• New World Review

    What happens when you combine the shell of a hardcore fantasy MMORPG with the trappings of a hardcore survival game? I just spent the last month and a half finding out with New World, Amazon Games’ Colonial-themed MMO that plops you and other human survivors onto a cursed island where you must gather, craft, and fight for the dominion of one of three competing factions. It’s visually gorgeous and its ideas for a player-driven economy are bold, yet coming away from over 170 hours spent reaching the level cap and exploring the endgame content, it comes together as a thoroughly unremarkable game thanks to a needlessly drawn-out grind with not enough variety or swashbuckling to sustain it.

    The premise of New World is pretty simple: You’re a pirate shipwrecked on a mystical island called Aeternum, which is rumored to be full of treasures. This is all a thinly veiled excuse to go out and plunder everything you see, and New World wastes no time teaching you how to cut a direct swath through its breathtaking wilderness; you’ll soon find yourself chopping down every tree, skinning every animal, and mining every ore node in sight, then turning their raw resources in to the local Town Project board or just selling them to other players at the trading stall. And even after reaching the level cap of 60, you’ll still need to engage heavily in all this crafting and gathering business, even when you finally get to engage with the thoroughly enjoyable Outpost Rush PVP mode.

    There is action combat, of course, and it feels especially slick in the initial few battles. For instance, enemies are way more reactive than in other MMORPGs, often dodging and darting around you. It forces you to stay on your toes at all times. Since there’s no tab-targeting system, you need to aim each of your attacks, so the timing of a particular attack or dodge roll can make or break a fight. This would be exhilarating if it were built upon from there, but it drops the ball in that there isn’t all that much variation to how your character plays over time as you level up.

    Combat would be exhilarating if it were built upon from there.

    This is because New World’s character customization – and subsequently, its combat – is held back by its limited attributes system. It shoehorns you into using only a small, carefully selected pool of weapon types per build. For instance, the Focus attribute is completely useless for anybody other than a Life Staff wielder, so putting your points into Focus is a huge opportunity cost that pulls you away from putting points into Strength. That’s an attribute which would be useful if you wanted to use a War Hammer but, like Focus, is completely useless for anybody holding a Bow or a Musket. But since you muddy your build by attempting to split your points between the two, your options are remarkably limited if you want to be effective. It’s an irritating limitation on what seems like it should be a flexible system that’d allow for all kinds of builds. Mercifully, you can respec your entire attribute build whenever you’d like – even in the middle of dungeons – for just a few coins.

    Questing on Aeternum is sure to put that combat system through its paces, but by the end, it’s far preferable to sail off to some other distant shores. What begins as an interesting battle for survival against the island’s ancient undead guardians, dryads, and the odious, otherworldly Corruption rapidly devolves into a mad dash to gather the most resources. The reward for all of that effort is getting to watch your numbers go up at a tick so slow that it makes progress in Pokémon GO feel speedy. On top of that, even when you’ve gathered plenty of one specific material, there’s no knowing when the corresponding Town Project that requires it will appear at your local settlement’s Town Project board to scoop them up in exchange for a major payoff of XP.

    Sure, you can find plenty of lore scrolls that vaguely tell you what’s going on, but NPCs are sparse and their quests are almost always written with no more enthusiasm than “go here and kill 10 rats, because I said so.” It’s nice that the main quest at least forces people to cooperate for a few dungeons, but it still ends on a note so forgettable that you can blink and miss it entirely. Just a short conversation with a throwaway character, after all of that? Really?

    In its favor, Aeternum is a massive, sprawling island.

    In its favor, Aeternum is a massive, sprawling island. There are a ton of zones, each with their own flavor and scenery drawing inspiration from different real-world cultures. And it’s cool that some of these points of interest can climb into the sky, giving Aeternum a surprising sense of scope and scale – especially when you’re visiting, for instance, Ebonscale Reach’s Mountain Temple area. It’s worth noting that this all looks downright gorgeous on Amazon’s Lumberyard engine (based on CryTek’s CryEngine), which does a great job of rendering real-time volumetric lighting and handling a large number of characters and effects at the same time. Not only are the draw distances quite impressive for an MMO, trees and grass all sway in the wind and cast accurate-looking shadows on max settings. Take note that my machine is pretty souped up – I reviewed New World while running an RTX 2080 Super on a Ryzen 3900X with a whopping 32GB of high-speed RAM.

    But good graphics can’t sustain an MMORPG forever, and even New World’s gorgeous vistas get old after a while. It’s frustratingly inconvenient that fast travel is limited to a very select group of points on the map. Because you’re forced to spend a scarce resource when using it, you’ll often find yourself hoofing it from place to place. Sure, this makes Aeternum feel spacious, but it’s exacerbated by the fact that there are no mounts to speed up your pace. After enough of those long treks, it becomes apparent that very few of these spectacular locations have any unique personality. Really, they usually serve as themed set dressing for cookie-cutter areas stocked with the same reused monsters and loot containers, every time.

    New World’s repetitive crafting, refining, and gathering systems can become fun – but only if you take part in the heavily PVP-oriented player-based economy. That often means either selling your items at the local market or contributing spare items and resources to the highest-level crafters in your company, AKA guild. New World’s PVP-focused endgame, where all of these pieces come together and become relevant towards driving your faction’s war engine rather than just grinding, finally opens up at 60. But it really is a mad dash to get to the end, once you realize that levels 1-59 play out virtually the same and there’s nothing much to the story, even after you become a Soulwarden with the power to drive back the Corruption.

    There’s nothing much to the story, even after you become a Soulwarden with the power to drive back the Corruption.

    There is at least some light at the end of the leveling tunnel. Starting at 50, you can functionally participate in the faction conflicts and community-based rivalries that paint the backdrop of much of what’s been going on around you, but you’re heavily encouraged to hold off until 60. Meanwhile, there’s enough consistent fun to be had with the Outpost Rush mode that it’s really confusing why Amazon Games decided to lock it behind so many hours of grueling grinding. These 10 to 30-minute PVPVE skirmishes between up to 40 players across the entire server give decent rewards and are easy to jump into, but a lot of people will probably give up long before they get to level 60 and unlock it.

    It’s also quite cool that the overarching metagame pits each of the three player factions against each other in a competition over who owns and operates each of 11 conquerable zones across the world map – but it goes a little too far in that this also determines the quality of life for everybody on that server, even down to tax rates. Based on who’s in charge, you might be getting a raw deal – and until you hit level 60, it’s basically taxation without representation. That said, there can be a deeply satisfying element of strategy that goes into drawing up your own personal supply lines and planning your Territory Rewards to give you the maximum benefit in certain zones. For instance, you can specialize in maximizing your harvesting speed in First Light and minimizing your trading fees in Windsward, which is especially handy if your faction owns both territories, since personal and faction-wide benefits stack on top of one another.

    Intertwining trade skill systems and player-driven economies can be downright chaotic.

    But still, these intertwining trade skill systems and player-driven economies can be downright chaotic. For instance, because there are no NPCs dishing out money for items you collect like in most MMOs, the main currency, Coin, is extremely hard to find right now. As a result, trading stalls experience wildly fluctuating prices across all settlements on all servers, making it increasingly difficult to sell things. Nobody knows what a “reasonable price” for anything even is! Furthermore, you can’t even respec your Territory Rewards perks if you choose to set up shop somewhere else.

    In my initial previews, I wagered New World would be a far more compact game than it appeared to be when it finally came out. But now I’m starting to agree with everyone who dragged me for the line I previously said about “dungeons in droves,” which you can find in my Amrine Excavation preview from back in May. It made sense to me at the time – I was comparing New World to Destiny 2 in my head, based on how simplistic New World’s action combat struck me as during that preview event – but now, after 170+ hours logged on my main character (and over 240 hours logged between both the main and press versions I own on Steam, which also accounts for the amount of time I spent waiting in queues), I think it’s time for me to walk that sentiment back and call it a lesson learned.

    As far as dungeons go, there aren’t as many available as in other MMOs of this size, and they’re all beatable within less than an hour. That last part’s great, because dungeons don’t need to go on forever in an MMORPG that’s built around action combat – but the sheer lack of them in relation to how much time you’ll spend chopping wood and running around in circles, ends up making their inclusion seem like a bullet point rather than a fleshed-out feature that’s actually worth bragging about. Granted, even after all this time I haven’t managed to grind my way up to the two endgame dungeons, the Garden of Genesis and the Lazarus Instrumentality (though I gave the latter a solid shake during the final preview run in July, and I enjoyed what I played of it) but at least the gorgeous Dynasty Shipyard and challenging Starstone Barrows make an interesting distraction from the grind while you’re still leveling up. However, the lack of matchmaking made it easy to play them once and forget they’re there. There are only so many times I could tolerate sitting around and typing “LFG” into a chat window until I found a party with a required tuning orb, or put in the work to create one myself. I’d have preferred something much more akin to the Duty Finder from FFXIV, which is accessible anywhere and automatically teams you up with others – even across servers.

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    Netflix Just Acquired the Award-Winning Studio Behind Oxenfree

    Netflix big foray into games is now underway in earnest, and one of its first major acquisitions is a darling from the indie space. In a blog post on its official site, Night School Studio announced it would be bringing its adventure game expertise to the streaming service.

    "Night School wants to stretch our narrative and design aspirations across distinctive, original games with heart," Night School co-founder Sean Krankel wrote. "Netflix gives film, TV, and now game makers an unprecedented canvas to create and deliver excellent entertainment to millions of people. Our explorations in narrative gameplay and Netflix’s track record of supporting diverse storytellers was such a natural pairing. It felt like both teams came to this conclusion instinctively."

    It's a natural fit. Night School Studio found fame with games like Oxenfree and Afterparty — story-driven adventures that mesh well with Netflix's approach. Oxenfree is likewise a supernatural coming-of-age story, which is exactly the kind of story that is apt to play with Netflix's audience.

    Netflix first announced it would be getting into gaming over the summer, tapping former video game executive Mike Verdu to become its new vice president of game development. Its early efforts have mainly consisted of more casual mobile games such as Shooting Hoops, Teeter Up, and Card Blast, which can be accessed via the "Games" tab in the Netflix app on Android devices. The service is currently available to Netflix subscribers in Spain, Italy, and Poland.

    Netflix is mainly experimenting with what works right now, which evidently includes the decision to acquire Night School Studio.

    For now, Night School says work will continue on Oxenfree 2, which was announced earlier this year. "The Netflix team has shown the utmost care for protecting our studio culture and creative vision. We'll keep making [Oxenfree 2]. We’ll keep cooking up new game worlds," Krankel wrote.

    Oxenfree 2 is set to release later this year on Nintendo Switch and PC. Meanwhile, the original Oxenfree is still receiving updates tied to the sequel. You can read our full review here.

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    Amazon’s Fall Hardware Event 2021: Everything Announced

    Amazon's fall 2021 hardware event delivered a huge influx products including its home drone and robot. Here's a quick recap of some of the biggest announcements from today's event.

    Ring's Fly Drone Security Camera Is Now Available for Preorder

    Originally announced last year, Ring Always Home Cam is an indoor security drone that flies inside your house. The drone is designed to monitor activity in your house without a multi-indoor security camera setup. It only works on a single floor and has a five-minute battery life.

    the Always Home Cam is now accepting applications for preorder and costs $249.99.

    Astro is an Adorable $999 Robot With Wheels

    After years of rumors and speculations, Amazon finally unveiled Astro, its $999 adorable-looking household robot with a display and wheels. Astro shares some commands that are commonly found on Echo devices. This includes sending you reminders and making video calls. But Astro can also leverage its mobility and perform commands such as delivering something like a beverage to another person in the house.

    Like the Always Home Cam, Amazon is currently accepting applications for Astro so select customers can have the chance to purchase a "Day 1 Edition" of the robot.

    Echo Show 15 Is a Smart Display Designed to Hang on Your Wall

    The latest addition to the Echo Show series is the Echo Show 15, a smart display with a 15.6-inch HD display. Though many interesting features make the Echo Show 15 stand out from the other models in the lineup. This includes a flat design making it easy to mount on your wall which you can hang in either portrait or landscape mode.

    The Echo Show 15 is not available for preorder yet, but the listing up on Amazon lists it at a $250 price.

    Amazon Glow is a Kid-Friendly Device With Built-in Games and Video Chat Capability

    Amazon is no stranger to making devices designed for a younger audience. And Glow is the latest in its product lineup. This videoconferencing gadget doubles as a tabletop projector. Not only can it perform video chats, but in an effort to keep your children entertained, Glow also includes built-in games and other age-appropriate content for your children.

    Amazon is currently accepting applications for those interested in buying the Glow. Those selected will pay an introductory price of $249.99. But once Amazon Glow is more publicly available, the device will cost $299.99.

    The First Blink Doorbell Finally Gets a Release Date

    At CES 2018, Blink announced that it was working on a doorbell, though four years, later the company's first video doorbell is finally making its way to market. The first-gen Blink doorbell functions similar to Ring (both subsidiaries of Amazon) and allows you to "answer" your door via your smartphone. The Blink Doorbell is also compatible with Amazon's smart assistant Alexa.

    The first-generation Blink Doorbell is up for preorder on Amazon for $49.99 and will be released on October 21.

    Halo View is a New Fitbit-like Wearable

    Halo View is Amazon's latest outing in the wearable market. A successor to the Halo Band fitness tracker, the Halo View offers a color AMOLED display and a slew of health features such as blood oxygen level and skin temperature. Amazon claims that the Halo View has a seven-day battery life and can fully charge in 90 minutes.

    Halo View does not currently have a release date, but it is expected to ship in time for the 2021 holiday season. Preorders are not live yet, but it costs $79.99.

    Amazon Teams Up with Disney to Create a New Voice Assistant

    Amazon Echo device owners that also really enjoy Disney will be happy to hear that the companies have teamed up to announce a new custom voice assistant called Hey Disney. Unlike Alexa, which the voice assistant is inspired by, Hey Disney is aimed as a custom service-focused assistant that will help visitors at Disney World or Disneyland ask questions about the parks such as hours of operation.

    As you can probably guess, Hey Disney will be available on Echo devices will be installed at Walt Disney resort locations.

    Amazon Enters the Smart Thermostat Market

    Amazon is taking on Nest in the smart thermostat market with its $60 Smart Thermostat. The Amazon Smart Thermostat is aimed to make it easy to transition from a traditional thermostat and will help reduce energy usage, which you can keep track via the Alexa app. The device supports Alexa, of course, and you can program the home assistant to update the temperatures in the house.

    Amazon's Smart Thermostat is available for preorder now and will release on November 4.

    Ring Alarm Pro Is Equal Parts Security System and Wi-Fi Router

    Ring Alarm Pro is an all-in-one base station that combines the Ring Alarm base station and the Eero Wi-Fi 6 router with internet speeds up to 900 Mbps and coverage of up to 1,500 sq. ft. The device also includes support for Ring Edge, which allows you to process video from a connected Ring camera on the Alarm Pro, but requires an active subscription to Ring Protect.

    The Alarm Pro will release on November 3 with a starting price of $250.

    Ring's Virtual Security Guard Service Let's You Pay Someone to Watch your Security Feed

    Ring's security cameras are convenient and allow you to view your security easily feeds from your phone, even when you are not at home. But sometimes you just don't have time to view your feeds. Ring's Virtual Security Guard is a monthly subscription that gets you access to agents at a professional monitoring center that will keep tabs on your security feed when you can't do it yourself.

    The service itself is $99 a month but also requires a $20 monthly subscription to Ring Protect Plus.

    Package Alerts Finally Arrive in Ring Video Doorbells

    Ring's video doorbells are finally getting a highly-requested feature that allows you to get notified when a package is delivered to you. Important to note that most Ring video doorbells may not spot where the package is located due to the limited viewing angles on your smart home devices.

    This feature will roll out to US owners with a Ring Pro 2 or 2020 Ring Video Doorbell model.

    Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

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    Sam Raimi Voices His Appreciation For Spider-Man: No Way Home’s Doc Ock

    Sam Raimi is showing his support for Alfred Molina's Doc Ock appearing in Spider-Man: No Way Home. Molina's beloved interpretation of the character originates from the movie Spider-Man 2, which was released in 2004 and directed by Raimi. When asked about the return of his classic villain by SYFY WIRE, Raimi praised the new movie's animation.

    "That was beautiful," Raimi said. "He looks great, the animation’s great. I’m assuming it’s not puppeted because when we did Doc Ock, we had puppets and animation for his octopus tentacles. But it was smooth and powerful and I loved his costume they kept [from the original]. I think it’s gonna be a great movie."

    Spider-Man: No Way Home is scheduled to hit theaters in December and is directed by Jon Watts. Raimi returned to Marvel as the director of Doctor Strange in the Multiverse of Madness, which hits theaters in March 2022. It's Raimi's fourth movie based on Marvel comics after the three Spider-Man movies starring Tobey Maguire.

    When asked by SYFY WIRE if he could reveal any Doctor Strange 2 details, Raimi had to be tight-lipped. "They won’t let me say anything," Raimi said. "I guess not… I’m sorry."

    It's a good time to be a Spider-Man fan. A Spider-Man fan recently recreated the Spider-Man 2 movie poster using assets from the Spider-Man video games on PlayStation 5 and an MCU special is coming to Disney+ in November.

    In the meantime, the estate of Marvel artist Steve Ditko is trying to regain the copyrights to Spider-Man, Doctor Strange and more Marvel characters.

    Petey Oneto is a freelance writer for IGN.

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    NBC Threatens To Pull Its Content From YouTube TV Later This Week

    YouTube TV is in the middle of negotiations with NBC to extend their contract. If a deal isn't reached by Thursday, then YouTube TV loses NBC channels and will reduce its price.

    An update on YouTube Official Blog was posted on Sunday. If YouTube TV and NBC don't agree on terms then the monthly price of YouTube TV will drop from $64.99 to $54.99. The press release from YouTube implies that NBC is treating them unfairly.

    "Our ask is that NBCU treats YouTube TV like any other TV provider," the blog post states. "In other words, for the duration of our agreement, YouTube TV seeks the same rates that services of a similar size get from NBCU so we can continue offering YouTube TV to members at a competitive and fair price."

    YouTube TV will lose NBC's Sunday Night Football and other NBC programs like Saturday Night Live. Meanwhile, NBC's parent company is busy working on their new streaming service Peacock. Peacock currently broadcasts Sunday Night Football and will live-stream new episodes of Saturday Night Live as they air on NBC.

    In IGN's YouTube TV review, we praised the number of channels but, "YouTube TV feels like it isn't adapting, and that's not entirely its own fault. It's saddled with the same problems that are dooming standard cable television: it is expensive, you are forced to pay for channels you don't want, the resolution is bad, and the viewing experience is intertwined with advertising."

    New TV shows this fall include NBC's Ordinary Joe and La Brea as well as other network shows like The Wonder Years and CSI. There are also big streaming shows to look forward to including Hawkeye and The Book of Boba Fett.

    Petey Oneto is a freelance writer for IGN.

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