• Anyone Can Build Apps With This $10 Python Intro Course

    There aren't many of us left who don't use some sort of app, website, or social media account on a regular basis. Being a consumer and a user in the digital space is just fine, but if you've ever wondered about stepping into the shoes of the creator, it's not as difficult as you might imagine. First, all you have to do is take an introductory course on a popular coding language, like Python. From there, you can get a foothold on coding, and build your skill set as far as you care to.

    Check out the Python for Everyone Course, which is on sale for just $10 (reg. $199) for a limited time. Rated 4/5 stars by verified purchasers, this introductory course will teach you how to build your own mini-apps with 6 hours of content on Python Language's Basic Syntax.

    It doesn't matter if you have only some or even no coding experience. This course is designed for those who want to begin coding in Python, and it will begin teaching you this popular language right off the bat. The content focuses on teaching students the syntax of how the Python language works. It then builds off of that foundation to have students apply what they learn to mini-projects. The course's experienced instructor wastes no time putting theory to practice.

    Rob Merrill has a 4.5/5 star instructor rating for his effective teaching in this course. Rob is a front-end engineer who enjoys working with Python and JavaScript. He's also an app specialist at Subsplash in Seattle and brings a wealth of experience to the learning experience.

    Don't miss your chance to score these six hours of educational content on Python coding for a fantastic discount. Check out the Python for Everyone Course, which is on sale for just $10 (reg. $199) for a limited time.

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    Disney Teases a Star Wars Video Game Announcement for December

    Disney and Lucasfilm have teased a Star Wars video game announcement for December as part of a publishing campaign that will reveal new Star Wars products every Tuesday for the rest of the year.

    As announced in an article on the official Star Wars website, the companies have launched their "Bring Home the Bounty" campaign, which will see "new Star Wars toys, collectibles, books, apparel and more" revealed on a weekly basis from now until the end of December.

    Disney has given fans a glimpse into what they might expect from potential announcements across the campaign through an interactive poster on its site. Each week on the poster details different characters and memorabilia from across the franchise. However, on December 14, Disney has instead opted to lead with the image of a gamepad, hinting that there may be a new Star Wars game announcement on its way.

    While it's unclear at this point whether the announcement will contain information about an already existing game or something completely new, there are currently a number of different developers working on games set in a galaxy far, far away. With EA's exclusivity deal over Star Wars games nearing its end, it was announced earlier this year that Ubisoft is working on its own open-world Star Wars entry. In an interview with IGN earlier this year, SVP of Walt Disney Games Sean Shoptaw explained that he and his team had met with Ubisoft Massive after Disney's acquisition of Fox, which included an already in-development Avatar video game project.

    Although EA's exclusivity deal over the Star Wars franchise is set to run out, that by no means suggests that the publisher is stepping away from the universe. Earlier this year, EA CEO Andrew Wilson made very clear that Star Wars had been hugely profitable for the company, and confirmed it would continue working on games set in the universe. One game we can seemingly count on from EA is a Jedi: Fallen Order sequel.

    Aside from that, Quantic Dream is also rumored to be developing its own Star Wars game and it was revealed during Sony's Playstation Showcase that the team at Aspyr is remaking Star Wars: Knights of the Old Republic "from the ground up" for modern consoles. The KOTOR remake is set to release for PS5 as a console exclusive at launch alongside a PC release, though at present, the game does not have an official release date.

    Whether or not December 14 will delve further into one of the projects above, or link to something completely different is anyone's guess. For now, however, you can check out this week's announcement from the "Bring Home the Bounty" that revealed a range of Star Wars Funko Pops, action figures, and clothing.

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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    Akira, Calvin and Hobbes and More Hardcover Collections on Sale at Amazon Today

    If you've been waiting for the Akira 35th Anniversary boxed set to go back on sale, your patience has been rewarded. While this isn't the lowest price it's ever been, it's the first time in a long time it's dipped below $120 in ages.

    On top of one of the greatest collections of a manga series ever offered, the complete hardcover edition of Calvin and Hobbes is also still on sale, as is the Far Side (if you don't mind getting that one from a third-party vendor).

    Hardcover Comic Collection Deals at Amazon

    The Akira 35th Anniversary boxed set came out in 2017, so we're actually looking at the very real possibility of a 40th anniversary boxed set next year. But I wouldn't hesitate to buy this boxed set right now, while it's both available and on sale, because it is absolutely fantastic. The quality of the books is outstanding, and the case it comes in is also top-notch.

    Even if this were just paperback editions, I'd still recommend it because the Akira manga is so good. The biggest problem with the movie (which is also amazing and I'm not trying to knock it) is there just wasn't enough time to condense the entirety of the manga into a single feature film, as incredible as it is.

    I feel the same way about Calvin and Hobbes and the Far Side as I do about Akira. They collect some of the greatest works in comic-dom into great boxed sets. The Far Side is so absurd and weird, it really was way ahead of its time. Nothing has come close and probably never will again.

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    Pokémon Brilliant Diamond And Shining Pearl Are the Old-School Pokémon Games We’ve Been Missing

    In late 2006, I took a Tokyo train a few stations down to pick up a copy of Pokémon Pearl on a whim, which had launched in Japan earlier that day. Over the ensuing months I spent hundreds of hours in the Sinnoh region, where I was pulled deep into the nascent online community. Needless to say it’s held a special place in my heart ever since — the first generation that I played entirely in Japanese, and one that has a way of transporting me back to one of my favorite times in my life.

    In the years since, Pokémon Diamond and Pearl have been given comparatively short shrift, much to my chagrin. Developer Game Freak didn’t even see fit to include Diamond and Pearl’s starters in Pokémon Legends: Arceus, despite the fact that their (mostly) open world Pokémon adventure is set in an ancient version of Gen 4’s Sinnoh Region. Most of the love for latter day Pokémon games are generally reserved for the likes of Black and White, with little respect given to Diamond and Pearl's striking atmosphere and the myriad improvements it made to Ruby and Sapphire.

    On reflection, the Pokémon Diamond and Pearl generation was mostly about refinement. It brought back several features that had been cut in Ruby and Sapphire, redefined the balance of the competitive game by splitting physical and special attacks, and introduced several much-needed evolutions for Pokémon like Roselia and Piloswine. Most critically, it introduced true online play, paving the way for the community to grow into what it is today. But to say that a game refined the existing formula isn't a terribly exciting legacy, which is perhaps the biggest reason that Gen 4 wound up getting lost in the mix of history.

    Still, that didn't stop the community demanding Diamond and Pearl remakes, if only because they were next in line after 2014's Omega Ruby and Alpha Sapphire. But when they were finally announced earlier this year, the community was left feeling slightly bemused. Compared to the gorgeous, fully-updated remakes afforded Gen 3, Brilliant Diamond and Shining Pearl seemed to be on the losing end of things. My initial reaction was to be irritated. Gen 4 getting the short end of the stick once again. Typical.

    Now I'm kind of glad Game Freak took the remakes in this direction. Over the course of a 40 minute hands-off demo, I found myself once again transported back to the region that remains my sentimental favorite. The remakes are at pains to preserve the look and feel of the originals, and until I saw Brilliant Diamond and Shining Pearl in action, I didn’t realize how much I missed it. Returning to the overhead camera angle is refreshing, in some ways bringing me all the way back to the days of Red and Blue on the Game Boy. Even the distinctly tinny soundtrack isn't all the different from how it was back on the Nintendo DS. If only it had kept the 2D sprites, it would be perfect.

    It’s wildly different from the more recent Pokémon Sword and Shield, which attempts to mix somewhat modern graphics with online social elements like the Wild Areas and raids. By comparison, Pokémon Brilliant Diamond and Shining Pearl are a throwback — a nostalgia trip. It even brings back the old Union Room, a kind of visual lobby system introduced back in the days of Pokémon Fire Red and Leaf Green in 2004. It’s really interesting to compare them to see how the series has progressed in recent years, particularly in terms of how it has trended toward MMO-like elements such as raid battles. Being the first in the series to support online play via wi-fi, Pokémon Diamond and Pearl certainly had their share of early online social elements, but the balance of the gameplay still favored content that could be enjoyed without an internet connection.

    A Window Into a Different Era

    Being remakes, Pokémon Brilliant Diamond and Shining Pearl are of course loaded with various odd artifacts from the Nintendo DS era. Poffins can be created by using the touchscreen. The Pokétch — an in-game device that previously lived on the DS’ second screen — will now occupy the top corner of the Switch’s screen if you wish, allowing you to easily check on your Pokémon’s friendship or hunt for items. This was an era when the DS’ touchscreen was still a fresh and novel concept, and lots of the remake's features hearken back to that period in one way or another, from the screen-tapping rhythm game of the Super Contests to the ability to put stickers on Pokéballs. Even the random badge polishing mechanic is back.

    Of course, they aren’t one-to-one remakes of the original games. Among other additions, Pokémon Brilliant Diamond and Shining Pearl will feature the more robust version of Exp. Share, meaning that XP will be doled out across the entire party (which for whatever reason can't be disabled). It will also be possible to customize your character’s appearance thanks to a new shop in Veilstone City that sells unique outfits, with Pokémon able to follow you around on the world map. Notably, Hidden Machines [HMs] will be returning in Pokémon Diamond and Pearl, but will be handled slightly differently than before. Instead of teaching a monster a move that is then irritating to remove, a “wild Pokémon” will appear to perform the action instead. It’s a tweak that manages to preserve the spirit of the original system while removing much of the hassle.

    But probably the biggest change is the Grand Underground — a series of tunnels where you mine items and build secret bases. In addition to supporting online play, it will feature biomes filled with special on-screen Pokémon that are influenced by statues you put in your base. It's here that Brilliant Diamond and Shining Pearl come closest to matching the current generation games, but its approach is still firmly grounded in the originals.

    Most of the improvements it makes are welcome, if only because Pokémon Diamond and Pearl are probably the least enjoyable generation to actually pick up and play in the modern era. Even I'll admit that the battle system was painfully sluggish back in the day. The memory of watching a monster’s health bar sloooooowly drain to zero after a critical hit is still burned into my brain even after all these years.

    In removing some of their more abrasive elements, the remakes should be able to bring some of the region’s strengths back to the forefront. In particular, I hope they manage to capture its mood — the vaguely menacing title screen, the grinding gym battle music. There was an unsettling vibe to these games that still stands out in my mind to this day.

    One way or another, it will be a relief to go back to a simpler period in Pokémon history — an era without Gigantamax forms and Mega Evolutions, and with a Pokedex that’s actually close to manageable. I’m excited to once again tromp through the snow drifts around Snowpoint City; to journey to the Spear Pillars, and to battle Cynthia, who after all is still the best Champion in my very biased opinion.

    Mostly, though, I’ll just be glad to have Chimchar back at my side after all these years. Welcome back, buddy. It’s been far too long.

    Kat Bailey is a Senior News Editor at IGN. Her natural enemy is Blaziken, who gets far too much attention compared to Infernape.

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    State of Decay Studio Founder Jeff Strain Starts New Studio, Possibility Space

    Jeff Strain, the founder of State of Decay developer Undead Labs who previously worked at ArenaNet and as the original lead programmer on World of Warcraft, has started a new game development studio in New Orleans called Possibility Space. The studio will be a distributed team, meaning employees can work from anywhere. And the team aims to create a AAA game.

    “The phrase ‘triple-A’ has a lot of baggage in the development community,” Strain clarified to IGN, “so it’s not a phrase I like to use. It often implies a lack of innovation. Developers are often not viewing [AAA] as a positive. [But] are we going for a small-scale, purely innovation based attempt to capture a niche market, or do we have big ambitious goals and the resources to match those big ambitious goals? I can tell you it’s very much the latter.”

    Strain said the move is due in part to a need for “some creative renewal” but primarily motivated by family. “I’ve been getting to a point where my family needed me,” he said. “And my wife’s family needed her too. There were a lot of forces around that drawing us back.” He emphasized, however, that he’s also incredibly proud of the games he and the team built at Undead Labs. “State of Decay is still on its way to achieving its ultimate vision,” he said, referring to the upcoming State of Decay 3, and he has nothing but kind words for Microsoft on his way out of Undead Labs, which Microsoft acquired in 2018.

    “If you look at the way they manage and deal with the studios they’ve acquired over the past five years versus 10 years ago or 15 years ago, there’s a profound difference,” Strain said. “They do a good job of acknowledging that diversity of development cultures is a strength and not a weakness, and they support that and encourage that to the greatest degree that they can. They’ve done a good job of protecting the development cultures of all the development studios. And that’s why, by and large, I think people are happy working there.”

    Joining Strain at Possibility Space are Jane Ng (Campo Santo, Valve), Austin Walker (Waypoint Media, Friends at the Table podcast), Liz England (Ubisoft, Warner Bros.), Richard Foge (Undead Labs, Probably Monsters), Brandon Dillon (Oculus, Double Fine), Leah Rivera (Undead Labs, ArenaNet), Brian Jennings (NZXR, Magic Leap), Charles Randall (Ubisoft, BioWare), and Erica Tam (Electronic Arts, Oculus). Some will work out of New Orleans, but most will not. “The pandemic accelerated a lot of trends that were already in place,” Strain said. “The fact is that it is completely possible to work wherever you want to work and live wherever you want to live. I do think that most developers like the freedom. Most game studios have shown [during the pandemic] that yes, you can continue to develop great games in a distributed fashion. For me the opportunity here is, ‘Let’s lean into a fully distributed studio.’ It’s about your culture. Let’s embrace it and have access to a global talent pool.”

    When IGN asked Strain about what’s happened since he published his open-letter response to the damning accusations surrounding Blizzard, in which he called for and endorsed game-developer unionization, he told us, “My goal in publishing that letter was to start the process of defanging it. Of taking the fear out of it. And to exhort my fellow studio heads and publishing executives to stop fearing it and stop fighting it and instead step back and say, ‘Could we maybe [get] ahead of what a union might reasonably demand for the health and safety of its workers?’

    • Skip to 1:23:40 in the video above to hear an interview with Jeff Strain from 2015 that goes over his fascinating career story, from Blizzard to ArenaNet to hitting on a huge new idea with State of Decay.

    “It’s just not that hard to treat people fairly and equally. I’ve learned that it’s not enough to just have good intentions. It’s not enough to wish for diversity. You have to build structure that you adhere to in order to make it fair. We started [at Possibility Space] by making sure that we cast a very broad net and looked at the widest range of people we could to make sure we were getting fair representation at all levels of the company. And those people have now come on board and are strong counselors and offer strong guidance for how we continue to build the kind of systemic culture we need to build to make sure that as we hire people over the next five, 10 years, that we build a culture that would survive…me. You don’t want that all going away the moment certain key people walk out the door. It’s the most important issue facing our industry right now and it takes systems, not talk. It takes structure, not wishes.”

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