• The Art of Halo Infinite: Exclusive Cover Reveal

    Update: Alongside the standard hardcover edition of The Art of Halo Infinite, Dark Horse Books will also be releasing a Deluxe Edition version. The Deluxe Edition features an exclusive cover by Halo Infinite art director Sparth and a slipcase inspired by Master Chief's Mjolnir armor. The set also comes with a portfolio of several art prints showcasing the wide vistas of the Halo station.

    Check out The Art of Halo Infinite Deluxe Edition below:

    The Deluxe Edition is priced at $79.99 and will be available for preorder through Dark Horse Direct, Amazon, Barnes & Noble and other bookstores and comic shops. Both versions are currently slated for release on December 14, 2021, a week after the game arrives on the Xbox and PC.

    The original story is below:

    Halo Infinite is shaping up to be one of the most ambitious and graphically impressive games in the series. And if you want an insider look at the characters, worlds and technology of the game, Dark Horse Comics has you covered with The Art of Halo Infinite.

    IGN can exclusively debut the cover to The Art of Halo Infinite, created by the game's art director Sparth. Check it out below:

    Here's Dark Horse's official description for The Art of Halo Infinite:

    The Master Chief is back in Halo Infinite, the biggest and most visually spectacular Halo yet. Halo Infinite will debut on PC, Xbox One and Xbox Series X, Microsoft's fastest and most powerful console ever. To take full advantage of its prodigious graphical prowess, 343 Industries built an all-new, next-generation game engine, giving their world-class artists the tools and technology to realize the beauty, mystery and wonder of the Halo universe in unprecedented style and fidelity. 343 Industries have given Dark Horse access to the art and artists who have brought Halo Infinite to vibrant, vivid life. It's all here in unparalleled detail, the heroes you've grown to love—the Master Chief, the brave soldiers of the UNSC, as well as the weapons, vehicles, villains and vistas—and of course, the eponymous and magnificent environments of Halo itself.

    The Art of Halo Infinite is priced at $39.99 for the regular hardcover and $79.99 for the deluxe edition, and both are currently scheduled for release in Holiday 2020. You can pre-order the regular edition on Amazon.

    We recently got a closer look at Halo Infinite at the Xbox Games Showcase. Find out more about the new story and villain details revealed, as why 343 Industries says there won't be a Halo Infinite 2.

    IGN's Brian Altano and Max Scoville recently unboxed another art book from Dark Horse during Comic-Con@Home. Check out the video below to see what you get with the deluxe edition of The World of Cyberpunk 2077:

    Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

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    I Am Fish Review

    I Am Fish is without a doubt the weirdest game I’ve played this year and appears to have been made by insane people. In other words, I really enjoyed it. It’s an intentionally frustrating physics-based platformer and a literal fish-out-of-water story that challenges you to overcome ridiculous obstacles. Escaping captivity is not always as fair or forgiving as I’d hoped and sometimes can be downright infuriating, but overcoming its preposterous challenges is frequently a thing of beauty. As a glutton for punishment, I found I Am Fish to be a challenging, entertaining ride that had me laughing, cursing at seagulls, and occasionally sobbing uncontrollably on the carpet as I had to restart a section yet again.

    This is a bizarre, over-the-top tale of a quartet of fish who eat sentient bread (which you might remember from I Am Bread) which awakens human-like sentience and intelligence in them. Naturally, they use this to wreak havoc on their human overlords and absolutely destroy entire towns, like a nihilistic retelling of Finding Nemo. It’s truly one of the weirdest premises I’ve ever beheld and it kept me laughing and shaking my head in disbelief the whole way through – around 10 hours.

    Perhaps weirdest of all is how I Am Fish develops and expands upon the stories from I Am Bread and Surgeon Simulator, giving lots of backstory and exposition to those games in what appears to be an incredibly ill-advised attempt to establish the BGU (Bread Gaming Universe, obviously). And honestly, I’m here for it. The completely absurd attempt to create a cohesive series out of a tongue-in-cheek bread game only adds to the charming stupidity that called to me in the first place.

    You should expect to die a lot.

    Like I Am Bread before it, the main obstacle you face in I Am Fish is that your playable characters are just really darn difficult to control, yet precision is almost always required. And when you’re constantly under threat from everything, like cars running over you or, oh, I don’t know – coming into contact with air for more than a few seconds, you should expect to die a lot. As I floundered to direct a rolling fishbowl or flopped my way into a body of water, I never felt like I was completely in control of the aquatic animals, which is equal parts annoying and hysterical. If I added up all the times I shouted something like “Oh, give me a break!” at the screen and gave you the number you’d probably think it was my least favorite game ever, but it’s all by design. I cried tears of joy when I finally made it past a particularly annoying section where seagulls were trying to kill me while I rolled around in a glass bottle, and I cracked up as I was repeatedly run over by cars.

    I Am Fish has four playable fish, three of which have unique abilities that must be mastered to solve puzzles. The piranha, for example, can bite and destroy just about anything in his path, while the flying fish can, well, fly. The introductory levels for each fish are total highlights, where your new abilities are fresh and puzzles gradually become more challenging as you learn to make the most of your latest set of fins.

    There are some really stellar levels, like one where you’re swallowed by a drunk man at a club and have to make him stagger to a bathroom from within his stomach before he barfs you up. Or when you roll your fishbowl over the rooftops of a town using the electrical wiring like guide rails. Figuring out how to think like a fish and overcome absurd obstacles is a completely worthwhile experience, even when you’re dying a ton.

    That said, not all the frustration thrown your way is fun; some sections cross that delicate line from being entertainingly annoying to just making me want to turn it off and play something more casual, like Demon’s Souls or Battletoads (1991). The bottle sections in particular just feel downright cheap sometimes, as I found myself wriggling helplessly in a very unwieldy bottle while trying to navigate extremely precise landscapes. In another, I found myself painfully inhibited by my own AI-controlled allies who eagerly followed me wherever I went and constantly got in my way, causing me to die half a hundred times or so.

    Parts made me want to turn it off and play something more casual, like Demon’s Souls or Battletoads (1991).

    These kinds of extreme and uncalled for frustrations actually made up a not-insignificant amount of my time with I Am Fish, enough for me to develop a kind of love-hate relationship with it. To make matters worse, some sections go way too long without a checkpoint, which forced me to replay parts repeatedly, each time more irritating than the last. It’s unfortunate that it tried so hard to tick me off sometimes, because when things came together I didn’t mind or even notice how much I was dying just because the obstacles thrown at me made me laugh. But I Am Fish pushes those limits pretty regularly and laughter is replaced with deep sighs and stress eating.

    If the normal controls are somehow not difficult enough for you, there’s also the Bossa control style, which makes you flap the thumbstick around like a fish’s tail in one of the most insane control schemes I’ve ever used. For masochists interested in a swift kick in the pants, this can be pretty entertaining, though I can’t see myself ever wanting to put myself through that kind of agony for longer than a level or two.

    I Am Fish isn’t very long, with only 13 levels that I was able to beat in 10 hours or so with a fair amount of goofing off, but there’s quite a bit of replayability to it. Levels are mostly linear, but usually have a few different paths you can use to reach your goal. You can also chase star ratings by finding the fastest route through levels and completing speedruns with as few deaths as possible. Naturally, collectible pieces of bread provide an optional challenge – they’re found on the most difficult or out-of-the-way routes to encourage further pain, if you’re into that sort of thing. Collecting enough pieces of bread and earning higher star ratings also unlocks one bonus level, which makes replaying levels and honing your skills a worthwhile endeavor.

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    Eternals Will Have a ‘Very Big Effect’ on the MCU’s Future

    Eternals director Chloé Zhao has said the forthcoming film will have "a very big effect" on the future of the Marvel Cinematic Universe.

    In a recent interview with Total Film, Zhao hinted at the importance of her upcoming Marvel blockbuster, which tells the story of a race of immortal beings with superhuman powers who have secretly lived on Earth for thousands of years. She noted how the self-contained film may leave a lasting impression on the MCU in the aftermath of its release this November.

    "I think we stand alone as a film for sure," the Oscar-winning filmmaker stated before touching on the anticipated impact that her Eternals movie will have on the wider MCU. "But I do think we will have a very big effect on the future of the MCU with what happens in this film. Which, you know, as a fan, is really satisfying for me! I geek out."

    Several cast members who were interviewed for the same issue of the magazine praised the LGBTQ+ representation and cultural diversity of the film's characters. Salma Hayek, who plays the role of Ajak, referred to Eternals as being "completely a game-changer" in that sense, with the film's diversity extending way "beyond the geography."

    One of the film's unique individuals is portrayed by Game of Thrones' Jon Snow actor Kit Harington, who hopes it might just be the "tip of the iceberg" for his character. Harington expressed his desire for Dane Whitman (also known as Black Knight in the comics) to have "a longer trajectory" despite him being "the human character of the story" and not an Eternal.

    "I've got no idea whether my character goes on or not," Harington told Total Film. "I had read up on who he could be, or might be. So there’s the possibility for a longer trajectory. And hopefully, I think this is the tip of the iceberg for my character. I hope. But I just don't know, you know? I'm as in the dark as anyone else."

    Marvel's Eternals is the next Phase 4 movie on deck after Shang-Chi and the Legend of the Ten Rings. The film is due out on November 5 and is expected to follow Shang-Chi's release model with an exclusive theatrical run before moving on to streaming platforms. Beyond that, you might want to check out our guide to every upcoming film and TV show in the MCU.

    Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

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    Steam Deck in the ‘Final Stages of Development’, Dev Kits Being Sent Out

    Valve says that its upcoming handheld PC, the Steam Deck, is nearing the end of development – and the company has begun shipping out a limited number of dev kits for testing.

    In a post on the Steam Store, Valve has confirmed that its upcoming Steam Deck is "in the final stages of development" and that the studio has started rolling out a dev kit program that will see a number of partner companies receive test build versions of the hardware.

    In the post, Valve says that the launch of its dev kits will allow the company the chance to "guide game developers through the process of getting their games on Steam Deck while also continuing to gather their feedback as [it] prepare[s] for the official launch at the end of the year." The company has confirmed that Steam Deck models received by parter companies as part of the dev kit program will be functionally identical to what will ship to fans later this year.

    If all goes to plan, developers receiving their test build models of the handheld shouldn't run into too many issues when trying out their games on the Steam Deck.

    Despite a belief in some areas of the community that the portable PC's hardware specifications sound a little on the light side, Valve has said that it is confident that the portable PC will be future-proof. Not only does this mean that future releases for some time should be playable on the handheld but that the machine shouldn't run into any major problems during the testing period with partnered developers.

    To further put doubts surrounding the console's capabilities to bed, in July, Steam Deck developer Pierre-Loup Griffais confirmed that the portable hardware had managed to run a range of titles released across this year with no issues on its 800p screen. Griffais pointed toward a benchmark 30 FPS target for the Steam Deck, which he said Valve considered to be the 'floor' of what it considered playable during performance testing.

    While the Steam Deck itself doesn't yet have an exact release date, Valve's launch of the dev-kit program seems to indicate that the company is on track to deliver the handheld to fans in its current December release window. One fan of the handheld who's already had his hands on the Steam Deck is Xbox Boss Phil Spencer. The Microsoft Executive praised the device's feel and controls before also saying that running Xbox games such as Halo through Xbox Cloud Gaming feels good on the handheld.

    For more on Valve's upcoming Steam Deck, make sure to check out our dedicated page for the portable PC where we've got a range of articles about the device including a rundown of how it compares to the Nintendo Switch and details surrounding how the Steam Deck's trackpad and gyro controls simulate the accuracy of a mouse.

    Jared Moore is a freelance writer for IGN eagerly anticipating the Steam Deck's release. You can follow him on Twitter to tell him what you think about the upcoming handheld.

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    Aussie Deals: Up to 95% Off DiRT Titles, Half-Price COD: Cold War, and More!

    Well, there's never been a better time to get DiRT-ier. (In a video game sense—do try to wash your hands during a pandemic.) It also seems to be the season to buy a game distributed by Koch, because Terminators, Maneaters and Spongebobs are being discounted out the wazoo today. All those bargains and more await you below.

    Notable Sales for Nintendo Switch

    Purchase Cheaply for PC

    Exciting Offers for XO/XS

    Product Savings for PS4/PS5

    Sign up to get the best Aussie gaming deals sent straight to your inbox!

    Adam's an Aussie deals wrangler who spends too much of his income on the bargains he finds. You can occasionally find him @Grizwords.

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