• Dying Light 2 Delayed to Early Next Year

    Techland, the developer behind Dying Light 2, has announced an update on the development process for the game – which has been delayed until February 4, 2022.

    The studio shared a statement surrounding Dying Light 2: Stay Human on the game's official Twitter account and pointed toward the ambitious nature of the project as one of the main reasons for its delay.

    "The team is steadily progressing with the production and the game is nearing the finish line," said Techland CEO Pawel Marchewka. "It is by far the biggest and the most ambitious project we've ever done. Unfortunately, we've realized for us to bring the game to the level we envision, we need more time to polish and optimize it," he continued before announcing that the team had decided to move the game's official release date back to February.

    This isn't the first time that Techland has announced a delay for the zombie survival game. With an initial release date of Spring 2020, the studio announced in January of last year that it was delaying the game indefinitely. Earlier this year, a subsequent report surrounding the title's delayed development suggested that a toxic working environment at the studio had been one of the factors that had hindered the project. The game's December 2021 release date was then later announced in May alongside the title's new name, Dying Light 2: Stay Human.

    Elsewhere in the statement, Marchewka apologized for the title's most recent delay. "We are sorry to keep you all waiting a little longer, but we want the game to meet your highest expectations on release and we don't want to compromise on this," he said.

    The CEO then went on to confirm that content creators will still be getting their hands on both PC and console versions of the game next month – meaning that fans won't need to wait too long before they can see more of what the title has to offer. He then finished by explaining that the company is gearing up towards sharing some further details about Dying Light 2: Stay Human later this month.

    Techland's announcement of Dying Light 2 at E3 2018 revealed a number of exciting features in the game. The developer said that the survival title will present players with meaningful choices that come with real consequences and that you'll only see 50% of the game's full content in a single playthrough. More recently, further gameplay has shown off how the game's parkour elements, both in its use during combat and as a tool to traverse the title's rugged environment.

    For more on Dying Light 2, make sure to check out the game's official Welcome to Villedor gameplay trailer below.

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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    Netflix’s Maya and the Three: Exclusive Clip and Release Date Reveal

    Netflix has announced the release date for its upcoming animated series, Maya and the Three, which is set to premiere globally on Friday, October 22, 2021.

    IGN can exclusively reveal a clip featuring Zoe Saldaña's Maya, which you can watch in the video below, or at the top of the page. Here's how director, executive producer, and co-writer Jorge R. Gutiérrez describes the scene:

    "This clip is from the first time our Eagle Warrior Princess Maya (Zoe Saldaña) faces Acat (Chelsea Rendon), the goddess of tattoos, in our epic fantasy world. Inspiration for this fight came from everything like Street Fighter 2, Crouching Tiger, Hidden Dragon, Kill Bill, Ninja Scroll, and a chola fight I saw in Tijuana."

    Gutiérrez went on to talk about what inspired him to create the series. "Maya and the Three was very much inspired by the warrior women in my life (my wife, sister, and mother) and my love of fantasy films, books, and video games," Gutiérrez told IGN. "I always dreamt that if the camera went a bit more south they would eventually get to people that looked like us. Our event series is all these fantasy dreams coming true for me."

    Here's how Netflix describes Maya and the Three: "In a fantastical world, where magic turns the world and four kingdoms rule the lands, a brave and rebellious warrior princess named Maya is about to celebrate her fifteenth birthday and coronation. But everything changes when the gods of the underworld arrive and announce that Maya's life is forfeit to the God of War — a price she must pay for her family's secret past. If Maya refuses, the whole world will suffer the gods’ vengeance."

    Be sure to stream Maya and the Three when it debuts on Netflix on October 22, 2021. And for more Netflix, check out everything new to Netflix in September, our review of Lucifer Season 6, and the biggest fall TV titles dropping later this year.

    David Griffin is the TV Streaming Editor for IGN. Say hi on Twitter.

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    The Guilty Review

    The Guilty was reviewed out of the Toronto International Film Festival, where it made its world premiere. It will have a limited theatrical release on Sept. 24 and hit Netflix on Oct. 1.

    A one-location, mostly one-man show from director Antoine Fuqua, The Guilty follows a 911 dispatcher in a race against time as he scrambles to save a kidnapped woman on an L.A. highway. As a self-contained movie, it’s occasionally thrilling, and features an explosive and engaging lead performance by the ever-reliable Jake Gyllenhaal. However, as a remake of Denmark’s 2019 Oscar entry Den skyldige, it occupies a strange place as a beat-for-beat carbon copy that attempts to re-frame its story for modern America without changing all that much.

    Gyllenhaal plays Joe Baylor, a short-tempered LAPD beat cop on his final early-morning dispatch shift before being let back out on the streets. He’s due in court later that day for reasons the film withholds, and raging California wildfires have complicated his last day manning the phones. He has little time or patience for calls that aren’t life-or-death, and he even blames several callers for their own misfortunes. But when he gets a mysterious call from a distressed woman being held in a moving van — Emily (Riley Keough), who pretends to be speaking to her young daughter to avoid tipping off her ex-husband, Henry (Peter Sarsgaard) — Baylor’s night takes a number of winding turns, and he begins to play fast-and-loose with standard procedure.

    The film rarely cuts away from Gyllenhaal, who anchors the American version of the story with a mix of aggression and exhaustion. Baylor fancies himself a righteous protector, even though neither the people of L.A., nor the coworkers he rubs the wrong way with his temper, seem to agree. Like in the Danish film, the character’s self-righteousness is one half of what drives him to go off-book and bend the rules if it means bringing Emily home safely to her daughter. The other half of his motivation, however, was concocted for the remake (which was written by True Detective creator Nic Pizzolatto), and adds significant thematic heft. Unlike the dispatcher in the original, Baylor is a father to a young girl, and his impending court case has put significant strain on his marriage. In Emily and Henry, he sees two versions of himself — a loving parent, and a seemingly violent man who deserves to be punished for his transgressions — and so the situation becomes immediately personal.

    In addition to this change in backstory, the remake also makes a few notable aesthetic adjustments. The dispatch center in Fuqua’s version is much gloomier, and the way he and cinematographer Maz Makhani capture Baylor adds a sense of unease. Their camera floats and shakes with every new reveal and each time Baylor’s emotions intensify, and even though the character is mostly shot in close-ups, the long lenses both obscure him behind computer screens and other obstructions out of focus, and create a haze of light around him from sources in the distance (the room is much bigger than in the original, too). The result is a constant lack of clarity, both in Baylor’s background and in what lies in front of him, and even his most intimate moments feel as though they’re being peered in on from a distance.

    However, despite these adjustments that work in a micro, moment-to-moment sense, the overarching changes feel strangely noncommittal. The wildfires raging elsewhere in the city are a nice location (and era) specific touch, and they occasionally throw obstacles in the path of the officers and other dispatchers who Baylor speaks to over the phone, but the film also steps outside the dispatch office on two occasions, to briefly portray the chase as it unfolds amid the fiery mayhem. These scenes of smoke and ash fade over Baylor’s close-ups, and whether they’re meant to portray the reality of events on the ground or merely Baylor’s conception of them, they end up so fleeting and infrequent as to be almost meaningless. For a film that stays fixed on one character and his mood for nearly 100% of its runtime, these rare moments when it breaks away from him add little to his story. The imagery is intense, and the fades border on impressionistic — no other characters are seen around the flames, only hints of people, vehicles and ideas, contrasted with Baylor’s close-ups in a cold constricting environment — but these shots aren’t employed with much thought toward what this raging fire represents for Baylor, beyond the mechanics of the plot. Before long, the film discards what could have been an interesting visual idea.

    The other idea that feels only half-committed to is what the film wants to say about policing. Like the original story, it uses the systemic abuse of power as a general backdrop, between Baylor’s past actions (which the film reveals at dramatically precise moments) and his callousness toward several callers. But in both the original and this remake, this premise is merely an excuse to focus on a powerhouse performance, which, in this case, sees Gyllenhaal plunge into a desperate fury, which in turn forces Baylor to reflect on himself as more details of Emily’s case come to light. The film is intimate, but isolated; it isn’t a story about top-down corruption, or about structures that protect violent offenders in uniform, even though these are part of its setting. It doesn’t need to be these things, either — it’s a mere slice of the bigger picture, not a telling of the bigger picture itself — but Fuqua and Pizzolatto attempt to sprinkle additional commentary on top of the existing story, rather than weaving it organically into its plot or characters.

    The overarching changes feel strangely noncommittal.

    Like the original, The Guilty is inherently constricting from a thematic standpoint. Its hyper-focus on one single character leaves little room to explore the wider world around him — this is by design. Using this structure to make broader statements about American policing, without also adjusting the plot or the one-location gimmick, results in half-hearted commentary that takes the form of stray lines of dialogue from minor characters who don’t factor into the story, and audio clips of news broadcasts meant to evoke recent conversations about policing and injustice. These are about as useful to a claustrophobic thriller as captions explaining the subtext, as if viewers might miss the fact that Baylor is a cop with anger issues after the tenth time he snaps at his coworkers.

    Despite its clumsy attempts at social commentary — in a story where the commentary was already apparent — The Guilty proves to be riveting at times, thanks to Jake Gyllenhaal’s performance, and the way he wears complicated and conflicting emotions on his sleeve. Those who enjoyed the original will likely find little else to grab onto, but both versions are worthwhile for their leading men, and you could do a lot worse than 90 minutes of Gyllenhaal at his most intense.

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    Idris Elba’s Luther Is Becoming a Netflix Movie

    Idris Elba is reprising his iconic role as DCI John Luther for a new Netflix film that will also star Andy Serkis and Cynthia Erivo.

    Netflix announced the news on Tuesday, revealing the first batch of cast members reporting for duty on the Luther feature film penned by series creator Neil Cross. Elba will appear alongside franchise newcomers Serkis, star of The Lord of the Rings and The Hobbit movie trilogies, and Erivo, who is coming off of starring as Aretha Franklin in S3 of Nat Geo's Genius.

    The Hollywood Reporter decided to crack open the dossier on the newly-announced Luther film and discovered that Jamie Payne, who directed the fifth season of the acclaimed crime series, is on board to helm the drama's first feature-length outing, which is being made by Netflix in association with the BBC and begins shooting in November.

    According to the trade, the upcoming film will act as a "continuation of the Luther saga" with Elba's titular character back in business donning his proverbial detective hat once more as he comes up against a double threat. Erivo is playing a fellow detective, described as "Luther's nemesis," while Serkis is referred to as "the story's criminal villain."

    Speculation surrounding a Luther film swirled for years prior to this announcement. It was previously reported that Elba had been tapped to star in a Luther prequel film that would trace the character's early career as a cop while his marriage to Zoe is still intact. However, that feature-length project failed to get off the ground.

    This time, Elba is returning to star in and produce the Netflix movie with Luther series creator Neil Cross. Peter Chernin, Jenno Topping, and David Ready of Chernin Entertainment are also onboard to produce while Chernin's Dan Finlay is serving as executive producer, together with Kris Thykier, and BBC Studios' Priscilla Parish.

    Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

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    PS5’s SSD Expansion Update Arrives Tomorrow for all Users

    We already knew that Sony planned to offer support for PS5 owners to expand their internal storage in their console. Today, the gaming giant announced that the next major system update will roll out to everyone tomorrow.

    The second major PS5 update will allow users the option to install their own M.2 SSD drive to expand the internal storage in their console with compatible SSDs ranging from 250GB to 4TB. Sony previously detailed which M.2 SSDs are compatible with the console and that any compatible M.2 SSD you install will require a heatsink to dissipate any additional heat generated by the new SSD.

    Previously, PS5 owners could use external hard drives or SSDs, but the use was limited in various ways. In an April system update, Sony did allow PS5 owners to move PS5 games stored on the internal SSD drive to compatible external USB drives, but you could not play the games stored there.

    Along with SSD expansion, Sony also noted in a detailed PlayStation blog post that the September system update will also include user experience enhancements. This includes more transparency on cross-gen games; if a game includes a PS4 and PS5 version, both versions will now appear separately in the "Installed" tab of the Game Library as well as the system's Home screen.

    Other quality of life improvements coming to the PS5's UX include equalizer settings for Pulse 3D headset owners, a new trophy tracker that lets you keep track of your trophy progress in the Control Center, as well as the option to choose which Control Center functions are visible at the bottom of the screen.

    PlayStation Now subscribers will also benefit from the new update, allowing them to choose between 720p or 1080p resolution (depending on the individual game you are streaming), as well as a new connect test tool that allows you to troubleshoot any problems with your connection seamlessly.

    Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

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