• The New Cowboy Bebop Netflix Comics Have Stunning Cover Art

    Titan Comics has unveiled six variant covers for the first issue of its Cowboy Bebop comic series, which is based on the new Netflix live-action adaptation of the iconic anime.

    The upcoming miniseries, written by Dan Watters with art by Lamar Mathurin, aims to expand the Cowboy Bebop universe with an original story set in the world of the Netflix show. The first issue hits shelves on December 8 and there are six variant covers to choose from. Have a browse through our slideshow below and let us know which one you would pick:

    Stanley 'Artgerm' Lau is the artist behind the primary cover to Titan Comics' Cowboy Bebop #1, which means his cover for the issue is also available in black and white. The rest of the covers feature different takes and various styles having been drawn by a range of artists, including Claudia Ianniciello, Afu Chan, and Yishan Li.

    The Cowboy Bebop comic series will transport readers into the future with a story set in the year 2171, where a bounty hunter crew of the spaceship Bebop are being chased down by an ex-gang member who holds a vest that gives the wearer "unlimited luck," so the Bebop bunch will need to have more than just luck on their side.

    The four-issue series is based on Netflix's live-action Cowboy Bebop series, which is set to arrive on the streamer on November 19. The show seems to be faithfully recreating the look and feel of the popular anime, with an all-star cast line-up that features John Cho, Mustafa Shakir, and Daniela Pinada, amongst others.

    The comic is part of a broader push for Cowboy Bebop, with the live-action adaptation also getting a supporting prequel novel written by Sean Cummings, and an official companion book for the Netflix series showcasing concept art and behind-the-scenes photography across its pages, with a foreward by showrunner André Nemec.

    The prequel novel, titled Cowboy Bebop: A Syndicate Story: Red Planet Requiem, will be releasing just a few days after the show on November 23, and the companion book will be launching on January 11. The first installment in the four-issue comic series will be out December 8, with a trade paperback to follow in May 2022.

    Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

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    PS5 Pulse 3D Midnight Black Headset Now Available to Preorder in the UK

    Sony recently announced a brand new entry into the PS5 accessories family, the Midnight Black Pulse 3D Headset, to go alongside the standard white PS5 Headset. It will release on October 29, 2021, and costs £89.99 in the UK. Preorders are now live at Amazon.

    Pulse 3D Headset in Midnight Black Now Available to Preorder

    The new colour for the Pulse 3D Headset directly follows up from the release of DualSense Controllers in Midnight Black and Cosmic Red. Which now begs the question, what colours will we see next, and will Sony ever release alternate faceplate covers for the console?

    Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

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    Halo 5 Won’t Be Heading To PC Any Time Soon Despite Nvidia Leak

    343 Industries has once again stated that Halo 5 won't be heading to PC anytime soon, despite a recent datamine leak suggesting otherwise.

    343's stance on the matter comes after the recent Nvidia GeForce Now leak which seemed to point to a number of potential PC announcements for various games including Sony's God of War, Gears of War 6, and Halo 5: Guardians.

    As fans once again built up hope for a PC port of the 2015 Halo game, Community Director at 343 Industries, Brian Jarrard, was quick to clarify the 343i's stance. He addressed fans on Twitter, explaining that while the studio will never say never, it currently has no plans to bring the game over to PC.

    "Maybe this was for H5:Forge," Jarrard said. "But I can confirm there are no plans to bring H5 to PC. We know there's some demand for it, but as we've stated before, not in the cards as the studio is fully focused on Infinite and MCC. Will never say never, but nothing [is] underway currently."

    As noted in the response, 343 Industries' current focus is largely directed toward the upcoming release of Halo Infinite. Following the conclusion of the game's recent technical preview, the studio has been working on a number of tweaks and changes brought about by the feedback it received from the event. One such change comes to Infinite's combat sensor, which the developer says it has updated to feel more like the 'motion tracker' of old Halo games.

    In a bid to receive further feedback on Halo Infinite, 343 has announced that further previews of the game will roll out before it launches later this year. The next multiplayer preview for Halo Infinite is set to go live on September 24. All players with a fully registered Halo Insider profile (created before September 13) are eligible for the preview.

    Halo Infinite is set to be released for Xbox One, Xbox Series X|S, and PC on December 8. For more on the game, make sure to check out this article detailing why some fans are feeling worried about 343's approach to Halo Infinite's multiplayer progression.

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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    Skatebird Review

    One-part tiny Tony Hawk’s Pro Skater and one-part Micro Machines, Skatebird is a little bit like a Photoshop Friday pun parody brought to life; it’s extremely small birds riding Tech Decks on small-scale stunt ramps scattered around a messy bedroom, plus various locations around an office. Beneath the joke is an ambitious attempt at a 3D arcade skateboarding game, and it’s heavily inspired by the early Neversoft Tony Hawk games. The result is cute, earnest, and undeniably eye-catching, but it’s also pretty unrefined, light on content, and regularly irritating to play.

    The general vibe is as though someone brought up the legendary aforementioned Birdman and someone else sprang up from their empty pint glass and exclaimed, “Birds, man!” – only instead of cobbling together a crude JPEG of a pigeon doing a 900 they spent several years building a bona fide video game based on a loose gag. Developer Glass Bottom Games has obviously injected a boatload of bird-themed touches throughout, but the studio sticks largely to the Tony template: big air, wild tricks, and an assortment of maps sprinkled with tasks to complete and letters and tapes to collect.

    Developer Glass Bottom Games has obviously injected a boatload of bird-themed touches throughout, but the studio sticks largely to the Tony template.

    The key influence appears to be Tony Hawk’s Pro Skater 4, where Neversoft dropped the iconic two-minute timer in favour of allowing players to cruise the maps searching for individual mini-missions. Like THPS4, Skatebird doesn’t supply an overt list of challenges before each level and time every run; you need to skate around the environment and find NPCs – or NPBs in this case, I guess – scattered around the map to discover the challenges you need to complete. While challenges themselves are timed, the lack of a countdown clock on general exploring suits Skatebird’s relaxed nature – an atmosphere that’s served very well by its catchy set list of original, bird-themed tunes.

    The soundtrack itself is easily the most polished part of Skatebird, and it’s stacked with relaxing, skate-friendly earworms full of bird calls and samples of overzealous nature filmmakers from public domain documentaries. It’s very well done; even the birds enjoy it, bopping along as they skate.

    Do a Chickflip

    Unlike THPS4, however, Skatebird doesn’t highlight fellow birds with missions to assign you in any particular way, so skating around searching for the next mission can sometimes be a punishment. They’re not hidden, but you do just have to coast about until you happen upon them. Also, sometimes the birds disappear after you’ve completed their mission, and sometimes they don’t – but there’s no distinction between the birds who remain on the map after you’ve done their mission and have nothing further for you to do, and the ones that do have a new task for you. This meant I often found myself skating up to (and directly through) birds with no objectives for me while combing the map for the one that did.

    The tasks are generally very easy, and the time limits Skatebird provides to collect stuff and build scores are mostly very generous. Items and letters required for individual objectives are often placed quite close together in a single area of the map, but even if they’re more spread out an onscreen marker will lead you directly to them. Unfortunately, this tends to make a lot of Skatebird’s challenges surprisingly boring, with collection closer to a formality than a challenge (except whenever some dodgy hit detection decides you didn’t grab an object despite literally banging it with your beak, or skating through it several times).

    There were a few challenges I did get hung up on for a few extra attempts, but the headache in these instances was mostly related to the jankiness of the camera and the controls. The camera often struggles to smoothly track the avian action onscreen, and there were plenty of occasions when I got temporarily trapped in 90-degree corners or other random parts of the level, sending the camera into a tailspin. It’s also a bit taxing to get out of a tight squeeze; having the birds flutter to turn on the spot may look authentic but in practice it just makes it cumbersome and sluggish.

    Tiny Hawks Know Skating

    There’s a huge amount of imagination on show in Skatebird, from the greasy pizza box ramps, to the fake issues of Thrasher rip-off ‘Thrusher’ magazine bent into quarter pipes, to the plastic straws acting as coping, even if the overall art style is a bit basic and angular. It’s cute, too, and there’s certainly something to be said about a game that lets you be a galah wearing a piece of bok choy for a hat, or a cockatoo cosplaying as the first guy to always get arrested at a music festival.

    Glass Bottom Games has leaned hard into the feathered framing of Skatebird, and I certainly can’t accuse it of lacking originality, even if I’m way too old for heckin’ satirical zoomer misspellings of words like “birb” and “screm.” Once the novelty of birds on toy skateboards wears off, however, the skating itself is revealed to be quite rough. It’s easy enough to bash out a few flips and grabs, but the tricks seem quite limited and they’re neither very exciting to watch or easy to distinguish from one another. Grabs in particular are boring, and the way birds instantly snap into stalls makes these feel noticeably unfinished.

    Once the novelty of birds on toy skateboards wears off, however, the skating itself is revealed to be quite rough.

    What’s more, there are also only five levels available, including a small, barren, and boring rooftop level that’s disappointingly plain and really a poor showcase of Skatebird’s shtick. With no multiplayer and minimal maps there really isn’t a ton of game here.

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    Bryce Dallas Howard to Direct a Remake of Flight of the Navigator

    Bryce Dallas Howard is set to direct and produce a female-led reimagining of 1986's Flight of the Navigator for Disney+.

    As reported by THR, this new take on Flight of the Navigator will also be produced by John Swartz and Justin Springer. Swartz is actually Howard's partner at production company Nine Muses.

    This isn't the first time a reboot was planned for Flight of the Navigator, as Colin Trevorrow and Derek Connolly were once attached to write a script for Disney in 2009. Disney would lose the rights to Lionsgate shortly thereafter, and another failed attempt was in the works with Lucifer showrunner Joe Henderson. Now, its rights are back at Disney.

    Bryce Dallas Howard has not only starred in Jurassic World and Spider-Man 3, but she has also directed episodes of The Mandalorian and will direct one episode of The Book of Boba Fett. This new Flight of the Navigator film would be her first credit as a director of a feature film.

    Flight of the Navigator was on our list of the 19 TV shows we would love to see on Disney+, and while it doesn't appear to be arriving as a series, this news should be great for many around the world.

    Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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