• Lucifer Season 6 Review

    Below is a spoiler-free review of Lucifer Season 6, which debuts on Netflix on Sept. 10.

    The sixth and final season of Lucifer has come to its appropriately epic and bittersweet end, one that — in many ways — gives the fans what they truly desire.

    That’s impressive, considering Netflix took on a lot when it heeded the fan-run campaign and picked up the admittedly odd show after it was canceled by Fox. How do you wrap up a show where characters live for eternity in Heaven, Hell, or elsewhere? How much fan service do you provide the fans who literally saved it? After the way Netflix ended the similarly toned The Chilling Adventures of Sabrina, I admit I had little faith. However, I, like Ella Lopez, found some things to restore it.

    At the close of Season 5, Lucifer and his twin brother, Michael, battled at the L.A. Coliseum to decide which would become the new God. Ultimately, Lucifer and company defeated the duplicitous Michael and Lucifer seemed poised to ascend. Yet as Season 6 dawns, Lucifer isn’t quite so sure he’s ready to leave Lux and all his friends behind. Meanwhile, Chloe — who’s agreed to be God’s consultant in Heaven — can’t seem to hang up her detective persona. This becomes clear in Episode 1, “Nothing Ever Changes Around Here,” when they find themselves smack-dab in yet another whodunit while trying to have a last-night-on-Earth date.

    But don’t worry, Season 6 doesn’t slip right back into a murder-of-the-week format. It experiments!

    While last season saw Lucifer try musical and film noir episodes, this season features a cartoon episode reminiscent of Community’s “Abed’s Uncontrollable Christmas” and a clips episode that eschews the monotony of the format for some insightful (and hilarious) perspective shifts. They make for some fun changes of pace in a genre that often relies on gimmicks.

    And hey, gimmicks aren’t necessarily a bad thing; genre shows often do well with them. Just look at Buffy the Vampire Slayer, Wynonna Earp, The Magicians, and even The X-Files. Lucifer’s work well, too, thanks in large part to the cast’s natural chemistry and the show’s sense of humor.

    But one big challenge this season had was giving love to its supporting characters, arguably just as cherished by fans as Deckerstar, and here’s where it succeeds most. Season 6 sees a lot of Ella — always a bonus — and gives her more to do than play sidekick. Maze and Eve have some great scenes together, including a fun episode that revisits Eve’s past. Meanwhile, Linda contemplates her time as a celestial therapist, while Dan deals with being in Hell. It would’ve been a shame to nix Dan entirely after he spent five seasons going from Detective Douche to a likeable guy, so it’s nice to see the show catching up with him.

    Amenadiel has perhaps the most poignant arc. Last season, he decided to enroll in the police academy, motivated in part by racial disparities he’d seen while trying to help Caleb, a Black teen bullied by cops and gangs alike, in Season 4. Actor DB Woodside has been open about the racist treatment from police he’s faced in his life, and told EW the episode with Caleb had been one of his favorites.

    Amenadiel has perhaps the most poignant arc.

    So, while Lucifer ignores the pandemic, it does revisit police brutality and racial injustice without mentioning specific real-world reckonings. It rightfully points out that Chloe, a white woman whose dad was a cop, wouldn’t have the same experience on the force as Amenadiel, an angel perceived on Earth as a Black man. As a white-passing Latina, I do not experience police harassment the way Black and Brown people do, so my ability to gauge how well this arc works is limited. What I do appreciate is that Lucifer didn’t back down on or forget the issue, chalk it up to “a few bad apples,” or cheerily wrap it up, the way shows might have in the past. It treats it as the ongoing, systemic problem that it is.

    As for the main arc, the crux is obviously Lucifer’s upcoming job change, and it doesn’t come easy. There are new and old faces that come with whirlwinds of chaos, plus numerous Easter Eggs from seasons pasts. All told, it makes for a mostly satisfying conclusion, despite some timey-wimey plotting and unanswered questions. Will hardcore fans like it? It likely depends on what they see as the best endings for Deckerstar and company. Like Lucifer himself, it’s a little exasperating, but still a good time.

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    Alan Wake Remastered Officially Announced, Meaning a Sequel Could Be on the Way

    Remedy has announced a full remaster of its cult classic Alan Wake, due to arrive this fall on PS5, PS4, Xbox Series X/S, Xbox One, and PC (via Epic Games Store). Perhaps more excitingly, it opens the door more than ever for Alan Wake 2 to come down the line.

    After a leak last week, Remedy and publisher Epic announced that Alan Wake Remastered would come with both of the game's expansions, allow for 4K resolution, and will include a new commentary from creative director Sam Lake. No official release date has been announced, but the previous retailer leaks have pointed to October 5.

    Lake himself wrote about the remaster on Alan Wake/Remedy fansite The Sudden Stop, beginning his letter by writing "this is for you". He confirmed that the game was almost complete, and that it is "the original experience you fell in love with all those years ago. We did not want to change that. But the visuals all around, including the character model of Alan Wake himself and the cinematics, have been updated and improved with some choice next-generation upgrades."

    The announcement of the remaster will undoubtedly see fans getting excited about a long-awaited sequel. When Remedy partnered with Epic Games, the developer was said to be working on two games from the franchise – one was a "AAA multi-platform game", and the other a "smaller-scale project". It feels very likely that Alan Wake Remastered is the smaller project, leaving a full Alan Wake 2 more possible than ever.

    Despite troubles with the first game – it was designed as an open world game but had to be drastically altered due to production difficulties – Remedy has made no secret of wanting to return to Alan Wake's world. It's started work on the sequel before, but never been able to reach the finish line. However, after folding Alan Wake into the world of Control, it seems Remedy has big plans for its own interconnected universe of games – and Alan Wake 2 feels very much like it could be a part of that.

    Alan Wake originally arrived in 2010, and told the story of an author on the search of his missing wife, slowly discovering that a horror story he wrote is coming true around him. This remaster marks the first time the cult classic has ever been released on PlayStation.

    We awarded the original release a 9/10 review, saying it did "a great job of mixing elements of written work, television, and video games to create an experience full of scares, laughs, and thrills that's just as fun to play as it is to watch."

    Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

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    Hideo Kojima Seems to Be Teasing the New Matrix Movie

    Legendary game designer Hideo Kojima seems to be teasing the new Matrix movie on Twitter, but it's not entirely clear why.

    18 years have passed since the release of Matrix Revolutions, the series' last installment. However, with the franchise set to revive itself with the release of The Matrix Resurrections in theatres and on HBO Max this December 22, fans are currently scouring the internet for new content about the film.

    Kojima himself seems to have stepped away from the world of games for a moment to answer their call by teasing the movie in a tweet featuring the Warner Bros Pictures What Is the Matrix website. Alongside thematrix.com, both sites have recently been updated with video loops that show the franchise's iconic green code animating vertically down the screen.

    As you might have guessed, fans have already begin speculating as to whether Kojima has something to do with the new Matrix film, or if a tie-in game might be in the offing. It seems more likely that he's simply acting as an 'influencer' in this instance, or is just an interested fan like the rest of us – but there is still the mystery of why the website has been changed now.

    Until recently, WhatIsTheMatrix.com looked rather different. As Reddit user Lego_496 shared in an r/matrix thread, the promotional website (which has been used on and off since the marketing for the original Matrix movie) featured advertisements and links to Blu-Ray copies for previously released films from the franchise.

    Many fans will be hoping that the change to both websites has come as part of a promotional campaign that launches the film's first official trailer. Following an earlier leak, behind-closed-doors footage of The Matrix Resurrections was shown at CinemaCon, and officially revealed the film's title, but we've seen nothing publicly since.

    Guests at the event were reportedly shown details about returning cast members and previewed action shots featuring some signature style Matrix action. Despite growing anticipation from fans, Warner Bros decided at the time not to make the footage shown off at CinemaCon available to the public. You can find a range of the details reportedly shown off at the event in the short video below:

    In other Matrix 4 news, IGN recently reported on details surrounding why Lilly Wachowski, the co-director of the original Matrix trilogy, decided against returning to the franchise to helm its newest entry. Wachowski explained that she found the idea of "going backwards" in her career "expressly unappealing" and noted that she struggled to find the motivation to return to the franchise following some major shifts in her personal life.

    For more information on The Matrix Resurrections, make sure to check out our dedicated page for the film where you'll find a range of clips and news from across the title.

    Jared Moore is a freelance writer for IGN who often wishes he could stop objects in mid-air. You can follow him on Twitter.

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    Dune Director Reveals One Reference He Wishes He Could Have Included in the Movie

    Denis Villeneuve has spoken about his journey translating Dune from page to screen and has revealed that there is one particular reference he wishes he could have included in his movie.

    IGN's Jim Vejvoda recently attended a roundtable interview with Villeneuve, in which the director discussed the challenge of making his film adaptation accessible to both hardcore fans and Dune newcomers. He explained that he focused on "some specific elements" from Frank Herbert's seminal sci-fi saga, which unfortunately meant others had to be omitted.

    "From the start, I knew that I would like to focus on some specific elements," Villeneuve said of his approach. "Because when you adapt, necessarily you transform. The idea was to be as close to the spirit of the book as possible, to be as close to the poetry. I am a massive fan of Dune. It's a book that stayed with me for over 35 years, and it's a book that I deeply know."

    Villeneuve admitted it was difficult to find the equilibrium in order to satisfy fans of the book as well as mainstream audiences. Ultimately, he had to decide what to include and exclude from the book for his movie and as a result of that process Gurney Halleck's nine-stringed musical instrument, better known as the baliset, ended up on the cutting room floor.

    "I will say something to you guys… there's one thing that it's painful for me," Villeneuve confessed at the recent roundtable interview. "It's Gurney Halleck's baliset. It's something that I shot. It's something that exists. Josh [Brolin] was awesome, but for several reasons, I wasn't able to put it in Part One."

    Josh Brolin portrays Duke Leto's gruff chief officer in the upcoming movie. As a warrior and poet-musician, Gurney instructs Paul Atreides in the military arts, including the use of energy shields and daggers to combat their mortal enemies, the Harkonnens, but we now know that the multi-talented master-of-arms will be saving his baliset-playing for another day.

    The lute-like instrument did, however, make an appearance in the extended release of David Lynch's 1984 movie, which starred Sir Patrick Stewart as Halleck. In this version, Halleck, much like the character from the book, toted around the musical zither so that he could occasionally swap swords for strings and break out into a freestyle jam session.

    While Villeneuve's Dune will be baliset-free, there is a chance it could appear in Dune Part 2 if Warner Bros. greenlights the project. Villeneuve has already stated that he would love to bring the follow-up to the screen "as soon as possible" and is planning to shoot Part 2 in 2022, should the movie get the approval it needs to move out of the starting blocks.

    As it currently stands, however, Dune Part 1 is set to simultaneously release in theaters and on HBO Max on October 22. The movie had its world premiere at the 78th Venice International Film Festival on September 3, and the first impressions of the star-studded sci-fi epic have started to emerge. Read IGN's review of Dune by clicking here.

    Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

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    One of the Key Engineers Behind God of War’s Leviathan Axe Has Died

    George Mawle, a former gameplay engineer at Sony Santa Monica described as one of the "fathers" of God of War's much-loved Leviathan Axe, sadly died on September 2.

    Mawle worked at Sony Santa Monica as a programmer during the studio's work on the 2018 PS4 exclusive, God of War. His work on the game's signature Leviathan Axe, as well as a number of other gameplay features, will be remembered by fans and co-workers for years to come. Sony Santa Monica creative director Cory Barlog described Mawle as "an amazingly funny, smart and warm human being. He was one of the fathers of the Leviathan feel. Without his curiosity and intellect those moments of pure joy recalling the axe would never have existed. "

    Studio lead combat designer Mihir Sheth worked with Mawle during his time at Sony Santa Monica and was just one of many who paid tribute to the late engineer on social media.

    In a thread on Twitter, Sheth explained, "If you've ever enjoyed throwing & recalling the Leviathan Axe, or twirling the chains of the Blades of Chaos in GOW'18, please take a moment to recognize that it was possible in large part to the engineering and energy of George Mawle."

    Sheth continued elsewhere in the thread, "At SMS, he worked on Kratos' weaponry, navigation, RPG systems, a myriad of combat behaviours, improvements to the scripting system to empower designers, and SO much more. He was a veteran on the team who played a huge role in closing out the game and squashing bugs."

    Whilst God of War was the last published title that Mawle left his mark on, his career spanned a number of other games including but not limited to Prototype 2, Crash of the Titans, and Scarface: The World is Yours. According to Sheth, the programmer enjoyed taking up a number of side projects in his time away from the studio too. The lead combat designer went on to say that Mawle would proudly show others his own homemade cookbooks, carpentry projects, and homemade films.

    In addition to Sheth, a number of other former co-workers and fans of Mawle's work across social media also took to social media to pay tribute to the late programmer. You can read a collection of some of their comments about him below:

    All of us at IGN offer our condolences to Mawle's family and friends.

    Jared Moore is a freelance writer for IGN.

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