in past Resident Evil movies?

    Johannes Roberts: This movie really had nothing to do with the previous franchise. This was all about returning to the games and creating a movie that was much more a horror movie than the sort of sci-fi action of the previous films. I was hugely influenced in particular by the remake of the second game and I really wanted to capture the atmosphere-drenched tone that it had. It was so cinematic. The previous movies were very bright and shiny whereas this movie was dark and grimy, entirely shot at night. It’s constantly raining and the town is shrouded in mist.

    I was very influenced by seventies filmmaking techniques – we shot using zooms a lot! And there are no drone shots in the movie or crazy CGI camera shots that are physically impossible. The movie has a very old-school retro feel to it. I was hugely influenced by movies like The Exorcist (and Exorcist 3!), Don’t Look Now, and The Shining. You can really feel the texture in this movie. Nothing in this town feels hi-tech. It feels dilapidated. I wanted Raccoon City to feel a bit like the town in Deer Hunter; a ghost town forgotten by the rest of the world. And the whole structure of the film was definitely very influenced by Assault on Precinct 13.

    IGN: How do the creature and character designs in your film differ from what fans of the games and the preexisting movies know?

    Johannes Roberts: We always returned to the game whenever we were looking at the characters and creatures and locations. It was our guiding star. As I said before we worked very closely with Capcom. Every character and creature is from the game and as such, I wanted to be as faithful as possible. I wanted to create a truly immersive feeling for the fans. But that also became the trickiest part of adapting a piece of IP like this because I didn’t just want to put the game on screen – it had to be its own thing with living breathing characters and creatures (and of course zombies!) that felt true to the world. There is some cool s**t in there. I mean some of the creature stuff looks f***ing incredible. It was a mixture of prosthetics, CGI, and creature performers. There’s some wonderfully freaky stuff in there. You’ll immediately recognize the creatures from the game but hopefully, we’ve gone beyond the game in terms of making these terrifying creations feel like they really could exist in real life.

    IGN: Can you talk about the casting of the roles of Leo and Jill and what you wanted to achieve with that?

    Johannes Roberts: It was hugely important with the whole casting process to find people who embodied the spirit and energy of the characters I wanted to portray. I think often in game adaptations one of the big flaws can be just casting someone to look visually like the characters – giving them the identical haircut and clothes but not really trying to give the audience the thing that a movie does better than a game – which is to create a three-dimensional character that you can really connect with and believe in. I think as I said before one of the traps of falling into game adaptations is to make it feel like a giant cosplay version of the game.

    Our cast is obviously much more diverse than the original games but I wanted to resist the trap of just casting because someone just happened to look like their character identically. We actually had a lot of actors who came in and recreated themselves perfectly visually as the character they were reading – it was uncanny at times ha! – but it was not what I felt this story needed. With Jill, I knew Hannah from Ready Player One and this show she was in at the time called The Stranger and I just knew she’d be perfect. Leon was much harder. We must have seen so many people – it was really quite a tricky role because of the balance of humor and weariness. Then Avan read and I was like he’s the one! He gets it.

    IGN: What was your overall design philosophy on differentiating this film’s creature designs from both the existing films and games?

    Johannes Roberts: There is actually quite a lot that has never been in any previous movie to be honest which is exciting. And even the stuff we have seen before – I won’t give it away but there are some iconic creatures fans will be so happy to see – we have really gone all out in making them feel like characters – we really focus in on each individual creature whether it be zombie, or crow, or Doberman or… (I won’t spoil the rest) – but it’s never huge wide shots of faceless hordes – it’s about detail. It’s about really connecting with that individual creature at that time. Making it feel like a living breathing thing. Feeling our characters' disbelief at what is unfolding.

    John Carpenter is the master of this. Watch The Thing — each creature moment is treated as an artwork — you get to marvel at its entire glory. It’s never just hundreds of things thrown at you. There is real personality and life in each creature set piece. And the character reactions then just feel so honest and real. And the fear is then very real. I very much had this in mind when shooting Resident Evil – especially when recreating moments like the turnaround zombie from the game – as well as when things go REALLY crazy toward the end – I really invite the audience to revel in the creations we have put on screen. I can’t wait for people to see all of them in their full glory!

    IGN: How much does the story of Lisa Trevor come into play in this film? And what is the importance of including her here? In this film?

    Johannes Roberts: Lisa Trevor is actually quite a pivotal role in the movie. I was always fascinated by her when playing the remake of the first game. I found her character both disturbing and at the same time strangely haunting. When we were discussing how to bring this story to life it was one of the elements that I really wanted to feature strongly as she has never been in any of the filmed versions of Resident Evil. I wanted her to be a three-dimensional character, not just some creepy specter. We cast Marina Mazepa, who had just done Malignant for James Wan and really worked hard in bringing this character to life in a way I think the fans are going to love so much. She’s terrifying but also tragic. In the movie, we really connect her to Claire Redfield’s story, starting with the orphanage where Claire grew up.

    Resident Evil: Welcome to Raccoon City opens only in theaters on November 24, 2021, in the US, December 3 in the UK, and November 25 in Australia.

    Posted in Games, video game | Tagged , | Comments Off on Resident Evil: Welcome to Raccoon City Director on Casting, Creatures and Capcom

    Aussie Deals: Cheap Co-Op Gems, 30% Off Returnal, 20% Off Aliens: Fireteam, and More!

    In these bizarre times, socialising is important. Don't do enough of it, and you might become isolated, weird, and playwrighting about St. Swithin's Day. That being said, I've located a bunch of discounted co-op experiences that can help you feel a sense of community and common decency again. Alternatively, there's a compilation that pools together 30 years of Street Fighting. Go heavy kick the ever-loving pixels out of one another instead. We all cope in different ways.

    Oh, and before I forget: Battlefield V can be acquired for nix on PC. You just need to sign up to Amazon Prime's equally free, 30-day trial.

    Notable Sales for Nintendo Switch

    Purchase Cheaply for PC

    Exciting Offers for XO/XS

    Product Savings for PS4/PS5

    Sign up to get the best Aussie gaming deals sent straight to your inbox!

    Adam's an Aussie deals wrangler who spends too much of his income on the bargains he finds. You can occasionally find him @Grizwords.

    Posted in Games, video game | Tagged , | Comments Off on Aussie Deals: Cheap Co-Op Gems, 30% Off Returnal, 20% Off Aliens: Fireteam, and More!

    Daily Deals: Big Savings on Webcams, Kindles and More

    This Sunday of deals is full of fun. We've got a bunch of different Kindle models discounted today, several gaming laptops and desktops from Lenovo and Newegg, a bunch of webcams from the likes of Razer and Logitech and to top it off, a crazy looking chair that we're pretty sure you would never want to leave once you sat down in.

    Lenovo Intel Gamer Days Sale: Save on Legion Gaming Laptops and Desktop PCs

    Lenovo's "Legion" series of gaming PCs and laptops offer the latest and greatest gaming performance at a very reasonable cost. They're equipped with the newest RTX 30 series video cards, which offer huge speed gains compared to the previous generation's RTX 20 series cards, along with new technology like DLSS 2.0 (very useful) and ray tracing (not as much). Alongside these new GPUs are your choice of either AMD's Ryzen 5000 series or Intel's Rocket Lake/Tiger Lake processors. Lenovo also offers one of the best customer service experiences compared to other prebuilt PC makers, which is especially important if you haven't built the PC yourself. Lenovo's sale events can be hard to navigate, so we've conveniently rounded up a list of the best Legion deals going on right now.

    Lenovo Legion Gaming Laptops

    Lenovo Legion Gaming PCs

    Daily Deals for August 29th 2021

    Posted in Games, video game | Tagged , | Comments Off on Daily Deals: Big Savings on Webcams, Kindles and More

    Top Gun Maverick: Tom Cruise Wasn’t Going to Make the Sequel Unless Val Kilmer Was in It

    Top Gun: Maverick producer, Jerry Bruckheimer, has revealed that Tom Cruise insisted Val Kilmer return as Iceman for the sequel.

    This news comes by way of People, which reports that Bruckheimer said Cruise was the driving force behind getting Kilmer back as Iceman in the Top Gun sequel.

    Now, more than 35 years later, Top Gun fans will see Cruise's Maverick and Kilmer's Iceman reunite on the screen when Top Gun: Maverick debuts in theaters on November 19.

    "He said, 'We have to have Val, we have to have him back. We have to have him in the film,'" Bruckheimer told People. "And he was the driving force. We all wanted him, but Tom was really adamant that if he's going to make another Top Gun, Val had to be in it."

    Bruckheimer said Kilmer is a "fine actor [and] such a good individual," revealing that watching him and Cruise reunite on set was "very emotional." The producer continued and explained that bringing back some of the Top Gun gang was something the Maverick team wanted to do.

    Kilmer's son, Jack Kilmer, told People that the actor was "so stoked" to return to the role and that Top Gun: Maverick really honors the legacy of Iceman.

    Kilmer has actually been wanting to return as Iceman for years now. When the sequel's title was revealed back in 2017, Kilmer took to Instagram to express his interest in reprising his original Top Gun role.

    "I'm ready Tom — still got my Top Gun plaque," Kilmer said. "Still got the moves! Still got it!"

    Then, a little over a year later, it was reported that Kilmer would, in fact, be returning to the role of Iceman in Top Gun: Maverick. Now, audiences will see Iceman and Maverick on screen together once again when the sequel hits theaters November 19.

    While waiting for the movie's release, check out the first Top Gun: Maverick trailer and then read about how the Navy stopped Cruise from flying an actual jet in Top Gun: Maverick. Read about how Kelly McGillis wasn't asked to return for Top Gun: Maverick after that.

    Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

    Posted in Games, video game | Tagged , | Comments Off on Top Gun Maverick: Tom Cruise Wasn’t Going to Make the Sequel Unless Val Kilmer Was in It