• Daily Deals: Nintendo Switch Consoles Down to £260 in the UK

    Nintendo Switch consoles have seen a price drop in the UK, and you can now secure a standard Nintendo Switch console for just £259.99 from Amazon. This comes a little under a month before the OLED Model launches on October 8, which will retail for £309.99 in the UK. If you're not interested in the new OLED screen, but you still want to jump into the Switch ecosystem of games, this is a great deal.

    Nintendo Switch OLED Model preorders are still in stock at Amazon. This is a fantastic opportunity to get hold of the console, especially since we believe it may get increasingly harder to get hold of one after release day. Our other favourite deal right now is definitely Audible, with the 3-months for 99p promotion, available until 10AM BST on September 15.

    Audible: Get 3-Months for just 99p (Last Chance)

    Nintendo Switch Now £259.99 at Amazon (was £299.99)

    Best Deathloop Deals

    Preorder The Lord of the Rings Illustrated Editions

    Switch OLED Preorders Live at Amazon (Launching October 8th)

    Preorder Middle-Earth Ultimate Collector's Edition in the UK

    Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

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    Logitech G435 Review

    Logitech is known to offer an assortment of well-designed gaming peripherals, with wireless keyboards, gamepads, and various headsets – like the Logitech G Pro X, which ended up on our Best Gaming Headset list – that are usually praised by players the world over.

    That was the expectation when I got my hands on the wireless Logitech G435. This colorful headset seemed poised to be another solid pair of cans; a midrange device that, despite not having the most robust suite of features, was decent enough to warrant a strong recommendation. The Logitech G435 doesn’t quite hit that mark. But for the most part, it gets the job done.

    Logitech G435 – Design and Features

    The Logitech G435 sports a modest design. Modeled like the company’s other G series headsets, it offers some of the same features – like soft memory foam cups, a lightweight frame, and adjustable ear cups in place of an adjustable headband. It uses Logitech’s Lightspeed wireless technology, offering a low-latency connection using a USB dongle. There’s also the option to connect to mobile devices via Bluetooth (more on that later).

    In the sound department, the G435 sports 40mm drivers. Dual beamforming mics, located on the left cup, replace the typical removable mic. It all works as intended; the drivers allow for solid highs and lows, while the interior mics do an admirable job of picking up the wearer’s voice in noisy environments. The G435’s external functions are limited to a power button, volume toggle, and mute button, all housed above a USB-C charging port on the left ear cup. There isn’t much in the way of adjusting one’s sound beyond using your PC or console settings.

    For the most part, Logitech’s latest headset sounds familiar enough. Unfortunately, the G435 differs when it comes to durability. While I’m reluctant to use the word “cheap” to describe it, the headset felt extremely fragile during play. So much so that I’m afraid that an ear cup will snap off if it were to fall from a moderate height. That said, I put it to the test, and the headset held up through repeated drops from my desk to the floor. I’m still concerned about long term use though. Having the ear cups move up and down is worrying as well. While I’m not a fan of that design in general, the G435’s is made worse by how thin the bar is that connects them to the headband. I made sure to move it as gingerly as possible, lest I accidently crack some inner working and ruin the sliding mechanism.

    Logitech G435 – Performance

    Despite its fragile frame, I enjoyed most of my time with Logitech’s G435. The sound quality was good, with gunfire and explosions well represented. My friends could always hear me when gaming, though the twin mics did leak in a little background noise here and there. The absence of any surround sound options didn’t ruin most experiences; while I wasn’t always able to pinpoint the direction of an approaching Xenomorph in Aliens: Fireteam Elite, the game was still somewhat immersive sound-wise.

    All of the G435’s buttons worked as intended. I liked how it emits an alert to let you know when you’ve muted/unmuted yourself. On one charge I got roughly 18hrs of play. And when it comes to the G435’s 10-meter wireless range, forget about it. I walked all around my house (two floors up and down) and never lost connection.

    Like I said, my overall experience was good. There were a few hiccups to make mention of though. While the G435 quickly registers its USB dongle when plugged into a PC and PS4, I couldn’t get the Bluetooth function to work with my phone. At least, at first. There isn’t a dedicated button to toggle this feature on and off, and the QR code offered on the box housing the USB dongle and cables led only to a ”404 Page Not Found” message on Logitech’s website. I couldn’t get it working until a rep at Logitech explained that I could hold the Power and Mute buttons for 3 seconds to pair the headset to other devices (and that the QR code/website will be updated once the G435 launches).

    The other hiccup centered on comfort. The G435’s foam ear cups are soft enough, but the adjustability of the cups falters. Because they only move so much, I had to keep readjusting them to relieve the pressure they placed on my ears. The cups would slide up ever so slightly over the course of a match or two and I’d have to fiddle with them before returning to play. Obviously, your mileage will vary here, but I imagine that the cups would have more room to move if the plastic bars were larger. They seem to stop at a point, where going any further would make them more susceptible to brakes, either from wear and tear or from sudden drops.

    Logitech’s G435 will retail for $79.99, making it a budget to midrange headset. While it won’t compete with wired headsets in that price range, considering a lot of them come with more features and modes of connectivity (like the Turtle Beach Recon 500), the G435 presents a decent offering in the wireless department.

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    Aussie Deals: The Best Deathloop Savings, 46% Off Mass Effect, and Franchise Sales!

    As was hinted at yesterday, Deathloop is indeed amazing and I've still got you covered for all the best deals on a launch day purchase. I'd also like to personally recommend the whopping 46% off deal that's happening for Mass Effect Legendary Edition on consoles. Last but not least, fighting game fans should be aware of quite the fisticuffs sale on Xbox. All those deals and more await you below!

    Notable Sales for Nintendo Switch

    Purchase Cheaply for PC

    Exciting Offers for XO/XS

    Product Savings for PS4/PS5

    Sign up to get the best Aussie gaming deals sent straight to your inbox!

    Adam's an Aussie deals wrangler who will haunt you on the Deathloop servers. Invasions aside, he lives @Grizwords.

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    Call of Duty: Vanguard Multiplayer Review

    I’ve spent the weekend after launch playing Call of Duty: Vanguard multiplayer, and I'm glad to say I'm having a lot of fun. Mind you, I have fun with this series most years, and I wouldn’t necessarily call Vanguard a high point even among the past few games. The biggest issue is that it doesn't really do anything new and feels all too familiar – more of a refined riff on what we’ve played in Black Ops Cold War and Modern Warfare than something with its own distinctive style of gameplay. I feel compelled to slap it with words like “uninspired” and “unambitious,” and it seems to have carried over a few small technical annoyances from last year. And yet… after spending most of my free time running around the mostly excellent new maps, upgrading my weapons to highly satisfying levels, and – most importantly – shooting other people in the face, I have to say that in spite of its familiarity, Call of Duty: Vanguard's multiplayer is dependably a good time.

    It would’ve been nice to have seen the tried-and-true formula get shaken up at least a little bit. If nothing else, that could’ve reinvigorated the first days and weeks of matches where everybody’s discovering how to use the new stuff and blowing themselves up. But in Vanguard’s multiplayer, it’s strictly business as usual: level up your profile to unlock weapons, level up your weapons to unlock attachments, and complete weapon challenges to unlock skins. I'm at level 8 Prestige 1 now, which is not an indicator of my skill so much as an indicator of how much I like to play it.

    That being said, some of the weapon challenges are… infuriating, to say the least. Sure, getting 100 hip-fire kills is a snap with an LMG or an assault rifle, especially in a close-quarters map like Das Haus. That’s what those guns are built for. But getting 100 hip-fire kills with a sniper rifle sucks so much I'm not even going to bother. Well… okay, I'm probably going to try because I’m a sucker for unlocking all the skins, but I won't like it.

    I'm probably going to try because I’m a sucker for unlocking all the skins, but I won't like it.

    Which brings me to the irksome technical issues. When you unlock a new attachment or feature for your operator, it's marked with a little green dot to indicate it's new. And, just like last year, the dots don't always clear when you've acknowledged them. It's a small thing that drives me absolutely crazy, especially when I think I've unlocked something only to discover, no actually, it's the same grip from 17 levels ago. There's a new menu option to clear all the indicators, which is brilliant, except it doesn't work. As someone who can't stand unread email notifications on my phone, this is a small but very annoying quirk that hits me almost every time.

    Anyway, the crown jewel of Vanguard’s multiplayer is its maps. In fact, this might just be the best collection of launch maps of any Call of Duty game in recent memory. You know that feeling when you’re loading into a map and you’re like, "Oh no, not this map, dear Lord please, anything but this map?" I haven’t had that even once. Some are obviously better than others, but Demyansk and Numa Numa are far and away my favorites. The range of sizes and layouts with each map means I have to rethink my playstyle every time we rotate to a new one, and I really like being kept on my toes like that. Also, the occasional hiding spots sprinkled through the maps are a great touch. Those bent-over palm trees in Numa Numa sure are fun places to rack up long-range kills.

    This might just be the best collection of launch maps of any Call of Duty game in recent memory.

    What’s annoying, though, is that there’s not enough visual distinction between teams. The Vanguard Waltz, a name I made up just now, is when you and a member of the other team run into one another in close quarters and do a little dance until one of you notices the other's name and indicator are red. I think I’m getting a bit better at spotting bad guys, but it's still a pain and there's pretty much nothing that can be done about it at this point.

    Finally there’s the new Champion Hill mode. It made a great first impression during both the alpha and Activision’s virtual review event, and now being able to play with a friend watching my back as our two or three-man squad dukes it out has improved it because communication is key to racking up points in its enclosed arenas. At the same time, the novelty has already started to wear off one weekend in. It's still great, don't get me wrong, and I still highly recommend banking your winnings to unlock the Flamenaut, because man oh man does that feel good. But its novel approach to team-based elimination tournaments has fallen to the wayside the more I play on the standard multiplayer maps.

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    Report: The Batman Spinoff Series for HBO Max Will Focus On Penguin’s Rise In the Underworld

    A spinoff series of The Batman is reportedly in development for HBO Max, and it's set to revolve around The Penguin.

    Variety reports that Colin Farrell, who is set to play the villain in Matt Reeves' The Batman, has been approached to star in the series, but a deal has not been made yet.

    Reeves, along with The Batman Producer Dylan Clark, would reportedly be involved as executive producers. The report says the show would dive into The Penguin's rise to power in Gotham.

    We'll get to see Farrell's portrayal of the classic Batman villain, as well as Robert Pattinson as the Caped Crusader himself, when The Batman comes to theaters on March 4, 2022. However, Farrell has said Penguin only appears in "five or six scenes" of the film. Other stars include Jeffrey Wright as Commissioner Gordon, Andy Serkis as Alfred Pennyworth, and John Turturro as Carmine Falcone.

    The Penguin is a longtime member of Batman's rogues gallery and he was portrayed by Danny DeVito in 1992's Batman Returns. He's called the Penguin for his appearance, and in the comics the Penguin character has evolved into more of your typical crime boss/gangster. Rather than terrorize civilians, the Penguin in the comics uses his family's wealth to fund his criminal empire and nightclub business.

    We won't have to wait long to get another glimpse at the movie, as a new trailer for The Batman is set to debut at this year's DC FanDome, which begins on October 16.

    For more, check out everything we know about The Batman. Or, check out the first image from John Cena's Peacemaker show coming to HBO Max.

    Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

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