• Injustice Animated Movie Review

    This is a spoiler-free advance review of Injustice, which will be released on Blu-ray, DVD, 4K Ultra HD Blu-ray, and Digital HD on Tuesday, Oct. 19.

    It's not hard to understand the appeal of DC's Injustice: Gods Among Us franchise. The original 2013 game introduced a fascinating alternate reality scenario where Superman snaps and becomes the tyrannical ruler of Earth, forcing Batman to spearhead an underground resistance. That premise has been greatly expanded upon through DC's many Injustice prequel comics and the 2017 sequel game. It's totally unsurprising to see the franchise expand into the animated movie realm. What is surprising, however, is how poorly that winning premise fares in the transition.

    Injustice casts Smallville's Justin Hartley as the Man of Steel and Star Trek: Discovery's Anson Mount as the Dark Knight. The fact that the film avoids reusing the voice cast from the games should clue you into the fact that this is an adaptation, not an extension of that same continuity. The plot also draws heavily from the work of writers Tom Taylor and Brian Buccellato, who penned the numerous comics that flesh out the five years leading up to the events of the original Injustice: Gods Among Us.

    The movie opens at the same spot as the first issue of the comic — on that fateful day where Joker's monstrous attack on Metropolis sends a grieving Superman down a dark path towards tyranny. To say exactly how much of the series' timeline the movie covers would be spoiling things, but suffice it to say it's too much. Its cardinal sin is trying to cover too much ground and losing sight of the nuanced character work that makes the Injustice comics so memorable in the first place.

    Here's the thing about Injustice: it's an inherently flawed story that requires a special brand of suspension of disbelief. Not just that Clark Kent can fly and move mountains with his bare hands, but that a hero this fundamentally decent could ever become so morally compromised. This is an alternate DC universe where the key difference is that Superman is fallible. Even the original game struggles to justify that central plot twist, but at least it has the comics as a backup. Taylor and Buccellato spent years painstakingly following Superman's gradual downfall and reminding us that he at least started out with good intentions. Along the way, those books add fascinating new layers to all manner of supporting characters, from Harley Quinn to Black Canary to John Constantine. Heck, Injustice: Year Four Annual #1 is easily the best Plastic Man comic published in the last decade.

    All of this is to say that the Injustice story really requires a certain level of breathing room in order for the premise to click. Without nuanced characters making believable choices, the story doesn't resonate. Injustice is very much the DC version of Marvel's Civil War in that regard. And that's where the movie stumbles almost immediately. There's little room to develop any of the film's ensemble cast. Superman doesn't undergo an evolution so much as he flips a mental switch and becomes evil. Major characters die or exit the conflict with zero fanfare. Wonder Woman arguably fares the worst, as the movie paints her as a ruthless cheerleader of Superman's new cause with none of the compassion that defines Diana of Themyscira. In the mad rush to establish the playing board and line up the pieces, it never manages to generate any emotional weight around them. The movie becomes hollow in a way the games and comics most certainly aren't.

    It's very telling that the most memorable scenes in Injustice are the ones that stick closest to that source material. Some key scenes from Injustice: Year One remain more or less intact, and there's a certain thrill in seeing them play out in a new medium. Meanwhile, all of the changes the movie makes to the established story involve eliminating key characters and plot points for the sake of streamlining. Nothing is actually added to the formula, only taken away in order to squeeze a complex DC saga into a lean 75-minute movie. Many of these DC animated films have suffered in that regard, but never has it felt like so much was sacrificed in the process. Regardless of one's prior exposure to the Injustice franchise, this is a film marred by underdeveloped characters and a lack of emotional stakes.

    The various fight scenes are suitably dynamic and large in scope.

    Will Injustice satisfy those DC fans only interested in watching colorful heroes punching other heroes? Maybe. The various fight scenes are suitably dynamic and large in scope. In some ways, the movie is more visually appealing than the game, as the garish, over-designed costumes have been somewhat toned down and simplified for the animated format. Still, there are a great many iconic match-ups from the source material that simply never happen. There's too much missed potential when it comes to the "hero vs. hero" concept.

    The voice cast is the one area where the movie truly excels. It was a risk tossing fan-favorites like Kevin Conroy and George Newbern aside in favor of new actors, but that risk pays off. Hartley does a particularly fine job of portraying a more weary, emotionally raw Superman, making the most of the limiting script. Faran Tahir's Ra's al Ghul is also an unexpected highlight. Even with actors like Gillian Jacobs (Harley Quinn) and Kevin Pollak (Joker), who stick pretty close to the Batman: The Animated Series playbook, the end result is effective. This is a talented cast deserving of a stronger film.

    Or animated series, perhaps? There's an argument to be made that a single Injustice movie was never going to work, regardless of how much of the series' timeline it attempted to cover. This is a story that really needs a longer, serialized format to shine. Had Injustice been greenlit as an HBO Max series rather than a direct-to-DVD movie, maybe things would have turned out far differently.

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    Battlefield 2042: Hazard Zone Is a Squad-Based PvPvE Mode

    DICE has finally revealed Battlefield 2042's new Hazard Mode, which is a squad-based PvPvE experience about collecting data drives and getting out of the map alive.

    Hazard Zone is a squad-based mode that sees groups of players vying to collect and extract data drives that have been scattered around smaller arenas after satellite crashes. Each player squad is made up of 4 players, with the objective being to collect as many drives as possible before extracting ahead of a storm becoming too intense for aircraft to get to you.

    Those efforts are hampered further by enemy AI forces, and the game's extreme weather conditions – and there are only two time-limited opportunities to extract during a match, meaning only two squads can get away. Dying in the mode will see you placed in a spectator screen, although a 'Reinforcement Uplink' item can see squad members revived again.

    Player counts for the mode will differ depending on your platform of choice. On Xbox One and PS4, Hazard Zone will include 24 players (6 squads), whereas Xbox Series X/S, PS5 and PC will see 32 players (8 squads). There will be Hazard Zone map variants for every map included in the game's All-Out Warfare modes.

    DICE's Danny Berlin made very clear in a presentation that "Hazard Zone is not a Battle Royale mode." The key difference for Berlin is that your main objective is "not to kill, but to extract out of the Hazard Zone alive with as many data drives as possible." Berlin also made it clear that there's an emphasis on building a sqaud before the match begins, rather than simply collecting items when inside a round.

    Berlin also introduced a wider metagame around Hazard Zone. Each data drive extracted will be worth a set number of 'Dark Market Credits', a currency used only in the mode. Those credits can be spent before matches on new weapons, gadgets, and upgrades for your specialists (and each squad can only have one of each specialist).

    Hazard Zone is the third and final mode, after All-Out Warfare (which we got to sample in an open beta) and the more bizarre Portal, which sees 5 different Battlefield games' features meshed into a single custom game creation tool. After a short delay, Battlefield 2042 will arrive on November 19.

    Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

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    Exclusive: Stranger Things’ Hopper and Eleven Magic: The Gathering Cards Revealed

    IGN is excited to share an exclusive sneak peak at two cards from Magic: The Gathering’s upcoming Stranger Things Secret Lair set: Chief Jim Hopper and Eleven, The Mage.

    Hopper and Eleven are both legendary creatures, each with the “Friends Forever” ability, which allows you to use them partnered with one another to simultaneously lead a Commander deck. Here’s what they look like:

    The Stranger Things Secret Lair will have a total of eight mechanically unique cards (as well as a Stranger Things-themed Clue token) with full details set to be revealed on an official Wizards of the Coast livestream at 2:30pm PT today. The set will be released alongside six other Secret Lairs as part of Magic’s “October Superdrop,” which kicks off preorders next week on October 18.

    This isn’t the first time Magic has done a crossover with a popular TV show, and it probably won’t be the last either. A promotional set raising money for charity introduced My Little Pony cards in 2019, while a Secret Lair with characters from The Walking Dead launched in 2020. Wizards of the Coast has also already announced upcoming crossovers with Street Fighter, Fortnite, Lord of the Rings, and Warhammer 40k.

    WOTC says The Walking Dead was the most popular Secret Lair it has made to date in terms of sales, but Universes Beyond has also spurred uncertainty about Magic's future among some fans. Many are excited by the tie-ins and the new players The Walking Dead proved these crossovers are able to bring in, while others see it as a dilution of Magic’s own world as the number of new sets continues to increase. IGN recently spoke with Wizards of the Coast and dozens of Magic players – from casual fans to Hall of Fame pros – about what Magic's future might look like.

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    As Magic: The Gathering Grows, Fans Aren’t Sure What Its Future Holds

    It’s hard to name many modern games that have endured as long as Magic: The Gathering. For nearly 30 years, the trading card game that started them all has been releasing new sets, telling new stories, introducing new locations to its multiverse, and even cameoing in other classic tabletop games. More recently, though, Magic hasn’t just been surviving – it’s been thriving like never before. Amidst waves of new players, well-received new sets, and unprecedented financial success, there’s also a lingering anxiety permeating the conversations of its fans about what the future might hold. Magic is growing, but it’s also changing.

    In late August, Magic developer Wizards of the Coast laid out its 2022 plans for Magic in a showcase video, which included a cyberpunk-themed set called Kamigawa: Neon Dynasty and more non-canon, third-party crossovers as part of its Universes Beyond initiative, including one with Fortnite and another with Street Fighter – not to mention the Stranger Things crossover that launches next week. The reaction to these announcements online was varied. Many players voiced excitement for what a more futuristic setting might look like in Magic’s traditionally fantasy-leaning world, while a few others saw it as too big a departure. Universes Beyond’s broader appeal and previous success was similarly tempered by renewed fears that profitable crossovers might one day smother Magic’s own identity, while some players just couldn’t believe how much new content was coming.

    Whether recent announcements left you concerned, excited, or somewhere in between, Magic is heading toward what VP of Design Aaron Forsythe describes to me as a “watershed moment.” I spent the last two months talking to dozens of players about their own reactions to what’s coming – from Hall of Fame pros to the most popular creators on YouTube to both casual and hardcore folk alike at my friendly local game shop – as well as the team at Wizards of the Coast about how they’re shaping the future of this well-loved game. The picture I came away with is a nuanced one. It’s one of a community full of cautious optimism living alongside genuine concern, fueled by uncertainty and a passion for a shared hobby. What's certain, however is that everyone can see Magic changing, and WOTC isn’t afraid to let it change.

    Space Wizards

    While we haven’t been shown much of 2022’s first set yet, the cyberpunk-inspired aesthetic and neon billboards of Kamigawa: Neon Dynasty are already unlike anything Magic has seen before. Part of the appeal of having a multiverse is that you can theoretically go anywhere and do anything, and past sets have certainly explored unexpected territory – whether they were themed around Lovecraftian horror, greek gods, a magical university, or classic fairy tales.

    But through all that, Magic has (more or less) been rooted in fantasy tropes, full of goblins and wizards with a distinctly Magic-flavored twist. Neon Dynasty could certainly maintain that as it returns to the nearly two-decade old plane of Kamigawa, Magic’s take on Japanese mythology, but cyberpunk is a much further step than any of the techno-magical flavor the game has previously played with. Couple that with the space-themed Unfinity (the next of Magic’s silver-bordered joke sets that aren’t meant for serious play) that will add official lands with cosmic art, as well as a Universes Beyond crossover with Warhammer 40k, and 2022 is suddenly bringing a whole lot of sci-fi chocolate to Magic’s fantasy peanut butter.

    “I think it is a leap of faith, but it's a leap of faith that makes a lot of sense,” says Sam, creator of the YouTube channel Rhystic Studies which produces longform essays about Magic. He attributes at least some of Magic’s longevity to its willingness to experiment with the unexpected, even saying it’s “long overdue that we go to space because I think space works, even if its aesthetics are totally different.” He also points out that sci-fi and fantasy can certainly be blended in successful ways, using the Jedi from Star Wars as a specific example of a “Space Wizards” middle point that Magic could theoretically look to emulate.

    "As we expand what Magic can be, we're not moving the whole game.”

    “The whole idea behind the planes and jumping to them has always allowed [Magic] to basically flex into whatever world and setting they want to,” explains Jimmy Wong, co-host of The Command Zone podcast and one of the hosts during that 2022 announcement in August. “The thing that only matters to me is whether or not the game design is going to contribute to a better time overall for people that enjoy the format that I'm playing, or if the game design is going to ruin it in a certain way. And that's something that I think, at the core of Magic, [WOTC is] always very, very conscious of.”

    “The creative elements are like the spark by which we start cranking out card designs,” says Forsythe, explaining that while there was never an explicit rule keeping them from exploring sci-fi, there was a bit of an internal fear to do so previously – but WOTC says those worries have generally given way to taking more creative risks in recent years. “We've allowed ourselves to follow our own excitement a little bit more,” says Product Architect Mark Heggen, “to be honest about realizing if something makes us smile and gets us excited that maybe we're onto something.”

    Heggen says there’s been a natural shift in WOTC’s culture toward more of a “why not?” outlook when determining where to go next. That innovation may have been driven somewhat by necessity, too, as the design team has been producing more sets annually than ever before. In recent years, Magic has switched toward a model of visiting a different plane with each set as well, no longer sticking around on the same one for two or three. That’s naturally pushed them to branch out and explore new ground as they feature more locations in a given year.

    “I think a lot of the people who really love Magic are probably more on the fantasy side,” says Luis Scott-Vargas, a Hall of Fame pro player and co-founder of ChannelFireball (as well as current VP of Marketing for Storybook Brawl). “That’s what they’ve cultivated for the last 25 years, but I have no worries about [WOTC] trying new things. They can try what they want and if it works then we might see more of it. If it doesn’t, Magic will be able to withstand whatever it is.”

    Some see this branching out as a logical next step for Magic’s world too – Hall of Fame pro player Gabriel Nassif admits flavor is less important to him, but points out that “I don't know if it's realistic for them to just [make] Serra Angels and Llanowar Elves for 50 years.” But there are others who see the idea of something like a cyberpunk setting as a step too far. Brian Lewis – better known simply as “The Professor,” and the man behind the most subscribed Magic-focused channel on YouTube, Tolarian Community College – says he feels the shift away from more classic fantasy is “immersion breaking.”

    “One of the ongoing jokes, that is not so much a joke anymore, is that we might have a cowboy world or something like that,” Lewis explains. “Just a few years ago, this would be unprecedented, unheard of, ludicrous even. And now it's just what Magic is.” It’s hard to define exactly what makes something “feel like Magic” or not, but the need for that X-factor is something I heard expressed by players at my local game store as well, with a couple folks explicitly drawing the line at the idea of a “blaster pistol” while others left the requirement more vague (“you know it when you see it”). Lewis is undoubtedly disappointed, but he also says he’s realistic about having to accept that this is the direction WOTC has decided to take Magic, whether he likes it or not.

    "Just a few years ago, this would be unprecedented, unheard of, ludicrous even."

    Streamer Sean “Day9” Plott says that while he’s personally excited by something like Kamigawa: Neon Dynasty if WOTC can execute on it properly, he absolutely understands the concern players like Lewis share. “If we're being honest, there are a lot of companies that have really screwed the pooch when it comes to destroying the core identity of their product,” Plott says, pointing toward the history of a video game series like Sonic the Hedgehog as one that redefined itself several times, to the disappointment of many of its fans. But Plott also notes there are examples of risky thematic shifts paying off as well, like Mario’s own trip to outer space in Super Mario Galaxy. While WOTC has earned Plott’s faith in this case, he says he considers it “objectively appropriate for any fan of any type of content to start getting concerned, to start getting alarmed, if that core content is going somewhere that they don't like.”

    That seems to be top-of-mind for WOTC as well. It’s not a coincidence that the most futuristic Magic set yet will also be revisiting a classic plane ripe with nostalgia. Indeed, one of the other main sets for 2022 will returning to Magic’s first plane, Dominaria, while another will be focusing on two of its most storied characters, Urza and Mishra. “As we expand what Magic can be, we're not moving the whole game,” Forsythe reassures. “We want to try more stuff, but I don't want people to feel like we've abandoned our core principles or moved the heart of the game somewhere other than where it's always been.”

    Going (Universes) Beyond

    While Kamigawa: Neon Dynasty is an indication of how WOTC has shifted its mindset on what’s possible for Magic’s future sets (quite literally), the idea of making something that “feels like Magic” when the source material is from a video game or TV show is a much more divisive concept to the players I spoke with. The opinions I heard about Universes Beyond, a label WOTC created to house Magic’s non-canon crossovers, range from fervent enthusiasm to borderline disgust.

    Crossovers with Warhammer 40k, Lord of the Rings, Stranger Things, Street Fighter, and Fortnite are already in the works, with past crossovers including Godzilla-themed card reskins and My Little Pony. But the one that truly set the tone for the conversation around Universes Beyond was a 2020 Secret Lair (WOTC’s name for smaller sets of cards with special art that are only available for a short time) with mechanically unique cards featuring characters from The Walking Dead. “It was such a new thing that it certainly invited a lot of criticism,” Forsythe admits, with the set simultaneously being one of the most controversial Magic products ever made and also one of its most financially successful.

    “The Walking Dead cards were certainly contentious, but as we looked at all of the learnings that we could take and the data that we could collect, The Walking Dead cards were not unpopular,” says Heggen. “They were unpopular with some people and certain aspects of them were unpopular with certain parts of the community, absolutely. But they did a lot of good things for a lot of people. They brought new people into the game at a level that we just don't normally see. They were an invitation into our world in a way that it was just, frankly, more successful than other places that we've done when we were being a little bit softer.”

    "[The Walking Dead] brought new people into the game at a level that we just don't normally see."

    That seems to be the primary appeal of Universes Beyond to WOTC: reaching players who otherwise might never try Magic in a way a traditional Magic set never could. Both Heggen and Forsythe admit that many of the complaints lobbed at The Walking Dead set were fair, particularly in how limited it was to purchase and the idea that these cards would only ever exist in The Walking Dead universe, spurring them to have “very honest conversations with each other” about the feedback they heard and make adjustments going forward. But not all of that feedback was negative, and they reiterate that they saw the set’s broader popularity do a massive amount of good for Magic as a game.

    “I think it makes Magic more approachable for people not entrenched in the lore,” explains Magic streamer Amy the Amazonian, although she also says she’d prefer if the Universes Beyond cards weren’t mechanically unique in the way The Walking Dead was. That point is, by far, the most consistent complaint about Universes Beyond I heard amongst players I spoke with. While WOTC says new crossover cards will now have in-universe versions of them printed in the future, there’s a fear that these sets will be impossible to collect longterm, unintentionally creating a kind of “licensed reserved list” full of powerful and expensive cards.

    The Fortnite Secret Lair will be reskinned cards like the positively-received Godzilla reskins before it, but the ones for Stranger Things and Street Fighter will also feature mechanically unique cards. That left many wondering why reskins didn’t become the norm, which Heggen says is partially due to the significantly greater success of the unique cards and partially for the benefit of WOTC’s designers. “To be clear, we do still absolutely love what we call the overlay technique, what we did with Godzilla,” Heggen explains. “We also love being able to just task our team with saying ‘don't find the closest approximation,’” enabling them to design something explicitly for the flavor of a certain crossover character.

    Heggen says they do put thought toward what kind of set each brand might be best suited for as well – for example, Lord of the Rings is getting a larger set in 2023 that will be legal in the Modern format because it is seen as a better fit for Magic, while Fortnite is only getting reskins. But even in this reduced context, some players see Fortnite as too far of a stretch. I had one player bluntly state it felt like a “crossover cash grab,” while another compared seeing a Universes Beyond card on the table to having a commercial pop up mid-game.

    Sam says that he understands how it can attract new players, but that he also feels like “the brand is being diluted” by the additions of Universes Beyond sets, with Magic’s already rich world able to stand on its own without needing to visit a neighboring brand like Lord of the Rings. Lewis is similarly opposed, saying Universes Beyond is “detrimental to the game” as it prioritizes the short term profits crossovers provide at the cost of alienating parts of Magic’s passionate core fanbase. There’s a genuine fear among some players that the huge financial success of The Walking Dead is the first signal that this sort of crossover will become the bulk of what WOTC makes, eventually smothering Magic’s own flavor.

    This satirical comic from creator Cardboard Crack, while undoubtedly hyperbolic, best sums up what the worst-case-scenario of those fears look like, showing Magic unrecognizable and awash in pop culture characters. Josh Lee Kwai, co-host and CEO of The Command Zone, says he thinks an extreme case along those lines is unrealistic, both because players would react negatively to it long before then and because it just wouldn’t make sense from a business perspective anyway since “there's all kinds of associated costs with not having any of your own IP mixed in.”

    “It’s not a case where we need to pick one path or the other.”

    Even still, Heggen does understand where that fear comes from, assuring that “it’s not a case where we need to pick one path or the other,” with WOTC able to focus on the core of what people love about Magic while also creating these extra initiatives. “We are going to keep telling stories from the Magic IP, we’re going to keep spotlighting our own homegrown characters and worlds. That’s not going anywhere. […] This is additive, we are growing.”

    Forsythe also says that in the grand scheme of things, something like the Lord of the Rings set is “one small piece of all of Magic, the vast, vast majority of which, and which will continue to be, is our own developed characters, worlds, intellectual property.” That will likely be comforting for some worried fans to hear, although others are still concerned about what even a slow drip could cause. As Lewis puts it, “these cards, once made, can't be unmade,” leaving them potentially unavoidable in formats with large, non-rotating card pools like Commander indefinitely.

    While the players I spoke to seem more skeptical of Universes Beyond than Kamigawa: Neon Dynasty on the whole, there were also plenty who were excited by the prospect of using third-party characters in their Magic decks. Pro player and Magic commentator Cedric Phillips tells me he is looking forward to the crossovers, likening them to the long tradition fighting video games have of doing this same thing, and saying “it allows your mind to go places that you may have potentially been going already, like ‘what if X versus Y happened?’”

    Scott-Vargas also says he doesn’t mind the crossovers, explaining that “if you can capture Fortnite fans or Walking Dead fans at hopefully not a huge cost to your core audience, then it seems like it's worth taking those shots because at the end of the day Magic is a great game.” That last part is key, with many players tying the success or failure of these sets not to what brand they happen to represent, but simply if they are still well designed and fun in the way they’ve come to expect – if they still “feel like Magic” to play with.

    Even some of the players who aren’t a fan of Universes Beyond acknowledge the good it could do in bringing in new players, potentially benefiting the game overall more than any damage they worry it might otherwise cause. Others still are happy to simply not engage with these sets if they don’t want to, content to stick with the in-universe options as long as their quality doesn’t suffer as a result. “If Magic was like ‘now we're only doing franchises and stuff,’ yes, I can see there being distaste there,” explains Wong. “But if anything Wizards is releasing more products, and that just means that some things are going to be more specialized towards one audience than the other.”

    Booster Packed

    But here, outside of aesthetics and settings, we find one more way Magic’s identity has been shifting in recent years: there’s more of it being made than ever before. Printing regular sets, format specific sets like Modern Horizons, and dozens of Secret Lair drops annually means WOTC is now producing more Magic than any other point in the game’s history, and the pressure to keep up is becoming too much for some players. You don’t have to keep up, of course, and more recently WOTC has been embracing the idea that certain products are meant for only certain types of players – be that based on the format you play or your own thematic interests.

    Forsythe tells me he knows the influx of product will likely turn some people off, saying even he sometimes has the experience of not recognizing a card when it gets played across the Commander table from him, but that he generally believes “more stuff means more opportunities to make more people happy and let more people go deep in the ways they want to.” Forsythe says players may have to reframe how they think about Magic – where it used to be possible to have encyclopedic knowledge of every new card, he posits it could be shifting closer to a hobby like Baseball where the idea of watching every minute of every single game is neither realistic nor expected.

    The concern among some players, however, is that the increase in releases is one driven by sales, not by sustainability or its effect on the health of the game. “I can see there's a numbing quality to the sheer amount of products that are coming out,” says Kwai, “and it does worry me that that will have a negative effect on the game longterm. I just can't imagine that it's net good in the longterm if your players are less excited about your stuff, right? And that feels like it's happening.”

    “We know that there's healthy and less healthy ways to make revenue."

    Lewis is also concerned about the “apathy” that encouraging players to ignore certain sets could cause, while Sam worries about “a sort of instant amnesia” where people forget what just came because what’s up next is already in front of you. Lewis also points me toward an anecdote where many of his Twitter followers didn’t even know the Kaldheim set from earlier this year had 10 individual realms on its plane, let alone what their names were, indicating a waning interest in these worlds compared to the passion the lore of similar set structures like Ravnica’s 10 guilds garnered in the past.

    “We know that there's healthy and less healthy ways to make revenue, that there's healthy and less healthy ways to run a product and a business,” Heggen says, “our goal is to keep this game growing and thriving for another generation.” He also tells me they aren’t interested in limiting themselves just to make Magic “more knowable,” and is confident that the quality of the products they produce will keep people interested in whichever aspects of Magic they want to focus on. “As long as the things we're putting into the world are good and fun and interesting to play with and finding different audiences out there and helping welcome more people into the game, that's a winning recipe for us.”

    Phillips believes players need to “find the area that you fit in and love that aspect of the game, cause they're not gonna do everything that's for you. And, further, they're not incentivized to do everything that's for one person. That would be running a bad business.” Sam similarly points out that “we can't begrudge the card company for making cards,” given that’s what they are in the business to do, even if he still worries about the toll this pace might eventually take on both players and WOTC's own design team alike.

    Future Sight

    What became clear to me through all my conversations is that this community's worries are largely driven by a shared love for Magic, as well as uncertainty about where these new experiments might lead it. That’s not unfair when a game many fans have been playing for decades is clearly changing in new and unexpected ways before our eyes, so I wanted to hear what WOTC's own vision for the future of Magic looks like.

    “I think it's going to look a lot like what you saw in that 2022 preview video,” Forsythe says. “A healthy mix of revisiting old Magic worlds, inventing new Magic worlds, and every so often embracing another property that lends itself well to the gameplay and storytelling awesomeness that Magic cards provide. But most of what we make by a large margin will continue to be stuff that we invent, control, love, and nurture.” Heggen agrees, saying it’s really about “taking more shots on goal” rather than some drastic shift in what Magic will fundamentally be.

    “We are just taking more shots on goal.”

    On the player side, Plott says that having this conversation at all – about what’s important to fans, and where they do or don’t want to see this game go – is an important factor in the future of Magic as well. “The conversation is part of the solution,” Plott explains, “it's not that the conversation needs to come up with a solution that we need to agree on. It's just that having that discussion is a very valuable thing in and of itself.”

    From my perspective, there certainly isn’t any “solution” to find at the moment. Wizards of the Coast has ambitious plans for Magic: The Gathering fueled by explosive recent growth, and the player base is voicing both its concern and its enthusiasm as those plans unfurl. Time will tell exactly how Magic changes, but the one certainty right now seems to be that change is inevitable.

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    IGN Deals x Despot’s Game Giveaway

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    SPONSOR: IGN Entertainment, Inc., with an address of 2231 S. Barrington Ave, Los Angeles, CA 90064 (the “Sponsor”).

    ELIGIBILITY: This Sweepstakes is open to individuals who are eighteen (18) years of age or older at the time of entry who are legal residents of the fifty (50) United States of America or the District of Columbia. By entering the Sweepstakes as described in these Sweepstakes Rules, entrants represent and warrant that they are complying with these Sweepstakes Rules (including, without limitation, all eligibility requirements), and that they agree to abide by and be bound by all the rules and terms and conditions stated herein and all decisions of Sponsor, which shall be final and binding.

    All previous winners of any sweepstakes sponsored by Sponsor during the nine (9) month period prior to the Selection Date are not eligible to enter. Any individuals (including, but not limited to, employees, consultants, independent contractors and interns) who have, within the past six (6) months, held employment with or performed services for Sponsor or any organizations affiliated with the sponsorship, fulfillment, administration, prize support, advertisement or promotion of the Sweepstakes (“Employees”) are not eligible to enter or win. Immediate Family Members and Household Members are also not eligible to enter or win. “Immediate Family Members” means parents, step-parents, legal guardians, children, step children, siblings, step-siblings, or spouses of an Employee. “Household Members” means those individuals who share the same residence with an Employee at least three (3) months a year.

    HOW TO ENTER: To enter the Sweepstakes, go to IGN Deal's announcement tweet, retweet, and follow @IGNDeals, @Despotism_3k and @tinybuild. Subsequent attempts made by the same individual to submit multiple entries by using multiple accounts or otherwise may result in disqualification of the entrant.

    Only contributions submitted during the Sweepstakes Period will be eligible for entry into the Sweepstakes. No other methods of entry will be accepted. All entries become the property of Sponsor and will not be returned. Entries are limited to individuals only; commercial enterprises and business entities are not eligible. Use of a false account will disqualify an entry. Sponsor is not responsible for entries not received due to difficulty accessing the internet, service outage or delays, computer difficulties and other technological problems.

    Entries are subject to any applicable restrictions or eligibility requirements listed herein. Entries will be deemed to have been made by the authorized account holder of the email or telephone phone number submitted at the time of entry and qualification. Multiple participants are not permitted to share the same email address. Should multiple users of the same e-mail account or mobile phone number, as applicable, enter the Sweepstakes and a dispute thereafter arises regarding the identity of the entrant, the Authorized Account Holder of said e-mail account or mobile phone account at the time of entry will be considered the entrant. “Authorized Account Holder” is defined as the natural person who is assigned an e-mail address or mobile phone number by an Internet access provider, on-line service provider, telephone service provider or other organization which is responsible for assigned e-mail addresses, phone numbers or the domain associated with the submitted e-mail address. Proof of submission of an entry shall not be deemed proof of receipt by the website administrator for online entries. When applicable, the website administrator’s computer will be deemed the official time keeping device for the Sweepstakes promotion. Entries will be disqualified if found to be incomplete and/or if Sponsor determines, in its sole discretion, that multiple entries were submitted by the same entrant in violation of the Sweepstakes Rules.

    WINNER SELECTION AND NOTIFICATION: Sponsor shall select the prize winner(s) (collectively, the “Winner”) on or about October 20, 2021 (“Selection Date”) by random drawing or other randomized process from among all eligible entries. The Winner will be notified via Twitter direct message to the contact information provided in the entry. Notification of the Winner shall be deemed to have occurred immediately upon sending of the notification by Sponsor. Selected winner(s) will be required to respond (as directed) to the notification within 48 hours of attempted notification. The only entries that will be considered eligible entries are entries received by Sponsor within the Sweepstakes Period. The odds of winning depend on the number of eligible entries received. The Sponsor reserves the right, in its sole discretion, to choose an alternative winner in the event that that a possible winner has been disqualified or is deemed ineligible for any reason.

    PRIZE: Five (5) winners will receive the following prize(s) (collectively, the “Prize”): Video game key bundle, including “Despot’s Game” and “Despotism 3k,”, valued at approximately twenty-two dollars and ninety-eight cents ($22.98).

    No more than the stated number of prize(s) will be awarded, and all prize(s) listed above will be awarded. Actual retail value of the Prize may vary due to market conditions. The difference in value of the Prize as stated above and value at time of notification of the Winner, if any, will not be awarded. No cash or prize substitution is permitted, except at the discretion of Sponsor. The Prize is non-transferrable. If the Prize cannot be awarded due to circumstances beyond the control of Sponsor, a substitute Prize of equal or greater retail value will be awarded; provided, however, that if a Prize is awarded but remains unclaimed or is forfeited by the Winner, the Prize may not be re-awarded, in Sponsor’s sole discretion. In the event that more than the stated number of prize(s) becomes available for any reason, Sponsor reserves the right to award only the stated number of prize(s) by a random drawing among all legitimate, un-awarded, eligible prize claims.

    ACCEPTANCE AND DELIVERY OF THE PRIZE:
    The Winner will be required to verify his or her address and may be required to execute the following document(s) before a notary public and return them within 72 hours (3) days (or a shorter time if required by exigencies) of receipt of such documents: an affidavit of eligibility, a liability release, and (where imposing such condition is legal) a publicity release covering eligibility, liability, advertising, publicity and media appearance issues (collectively, the “Prize Claim Documents”). If an entrant is unable to verify the information submitted with their entry, the entrant will automatically be disqualified and their prize, if any, will be forfeited. The Prize will not be awarded until all such properly executed and notarized Prize Claim Documents are returned to Sponsor. Prize(s) won by an eligible entrant who is a minor in his or her state of residence will be awarded to minor’s parent or legal guardian, who must sign and return all required Prize Claim Documents. In the event the Prize Claim Documents are not returned within the specified period, an alternate Winner may be selected by Sponsor for such Prize. The Prize will be shipped to the Winner within 6 weeks of Sponsor’s receipt of a signed Affidavit and Release from the Winner. The Winner is responsible for all taxes and fees related to the Prize received, if any.

    OTHER RULES: THIS SWEEPSTAKES IS SUBJECT TO ALL APPLICABLE LAWS AND IS VOID WHERE PROHIBITED. ALL SUBMISSIONS BY ENTRANTS IN CONNECTION WITH THE SWEEPSTAKES BECOME THE SOLE PROPERTY OF THE SPONSOR AND WILL NOT BE ACKNOWLEDGED OR RETURNED. WINNER ASSUMES ALL LIABILITY FOR ANY INJURIES OR DAMAGE CAUSED OR CLAIMED TO BE CAUSED BY PARTICIPATION IN THIS SWEEPSTAKES ORBY THE USE OR MISUSE OF ANY PRIZE.

    BY ENTERING THE SWEEPSTAKES,
    EACH WINNER GRANTS THE SPONSOR PERMISSION TO USE HIS OR HER NAME, CITY, STATE/PROVINCE, E-MAIL ADDRESS AND, TO THE EXTENT SUBMITTED AS PART OF THE SWEEPSTAKES ENTRY, HIS OR HER PHOTOGRAPH, VOICE, AND/OR LIKENESS FOR ADVERTISING, PUBLICITY OR OTHER PURPOSES OR ON A WINNER’S LIST, IF APPLICABLE, IN ANY AND ALL MEDIA WHETHER NOW KNOWN OR HEREINAFTER DEVELOPED, WORLDWIDE, WITHOUT ADDITIONAL CONSENT OR COMPENSATION, EXCEPT WHERE PROHIBITED BY LAW.

    By submitting an entry, entrants also grant the Sponsor a perpetual, fully-paid, irrevocable, non-exclusive license to reproduce, prepare derivative works of, distribute, display, exhibit, transmit, broadcast, televise, digitize, perform and otherwise use and permit others to use, and throughout the world, their entry materials in any manner, form, or format now known or hereinafter created, including on the internet, and for any purpose, including, but not limited to, advertising or promotion of the Sweepstakes, the Sponsor and/or its products and services, without further consent from or compensation to the entrant. By entering the Sweepstakes, entrants consent to receive notification of future promotions, advertisements or solicitations by or from Sponsor and/or Sponsor’s parent companies, affiliates, subsidiaries and business partners, via email or other means of communication.

    If, in the Sponsor’s opinion, there is any suspected or actual evidence of fraud, electronic or non-electronic tampering or
    unauthorized intervention with any portion of this Sweepstakes, or if fraud or technical difficulties of any sort (e.g., computer viruses, bugs) compromise the integrity of the Sweepstakes, the Sponsor reserves the right to void suspect entries and/or terminate the Sweepstakes and award the Prize in its sole discretion. Any attempt to deliberately damage the Sponsor’s website(s) or undermine the legitimate operation of the Sweepstakes may be in violation of U.S. criminal and civil laws and will result in disqualification from participation in the Sweepstakes. Should such an attempt be made, the Sponsor reserves the right to seek remedies and damages (including attorney’s fees) to the fullest extent of the law, including pursuing criminal prosecution.

    DISCLAIMER: EXCLUDING ONLY APPLICABLE MANUFACTURERS’ WARRANTIES, THE PRIZE IS PROVIDED TO THE WINNER
    ON AN “AS IS” BASIS, WITHOUT FURTHER WARRANTY OF ANY KIND. SPONSOR HEREBY DISCLAIMS ALL FURTHER WARRANTIES, EXPRESS, IMPLIED, OR STATUTORY INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE WITH RESPECT TO THE PRIZE.

    LIMITATION OF LIABILITY: BY ENTERING THE SWEEPSTAKES, ENTRANTS, ON BEHALF OF THEMSELVES AND THEIR HEIRS, EXECUTORS, ASSIGNS AND REPRESENTATIVES, RELEASE AND HOLD THE SPONSOR ITS PARENT COMPANIES, SUBSIDIARIES, AFFILIATED COMPANIES, UNITS AND DIVISIONS, AND THE CURRENT AND FORMER OFFICERS, DIRECTORS, EMPLOYEES, SHAREHOLDERS, AGENTS, SUCCESSORS AND ASSIGNS OF EACH OF THE FOREGOING, AND ALL THOSE ACTING UNDER THE AUTHORITY FO THE FOREGOING, OR ANY OF THEM (INCLUDING, BUT NOT LIMITED TO, ADVERTISING AND PROMOTIONAL AGENCIES AND PRIZE SUPPLIERS) (EACH A “RELEASED PARTY”), HARMLESS FROM AND AGAINST ANY AND ALL CLAIMS, ACTIONS, INJURY, LOSS, DAMAGES, LIABILTIES AND OBLIGATIONS OF ANY KIND WHATSOEVER (COLLECTIVELY, THE “CLAIMS”) WHETHER KNOWN OR UNKNOWN, SUSPECTED OR UNSUSPECTED, WHICH ENTRANT EVER HAD, NOW HAVE, OR HEREAFTER CAN, SHALL OR MAY HAVE, AGAINST THE RELEASED PARTIES (OR ANY OF THEM), INCLUDING, BUT NOT LIMITED TO, CLAIMS ARISING FROM OR RELATED TO THE SWEEPSTAKES OR ENTRANT’S PARTICIPATION IN THE SWEEPSTAKES (INCLUDING, WITHOUT LIMITATION, CLAIMS FOR LIBEL, DEFAMATION, INVASION OF PRIVACY, VIOLATION OF THE RIGHT OF PUBLICITY, COMMERCIAL APPROPRIATION OF NAME AND LIKENESS, INFRINGEMENT OF COPYRIGHT OR VIOLATION OF ANY OTHER PERSONAL OR PROPRIETARY RIGHT), AND THE RECEIPT, OWNERSHIP, USE, MISUSE, TRANSFER, SALE OR OTHER DISPOSITION OF THE PRIZE (INCLUDING, WITHOUT LIMITATION, CLAIMS FOR PERSONAL INJURY, DEATH, AND/OR PROPERTY DAMAGE).

    All matters relating to the interpretation and application of these Sweepstakes Rules shall be decided by Sponsor in its sole
    discretion.

    DISPUTES: If, for any reason (including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of the Sponsor which corrupt or affect the administration, security, fairness, integrity, or proper conduct of this Sweepstakes), the Sweepstakes is not capable of being conducted as described in these Sweepstakes Rules, Sponsor shall have the right, in its sole discretion, to disqualify any individual who
    tampers with the entry process, and/or to cancel, terminate, modify or suspend the Sweepstakes. The Sponsor assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft or destruction or unauthorized access to, or alteration of, entries. The Sponsor is not responsible for any problems or technical malfunction of any telephone network or lines, computer online systems, servers, providers, computer equipment, software, or failure of any e-mail or entry to be received by Sponsor on account of technical problems or
    traffic congestion on the Internet or at any website, or any combination thereof, including, without limitation, any injury or damage to any entrant’s or any other person’s computer related to or resulting from participating or downloading any materials in this Sweepstakes. Because of the unique nature and scope of the Sweepstakes, Sponsor reserves the right, in addition to those other rights reserved herein, to modify any date(s) or deadline(s) set forth in these Sweepstakes Rules or otherwise governing the Sweepstakes, and any such changes will be posted here in the Sweepstakes Rules. Any attempt by any person to deliberately undermine the legitimate operation of the Sweepstakes may be a violation of criminal and civil law, and, should such an attempt be made, Sponsor reserves the right to seek damages to the fullest extent permitted by law. Sponsor’s failure to enforce any term of these Sweepstakes Rules shall not constitute a waiver of any provision.

    As a condition of participating in the Sweepstakes, entrant agrees that any and all disputes that cannot be resolved between entrant and Sponsor, and causes of action arising out of or connected with the Sweepstakes or these Sweepstakes Rules, shall be resolved individually, without resort to any form of class action, exclusively before a court of competent jurisdiction located in San Francisco, California, and entrant irrevocably consents to the jurisdiction of the federal and state
    courts located in San Francisco, California with respect to any such dispute, cause of action, or other matter. All disputes will be governed and controlled by the laws of the State of California (without regard for its conflicts-of-laws principles). Further, in any such dispute, under no circumstances will entrant be permitted to obtain awards for, and hereby irrevocably waives all rights to claim, punitive, incidental, or consequential damages, or any other damages, including attorneys’ fees, other than entrant’s actual out-of-pocket expenses (i.e., costs incurred directly in connection with entrant’s participation in the
    Sweepstakes), and entrant further irrevocably waives all rights to have damages multiplied or increased, if any.

    EACH PARTY EXPRESSLY WAIVES ANY RIGHT TO A TRIAL BY JURY. All federal, state, and local laws and regulations apply.

    PRIVACY: Information collected from entrants in connection with the Sweepstakes is subject to Sponsor’s privacy policy, which may be found here. You understand that when you register on the Twitter website or submit information to or via Twitter, such submissions are also subject to Twitter’s privacy policy.

    SOCIAL MEDIA PROMOTION: Although the Sweepstakes may be featured on Twitter, Facebook and/or other social media platforms, the Sweepstakes is in no way sponsored, endorsed, administered by, or association with Twitter, Facebook and/or such other social media platforms and you agree that Twitter, Facebook and all other social media platforms are not liable in any way for any claims, damages or losses associated with the Sweepstakes.

    WINNER(S)
    LIST: For a list of name(s) of prize winner(s), after the Selection Date, please send a stamped, self-addressed No.
    10/standard business envelope to

    Ziff Davis, LLC, Attn: Legal Department, 28 East 28th Street, 11th
    floor New York, NY 10016

    (VT residents may omit return postage).

    BY ENTERING, YOU AGREE THAT YOU HAVE READ AND AGREE TO ALL OF THESE SWEEPSTAKES RULES.

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