• Lost in Random Review

    Imagine stepping into an original D&D setting that’s been lovingly written and DM’d by Tim Burton or Shel Silverstein. Instead of elves and dwarves, you have a giant card shop that’s also a person, a decadent duke, and a scary-looking upside-down guy who only dreams of being able to rhyme – just to give a few examples. That’s the wildly creative premise of Lost in Random, a wholly original action-adventure game that thinks outside the box. Its combat wears thin, but exploring its worlds never does.

    You play as Even – one of two twin sisters, Even and Odd – who are fated to roll the Queen’s mystical six-sided dice at age 12. The resulting roll determines which of the six worlds in the kingdom of Random they’ll spend the rest of their lives in. Long story short: Odd is sent off to the Queen’s world but Even isn’t willing to let her go without a chase.

    The world-spanning adventure that ensues after you manage to escape the dreary starting zone of Onecroft, takes plenty of nods toward films like The Nightmare Before Christmas, Corpse Bride, Coraline, and other similarly gothic-inspired stop-motion films. Despite the entirety of Random being drenched in dark hues of black and green and gray, each world still offers completely unique and decadently layered settings.

    The other, equally otherworldly characters of the world react to them in weird and unexpected ways that keep you guessing.

    For example, Two-Town’s denizens feature two directly opposite personalities that can shift each time the Queen rolls her dice. This has resulted in the construction of a separate Two-Town, called the Upside-Downtown, which completely obscures the town’s skyline, kinda like that one scene out of Inception. It makes Two-Town feel that much more immense, and you can tease apart as much or as little of the zone’s background story as you’d like through side quests, or by speaking to the many interesting NPCs hanging around town before moving on.

    Meanwhile, Threedom and its people are trapped in a perpetual state of war over a series of petty squabbles between the three outlandish Triplets. The other, equally otherworldly characters of the world react to them in weird and unexpected ways that keep you guessing.

    For instance, you’re constantly told about Lost in Random’s appropriately named and visually terrifying Shadowman. You hear snippets about this terrifying monster that stalks the shadows and snatches lost children who wander too far from home, but when you finally meet him he’s frustrated that the war is too distracting and no one’s paying attention to him. This is just one of many ways that Random feels lived-in and richly detailed.

    These otherwise creepy characters are made lovable through the genius of Lost in Random’s writing.

    And these otherwise creepy characters are made lovable through the genius of Lost in Random’s writing. Incredibly memorable characters like Mannie Dex, Seemore, Herman, Ooma, The Nanny, and so many others make moving to the next world kind of like watching the next movie in a 20-hour series of timeless holiday classics.

    Then there’s the semi-real-time combat, which as you probably guessed from the name, leans heavily on dice rolls and cards. It’s sort of like Final Fantasy 7 Remake’s combat system, but it’s a bit simpler once you get used to these very random rules. You start each battle with your trusty slingshot, which allows you to shoot crystals off of the faces and bodies of your foes. Once you’ve collected enough of them, a new card is added to your hand – up to a total of five cards.

    The part that makes this interesting is the fact that each card in your hand is randomly pulled from your much larger deck – which lets you store up to 15 cards at a time, including duplicates if you want a few cards to show up more regularly than others – and you have no way of predicting which cards will appear when you roll your dice. Don’t worry if this sounds too weird, because most of the cards you can equip in your deck include the usual mix of swords, healing potions, and bombs. The real-time part of combat kicks in when you spawn a weapon and button-mash your foes to death or until your weapon breaks.

    All of this “cards” business would shuffle Lost in Random’s real-time combat around and make it more appealing than the average button-masher if the enemy’s AI wasn’t so easy to outsmart with such minimal effort.

    There are two issues here. The first issue is that you’re never prompted to select a difficulty level unless you go digging into the menus after already having spent some time playing. The other issue is that, on the default difficulty mode, each foe is packed with a lot of hit points, and a single battle might still take about 20 minutes or longer – simply because of how many of them will spawn before you’re finished. Regardless, each of these enemy types are pretty slow and predictable, and it’s easy to use any damage-dealing card to beat them down without thinking too hard.

    It feels great for the first few battles, especially when you’re playing with interesting card combinations like Blacksmith’s Blink and Crystal Curse – the former giving you the ability to deal damage when you dodge roll your way through enemies, which causes crystals to break off of them, and the latter giving you the ability to deal damage each time you break those very same crystals – but the novelty does eventually wear off. Combat encounters end up appearing a bit too often, slowing down the pacing of the otherwise excellent story and dialogue sequences that make Lost in Random truly shine.

    Posted in Games, video game | Tagged , | Comments Off on Lost in Random Review

    Nightmare Alley: First Images Reveal Guillermo del Toro’s Noir Thriller

    Guillermo del Toro's follow-up to his Best Picture-winning romance The Shape of Water has revealed its first look. Vanity Fair offered a preview of the movie with a series of images and a conversation with the director. The images showcase the production's impressive cast of talent and offer a tease at the illustrious production design typical of a del Toro film.

    Nightmare Alley stars Bradley Cooper as Stanton Carlisle, a carnival worker turned nightclub performer who uses a series tricks to sell himself as a mind reader. The cast also includes Cate Blanchett, Rooney Mara, Willem Dafoe, Toni Colette, David Strathairn, and del Toro's longtime collaborator Ron Perlman.

    Take a look at the film's first images through the tweet below.

    While the title Nightmare Alley may seem to imply some supernatural occcurance, del Toro stated that the noir is grounded in reality. The director acknowledged that the film's title may create a false impression for prospective audiences.

    "It has happened to me in the past with Crimson Peak, where people went in expecting a horror movie," del Toro said. "This has no supernatural element. It’s based completely in a reality world. There is nothing fantastic. It’s a very different movie from my usual, but yes, the title and my name would create that [impression]."

    Nightmare Alley is an adaptation of a 1946 novel by William Lindsay, which had been previously adapted for a 1947 film starring Tyrone Power. Del Toro emphasized that the upcoming film is not a remake and instead draws heavily from the novel.

    "From the beginning, our interest was to go for the novel, but it’s almost impossible to adapt because it has a very kaleidoscopic, very peculiar voice," del Toro said. "You would need a six-hour miniseries and shifting points of view, and this and that… I wanted to do the universe of the novel, which is a little gritty, but also strangely magical. It has a very strange, mystical allure— and mythical. I was very attracted to that possibility.”

    Nightmare Alley will hit theaters on December 17, a prime window for prospective awards season players.

    In our review of The Shape of Water, IGN gave the film an 8.9, calling it a "visually and emotionally engrossing fable… that synthesizes so many of this unique filmmaker's peculiar tastes and diverse artistic influences."

    J. Kim Murphy is a freelance entertainment writer.

    Posted in Games, video game | Tagged , | Comments Off on Nightmare Alley: First Images Reveal Guillermo del Toro’s Noir Thriller

    Activision Blizzard Employees File NLRB Suit Accusing Company of Union Busting, Intimidation

    Employees of Activision Blizzard under the banner of the ABK Workers Alliance, with the support of the Communication Workers of America guild (CWA), have filed an unfair labor practice suit with the National Labor Relations Board (NLRB) alleging the company has engaged in union-busting and intimidation of workers.

    In a press release sent out by the groups today, ABK Workers and CWA accuse Activision Blizzard of "using coercive tactics to attempt to prevent its employees from exercising their rights to stand together and demand a more equitable, sustainable, and diverse workplace."

    "It is their right as workers to organize for a work environment free from abuse, discrimination and sexual harassments, and this right is protected by federal labor law," it continues.

    The complaint itself alleges that Activision-Blizzard has threatened employees, told them they cannot discuss wages, hours, or working conditions, "maintained an overly broad social media policy" and then both engaged in surveillance and enforced its policy against employees who "engaged in protected concerted activity."

    One anonymous employee reportedly told Vice that some of the more outspoken employees at the company had recently been told their work performance was not up to standards, despite it being good previously. Another said the company had recently been "hemorrhaging people" in the wake of the harassment lawsuit against Activision-Blizzard.

    Said lawsuit was filed by the California Department of Fair Employment and Housing earlier this year, alleging that Activision-Blizzard fostered a "frat boy" culture in which female employees were subjected to sexual harassments, unequal pay, and further unfair, discriminatory, and harassing treatment over the years.

    The subsequent weeks saw an industry-wide outcry against the company's culture, including numerous current and former employees sharing their stories of mistreatment at the company on social media and with the press, and an employee walkout. The ABK Workers Alliance was formed during this time in response to the suit, with the purpose of demanding better from the company for its workers.

    Activision Blizzard has since made some moves to address the issues, including the termination of a number of employees accused of bad behavior, the removal of in-game references to multiple people named in the suit and other accusations, the replacement of former Blizzard president J. Allen Brack with co-leaders Mike Ybarra and Jen Oneal, and just today the hiring of former Disney VP Julie Hodges as its new chief people officer.

    However, ABK Workers say the company has not meaningfully addressed its published demands, which include new recruiting, hiring, interviewing, and promotion policies, publication of representative data on employee compensation, a third party audit of the company's HR, reporting processes, and executive staff, and an end to forced arbitration.

    To the latter point, ABK Workers tweeted today that "if the NLRB rules in our favor, the ruling will be retroactive and we will set a precedent that no worker in the US can be intimidated out of talking about forced arbitration."

    Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

    Posted in Games, video game | Tagged , | Comments Off on Activision Blizzard Employees File NLRB Suit Accusing Company of Union Busting, Intimidation

    Laughing at Directors and More: William Shatner Looks Back on Making Star Trek

    Star Trek’s 55th anniversary is this month, and accompanying that milestone is the just-released 4K Ultra HD Star Trek: The Original 4-Movie Collection. And to help celebrate the occasion, IGN’s own Star Trek aficionado Scott Collura interviewed William Shatner himself!

    In this interview, which you can watch at the top of the page or below, Shatner discusses the making of the first four Star Trek movies — as well as Star Trek V, which he directed and is sure to be on the next 4K set. From the convoluted development of Star Trek: The Motion Picture to bringing Kirk into a middle-aged funk in The Wrath of Khan to shooting the famous "double dumb-ass on you" scene in The Voyage Home to him and Leonard Nimoy laughing at directors on the show, the star reveals lots of fun behind-the-scenes tidbits from the beloved franchise.

    As for the Blu-rays, Star Trek’s 55th anniversary marks the first time that the original four Star Trek films are presented in not only 4K Ultra HD, but with Dolby Vision and HDR-10 as well. Each film — Star Trek: The Motion Picture, Star Trek II: The Wrath of Khan, Star Trek: III: The Search for Spock, and Star Trek: IV: The Voyage Home — comes packaged with “hours of previously released bonus content.”

    This content includes commentary, deleted scenes, storyboards, trailers, production videos like “Designing Khan” and interviews with William Shatner, Leonard Nimoy, DeForest Kelley, and more.

    This Star Trek: The Original 4-Movie Collection, which is available now, also comes packaged with standard Blu-rays and digital copies of each film. For those without 4K TVs or players, there is also a version that just includes the Blu-ray discs and digital copies.

    Alongside the films, Star Trek’s 55th anniversary also brings with it the first time Star Trek: The Original Series, which will be released on Blu-ray with three Steelbook cases. This new collection includes every episode in high definition and over nine hours of previously released special features. While the Star Trek: The Original Series Blu-ray Steelbook was set to be released on September 7, delays in manufacturing have caused a slight delay to October 26.

    For more on Star Trek, check out the release date of Star Trek Discovery’s fourth season, the newest trailer for Star Trek: Picard’s second season, and which original Star Trek: The Original Series characters will be joining the cast in Star Trek: Strange New Worlds’ alongside a younger version of Nyoto Uhura.

    Talk to Executive Editor Scott Collura on Twitter at @ScottCollura, or listen to his Star Trek podcast, Transporter Room 3. Or do both!

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

    Posted in Games, video game | Tagged , | Comments Off on Laughing at Directors and More: William Shatner Looks Back on Making Star Trek

    Venom 2: Let There Be Carnage Pushes PG-13 to the ‘Very Limits’

    After a series of release date shifts, Venom: Let There Be Carnage is finally only a few weeks away. Earlier this month, Sony and Columbia Pictures' symbiote sequel received a PG-13 rating from the MPAA for "intense sequences of violence and action, some strong language, disturbing material, and suggestive references," despite reports that an R rating was being considered for the follow-up.

    In IGN's Instagram Live interview with Andy Serkis on Tuesday, the Let There Be Carnage director explained how a PG-13 rating was necessary for the film to reach a larger audience. However, that imposition did not stop the filmmaker from focusing on the more disturbing elements of the story's supervillain.

    "You could go down an R-rated adult version of this. Of course you could," Serkis explained. "You could have done that with the last film. But we wanted to reach a big audience with this and… there are several rules you have to abide by. However, having said that, I think we have pushed to the very limits [with] the danger and darkness and the threat and the menace of Carnage."

    Serkis elaborated on his approach, explaining that on-screen violence can be much more than buckets of blood.

    "Just because you don't see so much gore — perhaps there's not so much blood or… seeing heads being bitten off — you can still suggest that," Serkis continued. "The suggestion, leaving it to the audience's imagination, can be just as powerful. I think that's just what we managed to do. It's certainly not shying away from the darkness. And the real heart of Carnage as a character isn't compromised at all."

    After being delayed multiple times throughout the pandemic, Venom: Let There Be Carnage was most recently moved up two weeks on Sony's release calendar. The sequel will hit theaters on October 1.

    In our review of the first Venom, IGN gave the film a 4, saying that "Tom Hardy’s committed performance can’t overcome a painful script and indecisive direction."

    J. Kim Murphy is a freelance entertainment writer.

    Posted in Games, video game | Tagged , | Comments Off on Venom 2: Let There Be Carnage Pushes PG-13 to the ‘Very Limits’