• How Gargoyles Redefined Cartoon Villainy

    IGN has officially been around for two and a half decades, and has borne witness to a lot of monumental shifts in video game and entertainment culture in that time. To celebrate our lengthy tenure on this earth, IGN's 25th Anniversary Feature series will hone in on these shifts, and the movies, video games and TV shows that helped define them. First up today, we’re looking back at the beloved cartoon Gargoyles.

    In the ’70s and ’80s, cartoon villains were mostly petty losers. Characters like Doctor Doom and Skeletor would be defeated by the end of the episode, only to shake their fist and grumble at their minions until their next episode rolled around… and things played out mostly the same all over again.

    But Gargoyles co-creator, co-producer and writer Greg Weisman wanted to change that.

    Gargoyles, which ran from 1994 to 1997, was a Disney show about ancient monsters that are — as the opening credits put it — “stone by day, warriors by night.” But it would become much more than that, gaining a cult following in the years since it first aired that has kept it near the top of the animation landscape from that time period. And much of that reputation is the result of how Gargoyles treated its villains… and how, in doing so, it helped to redefine cartoon villainy in the ’90s.

    Bruce Wayne With a Twist

    Weisman had worked with Cary Bates on the DC Comics series Captain Atom, where the series’ antagonist, General Wade Eiling, always had plots within plots. When Weisman and Bates teamed up to write for Gargoyles, they designed their primary villain by taking that quality but stripping away Eiling’s cruelty and intolerance, instead fusing him with another comic book character’s traits — those of Bruce Wayne!

    “Bruce Wayne in the comics I read growing up was charming and a guy that you’d admire,” Weisman tells IGN. “What if you had a handsome villain who would say things like, ‘Revenge is a sucker’s game.’ He wasn’t into being a villain. He was into meeting his goals.”

    The result was David Xanatos, a genius billionaire who remained a dangerous adversary throughout the show’s run because he always had so many redundant plans that he somehow emerged victorious even after seemingly being defeated by the heroes. His complex schemes became such a model for future villains that he’s even the namesake of a TV trope. The charm and humor that Weisman wanted for the character, who would always be the hero of his own story, was perfectly captured by Star Trek: The Next Generation’s Jonathan Frakes.

    “I love playing a villain,” says Frakes. “Everybody does. It’s the best. It’s so much more fun than playing a good guy. There’s more colors. You can be somebody that you’re really not. It’s a delicious job.”

    Frakes had auditioned for both Xanatos and the leader of the gargoyles, Goliath. He credits the strength of the character to the writers and voice director Jamie Thomason.

    “Gargoyles was ahead of its time,” recalls Frakes. “Gargoyles was too smart for TV. They didn’t pander to a children’s audience. It was very deep. It had a lot of Shakespearean references. It examined the battle between good and evil in a very dense, interesting, psychological way. It had an incredible cast of actors. To Greg Weisman’s credit, the writing was very, very smart and funny at the same time.”

    A Traitor, Tragedy and… Shakespeare!

    Frakes joined the cast alongside his TNG co-star Marina Sirtis, who had originally auditioned to play the gargoyles’ human ally Elisa Maza but was asked instead to audition for the role of the series’ other primary villain — the traitorous gargoyle Demona. Frakes and Sirtis went from playing heroic Starfleet officers to recording Gargoyles where, unlike many animated shows, the voice actors all performed in the same room together. And the rapport the two actors already shared certainly helped with the development of their Gargoyles characters.

    “Marina’s one of my dearest friends and one of my favorite actors,” says Frakes. “We have a great shorthand together.”

    The Gargoyles writers kept Demona sympathetic by making her her own worst enemy. She was partially inspired by the X-Men character Magneto in her desire to protect gargoyles from the people who hate and fear them, even if it meant killing all humans — and the gargoyles that would try to stop her.

    “I think we created two villains in Demona and Xanatos who were truly unique in cartoons of that day,” notes Weisman. “Demona’s a tragic character. It doesn’t justify her behavior, but there’s a tragedy behind that that’s real.”

    When looking to bring tragedy to his characters, Weisman combined his passion for comic books with an unlikely inspiration for a kids cartoon — Shakespeare! The most obvious result was the character of Macbeth, an immortal version of the Scottish king with a touch of Batman to him, between his use of martial arts and tech gadgets. His long life came from a mystical connection with Demona that he sought to end, putting him in the unique position of being both an enemy to the heroic gargoyles and an occasional ally.

    “We loved the irony that he’d confront Goliath and say, ‘I’m after your queen, Demona,’” chuckles Weisman. “And Goliath just laughs and says, ‘Demona tried to kill me last week. If you think kidnapping us is going to help you get Demona, you may have a problem.’”

    The writers of Gargoyles largely avoided the common villain motivation of revenge. Even though Demona had betrayed Macbeth, he really wanted to kill her because he was suicidal.

    “He’s lost everyone he ever cared about and he can’t die unless Demona dies,” explains Weisman. “Through the efforts of our heroes, he begins to learn there are still reasons for him to live and go on. We were a kids show in syndication so we never spoke to it objectively, but we hinted at it clearly.”

    Demona’s a tragic character. It doesn’t justify her behavior, but there’s a tragedy behind that that’s real.

    Being a children’s cartoon created more conflicts than just a need to be coy about dark character motivations. It also meant hard restraints on how the writers could depict violence and death. Weisman’s team hated the Disney villain death, a common trope where the antagonist is killed offscreen, typically through their own actions, and they sought to subvert it every chance they could. For example, in one story the megalomaniacal Archmage seemingly fell to his death, but was actually rescued by a time traveling version of himself. Meanwhile, Macbeth’s scheming rival for the throne, Duncan, fell off a cliff — but only after he was shown burning to death because of a magical artifact.

    Studio Notes in the City of Stone

    The show was also able to show a surprising amount of onscreen carnage by having characters who had been turned to stone bloodlessly smashed to pieces. That liberty was most noticeable in the arc “City of Stone,” where Demona uses a spell to transform all the humans in Manhattan into stone from sunset to sunrise.

    “Sometimes the decisions that came down seemed a little ironic to us,” says Weisman. “We were told you can show Demona smashing a handful of characters, but you don’t want it to feel gratuitous. We wanted her to blow up someone as she exited the scene and they said it’s too much. Someone said, ‘Well, what if she just fires and blows off a woman’s arm but otherwise she’s fine?’ And the answer was, ‘O.K., you can do that.’ I thought, ‘That is dark and they don’t even realize it.’ Everyone else is shattered into a million pieces and dead. This woman’s going to turn back to flesh at sunrise and half her arm is going to be gone and she’s going to bleed out. It’s just horrible.”

    Conflicts with Disney executives weren’t always as predictable. During a check-in with Gary Krisel, then the head of Walt Disney Television Animation, Weisman and writer Gary Sperling described an upcoming plot where Xanatos married his mercenary leader ally Fox and the two had a child. While the episode hadn’t yet aired, it had already been written and animated.

    “[Krisel] says, ‘You can’t do that,’” recalls Weisman. “‘They’re the villains. You can’t have the villains have a kid. What are you going to do? You can’t take their kid away from them, but you can’t let the villains raise a kid. What are you doing to that poor kid?’ There’s silence at the table and I said to Gary, ‘We already did it.’”

    Rather than scrap the work, Disney allowed the plot to move forward and it helped grow those characters and even provided a chance for the villains to team up with the heroes to protect their son.

    Serendipitous Recording Sessions

    But while many aspects of the serialized story were planned long in advance as the Gargoyles team sought to build a complex universe, they were also open to changing course. Fox was originally just intended to be a loyal minion who deeply admired Xanatos. But then Weisman heard actor Laura San Giacomo read the line, “He’s the most brilliant man on the planet.”

    “I thought, ‘Holy shit. Fox is in love with Xanatos. That’s really interesting. Let’s run with that,’” says Weisman. “We began to conceive of this idea of them getting married. We thought Xanatos wouldn’t marry a minion. He has to respect her. We began to develop her as a more fully realized character and develop their relationship.”

    I thought, 'Holy shit. Fox is in love with Xanatos. That’s really interesting. Let’s run with that.'

    Episodes showed the two were equally matched in chess and explained Fox’s complex backstory as the daughter of a wealthy businessman and the faerie queen Titania. While Xantos originally explained their relationship as a matter of genetic compatibility and similar goals, it grew to be real love and helped make Xanatos an even more complex character.

    Another case of villainous serendipity came when Weisman was listening to the sound mix of the video release of the first five episodes of the show and kept hearing Elisa actor Salli Richardson say Thailog, which is Keith David’s character Goliath’s name backwards.

    “I thought, ‘We’ve got one of the greatest actors of all time playing Goliath and he’s marvelous in this character,’” remembers Weisman. “‘But there are whole aspects of his talent that we just can’t use for Goliath because it would be totally out of character for Goliath. What if Goliath were the bad guy? What if you took Xanatos’ mindset and put it on Goliath? Let’s have Xanatos clone Goliath, educate him the way Xanatos thinks he should be educated. What comes out the other end is Goliath’s opposite. The origin of that was me hearing this word backwards over and over again. We just tried to stay open to that kind of stuff.”

    Not every villain plot Weisman wanted to do was accepted. A two-parter where the powerful witches responsible for the link between Demona and Macbeth, the Weird Sisters, trapped the heroes in a production of Shakespeare’s play was deemed… well, too weird to risk two episodes on. Weisman scrapped the idea because he didn’t think he could cram even the most condensed version of the tragedy plus a framing device into just 22 minutes.

    “I wanted to use the Shakespearean dialogue and I thought the kids would get it,” says Weisman. “It would be elevated but understandable. I thought I could do this, but they were way less convinced.”

    But that was the thing about this show. Weisman and his fellow writers were always pushing the envelope in terms of what a quote/unquote kids show could do, and that influence continues to be felt in the world of television animation today.

    Weisman considered Gargoyles to be a superhero show without capes or tights. After the third season ended in 1997, he would continue his work crafting complex villains for comic book adaptations like The Spectacular Spider-Man and Young Justice. Yet there are still many fans who would like to see Xanatos, Demona, Macbeth, and the rest of the Gargoyles characters get another chance to shine.

    “This was a good gig,” says Frakes. “We’re still talking about this 1994 show. I’ve done a lot of stuff nobody is talking about anymore, but Gargoyles still has a heartbeat based on Weisman’s work and the fans’ loyalty.”

    Who is your favorite Gargoyles villain? Let us know in the comments!

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    Elgato Light Strip Review

    Making it big on Twitch is about more than the games you play. It’s about your personality and presentation. The first one lies squarely on your shoulders, but when it comes to presentation, there are plenty of options to help your production look more professional. Today, I’m looking at the Elgato Light Strip, a WiFi-enabled RGB lighting strip aiming to add a dose of customizable color to your live streams. At $59.99, does this premium light strip offer enough to make its high cost worthwhile?

    Elgato Light Strip – Design and Features

    The goal of the Elgato Light Strip is to provide camera-friendly customizable lighting to streamers. It’s WiFi-enabled which means it can be controlled wirelessly with a free application for Android, iOS, Windows, or Mac. It has a few unique tricks up its sleeve, but at its core, it’s fulfilling the same purpose as much more affordable strip lights. Coming from Elgato, a brand synonymous with high-end streaming gear, it’s also in direct competition with more expensive options from LIFX and Philips Hue. This is a product that exists in the middle and has a lot to prove to win over either audience of prospective buyers.

    Inside the box, you’ll find everything you need to get started. You have the LED strip, coiled together in a convenient roll, the control box, a modular AC adapter, and three regional plugs to fit different sockets. There’s no USB support, so you’ll need a spare outlet to plug in. The strip comes in at 79-inches, just over 6.5-feet, which is enough to wrap around the edges of most gaming desks but may fall short if you plan to trace a piece of furniture in the background. Though both ends have connections that appear ready-made to string together in extended lengths, this does not work and every 6.5-foot length will require its own control box and bulky AC adapter.

    Part of the reason for this is that each strip requires more power due to its much higher brightness than competing strips. The Elgato Light Strip is rated for 2000 lumens of output. The Nanoleaf Essentials RGB strip matches this brightness output, but most others don’t. The Philips Hue Lightstrip Plus comes in at 1600 lumens. The LifX Z multicolor light strips are even less at 700 lumens each. Generic light strip options often don’t publish their light output, but in my testing, even the highly regarded Govee DreamColor RGBIC strips are significantly less bright than the Elgato Light Strip.

    Unlike generic light strips, the Elgato is an RGBWW light strip, which means it can accurately portray 16.8 million colors in addition to accurate white light. It accomplishes this using three separate LEDs. The large RGB LED chip in the middle is flanked by White (W) and Warm White (WW) LEDs. The presence of these additional chips is important and allows the Elgato Light Strip to accurately produce white colors from warm white 3500K to cool blue 6500K. This is more limited than the Elgato Key Light and Key Light Air which could drop to a near-amber 2900K. A normal light strip, like the Govee DreamColor, uses a single chip for colors and white, often delivering a white that is cold and inaccurately tinged with color. The presence of three LEDs is a key element to the strip’s peak brightness since all three LEDs work in tandem to deliver the majority of its color palette.

    The other key difference between the Elgato and other strips is that they are designed with filming in mind. Depending on how they’re made, normal strips can pulse, strobe, or even create moving scan lines when filmed at common frame rates. You can see an example of this in the picture above from my review of the Razer Kiyo Pro webcam. Elgato has addressed this by increasing the pulse width modulation, or refresh rate, of the LEDs. By increasing the pulse rate of the LEDs, the lighting will look smooth and consistent to a camera the same way it does to a human eye.

    Getting up and running with the light strip is straightforward but requires more setup than a plug-and-play strip. Elgato recommends cleaning the surface it will be adhered to ahead of time, but then it’s as simple as removing the paper backing from the strip and pressing it into place. Elgato opted for TESA adhesive, which is well-regarded for long-term adhesion. It stayed in place after being pressed down but time will tell how it holds up in the long-term. Once that’s done, the connector end needs to be connected to the control box, which also plugs into the AC adapter for power.

    As a WiFi strip, it needs to be added to your home network to function. It uses the same free Control Center app as the Key Light and Key Light Air, and the strip was immediately detected after choosing the Add New Accessory option in the settings menu. From there, I had to provide my WiFi credentials and the strip was able to connect. Once the strip has been paired, it appears in the list of Elgato devices in both the smartphone and PC apps automatically without any additional setup.

    Elgato Light Strip – Software and Performance

    With the light strip added, controlling it is very simple through both the smartphone or Windows app (I wasn’t able to test Mac but the experience should be mostly the same). On the home page, you’re able to control brightness, but by clicking on the color you can customize which hue or shade of white you would like. The choices update in real-time so you can make micro-adjustments to really dial in the hue you would like. These can then be saved to quickly recall at another time. Brightness is also controlled using a slider. These options are identical, if a little harder to see, on the PC interface.

    Compared to the majority of cheaper strips, Elgato’s strip offers much more fine-grained control. The bulk of those cheaper strips use remote controls with locked options. Likewise, the white hues are a huge improvement versus those strips. Each of the generic strips I’ve tried would approximate white but always muddy it with a pink or green tinge. Here, you have real, true white thanks to the additional pure white and warm white LEDs.

    The Light Strip also integrates with Elgato’s Stream Deck. This provides a greater degree of control without ever bringing up an app. You can control brightness or hue with the touch of a button and even automate color changes using multi-actions with delays. The integration with the rest of Elgato’s ecosystem and its subsequent ease of control is a big differentiating factor compared to the competition.

    That isn’t to say it’s perfect, however. The biggest disappointment is that this is purely a single-color light strip. This puts it on par with the Philips Hue Lightstrip Plus but also significantly behind the Govee Dreamcolor RGBIC light strip, which retails for less than half the cost and allows for custom lighting schemes and even animations for flowing displays of color. As a company under the umbrella of Corsair, one of the leading RGB companies in PC gaming, I would have expected even something as basic as breathing or color cycling, but no such luck. Another oddity is that the app doesn’t actually state what white color temperature you’re at when using the slider. Both Key Lights display this. It is arguably less important for a backlight, but is strange nonetheless.

    Unlike the LIFX, Philips, and even budget WiFi light strips, the Elgato Light Strip isn’t smart home compatible. This isn’t something I personally use, but if it’s connected to the network and cheaper light strips provide this functionality, the fact that the Elgato can’t is definitely noteworthy.

    As a result, it really seems that what you’re paying for here is the added brightness and flicker free design. When it comes to how bright the light strip can get, it really is a big difference. This is most noticeable with white colors. I had the Govee Dreamcolor RGBIC 6.5-foot strip on-hand for comparison and the Elgato absolutely puts it to shame with white colors.

    The difference is less profound with colors but still noticeable. For most hues, all three LEDs activate but even when it’s just the center RGB LED, it still produces more light. For desks positioned close to a wall, this allows it to produce more of a wash light effect. The light directly behind the edge of the desk is more intense and reflects further outward than a traditional light.

    When it comes to the flicker-free design, Elgato has nailed it. Even breaking the shutter speed rule of twice your frame rate, flickering and scanlines didn’t occur in any reasonable filming rate. This is also where it earns its keep against the $10 less expensive Nanoleaf Essentials strips which produced noticeable scanlines. That said, this isn’t a universal issue. I’ve had cheaper light strips that didn’t flicker either but then my Philips Hue lights always do. Unfortunately, manufacturers don’t often publish PWM rates, so finding a cheaper strip that doesn’t is a game of trial and error.

    The ultimate question here is whether they’re worth the still-high $59.99 asking price for a 79-inch strip. That’s a challenging proposition when you can literally buy two-packs of 16-foot strips for less than $25 on Amazon. Those cheaper strips will be dimmer, RGB-only, and be limited to remote control color selection, but at less than half the price, those trade-offs might be reasonable depending on how you would like to use them.

    It’s really the standout strips, like the Govee DreamColors, that make the Elgato Strip Light a hard sell at the current price. They’re not as bright, but work perfectly well for accent lighting, and offer significantly more customization thanks to individually addressable LEDs. It’s also available in longer lengths that can be cut down to match your exact lighting needs. The biggest drawback is white reproduction and total output, both of which will matter less if you’re only interested in colored lighting.

    The more favorable comparison comes against the Philips Lightstrip Plus. The Elgato Strip Light costs twenty dollars less and doesn’t require a WiFi bridge for setup. For users not already in the Hue ecosystem, the Elgato Light Strip renders it obsolete.

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    Deathloop Gets Nvidia Reflex to Improve Latency

    Nvidia has officially confirmed that the PC version of Deathloop has support for its Reflex software tech.

    Nvidia notes that Reflex will benefit Deathloop's single-player experience as the software tech will reduce system latency by up to 40%. The tech does this by reducing the time it takes for your computer to process your input.

    Nvidia Reflex is a toolkit that measures and reduces system latency. Unlike other Nvidia tech such as DLSS, Reflex does not require an RTX graphics card and supports older Nvidia cards, starting with the GTX 900 series or newer. Nvidia Reflex was released last year, and more than 20 games currently support the software tech, including Fortnite, Destiny 2, Splitgate, and the soon-to-be-released Battlefield 2042.

    An interesting thing to note is that Nvidia Reflex is commonly implemented in competitive games. While Deathloop is not a competitive game like others on the list, the game does include an invasion mechanic. In this PvP multiplayer feature, players have the option to have their session invaded by another player controlling Juliana or join another session controlling the character. But, Nvidia also notes that the software tech will also benefit players that are playing the single-player mode, as you can disable human-controlled invasions.

    While Relfex support is now available, Deathloop does not support Nvidia DLSS. The game does support FidelityFX Super Resolution (FSR), though, AMD's supersampling tech released last June.

    Ahead of Deathloop's release last week, the game was met with critical acclaim, including IGN's 10/10 review score. Yet, the PC version has been criticized for stuttering issues. While players initially thought it had something to do with Denuvo Anti-Piracy software, it was later revealed by multiple sources, including Digital Foundry, that those stuttering issues are actually tied to framerates and mouse input controls.

    Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

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    Rockstar Energy and Mountain Dew Game Fuel Flavors are On Sale

    It's Monday, which is the start of the week for a lot of people, and usually the most drag-day of all. It can be tricky to adjust from the devil-may-care weekend to the responsibility of the week. Thankfully you can avoid this slump next time around with these energy drink deals happening at Amazon for today's Deal of the Day.

    Rockstar and Mountain Dew Energy Drink Deals

    Lots of flavors of Rockstar Energy and Mountain Dew Game Fuel are on sale today, including sugar-free offerings if you're on Keto or whatever. I don't really know much about carb-free living, if I'm being honest. I'm sorry.

    I do know the Game Fuel is pretty good, as I've consumed several flavors. Of the major flavors, my favorite is the red one, Charged Cherry Burst. I don't think I dislike any of them, actually, but the Cherry definitely rises above the rest.

    As for the Rockstar flavors, I can't speak to those. I don't really like Rockstar energy drink, but I know a lot of people do and there are quite a few varieties to choose from, so go wild. Just don't drink more than one a day, that's not healthy. OK, sure, even one a day isn't "healthy," but what can you do? Treat yourself, I say. Just do so responsibly.

    The sale prices on these hyper-charged sugar waters are good for today only, as they're part of Amazon's deal of the day. There's a little countdown timer on the item pages, to drive home that sense of urgency. If you want to save, today's the day. Go wild.

    Seth Macy is Executive Editor, IGN Commerce, and just wants to be your friend.

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    Kena: Bridge of Spirits Photo Mode Announced

    Ahead of its September 21 launch, Kena: Bridge of Spirits developer Ember Labs has announced that the game will feature a photo mode.

    Revealed in an article on the PlayStation Blog, Kena: Bridge of Spirits' photo mode will include one or two functions not typical of the more 'standard' versions of the feature seen in many games.

    Instead of simply stopping time to allow players to take a quick freeze-frame of the action, Bridge of Spirits grants players the option to bring its characters to life as they look to set up the perfect snap. While moving the camera in photo mode, Kena and the game's other characters will keep their attention on you; readjusting their positions to cater for more personality-fueled intimate shots.

    In addition, the photo mode also comes with its own "Cheese" function. Once you've pinned down your angle and you're ready to add another shot to the album, selecting the function will cause the characters in the photo to say "CHEESE" and strike a pose. According to Ember Labs, many characters in the game come with multiple poses, meaning that you can take various shots at any location within the game without it feeling repetitive and unmemorable.

    Ember Labs producer, Thomas Varga, spoke a little further about why the team wanted to flesh out their photo mode for Kena: Bridge of Spirits. "Developing photo mode and the Cheese function were exciting animation opportunities for us," he said in the PlayStation Blog post. "Not only does this function introduce another entertaining element for players, it also allowed us to showcase character personalities as we developed each unique pose."

    For more, make sure to check out our Kena: Bridge of Spirits preview, which looks at how the game looks to weave together features of different PlayStation hits like God of War and Horizon Zero Dawn to create an intriguing blend of Pixar-style animated combat and exploration.

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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