• Willy Wonka Reboot Cast Revealed As Filming Begins

    Warner Bros. has revealed the cast for the upcoming Willy Wonka reboot, which is simply titled "Wonka." Shooting has also begun on the project.

    Timothee Chalamet will star in the film as Willy Wonka. He'll be joined by Mr. Bean himself, Rowan Atkinson, along with Keegan Michael-Key. The rest of the cast announced today includes Jim Carter, Mathew Baynton, Olivia Colman, Tom Davis, Simon Farnaby, Rich Fulcher, Sally Hawkins, Kobna Holdbrook-Smith, Paterson Joseph, Calah Lane, Matt Lucas, Colin O’Brien, Natasha Rothwell, Rakhee Thakrar, and Ellie White.

    Many people working on Wonka have ties to Paddington. Davis, Farnaby, Hawkins, Lucas, Holdbrook-Smith have each appeared in at least one of the Paddington films.

    The Paddington connections continue behind the scenes, as Paddington director Paul King is directing Wonka. The movie will explore the early years of Willy Wonka before opening his famous chocolate factory we're used to seeing on the big screen. King wrote the screenplay with Farnaby, who co-wrote Paddington 2. The movie is set to open on March 17, 2023.

    Chalamet is also starring in the upcoming Dune movie adaptation. You can check out our thoughts on the movie in our Dune review, where we said, "This is a technically brilliant, visually amazing movie with a top-notch cast and deep sci-fi concepts. A shame, then, that it feels like a drag in its back half."

    Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

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    Dread Hunger Is a PvP Adventure That Will Put Your Friendships to the Test

    Whether I was plotting the deaths of my fellow crewmates via occult magic or killing my ally out of fear that they’d betray me, Dread Hunger never allowed me to feel at ease – but in a good way. As I worked with my teammates to navigate an explorer’s ship past icebergs and through chilling blizzards, the threat of betrayal from within was omnipresent, and the temptation to keep checking over my shoulder was at odds with accomplishing the tasks set before me. As an evil Thrall working against the group, being outnumbered and the fear of being found out forced me to be smart with when and where to act against the group. Dread Hunger was constantly challenging me to be more clever no matter which side I was on, and it had me nervously laughing, screaming, and having an absolute blast in every match.

    Dread Hunger is a social deception game first, but it’s also an adventure game with survival and crafting mechanics, exploration, and combat – and those components can come into conflict with social deception. Combat in particular can be problematic, because if you give a player a gun they’re going to want to shoot it at someone. If left unchecked, things can quickly spiral into a free-for-all PvP mode with none of the substance you’d want in a social deception game, but the developers are working to make those kinds of easy answers less feasible in their upcoming update.

    The best mechanic I discovered as one of the treacherous Thralls is that each player gets one respawn after being killed, which allowed them to easily snitch on me if I cornered them alone and tried to kill them myself. Instead, I had to get creative with poison, use dark rituals to sic a pack of cannibals against someone traveling alone, sabotage the ship, or find other little ways to undermine the group, like throwing valuable coal into the river so it couldn’t be used by the crew.

    Conversely, as a good guy, it was tempting to just kill someone I suspected of being a traitor. But, as I learned when I killed an innocent man out of mere suspicion, Dread Hunger doesn’t reward this kind of behavior. By killing someone based on conjecture, I mistakenly killed an ally instead and greatly decreased my chances of survival — not to mention made people a lot more suspicious of me! Instead, finding creative ways to expose the bad guys was my only hope of winning the day. The longer I played, the more I understood the nuances of when the group was ripe for betrayal or when it was proper to act on my suspicions of another person, and I was rewarded for that discipline and restraint.

    The toolbox on both sides for uncovering the truth was intricate and chock-full of different strategies I could take. As a regular crew member, I could show my loyalty by openly contributing to the group’s progress, like by feeding my coal to the ship’s engine and healing injured crewmates. And, by keeping an eye out on who was being less helpful and/or in the proximity of people who happened to have poor luck befall them, I could help deduce who the traitors were.

    As a villain, I had a bunch of dark rituals at my disposal, each meant to be used indirectly, so as to keep open combat only as a last resort, like the ability to fill the level with a thick fog, obscuring everyone’s vision and making most tasks take a lot longer. And rather than outright killing anyone, I could simply drag my feet and make everything take longer to increase our group’s chance of failure, like when I “accidentally” shot an ally during a fight with some wolves and wasted valuable time and resources healing her.

    The longer I played, the more I understood the nuances of when the group was ripe for betrayal or when it was proper to act on my suspicions of another person, and I was rewarded for that discipline and restraint.

    The delicate balance between adventure game and social deception is a challenging balancing act, but so far Dread Hunger seems poised to tackle that task by forcing players to be play smart or suffer the consequences of their ineptitude. I can’t wait to see what’s in store for the game next.

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    Bungie Removes Controversial Employee Contract Clause As It Promises to Improve Workplace Diversity

    Bungie has published a blog from the company’s CEO Pete Parsons outlining steps the Destiny 2 developer is taking to improve Diversity & Inclusion at the workplace, including removing a controversial employee contract clause.

    In a lengthy blog post, Parsons discussed how Bungie has reacted to recent months where companies like Activision Blizzard and Ubisoft grapple with the fallout of gender discrimination and sexual harassment at the workplace.

    As part of Bungie’s promise to continue improving its workplace culture, Parsons announced that it is “eliminating the mandatory arbitration clause” in all the employee agreements.

    Mandatory arbitration is an agreement where employees settle disputes with their employers privately instead of in the court system. Forced arbitration clauses prevent employees from suing employers through the legal system and can keep details of their grievances from becoming public.

    The forced arbitration clause is in place at some of the biggest studios and has been a flashpoint in recent years as companies like Ubisoft, Riot, and Activision Blizzard face unrest over workplace culture.

    When Riot employees walked out in 2019, one of the big employee demands was that Riot drops the arbitration clause from employee contracts. And while Riot announced new employees will not have the arbitration clause in their employee agreements, existing employees would have to keep the clause until Riot’s active litigation over sexual discrimination is over.

    Similarly, Activision Blizzard employees have also demanded an end to forced arbitration when they walked out earlier this year following the lawsuit from the State of California over gender discrimination and harassment.

    Bungie’s decision to remove this unpopular clause suggests companies not currently embroiled in a scandal are looking at the landscape in efforts to improve their workplaces. Bungie also announced it has hired a Chief People Officer, a D&I Director, and set up anonymous channels for employees to tell leaders about problematic behavior at Bungie.

    Meanwhile, Activision Blizzard announced that it has settled one of its lawsuits, one filed by the U.S. Equal Opportunity Commission, for $18 million. However, Activision Blizzard is still dealing with the fallout of the lawsuit from the California Department of Fair Employment and Housing.

    Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

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    Nintendo Reportedly Provided 4K Capable Dev Kits Even Though There’s No Switch Pro

    Update: Nintendo released an additional statement reiterating that Bloomberg's report that developers have access to a 4K development kit for Nintendo Switch is not true. Nintendo also continues to insist that it has no plans for an additional model outside of the Switch OLED. You can find the original story below.

    When the Switch OLED was first announced over the summer, fans and observers alike noted its lack of overall improvements to the base model. While the Switch OLED featured a much nicer screen, it lacked the 4K display and improved processor long-rumored to be part of the so-called Switch Pro.

    Nevertheless, it seems that multiple developers around the world have access to development kits that enable 4K graphics on the Nintendo Switch. Bloomberg reports that Nintendo sent the kits to developers with the request to create games that support higher resolution games. It's unclear if Nintendo's original intentions changed owing to the ongoing chip shortages fueled by the global COVID-19 pandemic.

    In a statement to Bloomberg, Nintendo called its reports "inaccurate," but declined to elaborate further. Developers reportedly expect their 4K games to be released in the second half of 2022.

    The Switch Pro has been rumored since at least 2019, when it was first mentioned in tandem with the console that would become the Switch Lite. Rumors that it would include 4K graphics and an improved processor from Nvidia picked up steam earlier this year, but were ultimately dashed when Nintendo revealed the Switch OLED. Despite that, rumors persist that Nintendo is preparing an improved version of the Switch that can support more modern graphics.

    For now, Nintendo is focusing on the Switch OLED, which is set to release early next month. In our hands-on with the new console, we praised the new screen, but noted the lack of material upgrades elsewhere. It will cost $350 — a $50 increase from the base model.

    Even with its aging graphics, the Nintendo Switch continues to sell well. The Switch OLED is sold out at virtually all retailers, and the upgraded console is currently being sold for $100 more than suggested retail price on eBay.

    As for the Switch Pro, it remains a mysterious and unrealized dream among both fans and developers. Nintendo says it has "no plans for launching any other model at this time." The Switch OLED launches October 8.

    Kat Bailey is a Senior News Editor at IGN.

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    What If…? Is More Important to the MCU Than We Realized

    Warning: This article contains spoilers for the first eight episodes of Marvel's What If…? Be sure to check out our review of What If…?: Episode 8.

    Much like the comics that inspired it, Marvel's What If…? is an anthology series showing us glimpses of other worlds where familiar events played out differently. That's been both the show's biggest appeal and its great flaw. These glimpses of alternate universes are entertaining, but does any of this truly matter to the Marvel Cinematic Universe? As it turns out, it does.

    The penultimate chapter of What If…? Season 1 has revealed a deeper plan at work. There is an overarching story at play, even if that's only becoming obvious now. Let's break down what we know ahead of the Season 1 finale and why What If…? might have just become required viewing for MCU fans.

    Ultron's Infinite Upgrade

    Episode 8 introduces a Marvel Universe where Ultron successfully implants his consciousness into Vision's body, rendering Earth's Mightiest Heroes powerless to stop his global rampage. But that's only the first of two big upgrades Ultron receives in this episode. He shortly slaughters Thanos and acquires the other five Infinity Stones, effectively rendering him both omnipotent and omniscient. He even becomes capable of peering through the barriers between universes and sensing Uatu watching him.

    That's the moment that changes everything for What If…?. Uatu is no longer just a passive observer of alternate realities, but one whose very existence is now in peril. Like many scientists before him, Uatu has learned the hard way that you can't observe an experiment without affecting it. In this case, he's transformed an already unstoppable Ultron into a villain hellbent on wiping out all life in the multiverse.

    While not the first episode to end on a cliffhanger, Episode 8 is the first to build on previous chapters in a real, concrete way. We now know why Episode 7 ended with this Ultron/Vision hybrid attacking Thor and Jane Foster. Ultron has evolved to become the true villain of the series, and that threat is only continuing to grow as the finale looms.

    Episode 8 seemingly violates traditional Marvel lore when it comes to the Infinity Stones. The stones aren't supposed to function outside the confines of their home universe. Even in the Loki series, we saw that these gems are nothing more than harmless paperweights in the realm of the Time Variance Authority. Is this a continuity error, or has Ultron found a way of channeling their power in any universe? If the latter, that could play into how this genocidal robot will be defeated. Cut off his power source and suddenly the playing field is leveled again.

    Uatu: The Watcher No More?

    Whether or not Ultron is defeated in the Season 1 finale, it's safe to assume this high-stakes battle will have a profound effect on Uatu. No longer can he merely sit back, observe and pretend his life isn't caught up in the tangled web of those he watches. He's been forced to violate the central tenet of the Watchers – observe, but never interfere.

    In the comics, Uatu has a habit of bending or outright breaking that rule when he feels the situation is dire enough. That trend started way back in his original Fantastic Four appearance, as it was he who warned the FF Galactus was coming to devour Earth. Episode 8 seems to be setting that ball in motion in the MCU.

    This may well be the start of a bigger character arc for Uatu in the series. Having learned that he can't always sit back and passively observe the multiverse, Uatu may start taking it upon himself to interfere in other crises. Season 2 could be framed around episodes where Uatu tries to "fix" things, only for the unintended consequences of that interference snowballing over the course of multiple episodes. He might have to learn the hard way that there's a happy medium between "never interfere" and "play God with the multiverse."

    The real question is whether this might be a catalyst for Uatu's appearance in the live-action movies. Could we see him pop up with a dire warning about Kang in Ant-Man and the Wasp: Quantumania or heralding the coming of Galactus in Fantastic Four?

    It also remains to be seen what sort of ongoing role the various alternate universe heroes will play in the series. Episode 8 suggests Uatu will have to form a team to battle Ultron, starting with the twisted Strange Supreme and probably including other familiar faces like Captain Carter and Episode 7's Thor. Could that team remain active in Season 2? Could the series essentially be introducing the MCU version of the Exiles, a team tasked with protecting the multiverse in the comics? It's certainly one possibility.

    Arnim Zola's Surprise Return

    Beyond the confirmation that there's a deeper, ongoing narrative at work in the series, Episode 8 has other fascinating implications for the MCU. Here we learn that Arnom Zola's digital consciousness wasn't destroyed in Captain America: The Winter Soldier, because a second backup still exists in Hydra's Siberian base seen in Captain America: Civil War.

    Obviously, this episode isn't set in the regular MCU, but is there any reason to assume the same thing didn't happen in that universe as well? It's very likely a version of Zola does still exist in the MCU, one simply biding his time until Hydra or another organization boots him back up. Zola seems like a logical choice of villain for the upcoming fourth Captain America movie or a new season of Captain America and the Winter Soldier.

    If that happens, What If…? will have set the stage for Zola's return. It's enough to wonder what other Easter eggs the creators might have hidden in the series. Could there be other hints toward upcoming plot twists in the movies? If the prospect of a more coherent, serialized story isn't enough incentive to keep watching, maybe teases for the MCU's future will do the trick.

    While we wait for the Season 1 finale, check out IGN's breakdown of all the MCU actors who have provided voices for the series, as well as all the most shocking What If…? moments.

    Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

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