• After Fan Worry, Nintendo Confirms European N64 Switch Online Games Can Be Played at 60Hz

    European Switch owners, rejoice! Nintendo of Europe has confirmed that all the N64 games included in the Switch Online + Expansion pack can be played at 60Hz.

    In a tweet posted on its official Twitter account, Nintendo of Europe confirmed that every single game that is included in the new Switch Online membership tier will be playable at 60Hz in the English language. The account also confirmed that some games will also have an option where you can toggle between the original European PAL versions with other language options.

    This is a huge win for European gamers who own Nintendo's hybrid console and are eager to replay some N64 classics without blowing the dust off their cartridges or N64 console. During the N64's lifespan, European games were released in the PAL format and unlike the US versions, these region-specific titles ran at 50Hz instead of 60Hz, leading many to see them as inferior versions.

    As Eurogamer noted, when Nintendo announced that N64 games were coming to Switch Online, European fans were concerned the games may run at a lower refresh rate – particularly as a first trailer seemed to show PAL games. It seems we may have been seeing the PAL option in use, rather than the only version.

    During a Nintendo Direct last month, the company announced that Switch Online is getting a big update, which will add N64 and Sega Genesis games to its virtual library for members to play. Some games arriving in the N64 launch lineup include Super Mario 64, The Legend of Zelda: Ocarina of Time, and Star Fox 64. The update is expected to arrive sometime this month, with pricing and a firm release date expected to come closer to launch.

    Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

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    Exclusive: DC’s New Superman Jon Kent Comes Out as Bisexual

    The comic book industry has worked to increase LGBTQ+ representation in recent years, and DC is taking a major step forward in 2021. IGN can exclusively reveal that the current Superman, Jon Kent, is coming out as bisexual in the upcoming Superman: Son of Kal-El #5.

    For those not up to date on the current DC line, Jon officially inherited the mantle of Superman from his father following the events of the Future State crossover. While Action Comics explores Clark Kent's adventures off-world, the recently launched Superman: Son of Kal-El focuses on the 17-year-old Jon as he grapples with the biggest responsibility of his young life. But at least he has someone new to share that life with.

    Warning: the rest of this story contains some plot spoilers for Superman: Son of Kal-El #4 and #5!

    Fans of the series probably won't be surprised to learn Jon is entering into a relationship with Jay Nakamura, a hacktivist who idolizes Jon's mother Lois and has already lent his new friend a helping hand. And as this image shows, the two friends will become something more when they share their first kiss in issue #5:

    "Over the years in this industry, it probably won’t surprise you to hear I’ve had queer characters and storylines rejected. I felt like I was letting down people I loved every time this happened" writer Tom Taylor tells IGN. "But we are in a very different and much more welcome place today than we were ten, or even five years ago. When I was asked if I wanted to write a new Superman with a new #1 for the DC Universe, I knew replacing Clark with another straight white savior could be a real opportunity missed. I’ve always said everyone needs heroes and everyone deserves to see themselves in their heroes. Today, Superman, the strongest superhero on the planet, is coming out."

    "It is a pretty big deal doing it with Jon Kent as Superman," adds artist John Timms. "As we have seen Jon grow up in front of our eyes, it will be interesting to see him not only trying to find himself as a person but a global super hero in the complex atmosphere of modern life. On the other hand, I hope this kind of thing will not be seen as a big deal in the future. You could visualize how it could pan in the future when the most powerful man in the world is part of the LGBT community. So many things are on the horizon and beyond."

    Given Jay's journalistic leanings, there are certainly comparisons to be drawn between this relationship and the classic Lois Lane/Clark Kent dynamic. However, Taylor stresses that Jay plays a much different and more proactive role in Superman's world.

    "Jay has his own fight," Taylor says. "He’s obviously an effective journalist, and Lois Lane is his hero. But Jay is also a refugee from Gamorra, so his experience also reflects Clark’s. While this has fortunately changed over the years, historically, Lois has often fulfilled a damsel role. Jay Nakamura will never be that. He and Jon will tackle many things side-by-side."

    This also plays into another reveal coming up in Son of Kal-El. Jay himself has superhuman powers, making him both an invaluable ally to the new Superman and a companion for a young man who's never had much of a chance to build a life for himself in the regular world.

    "Due to Jon’s shifting age and spending time in the future, Jon doesn’t really have any friends in the present day who are his own age," Taylor says. "He doesn’t have his own cast. He has a best friend in Damian, who will remain integral in our series, but it was important to me that we gave Jon another close confidant and someone who can support him. What was most important was making Jay Nakamura formidable in his own right. Finding the balance in their relationship so they could be equals rather than having Jay be too reliant on Jon. This is why Jay’s own powers are revealed in issue #4, and we learn he can’t be harmed. That means, of everyone in Jon’s life, Jay is the only person Jon doesn’t need to protect. It means their relationship is an equal one built on mutual support."

    Both creators are well known for their work with Harley Quinn – Taylor in the pages of Injustice: Gods Among Us and Timms drawing numerous issues of Harley's monthly series. Given that Harley was probably DC's most high-profile LGBT character prior to this news, we were curious if their experience with the character has informed their work developing Jon and Jay's relationship.

    "Harley is a vastly different character than… any other character in comics," Taylor admits. "Jon and Jay are very different people. What I will say is Harley was the first character I was able to write as openly bisexual. Through our own universe of Injustice, we were able to tell stories and show relationships that maybe weren’t being depicted elsewhere at the time. And I was honored to have the chance to write the marriage of Harley and Poison Ivy last year in Injustice: Year Zero."

    "Relationships in Harley's love life are always a crazy ride," Timms says. "Still, the main lesson is to be as natural as possible, going with actions from within the characters, driven by emotions and letting them be. I hope to achieve the same with Jon and Jay; although it is always complicated to keep the stoic exterior of a superhero character combined with strong feelings that will not always be rage or pain, it is a welcome challenge."

    This latest twist is all part of Jon Kent's larger journey in the DC Universe in 2021 and beyond. Can he truly live up to his father's legacy? Can he find the balance between costumed and civilian lives that's proven so elusive so far? And perhaps most importantly, can he figure out what kind of Superman the world needs now?

    "I think Clark said it best when he left Earth in Jon’s hands. Clark was the Superman of tomorrow. Jon is the Superman for the days after," Taylor says. "The question for Jon (and for our creative team) is, what should a new Superman fight for today? Can a seventeen-year-old Superman battle giant robots while ignoring the climate crisis? Of course not. Can someone with super sight and super hearing ignore injustices beyond his borders? Can he ignore the plight of asylum seekers?"

    Taylor continues, "When asking these questions, it’s important to acknowledge that Jon isn’t just the son of Kal-El, he’s also the son of Lois Lane. Jon is the son of the fiercest, most effective journalist on the planet. With that, comes a strong sense of right and wrong, an instinctive dislike of corruption and a strong desire for the truth to win over misinformation. But Jon is young and passionate and sometimes how he tackles things will be a bit heavy-handed. And just like we see in our world, when young people speak truth to power, it ruffles the feathers of certain older people who are used to being the loudest voice in the room."

    Superman: Son of Kal-El #5 will release in print and digitally on Tuesday, November 9.

    Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

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    Fall Guys Could Try to Revive a Scrapped Idea Because of Squid Game

    Fall Guys, the platform battle royale game developed by Mediatonic and published by Devolver Digital, may try to revive a scrapped level concept due to the popularity of Squid Game.

    During an interview with Techradar, lead game designer Joe Walsh spoke about the difficulty the team faces in coming up with new concepts for the game and how many level ideas end up being scrapped compared to those that make the cut. During the segment, Walsh talked about one discarded concept that the team may actually revive, based upon the immense popularity of Netflix's South Korean survival drama, Squid Game.

    "Oh, yeah, there's definitely a lot," Walsh said about the number of levels that don't make it into the game. "One of the ones that's come up recently, again, is Squid Game, [which] is now the biggest TV show in the world. And it opens with Red Light Green Light, which is something that we dabbled with. And we never actually got to prototyping it, because we couldn't quite see how it works."

    "Within a video game there's something about movement, which is in real life it's very hard to stay still. But in a video game, you just put your controller down. And so at the time, I think we were like 'we'll never do Red Light Green Light, it doesn't make sense.' But now seeing how popular Squid Game is I'd love for us to have another crack at something like that and see if we could do it in Fall Guys."

    Fall Guys and Squid Game may differ in tone, but the two do share similarities. From building ideas based on childhood favourites, to levels designed using bright vibrant color schemes and an eliminatory aspect, it's easy to see how some of the minigames featured in Squid Game could transition into Fall Guys and why Mediatonic may be willing to explore the concept again.

    Several of Squid Game's games could feasibly be turned into Fall Guys rounds – and in fact, without spoiling the show, one of them actually feels very similar to an existing Fall Guys activity as it is. It'd be great to see Red Light, Green Light join the line-up too.

    Squid Game's first season has seen an overwhelming amount of praise from audience members and critics alike. IGN's review of Squid Game awarded the show a 9/10 calling it "one of the most unique things you’ll watch this year." Despite reportedly losing six teeth due to stress during the production of the show, creator Hwang Dong-hyuk says that he already has potential ideas for a second season – which could focus less on its contestants.

    Over the past few months, a number of costumes in Fall Guys have made their way into the game referencing various franchise tie-ins. While games such as Super Monkey Ball, Nier Automata and Ratchet and Clank have all seen crossover content in the platform battle royale, Fall Guys' ties to Squid Game feel more likely to end with level design, right?

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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    Forza Horizon 5: The Final Preview

    It’s really only a few weeks until Forza fans will be set loose in Forza Horizon 5 and its slice of Mexico presented in Playground Games’ typical style: a picturesque and idyllic driving paradise. But with the full game just around the corner, Playground has given us an early hands-on of roughly the first 90 minutes of Forza Horizon 5.

    That’s certainly only a brief snapshot in the context of a Horizon game I’m likely to spend hundreds of hours playing, but it’s definitely enough to get an early taste of some of the campaign and a first sense of some of the other improvements Playground has been promising.

    After close to three years of playing Forza Horizon 4 virtually every single week, collecting every new car and trialling every new piece of content, I guess you could suppose I might be tired of the Forza Horizon formula. The reality, however, is that I’m really not – and the prospect of diving into Mexico and doing it all over again is hugely appealing.

    Horizon’s trademark opening drives are always impeccably curated experiences designed to propel players into the Horizon world at full speed.

    You might already be familiar with Forza Horizon 5’s opening drive – Playground Games itself whipped the cover off the initial minutes of Horizon 5 back at Gamescom – but playing it myself I was struck by how successfully it instantly transported me to a place a world away from Forza Horizon 4’s Britain. Horizon’s trademark opening drives are always impeccably curated experiences designed to propel players into the Horizon world at full speed, but here in Horizon 5 it does a particularly nifty job at illustrating the impressive breadth of Playground’s wonderfully varied map of Mexico. Horizon 4’s Britain remains beautiful, no doubt, but Horizon 5’s Mexico has promptly impressed me a great deal.

    The big thing that stands out for me is the sense of scale, and there’s no place that’s clearer than atop Horizon 5’s colossal volcano. Playground Games has embraced significant elevation change before, with Horizon 3’s Blizzard Mountain and Horizon 4’s Fortune Island expansions for instance, but Horizon 5’s Gran Caldera volcano dwarfs both of these. It’s such an impressive vista, and it very effectively makes me feel small in a vast new space I want to explore.

    After the opening drive Horizon 5 ushers us straight into a Showcase event, which longterm fans will recognise as the series’ marquee race type – a frantic point-to-point sprint, generally versus anything other than a car. In this instance it’s a plane – which we have admittedly raced plenty of times in Horizon games before – though a mid-race switch introduces new opponents and a late race twist I don’t necessarily want to spoil here makes for a more thrilling conclusion than I’d guessed.

    Following the showcase Horizon 5 introduces a couple of its new Horizon stories – one geared around the photography challenges and another that begins with a barn find I think anyone with a basic knowledge of Mexican car culture will have predicted. After this, a small range of more conventional challenges and race types are revealed.

    Even as Horizon 5 begins to settle back into its typical Horizon groove, I’m already noticing a host of improvements beginning to surface.

    However, even as Horizon 5 begins to settle back into its typical Horizon groove, I’m already noticing a host of improvements beginning to surface. Visually, of course, it’s absolutely splendid (and the tyre smoke is so much better!) but there’s a lot more under the surface. The handling tweaks Playground has previously discussed are subtle but absolutely noticeable (for instance, I think the return torque on the steering seems to feel a bit more natural). The revamped car audio is wonderful, and I’m loving being able to preview the changes that performance customisation parts will make on the sound of my cars.

    But while I’m already having a ball, there’s still so much I haven’t seen yet – and aren’t part of this slice of the game. Horizon 5’s new Expeditions, for instance, promise grand road trips across the map to expand the festival. Horizon’s Arcade minigames should be plenty of fun. Most excitingly, Horizon 5’s EventLab – a full-scale event editor with a toolkit reportedly similar to the one used by the developers at Playground Games themselves – is sounding like a drastically expanded version of Horizon 4’s Super7 mode and I can’t wait to see what I can create.

    After an additional year on the hoist, Forza Horizon 5 is arriving as the first game in the Forza franchise specifically built for Xbox Series consoles from the outset – although it’s also still coming to Xbox One consoles and PCs. Playground Games is throwing players the keys starting November 5 for premium edition pre-orders.

    Luke is Games Editor at IGN's Sydney office. You can find him on Twitter every few days @MrLukeReilly.

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    Yep, Marvel’s Eternals Will Actually Include the Line ‘Eternals Assemble’

    Marvel has released a new teaser for Eternals that features one character saying the "Eternals assemble" line, playing off of the iconic catchphrase used by the Avengers.

    The teaser trailer, titled "Change," opens with a montage of Avengers: Endgame clips narrated by Salma Hayek's Ajak who recounts some of the events that have happened in the lead-up to the immortal warriors emerging from the shadows for battle. "Humanity once believed we were Gods. With what this planet now faces, they will believe again," she says.

    The clips then show the titular team reuniting to go up against mankind's most ancient enemy, the Deviants. Around the 0:20 mark, Richard Madden's Ikaris is heard saying the "Eternals assemble" line — a callback to the Avengers catchphrase that was famously uttered as a battle cry to bring all of Earth's Mightiest Heroes together.

    The film's nods to Endgame help to bring Eternals place in the larger MCU tapestry into focus, with the Celestial-made superheroes forced to deal with "an unexpected tragedy" in the aftermath of the 2019 Marvel blockbuster. Chloé Zhao's upcoming MCU tentpole is also expected to address the reason why the Eternals didn't help the Avengers fight Thanos.

    Marvel's Eternals will apparently have "a very big effect" on the future of the MCU. Zhao previously touched on the importance of the movie, hinting that the film will leave a lasting impression on the MCU following its release this November, though she stopped short of sharing any specific details about what the future may look like with the Eternals in the mix.

    Eternals features one of the MCU's most diverse ensembles, with Richard Madden as Ikaris, Gemma Chan as Sersi, Kumail Nanjiani as Kingo, Lauren Ridloff as Makkari, Brian Tyree Henry as Phastos, Salma Hayek as Ajak, Lia McHugh as Sprite, Don Lee as Gilgamesh, Barry Keoghan as Druig, Angelina Jolie as Thena, and Kit Harington as Dane Whitman/Black Knight.

    Marvel's Eternals is due out on November 5 and is the next Phase 4 movie on deck following the theatrical release of Shang-Chi and the Legend of the Ten Rings in September. Zhao's film is expected to follow Shang-Chi's release model, with an exclusive run in theaters next month before moving on to streaming platforms at a later date.

    Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

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