• Capture Sky-High Footage With This Film School Focusing On DJI’s Best-Selling Drones

    Drones with cameras are becoming more accessible and affordable by the day. And while the technology is an absolute marvel that used to be reserved for only the most wealthy and progressive filmmakers in Hollywood, it still does require a level of skill to operate well. If you're investing in a new drone with its own camera, then be sure to study up first.

    One of the most comprehensive collections of lessons on drone videography, The All-in-One Phantom DJI Drone & Mavic Film School Bundle is on sale for just $39.96 (reg. $1,400). With this resource, you'll be able to take flight and have everything you need to shoot some awesome aerial footage. Across the 40-hour bundle, you'll dive into courses for newcomers, intermediate users, and experts.

    One of the first courses you will dive into is Phantom & Mavic Film School for DJI Drones 1, which will show you how to shoot like a pro the easy way with a breakdown on 7 killer shots, a photography class, and more. This course also has an in-depth discussion on Litchi Hub, which is a web dashboard that allows you to easily and conveniently pre-plan your missions and shots from the comfort of your car. Aerial videographer Laurence Seberini has earned a 4.7/5 star instructor rating for teaching this course with passion and clarity.

    Throughout the rest of the bundle, you will learn how to pull off more killer shots, including 360-degree panoramas, and how to tilt-shift, timelapse, how to fly your drone, and a whole lot more. Don't miss this chance to become a master drone operator for an exceptionally affordable rate. Grab The All-in-One Phantom DJI Drone & Mavic Film School Bundle on sale for just $39.96 (reg. $1,400).

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    The Orville: New Horizons Season 3 Release Date Announced

    The Orville, Seth MacFarlane’s love-letter homage to Star Trek, is set to return for a third season next year on March 10, 2022. The next season of The Orville will air exclusively on Hulu as a weekly series.

    The third season will continue to follow the adventures of the U.S.S. Orville. Cast members Seth MacFarlane, Adrianne Palicki, Penny Johnson Jerald, Scott Grimes, Peter Macon, and more are set to return.

    Hulu has also released a brief teaser trailer announcing the release date for the upcoming season, but not a lot of new footage.

    The Orville originally aired on Fox but will move to Hulu next season. This is most likely a result of Disney’s buyout of 20th Century Fox in 2019. Disney owns both Fox properties like The Orville as well as Hulu, so it makes sense Disney will move popular shows to its streaming service.

    While many expected The Orville to be a parody of Star Trek from the creator of Family Guy, it has shown itself to be an earnest send-up to the series. And while it’s more humorous than the series that inspired it, MacFarlane has shown that he is interested in tackling the same optimistic tone of space exploration in The Orville.

    You can read our series premiere review of The Orville here for more thoughts on the series.

    Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

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    Warhammer 40,000: Fireteam Review

    Games Workshop is best known for its miniatures games, Warhammer 40k and Age of Sigmar. But these present a significant barrier to new players in terms of digesting rules and collecting a whole army to put into the field. As such, it has long offered cut-down, introductory versions to entice the unwary.

    The latest is Warhammer 40,000: Fireteam, in which a squad of close-combat Space Marines take on the sinister, robotic Necrons. However, Fireteam takes a fresh approach by adopting a stripped-down version of the miniatures rules for what is inarguably a board game. It has cards, a hex grid and there’s not a range ruler to be seen.

    What’s in the Box

    Fireteam doesn’t look like much when you slide off the lid. Underneath a double-sided board, each surface printed with an abstract sci-fi battlefield, are a bunch of nondescript orange and white cards of various sizes. It’s when you realize that the box is deeper than the storage tray that the magic happens. Beneath are three sprues of brilliant miniatures.

    You’ll need tools, time and ideally some glue to assemble them, but the results are amazing. The five Marine figures are outstanding, energetic and elegant despite their bulky armor. Their thirteen Necron opponents are harder to assemble and less striking to behold, but still detailed and disquieting.

    The five Marine figures are outstanding, energetic and elegant despite their bulky armor.

    Among the box contents are rules and cards for four other Fireteams that don’t have included models. They’re all factions from the 40k universe: Tau, Eldar, Orks and Imperial Guard and each corresponds to a single of models you can buy separately.

    Rules and How It Plays

    Fireteam uses a simplified version of the Kill Team rules, which are themselves a simplified version of the full Warhammer 40k rules. When you activate a model it gains a certain number of action points it can spend to move and fire. In combat you choose a weapon and roll its specified number of dice, trying to get its to-hit number. The target then rolls its specified number of defense dice, trying to get its armor save number to cancel any hits.

    Because this is a board game rather than a miniatures game, it can do away with the often clumsy rules required for measured movement. Instead, when you move or check range, you count hexes. To determine a line of sight, you draw a bead from the center of one hex to the middle of the target. It’s clean and fast, as you’d want a firefight game to be.

    You wouldn’t imagine, however, that such a basic framework would offer many strategies, but Fireteam gets its missions, boards, and cards to do the lifting in this department. There are twelve missions, each supposedly representing the pivotal moment of a larger battle. The introductory one puts the teams in opposite corners, seeking to control two objective hexes. Things escalate from there into terrain interactions, fetch and carry missions, and many more besides.

    Each gives you particular ways to score points which often have little to do with eliminating enemy combatants. As such, it’s quite common to see your squad decimated and still win, one of several ideas it’s taken from its sister title Warhammer Underworlds. Others include its tight three-turn structure, keeping things tense, and giving each player a hand of objective cards. These give bonus points for fulfilling particular goals, like keeping your models spaced several hexes apart.

    Fireteam uses a simplified version of the Kill Team rules, which are themselves a simplified version of the full Warhammer 40k rules.

    The two included Fireteams are also very different in character. The Marines are fast and have the edge in melee. The Necrons, by contrast, are lethal at range but have a special rule that means they can’t take the same action twice. In practice this makes them ponderously slow, leaving a single model only able to move six hexes for the entire game. To compensate they have three fast but weak scarab swarms.

    All the Fireteams have their own unique strengths and weaknesses. Alongside the combat stats, each also has three ploys, special abilities of which they can activate one per turn. Those of the Marines center around combat boosts and claiming objectives. The Necrons, meanwhile, can make up for their slow speed by warping a single model across the board or reanimating fallen warriors. Making good use of these at the right time can help to swing the game in your favor.

    Each mission thus becomes a strategic puzzle in how to use cover, terrain and the unique qualities of your soldiers to achieve objectives. For that first, objective-based mission, the Necrons must work out how they can stop the speedy Marines from claiming those objectives on the first turn and gaining an unstoppable lead. Among other issues, this involves coordinating movement on their crowded starting area to ensure the lumbering robots don’t block each other’s line of sight.

    Of course, in a three-turn game where every attack and defense pivots on a fistful of dice, “strategy” is perhaps too strong a word. But unless you’re dedicated to the deepest fare, solving each scenario puzzle despite the best efforts of the dice to thwart you offers a pleasing balancing of tension and tactics. Once the best approach to a mission is understood, the dice become more decisive. But the way missions prioritize objectives over kills tends to swing the balance away from combat and toward strategy.

    Although the asymmetry is a key part of Fireteam’s appeal, it does lead to some rather unintuitive rules. Each side gets to activate eight models per turn, which means that the Marines will end up activating at least one model more than once. A second activation only gets a single action, and you focus all your extra activations on the same model if you want. While this offers some fun tactical possibilities, it simply feels wrong to have a single warrior running halfway across the board and laying down a hail of fire all in the same turn.

    There’s another aspect that throws a robotic wrench into the otherwise smooth gears of Fireteam, which is the sheer number of counters it uses. Models accrue counters to track wounds, activations and status effects. Stacks of large counters on a crowded board quickly become very hard to track, losing cohesion over which model owns which stack. And at the end of each turn, you must ferret out the non-wound ones without displacing the others. It’s a clumsy, awkward administrative task that sticks out badly in such a fast-playing game.

    Where To Buy

    Warhammer 40,000: Fireteam retails for $49.99 and is available at select local hobby stores, as well as at the national retailers below.

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    Call of Duty Vanguard’s Subreddit Mocks the Game’s Audio By Calling it ‘Historically Accurate’

    Activision Blizzard is currently facing serious ongoing allegations of harassment and mistreatment of marginalized workers. To learn more, please visit our timeline as well as our in-depth report on the subject.

    Call of Duty Vanguard's subreddit has taken to poking fun at the upcoming game's audio design by claiming that it is "historically accurate".

    COD Vanguard recently ran an open beta for players to jump into the fray and test out their multiplayer skills. As well as giving fans the chance to get to grips with some of the Vanguard's new features, the beta also allowed developer Sledgehammer Games to receive feedback on a number of the game's elements.

    One such feature that players felt didn't live up to expectations was Vanguard's audio, with many players highlighting that it lacked a certain punchiness and often sounded muted. This prompted a response from Reddit user ian2345 who jested that the developer's decisions in terms of sound design must have been to preserve historical accuracy.

    "This game is supposed to take place in 1945 towards the end of the war/after the war was over," says ian2345 in a post on Vanguard's subreddit. "As such, it makes sense that after years of fighting, most of the soldiers have severe hearing damage from having a lack of hearing protection. This is portrayed accurately as our character in the game can obviously not hear very well and all of the weapons sound tinny to him and everything sounds muted. I did not expect this attention to detail and I say bravo to you guys for making sure we feel fully immersed that way."

    While Sledgehammer Games is far from admitting that its choice in sound design came down to mimicking the damaged ears of veteran WW2 soldiers, the developer told fans during the beta that it was "aware of volume and mixing issues" and that it is "hard at work balancing everything for launch to fix bugs related to weapon audio, atmospheric audio, and more."

    Call of Duty: Vanguard is the next game in the annual Call of Duty Franchise. Developer Sledgehammer Games previously released Call of Duty: WW2 in 2017 and is returning to the setting for this year's game as well. Albeit Sledgehammer is taking a more story-driven approach and the campaign will focus on a proto-Special Forces unit towards the end of the war.

    In other Call of Duty Vanguard news, numerous reports suggest that the game may already be facing hacker problems. Numerous videos circulating social media across the Vanguard beta appeared to show the all-too-familiar sight of hackers navigating the map with automatic lock-on aim cheats enabled.

    Last month, we learned that Activision is working on a "multi-faceted, new anti-cheat system" set to debut alongside Warzone's upcoming pacific-themed map while it also looks like those with an account or hardware ban in Warzone will be subsequently banned from Vanguard. Although the sight of cheaters in Vanguard's beta is not one to be celebrated, at least fans can hold on to the knowledge that Call of Duty's new anti-cheat wasn't deployed for the event, meaning that there's still hope to clear up the franchise's hacking problem moving forward.

    For more on Sledgehammer's upcoming installment, make sure to check out our Call of Duty Vanguard page for a range of news, features, and trailers for the game.

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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    Kirby and the Forgotten Land Announced for Nintendo Switch in 2022

    Update: After a leak ahead of today's Nintendo Direct, Kirby and the Forgotten Land has officially been revealed for launch in Spring 2022. The announcement trailer shows Kirby freely running around 3D areas in a destroyed city setting.

    Original Story:

    A new Kirby game, possibly called Kirby: Discovery of the Stars, seems to have leaked ahead of today's Nintendo Direct.

    Found in Nintendo Japan's release schedule by ResetEra user Oracion (image below), the game art seems to show Kirby in front of an overgrown cityscape. The Last of Us: Kirby Edition, anyone?

    Aside from the fact that it will be a physical and downloadable game, no further information is available, and the game's official page is not yet available. The listed title, Discovery of the Stars, is a machine translation of the Japanese name for the game, and may well change for western release.

    It would mark the first mainline Kirby game since 2018's Kirby Star Allies, which we called "frantic four-player fun that's continually a blast, thanks to countless ally combinations." That was followed by fighting game spin-off Kirby Fighters 2 in 2019.

    Today's Nintendo Direct airs at 3pm Pacific / 6pm Eastern / 11pm UK (that's September 24 at 8am AEST). It will be 40 minutes long, and focuses on games coming this winter to Nintendo Switch.

    Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

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