• Shang-Chi Star Uses His Own Stock Photos to Shut Down Doubters

    Before becoming known for his roles in Kim's Convenience and Shang-Chi and the Legend of the Ten Rings, Simu Liu was a one-time model for stock photos. Fans have loved these photos since they were uncovered in 2017. Now, the Marvel star is getting in on the fun himself.

    As Liu previously revealed on Twitter, he modeled for stock photos back in 2014 for 120 dollars. Now Liu is using the same meme-ified photos to hit back at people, particularly YouTubers, who spent weeks making videos claiming Shang-Chi will be Marvel's first box office flop.

    Shang-Chi is doing the opposite of flopping, as the movie is setting records and making history. Shang-Chi broke box office records for Labor Day weekend, with a $71.4 million domestic three-day weekend, and Shang-Chi ended the four-day Labor Day weekend with over $90 million in box office receipts. Marvel's latest beat the previous record-holder, 2007's Halloween's 30.6 million by a comfortable margin.

    It's the second-best opening weekend since the start of the pandemic, only behind Black Widow and edging past movies like Fast 9.

    The film is receiving warm critical reception as well. In IGN's Shang-Chi review, we called the movie "great," saying, "Shang-Chi and the Legend of the Ten Rings strikes a tricky balance: reflecting the real-life complicated conflict between first-gen Asian American children and the wishes of their immigrant parents while also serving up the dynamic action scenes that the MCU is known for."

    Marvel's Shang-Chi and the Legend of the Ten Rings is showing exclusively in theaters right now and will arrive on Disney+ for all subscribers next month. For more, check out our Shang-Chi after-credits scene explanation. Or, if you want to know more about the character's comic backstory before you see the movie, read IGN's Shang-Chi explainer.

    Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

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    Daily Deals: Score a Like New Xbox Elite Series 2 Controller for $119, Save on Skytech RTX 30 Series Gaming PCs on Amazon

    There are plenty of deals for gamers on Amazon today. Score an Xbox Elite Series 2 controller for as low as $115, order an RTX 30 series equipped Skytech PC and have it delivered to your door within the month, save 50% off Razer's Seiren Emote USB microphone, grab a copy of Demon's Souls for the PS5 for 35% off, and more below.

    Xbox Elite Series 2 Wireless Controller (Preowned)

    If you get a preowned Xbox Elite Series 2 controller off Amazon Warehouse, you can get an extra 20% off the already discounted price. You'll have to make sure the vendor is "Amazon" and not a 3rd party marketplace vendor. "Used: Very Good" and "Used: Like New" condition models are both available. This professional-grade controller features adjustable tension thumbsticks, shorter hair trigger locks, wraparound textured grips, interchangeable thumbsticks and paddle shapes, custom profiles saved on your controller itself, and included USB Type C cable with charging dock. It boasts up to 40 hours of battery life and is compatible with the Xbox Series S|X, Xbox One, and PC.

    Skytech RTX 30 Series Gaming PCs on Amazon

    It's still pretty much impossible to find an RTX 30 series video card for your own DIY build. Fortunately, that's not the case with prebuilt PCs; there are plenty of Skytech RTX 30 series equipped gaming PCs on Amazon that ship within the month. Prices are starting to go down as well, even for models that include the newest RTX 3070 Ti and RTX 3080 Ti video cards.

    40lb Rubber Encased Hex Dumbbell

    If you've been stockpiling exercise equipment to work out at home, you might have realized that the cost of weights adds up. You could be paying upwards of $2-$4 per pound of weights if you've been buying stuff at regular retail price. Deals like these aren't flashy, but they're very welcome. This 40-pound dumbbell costs only $41.10, that's just over $1 per pound. The weights themselves are rubber encased to protect your floor, and the handle is ergonomically shapped and the chrome finshed ergo handles are textured for a better grip.

    Amazon Prime Student Members Get 3 Months of Free Audible Premium Plus

    If you're an Amazon Prime Student member, you get a lot of pretty amazing perks like 6 months of free Amazon Prime membership followed by 50% off your Prime membership for up to 4 years, Amazon Music Unlimited for $0.99/mo, and more. Now, there's yet another perk exclusive to Amazon Prime Student members; get 3 free months of Audible Premium Plus (normally $14.95/mo). If you're a current student or faculty, you're eligible for an Amazon Prime Student membership.

    Razer Seiren Emote USB Microphone

    The Razer Seiren is an excellent supercardoid USB microphone that's able to express 100+ emoticons on the microphone through an 8-bit LED display, with the option to create custom designs via a software editor. It also features built-in background noise reduction, shock mount, and a gooseneck stand with flexible height and angle adjustments.

    Preorder the Middle Earth 6-Film Ultimate Collector's Edition (4K Ultra HD + Blu-ray + Digital)

    This impressive Middle Earth Collector's Edition includes both The Lord of the Rings and The Hobbit Trilogies over a whopping 31 discs. That's because there are separate 4K Ultra HD and Blu-ray discs for both the Theatrical Editions and the Extended Editions. You also get digital HD copies for free, and they are compatible with MoviesAnywhere so you can merge it into your digital library. As far as extras go, you get a Special Features Blu-ray disc, a 64-page booklet, and 7 travel poster art cards. All the discs are stored in collectible foil sleeves.

    Video Game Deals

    More Daily Deals for September 7

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    Nobody Saves the World Devs Break Down How Customization Works

    Nobody Saves the World, the next game from Guacamelee developer Drinkbox Studios, is far from just about playing as Nobody, the Greendale Human Being-esque hero of this story. At the core of its gameplay, NSTW lets players transform Nobody into a series of unlockable forms, ranging from a rat, to a monk, to a horse, to a party magician, and much more. But Drinkbox cleverly doesn't limit a player's abilities to just those of their chosen form; as you progress, you'll have the ability to mix and match the abilities of forms to satisfy mission requirements, pull off wild combinations in battle, and just generally get creative with your wacky arsenal.

    The possibilities are expansive, and now even more so that Nobody Saves the World is confirmed to have online co-op when it launches in early 2022. So to find out more about the implementation of this customization, how co-op added complexity and fun to the system, and more, IGN spoke with Drinkbox's Graham Smith and Ian Campbell, and for a crash course on the ability swapping feature, watch the video below, and read on for more details on Drinkbox's design.

    Drinkbox's Ian Campbell and Graham Smith made it clear that the ability swapping between forms has been a key part of NSTW since their initial proposal for the game, having been heavily inspired by things like Final Fantasy Tactics' job system and its freedom of letting players train up various jobs and share abilities.

    "It was a key component of the original vision," Campbell said, though it has certainly been a process to narrow down what powers ultimately ended up in the game. "There's a balance of the moves being true to the form and having synergies with other things. That only gets you so far, then you put it in the game, and you're like, 'Oh, it doesn't really combine well with anything.'"

    The team certainly had no shortage of ideas when it came to designing the powers of the various creatures, humans, and other things players would end up playing as.

    "We have this huge laundry list of forms that we could be working on," Smith said, noting that testing powers together often helped to whittle down that list. "Whenever it was time to put it in another form or two, we would use the idea of synergies. 'Okay, what holes do we have in our current set of abilities? Which of these forms do we think would fit into that and how could they interact with the things that we already have?'

    "That ended up working out well. Although sometimes you end up adding a form, you put some abilities in, and it completely breaks the game," he continued, noting it was a process of always iterating on powers and forms to fix those problems when they arose.

    The pair offered a couple amusing examples of aspects that needed to be scaled, like the monk's holy light ability, which hits everyone on screen, so if it was paired with a status effect like poisoning every foe, combat lost much of its tension. Similarly, the horse had a graze ability to gain mana back, which, when combined with healing abilities in NSTW, meant players could, after every battle, completely re-fill their health and mana, sucking any of the challenge out of pushing through the game's various dungeons.

    "If you discovered this exploit, it would just completely break the pacing of the game, if you tried to use it, so we had to remove that [horse] graze ability."

    "You could put that on any form either as well, but then as soon as we started adding healing abilities into the game, then we realized, 'You can, after every fight, stop, get your mana back, heal, get your mana back, heal.' If you discovered this exploit, it would just completely break the pacing of the game, if you tried to use it, so we had to remove that graze ability," Smith said.

    There are, of course, plenty of wacky and exciting power combinations left for players to discover when Nobody Saves the World is released, but the complexity of the system only increases thanks to the addition of online co-op, the first for any Drinkbox game (though the studio has done local co-op before).

    The feature, which was born out of Microsoft, when speaking to the studio about the game, asking if they could implement online multiplayer, did raise some questions for the team, specifically around progression and how that would work for both players. Drinkbox eventually came to the conclusion that one Nobody would be coming into another player's instance of NSTW, so while that player won't be carrying progress from the session back with them, they can help you progress in your world. The studio worked to have progress carry over, but in the end, too many problems kept arising and the team wanted to ensure they could still finish the game while including online co-op support in some form.

    "We spent a lot of time discussing how we could make the other way work because it would feel good if you had your own saved game and you could bring that into your friend's saved game," Smith said. "The problems that we were confronting were just too complicated for us to be able to solve in any good way. Every time we solved one [issue], there were three others right behind it, just in order to be able to get the game done and support online co-op at all."

    But players will still find plenty to discover by jumping into co-op, including the amusing opportunity to combine more powers than you can while playing alone. Drinkbox has gone to great lengths to ensure that players, whether they're a couple of Nobodies playing together are a lone Nobody out to save the world, find fun and interest in exploring all of NSTW's various forms and testing out their skills, even if they may naturally gravitate toward certain powers or forms.

    "We try to make sure every form is fun to play and has its own strengths and weaknesses. Every form has at least two or three things that are unique to it to give it a definite personality that cannot be changed by bringing in different moves," Campbell said. "So it's both a distinct personality for the form and something that you're keeping in mind when you're customizing around it because otherwise you'd be like, 'Oh, I'll just put in my favorite stuff.'"

    Players will be able to discover all of those forms, and the incredible number of ability swapping that can be done with them, early next year, but for more, be sure to read our Nobody Saves the World hands-on preview to learn about this fun new spin on the action-RPG genre. And check out our Guacamelee 2 review if you haven't checked out Drinkbox's most recent game.

    Jonathon Dornbush is IGN's Senior Features Editor, PlayStation Lead, and host of Podcast Beyond! He's the proud dog father of a BOY named Loki. Talk to him on Twitter @jmdornbush.

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    Garbage Pail Kids x WWE Superstars Available Now at Walmart

    It's difficult to overstate how massively popular Garbage Pail Kids and professional wrestling were in the 1980s. The GPK license, originally a send-up of the Cabbage Patch Kids craze of the early '80s, has long outlived its source material. The WWE is now the biggest wrestling property on Earth, but it was the 1980s when it really came into its own and broke out into popular culture.

    Walmart is carrying a set of exclusive crossover figures merging these two titanic 1980s (and beyond) properties into one collectible line. I, for one, already added the Macho Man figure "Savage Randy" to my cart and will be checking out as soon as I'm done writing this.

    GPK x WWE Figures at Walmart

    If you buy at least three of these figures, you'll qualify for free shipping, but good luck trying to figure out which three to get. I'm personally a fan of these weird designs, since I grew up with the gross Garbage Pail Kids aesthetic.

    The figures should tide you over until WWE 2K22 releases in March, and if it turns out to be a disappointment like the last few games… well, at least you have those weird figures on your shelf.

    Seth Macy is Executive Editor, IGN Commerce, and just wants to be your friend.

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    Call of Duty: Vanguard: First Multiplayer Preview

    Activision Blizzard is currently facing serious ongoing allegations of harassment and mistreatment of marginalized workers. To learn more, please visit our timeline as well as our in-depth report on the subject.

    We're once again returning to World War II in Call of Duty: Vanguard. While there are many mostly unexplored story opportunities for the campaign side, my expectations for multiplayer were largely up in the air. Will this multiplayer find ways to be more innovative than what we got with Black Ops Cold War despite the setting? How much of an impact do the combat pacing filters make? Is the destructible environment addition useful? An early look at Vanguard's multiplayer provided a bit of insight into all of this. I played for about two hours with a mix of PS5 and PC players and had an equally mixed set of impressions once I shut down my PS5.

    We played classic Team Deathmatch, Domination, Kill Confirmed, and a new mode called Patrol across four maps. Patrol is a spin on Domination and challenges two teams to capture a slowly moving zone. The team that has at least one player in the zone earns points. Like Domination, if opposing players are in the zone, it stands contested and no one earns points. Whenever I pick up my controller to play Vanguard next, I don't intend to voluntarily play this mode again. It felt a bit goofy. As the capture point moved around the map, it seemed like we were handing off the zone whenever it was close enough to the opposing spawn. Being slowly dragged around the map in this way wasn't a fun or interesting improvement on existing capture-based objective modes.

    Then, pair Patrol with the Blitz combat pacing and it's complete chaos. Not necessarily in a fun way, either. The three combat pacing filters — Tactical, Assault, and Blitz — change the number of players in a match. Tactical is supposed to have fewer players while Blitz pushes the player count to the limits. We played 24 versus 24 on a rather large, open map called Red Star. In one match it seemed like a fair number of people on my team got bored of trying to follow the small circle around the map and started flanking to earn higher Killstreaks (so long, Scorestreaks). It's not a bad tactic, and I adopted it myself when attempting to follow the zone meant taking on a sacrificial role with minimal rewards. All those other people are getting Killstreaks while I'm throwing myself at the zone? No thanks. On the plus side, respawning is quick. This is still Call of Duty, though, so the time-to-kill is extremely quick, too.

    Blitz was more fun with Kill Confirmed. Tags were everywhere, killstreaks were rampant, and depending on the map, those adept at the run-and-gun tactic were heavily rewarded. We played Blitz Kill Confirmed on Hotel Royale, a neat nighttime map set on the roof of a hotel. With 12 versus 12 and plenty of tight corners indoors, SMGs were great. Its roof was open for those who prefer assault rifles. I went back and forth between both loadouts and enjoyed doing so. These preview events don't allow for much time to test a large range of weapons, unfortunately, but I was surprised by the rate of fire and limited clips of their chosen LMGs. The default loadout assault rifle, the STG44, had a surprisingly higher rate of fire too.

    If you're interested in snipers, the Gavutu map is ideal. For everyone else? Maybe not. The small, rainy island is split into two sides; one is broken up by a large ship with a functioning lift to raise or lower an inoperable tank between decks, the other is a long stretch of beach and rocks. Don't want to deal with snipers? Go to the boat. I normally don't mind flushing out a sniper, but the spawn proximity to sniping spots deterred me from trying much.

    The "reactive gameplay environments," or destructible elements, were most noticeable on Hotel Royale and Eagle's Nest since they featured the most fleshed-out indoor areas. It's more of a novel addition than a useful one. After one person bursts through a boarded-up path, that's it. Call of Duty isn't really still enough for that sort of surprise to matter much either (unless you're camping). Eagle's Nest is a mountain-top building with three lanes, one of which is in the building. I liked this map well enough, except for that one time a care package I called in rolled off the mountain. Watch out for that.

    Another Killstreak issue I had was with the Attack Dogs. After 10 kills, a pack of attack dogs can be called into play. The trouble is, I often had no idea whose dogs they were. There's an audible callout if an enemy summons them, but it's easy to miss. If a teammate also calls in dogs, then I definitely couldn't tell which belongs to who until I realized one was running at me. The dog breed changes depending on which side you're playing for, but that's not exactly something I committed to memory nor is it obvious in the menus. The audio was generally low too. Sledgehammer announced some issues with visibility, sounds, spawns, and a slew of other things will be addressed before the September 10 beta, though. At this point, I'm more interested in the campaign than I am in multiplayer, but with 20 maps coming at launch, I'm hopeful I'll enjoy Vanguard's multiplayer more with its full release.

    Miranda Sanchez is the executive editor of guides at IGN.

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