• Aussie Deals: 62% Off AC Valhalla, 41% Off Ghost of Tsushima and Persona 5 Strikers, Plus More!

    If you've been holding off from buying Assassin's Creed Valhalla—stalking it from the shadows perhaps—now's the time to unsheathe your wallet and strike. You know what? Maybe use the exact same strategy on Ghost of Tsushima, too. Last of all, I've found a bunch of other, non-stealth-based savings that should be acquired before time runs out. Get scrolling to get discounts…

    Notable Sales for Nintendo Switch

    Purchase Cheaply for PC

    Exciting Offers for XO/XS

    Product Savings for PS4/PS5

    Sign up to get the best Aussie gaming deals sent straight to your inbox!

    Adam's an Aussie deals spotter who's played 3 hours of Far Cry 6 already. He's also been known to be @Grizwords.

    Posted in Games, video game | Tagged , | Comments Off on Aussie Deals: 62% Off AC Valhalla, 41% Off Ghost of Tsushima and Persona 5 Strikers, Plus More!

    ‘No One Solution’ For Naughty Dog Crunch, Neil Druckmann Says

    As concerns about crunch culture remain at the forefront of the games industry, Naughty Dog's leaders are speaking out about what they're doing to assess working conditions at their own company.

    Known for franchises like Uncharted, The Last of Us, Crash Bandicoot, and Jak & Daxter, Naughty Dog has been a prominent force in the AAA development scene for the two decades. However, ahead of one of 2020's biggest releases, The Last of Us Part II, reports began to emerge about instances of crunch culture within Naughty Dog's ranks. After the game was delayed, developers anonymously said the delay led to sustained crunch rather than more breathing room.

    Naughty Dog co-presidents Evan Wells and Neil Druckmann spoke to Game Informer about how the studio is working to move forward and make changes after last year's reports of crunch.

    Druckmann says Naughty Dog is assessing ways the studio can improve, including evaluating the well-being of Naughty Dog employees by looking at how many hours employees are working and how much stress they're feeling, among other factors.

    "Everybody has a different definition of what crunch means," Druckmann said. "We find that there is no one solution that fits everybody. Everybody has a unique situation we might need to address."

    Game Informer also asked Wells and Druckmann about unionization. Wells said he hasn't put a lot of thought into it, and doesn't know if it would be a solution to crunch. Druckmann says the studio has tried to implement anti-crunch solutions in the past, but a one-size-fits-all solution doesn't always lead to results.

    "… we’ve said, 'Okay, no working past this hour,' or, 'It’s mandatory that no one can work on Sunday,' and they’re always a lot of corner cases of someone saying, 'Well, I couldn’t work on Friday because I had to be with my kids. It’s actually more convenient for me to come in on Sunday.' When you try to have a silver bullet, like one solution, you’re always leaving someone behind. That’s why we feel like we need multiple solutions. We have to approach this from multiple angles."

    Wells also spoke on the topic of strict work limits, saying, "If we had some sort of restriction where when the clock strikes 40 hours the servers shut down and you can’t work anymore, that would frustrate people to no end. There are people who really want to put in that extra polish on their own volition, and they would feel handcuffed."

    The interview has drawn criticism in some corners, with one games media member calling Wells and Druckmann's responses "wishy-washy," and others saying Naughty Dog missed an opportunity to make themselves look decent. However, Naughty Dog environmental artist Anthony Vaccaro pushed back against these assertions, calling the effort to address crunch at Naughty Dog "dramatic."

    It remains to be seen how Naughty Dog will adjust to the reports of crunch among its employees. Crunch remains a common problem in video game development. Red Dead Redemption 2 creator Rockstar and Cyberpunk 2077 developer CD Projekt Red have also come under fire for unhealthy work environments.

    However, Insomniac, another studio under Sony's first-party umbrella, reportedly managed to ship Ratchet and Clank: Rift Apart "completely crunch free." Multiple Ratchet and Clank developers posted on Twitter saying they experienced a healthier work-life balance than could be found at many other big-budget studios.

    Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

    Posted in Games, video game | Tagged , | Comments Off on ‘No One Solution’ For Naughty Dog Crunch, Neil Druckmann Says

    Madden NFL 22 Hammered By ‘Loss Glitch’ And Other Bugs As Players Await Patch

    It's been another tough start for Madden NFL 22. In the wake of mixed reviews, EA's NFL franchise is once again suffering a variety of strange glitches and bugs, some of which can break the game.

    Among the worst of these glitches is the so-called "Loss Glitch" reportedly affecting those who started an offline franchise. Over the past several days, social media has been aflame with reports of franchise games registering as a loss even after a big win.

    The problematic nature of the "Loss Glitch" is clear: it's tough to keep the motivation to stick with a franchise mode game if the results aren't accurate. This follows reports of online franchise desync issues that were addressed by server maintenance late last week.

    Franchise mode isn't the only area of Madden 22 racked by bugs. Visual glitches abound on the field, and playing defense has proven to be difficult as players fail to move to the correct part of the field.

    "Madden will always be home base. EA has been great to me in the limited capacity I've worked with them. And it's not about any individuals," one streamer wrote today in reference to the various frustrations surrounding the gameplay, including the lack of word on a patch. "I'm considering streaming some other games while they figure it all out. I don't feel valued as a player."

    Visual glitches and gameplay bugs have become an annual tradition for Madden NFL, particularly at launch — issues only exacerbated by the shift to work-from-home during the COVID-19 pandemic. While multiple EA devs have told me that many of the process problems raised by the move have been ironed out, this year's version still seems notably buggy.

    I encountered plenty of these bugs in my own review of Madden 22, writing that it was evident that it was the "same old Madden" after just a few hours. I didn't encounter the loss glitch due to saving my franchise to the cloud, but I did get repeatedly booted back to the main menu after completing games — an irritating if ultimately harmless issue. Much worse were the strange bounces by the ball, the field glitches, and a multitude of Face of the Franchise issues, such as Trevor Lawrence being drafted back-to-back with my own highly-regarded rookie quarterback.

    EA has thus far been silent on timing for a major title update that will address many of these issues. Based on Madden's prior history, it should be happening relatively soon, and it's apt to be extensive. Right now, though, Madden seems to be focused on teasing upcoming College Football content on social media.

    I have reached out to EA regarding potential patch timing and will update this story if I hear anything. Madden NFL 22 is now available on PC, PS4, PS5, Xbox One, and Xbox Series X|S.

    Kat Bailey is a Senior News Editor at IGN

    Posted in Games, video game | Tagged , | Comments Off on Madden NFL 22 Hammered By ‘Loss Glitch’ And Other Bugs As Players Await Patch

    Texas Chainsaw Massacre Rights Picked Up By Netflix

    Netflix has struck a deal with Legendary Pictures, allowing the streaming giant to have global rights for the upcoming installment in the Texas Chainsaw Massacre.

    As The Hollywood Reporter notes, the forthcoming slasher horror film will skip the theatres and stream exclusively on Netflix. Texas Chainsaw Massacre serves as a direct sequel to the original Texas Chainsaw Massacre, which was released in 1974 and will disregard all previous films in the franchise. No release date has been given but the film is slated to come out sometime this year.

    The original Texas Chainsaw Massacre has become one of the most influential horror films since its release in the 1970s, with the character Leatherface becoming a widely recognized horror icon on par with the likes of Freddy Krueger and Jason Voorhees.

    This is not the first time Netflix and Legendary struck a deal — the pair previously collaborated to release Enola Holmes starring Stranger Things co-star Millie Bobby Brown as the titular character. The film proved to be a success with Netflix reporting that 76 million households streaming the movie and a sequel is currently in the works.

    Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

    Posted in Games, video game | Tagged , | Comments Off on Texas Chainsaw Massacre Rights Picked Up By Netflix

    Cowboy Bebop: John Cho Was Also Worried About Being Too Old to Play Spike

    Netflix's live-action adaptation of Cowboy Bebop is just a few months away, and John Cho, who is playing the lead role of Spike Spiegel, is speaking out about the role.

    When Cho was chosen for the role back in 2019, some fans voiced concerns that Cho is too old to play the show's main character. In the anime, Spike is 27 years old, while Cho turned 49 years old earlier this year.

    Now, speaking to Vulture, Cho revealed he was also concerned he was too old to play a character in his mid-20's.

    "The biggest fear that I had was I was too old," Cho said. "I knew people were gonna have issues with my age. And I had to get over it. I’m not a person who says age is just a number or whatever. It was gonna be harder — physically."

    Still, Cho said he didn't want to let his age stop him from playing a role he wanted to pursue. Cho went on to say his training was rigorous for the show.

    "The regimen was to become functionally athletic rather than show-horse athletic. But, yeah, I had to watch what I ate. I did have to take my shirt off in the first episode, which was really stressful."

    Even with difficult training and doubts about his casting, Cho says his extra experience will help him bring something to the role he couldn't have provided when he was 27.

    "… in terms of my discipline, I am strangely better suited at this age. I don’t think I would’ve done justice to the emotional depth we tried to give Spike," Cho said. "What I’m better at, being older, is showing weakness and vulnerability and love. Those things are more accessible to me. Personally, I’d prefer the version I’m able to do now."

    In the interview, Cho also discusses tearing his ACL during filming, which led to a delay in production. Now, the first season has completed filming, and it's coming to Netflix on November 19.

    For more, read up on Cowboy Bebop's upcoming prequel novel, which will feature a young Spike.

    Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

    Posted in Games, video game | Tagged , | Comments Off on Cowboy Bebop: John Cho Was Also Worried About Being Too Old to Play Spike