• LEGO Star Wars Terrifying Tales Review

    LEGO Star Wars Terrifying Tales is now streaming on Disney+.

    Following on the heels of last year’s LEGO Star Wars Holiday Special, the same creative team is back with LEGO Star Wars Terrifying Tales. While there is no commensurate canon Star Wars holiday like Halloween, this brand-new animated special gets away with it by leaning into all things representing the dark side of the Force. Set after the events of The Rise of Skywalker, this story finds Poe Dameron (Jake Green) and BB-8 clearing the galaxy of First Order stragglers, when they take a hit and crash land on Darth Vader’s old stomping ground, Mustafar.

    Looking to repair their ship, the heroes discover that Vader’s Castle is being renovated into a luxury getaway by Graballa the Hutt (Dana Snyder). Offering to have his mechanic, Dean (Raphael Alejandro), fix Dameron’s X-wing in exchange for an endorsement for his resort, Graballa and the gang soon discover inside the seemingly abandoned structure still resides Vader’s former servant, Vaneé (Tony Hale). The visitors inspire Vaneé to share three cautionary tales of dark Force users, one for each Star Wars trilogy.

    Taking full advantage of Hale’s fabulous vocal talents, Vaneé is the perfect unctuous, unreliable narrator (with an on-point cackle) as he leads the group deeper into the castle with his engaging tales. The first is “The Lost Boy,” which is an expanded origin story of how Ben Solo became Kylo Ren. It borrows from the excellent comic book series The Fall of Kylo Ren, and mixes it with a hilarious parody of The Lost Boys to introduce Ren (Christian Slater), the leader of the Knights of Ren. Slater is essentially riffing on Kiefer Sutherland’s vampire baddie, David Powers, here as Ren woos Ben to the dark side in wake of the whole Jedi Temple debacle. The story works both as an effective fall from grace as well as spot-on movie parody including a sax solo.

    For fans of the prequels, there’s “The Dueling Monstrosities,” which has Darth Maul (Sam Witwer) and General Grievous re-bricked into existence so they can search for the Saber of Scardont for Darth Sidious. The jokes about their rebirths are great, but director Ken Cunningham also takes the opportunity to block and choreograph one heck of an impressive battle between the two baddies.

    And the last tale, “The Wookie’s Paw,” plays out as a Star Wars-style “What If…?,” envisioning what would happen if Luke Skywalker got off Tatooine via recruitment by the Empire. Working his way up the dark side’s power ladder via wishes made on a Wookie’s paw from Watto, Luke chooses to work with Vader and Palpatine, which leads to a similar yet very different Death Star run in A New Hope.

    The whole special ingeniously mines the dark corners of the mythology for some very funny character pairings and clever twists on the familiar. There are plenty of callbacks and Easter eggs woven into the whole special, which rewards longtime fans too. And maybe because of the darker tone of this special, the signature LEGO humor is especially witty and has more bite, which helps keep the vibe spooky and surprising.

    It’s easily the best-looking LEGO Star Wars animation. 

    But there’s still plenty of hope, too, especially as embodied by the new character of Dean. He’s a relatable young hero trying to do right by his family even though he’s stuck working for a Hutt. As Dean bonds with Poe, there’s some great wisdom imparted about overcoming fear to find courage in case your little ones are not down with seasonal scares yet. Plus, there’s a lot of great action sequences giving heroes like BB-8 and Leia a chance to show the equal allure of the light side. All of it is held together with beautiful animation that uses the dark side color palette to great effect. It’s easily the best-looking LEGO Star Wars animation the series has ever produced.

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    The Top 25 N64 Games of All Time

    As IGN celebrates its 25th anniversary, we’re updating our previous Top N64 Games list, originally written more than 21 years ago, to celebrate the N64 games that have left the biggest mark not just on our lives, but on the industry as a whole.

    As always with any kind of list like this, it’s important to establish our criteria to explain as best as we can why some games made the list and others didn’t. First, while we didn't have a hard rule on only including games that were exclusive to the Nintendo 64, we also didn’t want to include games that are just simply better on other platforms of that era, like Resident Evil 2 and Rayman 2.

    Second, we tried to consider a number of factors, including historical significance, how good it looked and played at the time, in addition to how well it holds up today, y’know, just in case you’re still able to dig your old N64 out of the closet. The games toward the top of this list are the ones that we feel have the best combination of those three criteria, while the ones towards the bottom, or the ones that didn't make the cut, might be strong in one of those aspects, but lacking in the others.

    Finally, one last note, because our staff is mostly made up of people who played Nintendo 64 games released only in North America, we decided to keep this list import free.

    25. Banjo-Tooie

    The followup to Banjo-Kazooie expanded on what made the first great, adding 8 more gorgeous (if stuttery on the Nintendo 64) levels to keep the collecta-a-thon going while not shaking things up too much. In addition to picking up right where Kazooie left off, Tooie was also a continuation of Kazooie in another creative way: While the original plans to link the cartridges by physically swapping them back and forth in the N64 was nixed by Nintendo, unexplained mysteries from the first game including very well-hidden, literal Easter eggs and the bafflingly inaccessible Ice Key did make appearances in Tooie, and helped the pair of games feel like one adventure.

    Banjo-Tooie was up against some beloved platformers in our selection process including Conker’s Bad Fur Day and Donkey Kong 64, both from Tooie’s developer, Rare. But Tooie’s platforming, augmented by goofy transformations and endless new moves, was refined compared to DK64, and its explorable areas dwarfed Conker, giving it the edge. – Samuel Claiborn

    24. Pokemon Stadium 2

    Like the original Pokemon Stadium, Pokemon Stadium 2 did not have a story of its own, but provided an awesome expansion of sorts to Pokemon Trainers with Pokemon Gold, Silver, or Crystal on the GameBoy Color. The transfer pak for the Nintendo 64 controller allowed you to battle with your own Pokemon from the GameBoy Color games in the Gym Leader Castle and most of the tournaments in the Stadium, see 3D Pokemon models at the Lab, play the Pokemon GameBoy games at double or triple speed once you unlocked the Doduo or Dodrio modes, and more.

    The 12 new mini-games and quiz mode provided hours of entertainment with friends, and new to Pokemon Stadium 2, the Pokemon Academy was like a built-in strategy guide that taught useful tactics with tests in the form of actual Pokemon battles. Overall, Pokemon Stadium 2 was just an incredibly welcome addition for Pokemon fans on the Nintendo 64. – Casey DeFreitas

    23. Blast Corps

    Rare’s inventive Blast Corps, about clearing a path for a runaway nuclear missile carrier, is one of those glorious games from the period that looks like one thing, but is actually another. While the assortment of destructive hardware like giant bulldozers, dump trucks, and mechs with evocative names like ‘Thunderfist’ or ‘J-Bomb’ seem purely focused on cruising around and blowing stuff up, Blast Corps is as much a puzzle game as anything else.

    At the time, we praised its disaster movie vibes, imaginative bonus games, and sharp graphics, while only criticizing its brevity, which at 11 hours for the story and side missions according to How Long to Beat, really isn’t that bad by today’s standards. As with many games on this list, Blast Corps still holds up remarkably well today and begs the question of why there haven’t been more games since that borrow from it outside of the occasional giant monster game. – John Davison

    22. Space Station Silicon Valley

    Although Nintendo 64’s library is defined by its strong first- and second-party efforts, you’ll find some genuine third-party gems from some of the best developers of the day (and also today) if you dig a bit deeper. We greatly enjoyed Sucker Punch’s strong debut with Rocket: Robot on Wheels or Paradigm/EA’s Beetle Adventure Racing, but we want to highlight an oft-forgotten little treasure called Space Station Silicon Valley. DMA Design’s 1998 puzzle game casts players as the remains of a damaged robot — a walking microchip — who could take over a variety of robotic animals to solve smart and often hilarious puzzles.

    Each animal, from super-speedy mice on wheels to missile-firing hyena hot rods, brought unique controls and abilities to take down enemies and overcome tricky levels. Space Station: Silicon Valley’s designers and its lead programmer, Leslie Benzies, stumbled on an interesting formula: a sandbox filled with “vehicles” that all felt differently and were just fun to mess around with. Ultimately, its low sales ensured that we never saw a sequel. The team, however, wasn’t discouraged and started work on Grand Theft Auto III. We shall forgive them for never returning to Silicon Valley. – Peer Schneider

    21. Beetle Adventure Racing

    It would be easy to dismiss 1999’s Beetle Adventure racing as a cynically-motivated licensed game created only to showcase Volkswagen’s New Beetle, released the previous year. To do so would be to overlook a key moment in the evolution of racing games that has led us to where we are today with the more playful Need for Speed or Forza Horizon games.

    What it lacked in car variety, it more than made up for in its level design. Thanks to EA Canada’s collaboration with Pilotwings 64 developer Paradigm Entertainment, it was able to focus on six huge tracks that featured so many shortcuts and sideroads that exploration was an important element of successfully winning races. – John Davison

    20. 1080° Snowboarding

    Pre-dating the seminal SSX by two years, 1080 was a rare example of Nintendo taking a swing at a more serious sports game and delivering something special. While its graphics were utterly gorgeous, its focus on realism made it truly stand out. Much like Wave Race 64 managed to convey the feeling of water, this captured the feel of moving over (and sometimes through) snow in ways that hadn’t been seen before.

    Enthusiastic reviews at the time lauded how satisfying it felt, but many players found it punitively challenging at first due to its demanding control scheme that had you absorbing impacts with a squeeze of the Z-trigger. – John Davison

    19. WWF No Mercy

    It’s telling that one of the main selling points of the upcoming AEW video game is that it will be largely inspired by WWF No Mercy, even going as far as bringing its director, Hideyuki Iwashita, on board for its development. Why? No Mercy represented the pinnacle of an era of wrestling video games. Its simple fighting mechanics made it super easy for even casual wrestling fans to jump in, select their favorite wrestler, and have a great time with minimal onboarding.

    It was one of the rare four player games that didn’t require split screen, making it an excellent party game, but in addition to that, it also had one of the better single player story modes of any wrestling game, even to this day. One where your choices and performance in a match actually made a difference in the direction of the story. Wrestling games have since become better at simulating the experience of professional wrestling, but No Mercy represents the peak of how fun a wrestling game can be, even at its most basic level. – Mitchell Saltzman

    18. Mario Kart 64

    Mario Kart 64 built upon the pixelated Mode 7 gameplay of its SNES predecessor and introduced fully 3D courses for the first time, ingeniously blending polygons and 2D sprites for a fantastic array of huge, sprawling raceways packed with tunnels, giant ramps, and iconic Nintendo characters and locations. By the end of a few laps around a stage of this chaotic kart racer, the roads are usually littered with discarded banana peels, ricocheting turtle shells, and eight intensely competitive players all vying for the #1 spot. The result is equal parts challenging and hilarious; landing a perfect blue shell projectile on an unsuspecting player and nabbing a narrow victory at the least second is a feeling like no other in video games.

    With various difficulty speeds, loads of hidden shortcuts and a time trial mode, racing is always a blast in Mario Kart 64, but that’s only half the story here. The game’s endlessly fun battle mode is home to a small but damn near perfect set of multiplayer stages that have gone on to become some of the most memorable in the history of the kart racing genre. Later games like Mario Kart: Double Dash and Mario Kart 8 brought the series to bold new places but Mario Kart 64 is a classic kart racer that still holds up today. – Brain Altano

    17. Diddy Kong Racing

    To this day, there exists the heated discussion of which mascot racing game was Nintendo 64’s best. And honestly, it’s a tough question, mainly because they’re all so different. But there’s no doubt in our minds that Diddy Kong Racing deserves a spot in our top 25. On the surface, it almost looks like a Mario Kart 64 clone, with Nintendo’s characters replaced by those from the Rare universe, but you’ll quickly discover there’s so much more.

    Diddy Kong Racing was home to a lot of things not seen in the kart racing genre at the time. For starters, there are more vehicles than just karts! Racers can soar through the air in a propeller airplane, and skim the water on a hovercraft. The cherry on top is that almost every course is tuned to suit any of these vehicles, so while you’re ground level racing on a normal kart, you could be playing split screen with someone in the air. Pair that with a full on story mode, complete with boss races, secret characters to unlock, and even a mini-open world to cruise around in, and Diddy Kong Racing proved it deserves to be remembered as one of the best racers the Nintendo 64 had to offer. Also, almost every track in the soundtrack is a bop, just trust us. – Mark Medina

    16. F-Zero X

    At a time when racing games began to focus on detail and realism, Nintendo’s EAD team went into a completely different direction: up, and down, inside and outside of twisting tubes and halfpipes. Unshackled from the flat Mode-7 plains of its SNES predecessor, F-Zero X dazzled with the most complex and twisted roller coaster tracks ever seen in a racer. F-Zero X didn’t just have 30 rides to choose from, it was able to display ALL of them on screen at once. The fact that it created such a unique pack racing experience at high speeds and pulled all that off at an unrelenting 60 frames per second makes it one of the most notable technical achievements for Nintendo 64. F-Zero X is a great game — but Nintendo didn’t stop there.

    In Japan, owners (both of them) of the Nintendo 64DD add-on drive were able to not just get more tracks and cars, the expansion (link: https://www.ign.com/games/f-zero-x-expansion-kit) unlocked the very track editor Nintendo’s designers used to make tracks. – Peer Schneider

    15. GoldenEye 007

    GoldenEye 007’s first person single player campaign not only recreated (and expanded on) some of the best and most action-packed scenes from the film of the same name, but it also brought in a suite of Bond inspired gadgetry, breaking from the typical “run and gun” style shooters that had saturated the genre at the time. Sure, there were certainly plenty of things to shoot at, but the campaign managed to also chuck in stealth sequences, amusing unlockable cheats, and increasingly challenging objectives for players willing to replay the game on higher difficulties. To this day, GoldenEye 007 is regarded as one of the best video game adaptations of a feature film and raised the bar for FPS single player modes.

    However, it’s in multiplayer mode where GoldenEye 007 really found a life of its own, bringing up to four players together in the same room for hours of contemporary (and classic) James Bond themed deathmatches. The combination of excellent, varied multiplayer levels, customizable weapon and gizmo sets, and a roster of iconic James Bond heroes and villains lead to infinitely replayable multiplayer mayhem for any group of friends eager to gather around a television together. For England, James. – Brain Altano

    14. Mario Party 3

    What was Mario Party’s best moment on the Nintendo 64? Here at IGN it boils down to two great games: Mario Party 2 or 3. It’s a tough choice, unlike the very easy choice of choosing Waluigi, who made his Mario Party debut in Mario Party 3, along with Daisy. In addition to adding characters, Mario Party 3 just had more stuff, including 70 new minigames (MP2 had only 64, some of which were recycled from the first game), and five new boards, several of which remain fan favorites, including the trap-filled, ultra-wacky Waluigi board — a rare window into the twisted mind of Waluigi. There were also additional boards included in the new Duel Mode, a unique mode to Mario Party 3 that focused on two opponents facing off, in case a few friends couldn’t make the party.

    While the Mario party series thrived for a bit on GameCube as well, the love these games receive on the Nintendo 64 makes sense: You and three friends could probably source four controllers for Goldeneye, Smash, and Kart already, but those games took various skill levels, whereas basically anybody could play Mario Party, so many casual players were able to join in on the split-screen couch chaos, resulting in fond memories — and lasting rivalries. – Samuel Claiborn

    13. Ogre Battle 64: Person of Lordly Caliber

    In addition to a sundry of platformers and racers, Nintendo 64 was home to some really interesting experiments in genres more commonly found on PCs… or nowhere at all. Remember, Animal Crossing started on N64 – albeit only in Japan. But it was the real-time strategy genre that saw some very unique and memorable experiences on N64. We’d be remiss to not give an honorable mention to the excellent controls of StarCraft 64 — but our console RTS heart of course firmly belongs to Ogre Battle 64: Person of Lordly Caliber.

    Closely modeled after The March of the Black Queen on SNES, Ogre Battle serves up map-based real-time strategy gameplay with an RPG-like battle system. On the surface, it’s an odd mix of 2D and 3D, RTS and RPG, story and exploration, and gameplay that puts more weight on the planning phase than the actual battle itself. Yet somehow, it all comes together and works beautifully. While games like Fire Emblem (and the Tactics series) have carried the torch since Ogre Battle’s last hurrah on NeoGeo Pocket, we still cling together in hopes Quest’s strategy RPG series makes an unexpected return. – Peer Schneider

    12. Mario Golf

    Developer Camelot had already proven it could make an addictive golf game with Hot Shots Golf on the PlayStation, and nsurprisingly, injecting that same formula with beloved Nintendo characters sweetened the deal even further. Mario Golf is an uncomplicated take on the sport with easy-to-learn controls that lead to great satisfaction when your shot goes just as planned. Mario, Yoshi, Donkey Kong, and the rest of the crew all have different stats, special powers, and multiple costumes to unlock. Mushroom Kingdom-themed courses wouldn't appear until later entries in the series, but there is still variety on the green.

    Today, Mario has a long and celebrated history of jumping out of the platforming genre into various sports activities. But Mario Golf was the first time Nintendo gave its star his own sports game on a console. (Mario’s Tennis had faulted on the Virtual Boy a few years earlier.) Of course, the Mario Golf series is still going strong today, with Mario Golf Super Rush released on the Nintendo Switch in 2021. But the series came out swinging and landed a hole-in-one with this N64 round. – Daemon Hatfield

    11. Pokemon Puzzle League

    Pokemon Puzzle League wasn’t the first time the legendary tile matching puzzle game Panel de Pon was reskinned and rebranded for a release on a new platform, but it's always a good time no matter whichever form it takes, and Pokemon Puzzle League is no different.

    There are some truly excellent covers of the nostalgic themes found in the US version of the Pokemon anime, a ton of playable characters with their own voice quips, and a challenging story mode that has you going through the titular Pokemon Puzzle League, fighting gym leaders, collecting badges, and ultimately becoming the greatest Pokemon Puzzle Master of them all. – Mitchell Saltzman

    10. Star Wars: Rogue Squadron

    While GameCube’s Star Wars: Rogue Leader: Rogue Squadron 2 is a fan favorite, the original game for N64 is no sleeping Wookie. This galaxy far, far away dream come true followed the adventures of Luke Skywalker as he piloted his way through 15 missions in familiar and new locations like Tatooine, Corellia, Mon Calamari, and the Hoth-like Fest that was filled with AT-AT walkers to topple with your Snowspeeder’s tow cable. Wait a minute… no Hoth? Don’t worry, the iconic battle from The Empire Strikes back, alongside Beggar’s Canyon and The Death Star Trench Run, were unlockable secrets that made the game that much more exciting, pushing you to achieve all those tricky medals.

    Fun fact: Rogue Squadron was released shortly before Star Wars: Episode I – The Phantom Menace, and Lucasfilm gave the team the design for the Naboo Starfighter to use in game, but it had to stay secret for six months after launch to coincide with the movie’s release. – Adam Bankhurst

    9. Wave Race 64

    Nintendo’s third game for the Nintendo 64 after Super Mario 64 and Pilotwings 64 so perfectly nailed an underrepresented racing genre, it’s honestly tough to play a more recent PWC/jet-ski racer and not feel that something’s missing. That “something” is the way the watercraft control, the way the everchanging waves and ocean currents impact the handling, and, of course, how each level changes with the tides.

    The dynamic weather and water conditions range from subtle, such as fog obscuring your vision and eventually burning off, to dramatic, where entire portions of a track are altered. Unlike the aforementioned Mario 64 and Pilotwings, Wave Race 64 does not ease players into their fight against the elements. But the high difficulty curve eventually gives way to being one with the controls and pulling off the most impressive stunts and even diving nose-first into the waves to bypass obstacles. Also, you get to ride a dolphin. That’s as good as it gets right there. – Peer Schneider

    8. Super Smash Bros.

    No one knew what to make of Super Smash Bros. when it was first released in 1999. In typical Nintendo fashion, Smash Bros. was unlike any fighter that had come before it. Instead of a life bar, characters would have their damage go up until they were knocked off the screen. There were all kinds of wild items like beam swords and invincibility stars. It was no wonder that so much of the contemporary coverage seemed bemused by it.

    What people didn't realize was that Smash Bros. was laying down a formula that would endure for more than 20 years, making it one of Nintendo's most popular series. While comparatively simpler than its successors, the original Super Smash Bros. still stands as one of the N64's most entertaining party games, replete with ridiculous moments and numerous nods to Nintendo history. Even today, Pikachu's plaintive "Pika Pikaaaaaaaaa" while flying into the distance draws a laugh. Dated as it is in some ways, the original Super Smash Bros. is still a delight. – Kat Bailey

    7. Paper Mario

    In a post-Super Mario 64 world, it was a bold move of Nintendo to change up Mario’s art style and gameplay so drastically, yet it’s hard to overstate just how adorable it was (and still is!) seeing all of Mushroom Kingdom’s residents in paper form. It also built upon the excellent turn-based RPG foundation that originated in SNES’ Super Mario RPG: Legend of the Seven Stars and continued to allow us to team up with charming and interesting characters.

    In another twist to the formula, N64’s Paper Mario also allowed us to play as Princess Peach at multiple points in the game and let us learn more about Bowser’s evil plan and even bake a delicious-looking Strawberry Cake to bribe a Shy Guy. To this day, Paper Mario is an incredibly unique and special experience. – Adam Bankhurst

    6. Star Fox 64

    Star Fox 64 is one of the N64's defining games. It's not just the pinnacle of the series; it’s also arguably one of the best shoot 'em ups ever made. Star Fox has tried ever since to capture just what made Star Fox 64 so special, but it's doubtful that it will ever be able to recreate the raw spectacle that was Star Fox 64 in 1997.

    A showcase game for the N64, Star Fox 64 was a technological pioneer for Nintendo, being among the first console games to feature fully-voiced dialogue and rumble feedback.

    But what makes Star Fox 64 truly timeless is its design. The Lylat System is a playground, which invites you to undertake multiple rapid-fire playthroughs in order to plumb all of its secrets. Easy to pick up, Star Fox 64 can become brutally challenging on Expert, which makes earning Fox's iconic shades all the more satisfying. Today it's mostly remembered as a meme generator thanks to quotes like "Do a barrel roll," but Star Fox 64 might hold up better than any game in the N64's library. It's a true classic. – Kat Bailey

    5. Perfect Dark

    As great as Goldeneye 007 was, Rare managed to top it in every way with Perfect Dark three years later. When Perfect Dark arrived on N64 in 2000, it was the best first-person shooter a console had ever seen — as close to perfect as was probably possible on Nintendo’s aging 64-bit system. Dozens of exciting weapons were at players’ disposal, including several inventive guns like the FarSight XR-20, an x-ray railgun. The highly tweakable Combat Simulator provided the pinnacle of split-screen gaming at the turn of the century. Get four friends together, throw in a few of the various bots that each had their own playstyles, and that was many, many nights of gaming sorted.

    Perfect Dark is a slower-paced shooter than most modern entries in the genre, but it remains fun and very playable today. A clever approach to difficulty in the single-player campaign ADDED mission objectives when you played on higher levels — a much more thoughtful way to manage difficulty than simply increasing enemy health and damage. Because of its popular movie tie-in, Goldeneye raked in much more gold. But Perfect Dark nearly perfected what Goldeneye started. – Daemon Hatfield

    4. Banjo-Kazooie

    To truly understand the importance of Banjo-Kazooie, all you have to do is look at the thrilled reception to the addition of the weird yet charming bear/bird combo to Super Smash Bros. Ultimate’s hallowed roster, over 20 years after its initial release. Why? Banjo-Kazooie has withstood the test of time as both a character duo and a game. Following the game-changing release of Super Mario 64, Rare took what was so special about that game and built upon it to create a timeless and hilarious adventure with an unlikely crew.

    From meeting and fighting memorable characters like Gruntilda and Mumbo Jumbo to searching far and wide for the iconic golden puzzle pieces called Jiggies to discovering and saving hidden Jinjos that were placed around each level, there was always a reason to smile while playing Banjo and Kazooie. Actually, there was always a reason to smile, period, as who can forget the adorable animations that were Banjo-Kazooie’s save files, where the duo would sleep, cook, and even play a Game Boy. – Adam Bankhurst

    3. The Legend of Zelda: Majora’s Mask

    Though built in the same engine as The Legend of Zelda: Ocarina of Time, Majora’s Mask introduced a whole new realm of notable set pieces, quirky characters, and unforgettable gameplay mechanics in the form of the famous three-day time-loop and two-dozen transformative masks. Mature themes abounded in every heart-wrenching side-story, which may have overshadowed the core storyline of the upcoming end of the world if not for the massive, threatening moon overhead. The looming sense of doom instilled a sense of urgency and importance to every task, and since only so much could be accomplished in three days, it left players with a dilemma of who to help – even if it would all be for naught if the falling moon could not be stopped before the timer ran out.

    It all sounds quite gloomy, but the grand sense of adventure and clever puzzles expected in a Zelda game are in-tact, and Majora’s adds the thrill of finding new masks with new abilities, making Majora’s Mask perfectly fun and rewarding. Where Ocarina of Time is undeniably a classic masterpiece, Majora’s Mask adds a little spooky spice that makes it unique, memorable, and something truly special in its own right. – Casey DeFreitas

    2. Super Mario 64

    Prior to 1996, the thought of Mario as anything but a side scrolling platformer was out of the question. After all, it was an established formula that had worked for Nintendo since the inception of their first console. But as hardware evolved, the games needed to as well, and the jump from 2D to 3D was never more sleek than with Mario. A launch game for the system, Super Mario 64 is still regarded as one of the greats for 3D world design and character movement, which is insane to think about when the game actually had a lot going against it!

    Not only was Mario already cemented as one of the greats of the 2D side scrolling genre, Super Mario 64 also had a slew of tweaks and changes that seem completely normal now, but were impossibly huge risks back in those days. For starters, it was Nintendo’s first Mario game that was only single-player, perfect for people who didn’t like to share.Power ups were completely revamped, made into various caps, and even the power star, which once made Mario invincible for a short time, was altered to become the very thing you collected instead. Yeah, this was a much different game.

    Despite everything, Super Mario 64 would go on to be one of Nintendo 64’s greatest games of all times, and still stands as a prime example of 3D platforming and world design done right. Even today, most people remember where all 120 stars are located and know exactly what you get for completing the task. They remember the three iconic Bowser boss stages, and you can still recall the feeling of being shot from a cannon with a wing cap on your head. It's familiar enough to feel like a Mario game, but different enough that it really felt like an evolution of the series. When it comes to 3D platformers on the Nintendo 64, it simply doesn’t get better than Super Mario 64. – Mark Medina

    1. The Legend of Zelda: Ocarina of Time

    When it first came out in 1998, The Legend of Zelda: Ocarina of Time seemed like a messenger from the future. Somehow, Nintendo’s prestigious EAD team led by Shigeru Miyamoto had not just created an engaging 3D evolution of the classic Link to the Past — with its dual time zones and clever puzzle dungeons — it effectively wrote the book on 3D adventure and exploration games.

    Ocarina of Time stunned players with an organic, fully-explorable world. A mountain in the distance wasn’t just a background texture (well, technically, it was). Players quickly learned that everything on the horizon was a place to discover and explore. You just had to figure out the means to get there.

    From the innovative camera lock-on system, the timeless 3D sword combat system, using rumble feedback to discover secrets, horseback riding, 3D traversal and puzzle solving with iron boots, hookshots, boomerangs, slingshots, and bows, to using the Lens of Truth to see through illusions, Ocarina of Time constantly challenged us, surprised us, and added layer upon layer of a world we thought we had already explored. The trails it blazed are still seen in open-world games today — everytime you shoot at a ladder to make it fall or whistle for your horse — but twenty years later, it’s also still as playable and enjoyable as ever. And that is why Ocarina of Time remains our top pick for best Nintendo 64 game of all time. – Peer Schneider

    Those are our 10 picks for the best N64 games of all time. What are yours? What are your favorite N64 memories? Leave it all in the comments below. For more top 10s, check out our top 10 co-op games, and the top 10 Star Wars games of all time.

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    Daily Deals: Price Drops on the Xbox Elite Series 2 Wireless Controller, Nintendo Switch Zelda Themed Joy-Cons, the Best PS5 SSDs, and More

    Console gamers will benefit from these deals today. The Xbox Elite Series 2 controller dropped to a new price low on Amazon, as well as the Zelda: Skyward Sword themed Joy-Cons at Walmart. For PS5 gamers looking to increase their internal storage (and maintain the same blazing speeds the PS5 is known for), the Seagate Firecuda and WD Black SN850 SSDs are available again. These drives meet all the requirements, including a blazing faster transfer speed. We've provided some options with heatsink for a brainless install and some options without heatsink for those who want to save a little bit of money. In other deal news, save on 2021 Sony and LG OLED 4K TVs, score a Dell XPS RTX 3060 PC for under $1K, and more.

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    This is the lowest price we've ever seen for these gorgeously designed set of Joy-Cons. Each Joy-Con is a subtle shade of blue; the right controller is themed after the Master Sword, while the left features a Hylian Shield motif. It's finished with with gold, red, and blue accents as well as a blue wrist strap.

    Seagate Firecuda 530 M.2 SSD with Heatsink

    The Seagate Firecuda 530 has been incredibly hard to find in stock, especially the model with the pre-installed heatsink. This is actually the first time we've seen this SSD actually orderable on Amazon. It's one of the most recommended SSDs for installing in a PS5 console. It's actually a bit faster than the WD SN850 (up to 7,300MB/s vs 7000MB/s) and the heatsink is designed by EKWB, a very well respected company that specializes in cooling PCs.

    WD Black SN850 M.2 SSD with Heatsink

    The Western Digital official storefront has all models of the SN850 SSD with heatsink in stock right now, and that includes the extremely hard to find 1TB model. This is currently the most popular (and probably the best) SSD to get for your PS5 storage upgrade. It's blazing fast drive with transfer speeds rated at up to 7,000 MB/s and a PCIe Gen4 interface and it comes preinstalled with a heatsink. It's also confirmed by Western Digital themselves to be compatible with the PS5.

    PS5 SSD Without Heatsink (Easy DIY Install)

    Save some money when you buy a cheap PS5 compatible heatsink on Amazon and install it yourself (it's super easy). Putting a heatsink on an SSD on your own won't void any warranty. In most cases, the heatsinks are simply pressure-fit with a clip or stuck on with a removable adhesive. It will probably take you less than 10 minutes to do.

    2021 Sony A80J 65" 4K OLED TV for $1798

    Sony's newest OLED TV is a contender for the best TV of 2021. The A80J is a true OLED 4K TV with near infinite contrast ratios, best-in-class black levels, excellent color rendition, and super fast response times. It also has two HDMI 2.1 inputs for up to 120Hz refresh rate at 4K, so it's a perfect complement to the PS5 console. The price just dropped to $1798, which is a nearly $300 price drop from when we lasted posted this TV in August.

    2021 LG C1 65" 4K OLED TV Price Drop

    Today the newest LG 65" 4K OLED TV has dropped to the lowest price we've ever seen. The LG C1 OLED TV improves upon last year's highly-rated CX model with an upgraded A9 Gen 4 processor that delivers slightly better image quality, better 4K scaling, and improved audio handling as well as a new webOS smart TV redesign. The C1 OLED TV also looks good when paired to a gaming PC with an RTX 30 series video card because it has HDMI 2.1 inputs that support 4K at 120Hz and G-SYNC. It's easily one of the best (if not the best) TVs on the market right now.

    Dell XPS Intel Core i5 RTX 3060 PC for $999.99

    This is the lowest price we've found anywhere right now for an RTX 3060 equipped gaming PC. The RTX 3060 is no slouch; its performance is superior to the RTX 2060 SUPER and almost matches the RTX 2070 SUPER in some games. You couldn't even find an RTX 2060 SUPER PC for under $1,000 at the moment. It's paired with the latest 11th generation Intel Core i5 processor. The 8GB of RAM and 1TB hard drive is pretty basic, but since this is a desktop PC, it's very easy to swap out those components yourself with better ones.

    Alienware Aurora R12 RTX 3080 PC for $2199.99

    If you've been on the lookout for the extremely elusive RTX 3080 video card for your (up to 4K) gaming needs, then check out this ready-to-go prebuilt Alienware Aurora gaming PC from Dell. This PC comes equipped with an 11th gen Intel Core i7 processor, 16GB of memory, 512GB SSD, and a separate 1TB hard drive for storage. The RTX 3080 is more powerful than the previous generation's best video card, the RTX 2080 Ti, and is the best recommended video card for 4K gaming.

    Dell S2721DGF 27" 1440p GSYNC Gaming Monitor

    This excellent monitor has hit a new price low today. It's one of the best 27" gaming monitors you can buy for under $500. The S2721DGF boasts a high quality IPS panel (better than the VA panel found on the popular S3220DGF model). It features wide viewing angles and excellent color rendition including 98% DCI-P3 color coverage, a super fast 1ms response time and up to 165Hz refresh rate through the DisplayPort. It's also FreeSync Premium Pro and G-SYNC compatible.

    Video Game Deals

    More Daily Deals for October 1

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    Dying Light 2 Will Feature The Mandalorian’s Rosario Dawson In a Major Role

    Rosario Dawson, the actress known for her portrayal of Ahsoka Tano in The Mandolorian, has been revealed to be joining the cast of Dying Light 2. She will play a major character within the survival-horror sequel.

    As reported by Gamespot, fans were updated with news of the actress's involvement in the game as part of the development team's recent Dying Light 2 Dying 2 Know stream.

    Just a heads up, this article contains some minor spoilers linked to the characters in Dying Light 2.

    Dawson will be playing a character known as Lawan in Dying Light 2. Described as a "warrior of sorts," the actress says that her character is a "very tough woman who is fighting her past and looking to seek revenge on the people who wronged her."

    Techland has previously highlighted Dying Light 2's choice consequence system and said that players will probably only see 50% of the game's content during their first playthrough. Dawson's comments about Lawan seemed to echo this sentiment, revealing that different players may see different sides to the character.

    "What I really love about this game and this character is that how she is, is really dependent on you, the player," says the actress. "Is she going to be this rage-filled killer who is obsessed with her goals? Or will she be a night runner who risks her life to save others? It's up to you."

    Senior Writer Piotr Mostowski delved further into what players can expect to see from Lawan as she teams up with the game's protagonist Aiden Caldwell in Dying Light 2. "She is an important character with a lot of impact on the plot," says Mostowski. "But we also wanted her to be way more than that. To be a real person. With her own goals, her own motivations, and her own opinions as well. So, if she doesn't like something you do or you say, she will tell you that, and she will act on it, sometimes even against you."

    As well as revealing details surrounding Dawson's character in the game, fans also got the chance to hear from Olivier Deriviere, the man behind Dying Light 2's upcoming soundtrack. The composer, whose previous work includes 2017's Get Even and Focus Home Interactive's Vampyr, gave fans a glimpse at what they can expect from the game's 'broken' soundtrack. Deriviere says that a range of the music in the game is tied to its various factions. The result of this, explains Deriviere, is that fans will gain a somewhat personal experience of the city's soundscape as player's choices throughout their time with Dying Light 2 will affect which factions are prominent within the game and the music that they hear as a result.

    Dying Light 2 is set to be released on February 4, 2022. A cloud version of the game was recently revealed to be coming to Nintendo Switch. To see more about the zombie survival game's debut on the Nintendo handheld, make sure to check out its announcement trailer below.

    Image Credit: NBC / Getty Images

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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    FIFA 22 Legacy Edition (Switch) Review

    Well here we are again. I could copy and paste my review like last year, but unlike some of the folks at EA I don’t take much satisfaction in reusing material.

    For the THIRD year in a row, EA Sports has released a virtually unchanged edition of FIFA onto the Nintendo Switch.

    As stated on the game’s official website, “FIFA 22 Legacy Edition will feature the same gameplay innovation from FIFA 21 without any new development or significant enhancements.”

    As a reminder, here’s what was written there for last year’s game: “FIFA 21 Legacy Edition will feature the same gameplay innovation from FIFA 20 without any new development or significant enhancements.”

    Oh, and the year before: “FIFA 20 Legacy Edition will feature the same gameplay innovation from FIFA 19 without any new development or significant enhancements.”

    And let me remind you that FIFA 19 on Switch wasn’t exactly great in the first place…

    So that’s three years in a row where all that has been added each time are squad updates, new kits, broadcast packages and menu screens. No genuine attempt has been made to deliver an improved product, in any tangible way whatsoever, and FIFA on Switch really is just plain insulting at this point (if it wasn’t already, which it definitely was).

    There is some good news, if you can call it that. You’ll only be getting ripped off for £34.99/$39.99 this year compared to the £44.99/$49.99 previously. Honestly, if you want a less than mediocre football game for your Switch and haven’t bought FIFA in the past four years then maybe you’ll find something to enjoy here. I, though, happen to find the whole affair to be sad, joyless, and a shining example of capitalism at its worst. What could surely at this point be a low-cost downloadable update is instead presented as an expensive, cynical money grab.

    EA, please stop this.

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