• ‘The Scream’ and More Action Figures Based on Art Are Up for Preorder

    This one's for you, art fans. Figma has a series of figures called the Table Museum that are based on famous works of art. Not only do they look seriously fantastic, but they're all highly articulated, which means you can pose them in all sorts of ways their artists never intended. It's great. The second run of three of these figures are up for preorder now on the IGN Store. The estimated delivery date is June 2022.

    The figures (and works of art) in question include Edvard Munch's The Scream, Leronardo Da Vinci's Vitruvian Man, and Michelangelo's David. Content warning: these figures are true to the original works, so the latter two do in fact feature full frontal male nudity.

    Preorder Figma Table Museum Figures

    The Scream figure features the terrified/agonized subject in all their Expressionist glory. The figure has many points of articulation, including body and arms, as well as a painting of 'The Scream' you can use as a backdrop for display. It even comes with a number of swappable hands, so you can make the figure do air quotes or form a heart. The one thing that never changes, though, is the open-mouthed look of terror.

    Fans of Da Vinci's Vitruvian Man will be pleased to learn you can pose him in all manner of ways as well. True to the original, he comes with extra limbs, and you can add or remove them as you wish. This one also includes a backdrop so you can re-create the original drawing for display.

    Finally, David is also highly detailed and highly posable. You can even move his eyes to have him cast his gaze in different directions. This figure also includes a sling and alternate hands to hold it, so you can have him give Goliath what he had coming.

    The preorder period for these figures ends in less than a month, so lock in yours sooner rather than later if you want one.

    Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Twitter @_chrislreed.

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    Opinion: Why Do Streaming Services Have Such Bad UI? – State of Streaming 3.0

    There are more streaming networks than ever before, so if you have questions about the future of streaming, then you've come to the right place. All week long, IGN's State of Streaming 3.0 initiative is featuring reviews and in-depth analysis about current streaming providers like Netflix, Disney+, HBO Max, Amazon Prime Video, and more!

    The user interface ( or "UI" for short) of most streaming apps is terrible, with very few exceptions. Back when the streaming industry was a novelty, or just an occasional way we ingested content, it was acceptable to cut these companies some slack — they were new and we were patient.

    But for a huge number of people, streaming has replaced all other forms of television entertainment, and it has matured to the point where we shouldn’t have to put up with varying levels of awful. The only platform I’ve used that doesn’t have a bad interface is YouTube TV, (and it has an entirely different problem). But just about every platform has an annoyance, I’m sick of it, and you should be too.

    User interface and a lack of information

    While classic cable television could get away with this, I feel strongly that a platform that requires users to select something to watch should do a better job of presenting the information. No app that I have used, YouTube TV included, appears to want to give users any idea of what they are watching before they start watching it.

    Amazon Prime Video, Hulu, Discovery+, Disney+, Crunchyroll, you name it, all of them put an extreme emphasis on showing pretty thumbnails over letting you know what a show is about. Crunchyroll even recently underwent a redesign that made the app look nicer at the cost of information and usability, which I found to be a truly baffling decision.

    Streaming platforms seem to think we are a bunch of children and they are a candy store. Therefore, they seem to think it’s most important for them to show as many bright, pretty, shiny buttons as possible so that we feel overwhelmed by the visual ecstasy.

    While I appreciate that these companies are trying to show viewers as much as they can on one screen, tailoring that experience to also tell me more about shows I might be interested in would be very helpful.

    For example, any streaming platform could certainly show me a thumbnail, but if I choose to hover on a show, maybe open a larger dialogue box so that I can learn more about it? Hulu is the worst offender here. Not only is its app painfully difficult to search through, but the platform also dedicates three-quarters of an entire screen to a still frame thumbnail behind a colored hue filter in what I can only call an egregious waste of space. Netflix is the best when it comes to providing a bit of information about a show, but it does so in the most annoying way possible – more on that below.

    User interfaces are often annoying, inconsistent, or broken

    Every streaming platform's user interface has something that could be fixed. I consider the two major offenses here to be inconsistencies and annoying “features,” but some platforms are straight-up broken.

    Let’s start with annoying since Netflix is the worst offender. While the platform does a good job of providing more information about a show before it is played without requiring a click, it also will autoplay trailers or scenes from that show in order to provide that information. While I am sure there are people out there who like Netflix’s autoplay feature – and for what it’s worth, HBO Max also does this on some platforms but at least has the decency to mute itself – I don’t know anyone who falls into that category. I find that I try to avoid the autoplay by skipping ahead before it can kick in, it’s that annoying. That kind of defeats the additional information that it is trying to provide me.

    In Netflix’s defense, the company did provide a way to turn off autoplay last year, though not everyone may be aware of this capability.

    Almost every streaming service annoys me with how little emphasis it puts on the content I’ve told it I want to watch. While many services do this to some degree, Disney+, Discovery+, and HBO Max stand out. I am constantly annoyed at how often I need to scroll down or around the app in order to find the shows I’ve told the apps I want to watch. Discovery+ doesn’t even tell me when there are new episodes of shows that I have added to a Watchlist.

    Most of the main issues with streaming fall into this category. Whether it is inconsistency across devices, commands within the app, or what is available to stream, it’s a constant mess in the streaming world.

    Discovery+ and Disney+ have a problem with content. I don’t know if it’s due to outstanding contracts or poor planning, but both consistently fail to add content that airs on broadcast television to their libraries. Discovery+ advertised itself as offering same-day streaming or even access up to a week in advance of airing on broadcast television, and while this is true for some shows, it isn’t true for all. The most recent season of Best Baker in America, for example, never became available on Discovery+ despite availability on the Food Network app. As a subscriber, this was hugely annoying, and it’s not the only show where this happens.

    Disney+ has the same problem. While past seasons of Gordon Ramsay Uncharted were available, episodes from Season 3 were not available until after the season concluded its broadcast schedule.

    Part of, if not entirely, the reason to switch to streaming is to choose to pay a monthly fee to avoid commercials and watch shows at your leisure. These two options fail to deliver this experience consistently, if at all.

    HBO Max is woefully inconsistent not in what is available, but in the user experience across devices. While the company has been fixing some of its platforms, Roku users have been hung out to dry. Sometimes when I log in, the app shows me my Watchlist. More often, it does not and does not give me a way to navigate to it. The entire reason to have a watchlist is to make it easier to jump to the shows I want to see, and HBO does not allow me to have that experience consistently.

    Funimation has an inconsistent experience in its iPad app. Sometimes the entire screen will scroll through episodes while other times only a single line will scroll. It’s bothersome, albeit not experience breaking, but no streaming service gets a pass here.

    There aren’t many apps that are truly broken, but they do exist. HBO Max’s problems on Roku don’t just end with its inability to consistently show me the same interface when I log in, but continue into an experience that is at best buggy and at worst completely unusable. I’ve experienced multiple app crashes and other times when it refused to play any content. The app is so slow that it sometimes doesn’t log any navigation commands. Overall, it’s a dice roll if I’m going to be able to watch anything. It’s not just slow on Roku, either. I’ve also experienced slow performance through my browser, and sometimes it will even get so bad that I can hear my computer fan kick into high gear as the service hitches on the login screen.

    Crunchyroll is without a doubt the worst, and it got so bad I canceled my subscription. I experienced regular load problems where the app hung up on itself trying to load a selection before fully crashing, user-interface glitches that would send the cursor flying around the screen, constant connectivity errors, and at one point it logged me out and refused to allow me to log back in. From top to bottom, it was a broken experience.

    We’re stuck, and they know it

    The problem here is that I’m not going back to cable and you’re probably not either. Because of that, we're resigned to gritting our teeth and dealing with these lackluster user interfaces until these streaming providers decide it’s worth it to do something about it. I think all these streaming services know this, which is why we haven’t seen Hulu or Netflix make any changes to their platforms in years – neither has to. We’re going to keep using them anyway, and that sucks.

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    An Unfinished Game Boy Color Game Is Being Resurrected After Successful Kickstarter Campaign

    An unfinished Game Boy Color game will finally see the light of day 20 years after its cancellation.

    Right now on Kickstarter, supporters are raising money for Infinity: A Game Boy Color Tactical RPG. The Kickstarter launched on August 18 with a goal to raise just under $13,000. With over two weeks to go, it's already raised over $200,000.

    Infinity was originally developed by Affinix Software from 1999 to 2001. After the Game Boy Advance released in 2001, the team says it was difficult to find a publisher for their Game Boy Color game. Infinity was formally cancelled in 2002.

    However, in 2016, the game saw new life when an unfinished version was released as a free ROM. Now, team members from Affinix Software have reassembled to form Incube8 Games, with admission to give Infinity a physical release on Game Boy Color.

    The game is set to include a tactical battle system, 50 explorable areas, and a runtime of 20 hours. The Kickstarter campaign has already reached its stretch goal for a Steam port, and its closing in on a GBA-enhanced version, which will unlock special content for those who play the GBC cartridge on a Game Boy Advance. You can check out all of the stretch goals and donation tiers on the official Infinity Kickstarter page.

    For more Game Boy goodness, check out Goodboy Galaxy, another Kickstarter project that's set to be the first new physical Game Boy Advance game in more than a decade.

    Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

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    Dead Space Remake: Combat, Graphics, and Everything Else We Learned From the First Dev Showcase

    EA Motive gave a very early, early look at the development of the Dead Space Remake, but there was plenty to share including a look at the graphical improvements, combat physics, story tweaks, and bringing back Gunner Wright to voice Isaac Clarke.

    The Dead Space remake was announced earlier this year and is a fully next-gen remake of the 2008 horror game built from the ground up in Frostbite. We learned that EA Motive will craft improvements where necessary while still being faithful to the original game. Here’s everything we learned from today’s dev showcase.

    Here’s How the Remake Compares Visually to the Original

    The first thing the developers showed off was how the remake is shaping up visually. Motive was keen to remind audiences that this is an incredibly early look at the remake from pre-production and not at all close to finished.

    But even in this early look, Dead Space Remake is shaping up to be a stunner. The environments are built on top of the layouts from the original game, but there will be more details in areas like texture, lighting, character models, and more. During the stream, we saw a very brief moment of the remake in action with a scene of Isaac walking through a hallway.

    Combat Looks "a-Peeling”

    Dead Space’s core combat mechanic involves dismembering aliens limb-by-limb. This will still be the case in the remake, but Motive has added a new damage system called peeling where you can literally shoot the flesh off of the Necromorphs to reveal their bones and guts.

    Like Isaac’s spine light, peeling away an enemy’s flesh is sort of like a health bar for them, and Motive’s combat system allows for some pretty gnarly visuals. You can peel a Necromorph’s leg to see their thigh bone, or their head to see their skull. Some weapons will be better for peeling while others will dismember limbs outright.

    Isaac’s Voice Actor Will Returns for the Remake

    Aside from grunting and screaming Isaac was pretty silent in the first Dead Space. It wasn’t until the sequel that Isaac found his voice with actor Gunner Wright. For the remake, Wright will return and Isaac will have more voice lines. But don’t expect him to be a chatterbox all of a sudden.

    Instead voicing Isaac in the Remake will follow Motive’s rules of changing the original only where necessary. In this regard, Motive revealed the rules for Isaac’s new dialogue.

    Isaac will only speak when spoken to, and he will sometimes speak in a situation where “it would feel weird if he remained silent.”

    If It Ain’t Broke…

    Motive was adamant that it will keep many of the same features of the original game like the pacing while improving areas that might be dated. Isaac’s voice lines are a good example, but there will also be changes to specific gameplay elements.

    In a look at the Zero-G Therapy Room, Motive revealed it improved the physics and added 360-degree movement and thrusters. There will also be some fine-tuning to the story that will make Isaac’s adventure on the Ishimura connect more with the other games.

    No Microtransactions

    The developers again confirmed that there will be no microtransactions in Dead Space Remake. This is something EA Motive told IGN during our initial interview following the game’s announcement, but this is something the devs really want you to know about the remake.

    Dead Space Remake is very early in development and production is just starting. Meaning it will likely be some time before the game finally is released. Check out IGN’s own interview with the devs for more on the horror revival.

    Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

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    Coffee Talk Gets a Sequel, Glitchhikers Returns, and More From The Indie Houses Showcase

    Today was the official, inaugural Indie Houses Showcase, an event put on by a new collective of seven publishers — Akupara Games, Fellow Traveller, Neon Doctrine, Raw Fury, Those Awesome Guys, Toge Productions, and Whitethorn Games — to highlight their upcoming titles.

    The Indie Houses was recently formed with the aim to not just collectively promote the games of its seven member publishers, but also share information more widely about the challenging world of indie development and publishing. IGN spoke with the leaders of the studios behind The Indie Houses last week about the collective's goals and ambitions for more than just showcases like this one.

    But for now, today's showcase included a number of new game reveals, release date announcements, gameplay trailers, publisher announcements, and more for games like Coffee Talk, Glitchhikers, Legend of Tianding, Kraken Academy, Teacup, Dream Cycle, Suzerain, and so much more. Here's a rundown of everything that was shown at The Indie Houses' first showcase:

    Neon Doctrine

    Legend of Tianding – Release Date Announcement

    The Legend of Tianding got a release date during today's showcase of October 27, 2021 on Switch and Steam. It's a sidescrolling action game about the titular legendary Taiwanese Folk Hero that has you exploring explore the dazzling streets of Colonial Japanese Taiwan in the early 20th century, robbing the rich, feeding the poor, leaping across buildings, and exposing the corruption of Taipei. Learn to use the One Inch Punch to send opponents flying, or weapons you find as you fight.

    Lamentum – Launch Trailer

    In this pixel art survival horror game set in nineteenth-century New England, find out how far you'd go to save your dying wife. Descend into the horrifying depths of Grau Hill searching for a cure for her disease, and solve the mansion's dark, dark secret. Lamentum is officially out now.

    Jack Axe – New Gameplay Trailer

    In a gameplay trailer, we join the Jack sisters in a single or multiplayer, 2D open-world adventure: Jack Axe. Together, the group can overcome platforming challenges, toss axes, and explore a Filipino-Norse mythology-inspired world where a young woman breaks a taboo, arming herself against the wishes of an irate god.

    Devilated – New Gameplay Trailer

    Devilated got a new gameplay reveal during Indie Houses. It's a super violent first-person shooter with role-playing elements and 30 over-the-top, maze-like levels and bosses. Devilated is out now in early access on Steam, but is coming to other consoles as well.

    Lost Castle – Final DLC Sneak Peek

    Lost Castle appeared briefly during the showcase to offer a look at its final DLC, which is out now five years after the game's launch. It includes new bosses, armor, weapons, and skills.

    Akupara Games

    Gone Viral – Launch Trailer

    We got a look today at Gone Viral, which is out now on Steam. It's an over-the-top action game with roguelite elements where you fight for your life in a prison arena to entertain a blood-thirsty audience.

    Kardboard Kings – Publisher Announcement

    Kardboard Kings was announced today as officially being published by Akupara Games. Open your own game shop, befriend customers, and help them find the cards they need while collecting magical cards for yourself. A free demo is available now on Steam.

    Fellow Traveler

    Suzerain – Switch Release Date

    In Suzerain, you are president Anton Rayne, elected to lead the nation of Sordland after years of political turmoil and civil war. In this text-based RPG, choose what kind of leader you will be amidst looming war and an economic crisis. Suzerain got a Switch launch date today of September 23, 2021.

    Beacon Pines – Publisher Announcement

    A cute and creepy adventure game in a magical storybook where you play as both the book's reader and its main character Luca. Explore the cozy town of Beacon Pines, write and rewrite the story to change the fate of the town's inhabitants. During today's Indie Houses showcase, we learned that Fellow Traveler is officially publishing Beacon Pines when it comes to PC — and there's a demo available now on Steam.

    Glitchhikers: The Spaces Between – Game Reveal

    Born from the experimental game Glitchhikers: First Drive and revealed for the first time at The Indie Houses today, The Spaces Between is a fully reimagined version of the 2014 liminal space game. It includes a night drive, a walk in the park, a ride on the train, all in strange, familiar-yet-unfamiliar spaces.

    Kraken Academy – Release Date Announcement

    Kraken Academy is no ordinary high school. Ghosts fill the art department, cultists meet below the monkey bars and now crocodiles are eating children. Join forces with a magical Kraken to uncover a malicious plot to destroy the school. During today's Indie Houses showcase, we also learned Kraken Academy is coming out on September 10, 2021 on PC.

    No Longer Home – Console Release Date

    No Longer Home, a narrative game about everyday moments, and letting go of a life you've built due to circumstances beyond your control, is coming to Xbox One and Nintendo Switch on October 7.

    Citizen Sleeper – Gameplay Trailer

    We got a new look at the gameplay of Citizen Sleeper, where you're an escaped worker trapped in a decaying body, washed up on the edge of an interstellar society. Inspired by tabletop RPGs, you'll choose your path and roll the dice to find your way through your strange situation and build a new life among the stars.

    Toge

    Vanaris Tactics – New Gameplay Trailer

    In a new gameplay reveal, we got a look at Vanaris Tactics, a fantasy turn-based tactical RPG that tells a story about refugees fleeing their occupied motherland. Vanaris Tactics is planned for release on Steam.

    Coffee Talk – Sequel Announcement

    Coffee Talk, a visual novel about listening to people's problems over a warm beverage you made for them, is getting a sequel. We only saw a brief teaser video today, so no info on an official title or release date just yet.

    When the Past Was Around – Mobile Announcement

    When the Past was Around is an adventure point-and-click puzzle game about love, moving on, letting go, and the joy and pain of everything in between. A tale of a girl and her lover in a surreal world consisting of disjointed rooms from memories and time. It's currently available for PC and consoles, and as we learned today, it's also coming soon to mobile devices.

    Whitethorn Games

    APICO – New Gameplay Trailer

    In a new gameplay trailer, we got a look at APICO, a relaxing sim game about breeding and collecting bees, combining elements of farm building, resource gathering and production, and beekeeping minigames.

    Calico – Update Overview

    In a new Calico trailer, we got a look at several of the recent updates added to the cat cafe simulator game that lets you rebuild a cat cafe, meet cute friends, and ride giant cats around a pleasant, cozy world.

    Kana Quest – Demo Announcement

    Kana Quest is a puzzle game that teaches you how to read Japanese Hiragana by moving individual Hiragana around to form common sounds. A free demo is now available on Steam.

    Lake – Launch Trailer

    Lake is another game we've seen quite a bit of at indie showcases, and it's finally out tomorrow. A scenic story-driven game where middle-aged career woman Meredith Weiss returns to her hometown of Providence Oaks to take on a temporary job as a mail carrier. While there she'll rekindle old friendships, make new ones, and rediscover herself.

    Onsen Master – New Gameplay Trailer

    Indie Houses showed off another look at Onsen Master, a hot spring customer management game where players must create ingredients to match the various customer ailments across the fantasy island of Izajima.

    Princess Farmer – New Gameplay Trailer

    We saw a new gameplay trailer for Princess Farmer, a match-3 story game full of adorable garden critters that can be played alone or in co-op.

    Teacup – Release Date Reveal

    The narrative-driven adventure game about a shy frog finally has a release date of September 23 for Nintendo Switch, PC, PlayStation, and Xbox. Follow Teacup as she explores her neighborhood, spends time with her friends, and looks for tea herbs for her upcoming tea party.

    The Forest Cathedral – Demo Announcement

    This first-person psychological thriller set on a remote island follows the story of real-life scientist Rachel Carson and her discoveries on the harmful pesticide DDT. A demo is currently available on Steam.

    Wytchwood – Gameplay Trailer

    Wytchwood, a crafting adventure about a mysterious old witch in a gothic-inspired world, showed a brief gameplay trailer showing off crafting, exploration, and bits of the fairy tale-laden story.

    Raw Fury

    Dream Cycle – New Gameplay Reveal

    In a new gameplay reveal during Indie Houses, we meet Morgan Carter, a student of the arcane, who finds herself trapped in an otherworldly dimension known as the Dreamlands. In a game from the creator of Lara Croft and based on the tales of Lovecraft, Morgan must search for a way out through thousands of shards of the realm, fighting enemies, investigating anomalies, and finding treasure as she goes. Dream Cycle goes to early access on Steam in September 2021.

    Wolfstride – New Gameplay Trailer

    In Wolfstride, an exiled ex-Yakuza, a rookie combat pilot, and a grizzled mechanic team up to compete in the Ultimate Mech Tournament. Today, we saw a new trailer for the game that showed off gameplay outside of combat, where you find supplies to beef up your mech, make repairs, and get to know the locals who can help your cause. Wolfstride is planned for a Steam release.

    Kingdom Two Crowns – DLC Reveal

    Though we didn't see much in the way of gameplay, we learned that Kingdom Two Crowns has an upcoming new premium DLC. Entitled Norselands, this DLC will explore the viking age and include new content themed around the Norse gods.

    Sable – Demo Announcement

    Sable, which previously had a demo earlier in the year, is re-releasing its demo on PC and Xbox during the Indie Houses event ahead of its September 23rd launch.

    Townscaper – Community Showcase

    Townscaper is a city builder with a stand-out aesthetic that Raw Fury highlighted in a trailer today showing off a number of gorgeous, creative city designs from the game's community. It's already out on PC and Nintendo Switch, and it's coming to Android and iOS this October.

    Per Aspera – New Content Announcement

    Per Aspera, a game about terraforming the surface of the red planet in city builder format, showed a brief tease of some new content coming in October, entitled Green Mars. We didn't get much of a look at the gameplay, but dang, Mars sure does look green!

    Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

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