• Star Wars: Galactic Starcruiser Opening Date Revealed for Walt Disney World

    Disney has announced that Star Wars: Galactic Starcruiser will officially open at Walt Disney World on March 1, 2022.

    This two-night, immersive adventure that takes guests to that galaxy far, far away will also see its bookings begin on October 28, 2021, for those who wish to secure their spot in the Star Wars-themed hotel/experience.

    Disney also shared a glimpse of Galactic Starcruiser's Bridge, where guests will be able to learn all about what it takes to pilot the Halcyon – the in-universe starcruiser that this adventure takes place on – and where the crew will teach guests how to help with navigation, power, defense, and other critical systems.

    This news follows the reveal of Star Wars: Galactic Starcruiser's pricing and first look video, which gives those interested a chance to see how much it will cost to live out their Star Wars story.

    The pricing breakdown for a Standard Cabin – which can sleep up to four or five passengers – is as follows;

    • Two guests per cabin
      • $1,209 per guest per night or $4,809 total
    • Three guests per cabin (two adults, one child)
      • $889 per guest per night or $5,299 total
    • Four guests per cabin (three adults, one child)
      • $749 per guest per night or $5,999 total

    This pricing includes a trip to Disney's Hollywood Studios and Galaxy's Edge on the first day of the journey, two breakfast, lunch, and dinner meals per guest, a quick-service meal, valet parking, an exclusive Galactic Starcruiser MagicBand, and much more.

    Guest will also be able to not only become a Jedi and wield a lightsaber against a remote training device not unlike the one Luke faced in Star Wars: A New Hope, but it will also be the first place fans can see Disney's realistic, retractable lightsaber.

    Star Wars: Galactic Starcruiser is meant to let fans live out their own Star Wars story, and they will be able to choose to join the First Order of the Resistance and interact with the well-known characters like Rey, Kylo Ren and Chewbacca and brand-new characters, aliens, and more.

    Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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    Dune: Denis Villeneuve Reveals the Character Who Fascinated Him the Most From the Original Story

    Dune director Denis Villeneuve says he identified a very "influential" character in Frank Herbert's novel, which helped him to narrow his focus for the film adaptation.

    In a first-person piece for Empire magazine, Villeneuve revealed how he combined his own vision with the soul of the source material to pen Dune's script with co-writers Eric Roth and Jon Spaihts. He explained that he wanted to bring the female characters to the forefront of the story as he recognized Rebecca Ferguson's Lady Jessica as an important character.

    "For me, it was important to bring more femininity to the story," Villeneuve said. "I am fascinated by the relationship of femininity and power, the place of women in society. [Screenwriter] Eric Roth said, 'If you had one aspect of the novel you would like me to focus on, what would it be?' I said, 'The women.'

    "The entire story unfolds because of Lady Jessica, because of a decision she made to give birth to Paul instead of a girl [via a breeding programme]," he added, honing in on Timothee Chalamet's Paul Atreides and his mother. "She's a fascinating character, one of the most influential and most interesting in the novel."

    Jessica is a member of the Bene Gesserit religious order and helps Paul nurture his fledgling psychic abilities as their family moves to the planet Arrakis. Jessica's relationship with her order is strained after her failure to bear Duke Leto a daughter, but the Bene Gesserit still take a keen interest in Paul and his latent superhuman potential.

    Villeneuve previously spoke about the challenges of finding the equilibrium between satisfying fans of the book as well as mainstream audiences with his film adaptation. He had to decide what to include and exclude from the original novel and unfortunately as a result of that process Gurney Halleck's baliset ended up on the cutting room floor.

    We'll find out how it all plays out when Dune Part 1 releases in theaters and on HBO Max on October 22. The movie had its world premiere at the 78th Venice International Film Festival on September 3, and the first impressions of the star-studded sci-fi epic have started to emerge. Read IGN's review of Dune by clicking here.

    Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

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    Tango Gameworks Is Already Developing Its Next Game After Ghostwire: Tokyo

    As fans continue to wait for the release of Ghostwire: Tokyo from Tango Gameworks, studio founder Shinji Mikami has revealed another new title is already in the works, and it's being led by Evil Within 2's director.

    Mikami appeared in a video with Xbox head Phil Spencer as part of Microsoft's livestream event during the first day of Tokyo Game Show and hinted at a new title, saying that John Johanas, the director of The Evil Within 2, is working on it.

    Mikami mentioned Johanas when prodded by Spencer to talk about the Tango Gameworks’ philosophy of fostering young new talent: "Right now John is in the middle of working energetically on a new game," Mikami told Spencer.

    Mikami did not drop any further hints on what type of game Johanas may be working on. Due to Microsoft's purchase of Bethesda Softworks' parent company, ZeniMax Media, and its studios last year, it's likely whatever title Johanas is hard at work on is being developed with Xbox platforms in mind.

    Johanas has been with Tango Gameworks since August 2010 and was the visual effects designer for the 2014 survival horror title The Evil Within. Johanas served as director for the game's two DLC offerings.

    He then took the torch from Mikami and directed The Evil Within 2. Shouldering both the pressure of building upon the franchise and taking the reins from a survival horror legend in Mikami, Johanas helped deliver an experience that garnered mostly positive responses from critics and players when it was released in 2017.

    Mikami has mentioned in past interviews that part of the reason he tapped Johanas to helm The Evil Within 2 was because the veteran game designer views Tango Gameworks as a place to nurture talent and give young creatives a chance to spread their wings and succeed.

    Mikami has had a long career in the business and has been paying it forward by providing opportunities to young talents like Johanas and giving them the space and freedom to create and come up with new ideas.

    Spencer alluded to that as well during their TGS chat: “One of the things you and I have talked about is the importance of young people in our industry, bringing new voices onto our creative teams, and hearing from a new generation of creators,” said Spencer.

    Rather than having young creatives wait for their turn, Mikami gives some of them a chance and the space to create by providing opportunities sooner rather than later. He mentioned that philosophy again during his talk with Spencer during the TGS presentation: "As a studio that tries to give young people big opportunities, we're always taking on the challenge of creating new games."

    Spencer asked Mikami about the young talent within his studio and in addition to singling out Johanas, Mikami also mentioned Kenji Kimura, the director for the upcoming GhostWire: Tokyo. "He is a young creator who is working hard and doing his best as a director," Mikami said. "He really has a lot of ability."

    Ikumi Nakamura is another example. Nakamura joined Mikami at Tango Gameworks in 2010 and worked on both The Evil Within and its sequel. Her energetic presentation at E3 2019 as part of the Ghostwire: Tokyo team went viral on social media. Nakamura has since left the company and heads her own independent studio.

    While Johanas' project will likely remain under wraps for a while, Ghostwire: Tokyo, which Kimura is at the helm of, experienced a delay and is scheduled to be released for the PlayStation 5, where it will be a limited console exclusive, and PC in 2022.

    Jason Coskrey is a writer based in Tokyo. Find him on Twitter at @JCoskrey.

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    Monster Hunter Rise: Sunbreak Expansion Will Include a New Hub, Monsters, and Locations – Tokyo Game Show 2021

    Capcom has revealed a number of new details about its "massive expansion" to Monster Hunter Rise, Sunbreak.

    Announced during a Capcom showcase at Tokyo Game Show 2021, we saw a little more from the game's cutscenes and learned new details about the monsters and locations we'll be visiting. It's very much an expansion for seasoned Rise players, only allowing access after finishing the 7-star quest Serpent Goddess of Thunder. The expansion will also introduce a new Master Rank level for quests.

    After finishing that quest, you'll be able to take your hunter on a journey, leaving behind the core game's hub, Kamura Village, and taking you to a brand new base of operations (which hasn't yet been revealed). The eerie location we saw in the game's introductory trailer was confirmed to be a new hunting locale, complete with castle ruins to scale using your wirebugs.

    We also learned more about some of the monsters involved. The Elder Dragon seen in the first trailer is called Malzeno, but other details remains scarce. We'll also see a number of returning monsters from older games, including Shogun Ceanataur, which got a trailer introduction of its own.

    Capcom also announced that the PC version of Monster Hunter Rise will be released in January 2022. Given that Sunbreak doesn't arrive until summer 2022, it will be released for PC at the same time.

    It's sounding like a very similar approach to expansion as Monster Hunter World's Iceborne DLC. In our 9/10 review, we called it "a true beast of an expansion", and that it was almost big enoughn to be a sequel on its own, adding many new monsters and locations, as well as quality of life improvements. Here's hoping Sunbreak follows suit.

    Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

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    Save an Extra 40% Off This Training Package Covering Today’s Top Tech Skills

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