• Animal Crossing Fans Are Obsessed With Its New Froggy Chair

    Animal Crossing: New Horizons is getting a ton of new content next month, but the addition that has the most people talking isn't the major DLC expansion, Gyroids, cooking, or even Brewster and the Roost. It's the return of Froggy Chair.

    Froggy Chair was the center of a late 2019 meme that took over the Animal Crossing fandom leading up to the release of New Horizons in March 2020. It started when Tumblr user garbuge posted a meme including Froggy Chair and its price of 1,440 bells, with the MCU's Thanos underneath, saying, "A small price to pay for froggy chair." The meme is a play on Thanos' quote, "a small price to pay for salvation."

    Shortly after, the meme made another appearance on Reddit, when user Sebastian_Kackmann posted another Froggy Chair/Thanos crossover in the Animal Crossing subreddit.

    When marketing for New Horizons picked up, so did the meme. Every Animal Crossing news release was flooded with frog emojis and Froggy Chair references. Twitter also took hold of the trend and didn't let go.

    Then, after all the hype, the unthinkable happened: Froggy Chair wasn't in Animal Crossing: New Horizons. The chair had been a part of every mainline Animal Crossing until New Horizons, appearing the franchise's entries on GameCube, DS, Wii, and 3DS.

    Now, 19 months after the game's release, Froggy Chair fans are rejoicing over the furniture's inclusion in November's New Horizons update. In today's Animal Crossing-focused Nintendo Direct, the chair made a split-second appearance in the background of one of the homes.

    The confirmation of Froggy Chair was enough to reignite the fandom that waited for this day to come. ACPocketNews on Twitter said, "FROGGY CHAIR??! THE DREAM IS ALIVE!!"

    On the YouTube version of the Direct, popular Nintendo streamer RogersBase posted, "FROGGY CHAIR HAS RETURNED!!!!!" in a comment that already has 4 thousand likes. Another commenter, sammypigz, appreciated how Nintendo chose to show off the chair's return, saying "Nintendo knew what they were doing by putting froggychair in the background for a few seconds."

    The big comeback is leading to even more Froggy Chair memes, as well.

    Finally, thanks to New Horizon's furniture customization options, Froggy Chair can be multiple colors besides green, which is also getting fans out of their (Froggy) seats.

    While it's certainly one of the fandom's favorite additions, Froggy Chair is far from the only thing coming to Animal Crossing: New Horizons next month. To see what else is coming to your island paradise, check out everything from today's Animal Crossing direct. It's also a good thing Froggy Chair made it into this update, because Animal Crossing: New Horizons support will wind down after next month's major updates.

    Logan Plant is a freelance writer for IGN who had a basement full of Gyroids in the original Animal Crossing. You can find him on Twitter @LoganJPlant.

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    Game Scoop! 647: Favorite Game of All Time – That Isn’t a Sequel?

    Welcome back to IGN Game Scoop!, the ONLY video game podcast! This week your Omega Cops — Daemon Hatfield, Tina Amini, Mark Medina, and Justin Davis — are discussing more Far Cry 6, our favorite games that aren't sequels, the GTA Definitive Trilogy, Mass Effect Legendary Edition, and more. And, of course, they play Video Game 20 Questions.

    Watch the video above or hit the link below to your favorite podcast service.

    Listen on:

    Apple Podcasts

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    Spotify

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    Find previous episodes here!

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    Needle in a Timestack Review

    Needle in a Timestack is in theaters, On Demand, and digital on Oct. 15, 2021.

    When you assemble a cast including the likes of Leslie Odom Jr., Cynthia Erivo, Orlando Bloom, and Freida Pinto, and you don’t feel entirely besotted with their hot-people romantic problems, you know a movie has failed spectacularly. Needle in a Timestack, based on the short story of the same name by Robert Silverberg, traps this A-list cast in an emotionally icy narrative that leaves no oxygen for love and romance to bloom.

    Directed by John Ridley, the story is set in the near-ish future where everything looks like it could exist in our now, but the tech is just slightly more advanced. And this world looks extremely nouveau riche, or at least in the corner where architect Nick (Odom Jr.) and upscale photographer Janine (Erivo) exist. Together for five years, they stare at one another with starry eyes at the wine parties of their affluent friends, or while they eat the gourmet food that Nick whips up in their very bright and overly windowed Architectural Digest-level home. However, Nick still manages to whine to his sister (Jadyn Wong) that he always feels like he’s living in the shadow of Janine’s extremely rich ex-husband, Tommy (Bloom).

    Why does he feel that way? As expressed in one of the most artful scenes in the movie, this reality is one that experiences time shifts, which look like waves of water that envelop the people in its path. They occur randomly, because time travel is a thing in this future and it’s available to the rich, who use it to revisit their pasts. And sometimes, they nefariously use it to tinker with timelines that will change the present to cater to their desires. Nick is convinced Tommy wants Janine back and has purposefully created time shifts that are working to separate them from one another.

    It’s an interesting idea that feels like it could be a strong Black Mirror episode. However, the rules of this time tinkering are never really fleshed out. It certainly makes Nick paranoid and desperately worried that he could lose Janine, but is he really worried about lost love or more about the jerk he doesn’t like taking his wife? It’s hard to tell because Nick is the film’s point-of-view character and everything he does comes off as petulant or based in a simmering anger rather than actual love and passion for Janine. And that’s a problem if we’re supposed to be as in love with their story as much as the movie says the pair are with one another.

    Suffice to say, the time shifts are a big element of the story, and we get to essentially explore three existences for Nick because of the inflicted changes, and one he inflicts upon himself. Unfortunately, none of those paths feature robust love stories where you’re happy to watch Nick with a partner that he appreciates fully. Janine and Pinto’s Alex are two gorgeous, independent, loveable women who are saddled with a guy obsessed with what he doesn’t have.

    The overall vibe is not helped by Ridley’s odd camera framing and choice to place all the core characters in extremely cold environments. Every house and apartment looks like a place where someone should follow the characters around with coasters and dust rags so everything remains pristine and not an ounce lived in. Plus, the mostly natural soundscape only amplifies the frequent silences between the featured couples. When a few needle drops do appear, they’re jarring because of the overall lack of score. Ridley also seems to have an aversion for cutting between characters in any given conversation sequence, so we’re forced to experience mostly one-sided conversations in moments where it would benefit for us to see the reactions of both characters. All of it achieves a lack of intimacy that permeates the whole piece like a chilly fog, infusing every romantic pairing with emotional rigor mortis. Where’s the heat? Where’s the passion? It’s utterly lacking in every frame of this movie.

    It all comes across as deeply overwritten; all tell with no show. 

    An attractive cast and an abundance of overly talky scenes with them about how much people love one another, or what love should be, or what they want love to actually be, doesn’t do enough to hit the romantic mark. It all comes across as deeply overwritten; all tell with no show.

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    Developer Who Worked on Metroid Dread Doesn’t Appear In the Credits

    Crediting has long been a thorny issue in the video game industry, and MercurySteam is the latest studio to not list every developer who worked on the game in the credits based on its internal crediting policy.

    As seen on ResetEra, Spanish gaming website Vandal published an article detailing how Madrid-based MercurySteam did not list employees who worked on the game for less than 25% of the game's total development time. The article claims the game was in development for four years, meaning employees who worked on the game for less than a year were not credited.

    Vandal's article lists three developers who were not credited in the game, including 3D artist Roberto Meijias, animator Tania Penaranda, and a third, anonymous employee. Mejias took to Linkedin to congratulate the team and ask MercurySteam directly why he's not in the credits despite the game using assets and environments Mejias worked on.

    IGN has reached out to Nintendo and MercurySteam for comment, but in a statement to GameSpot, the developer said, "We accredit all those who certify a minimum participation in a particular project — usually the vast majority of devs. We set the minimum at 25% of development time."

    MercurySteam says there are exceptions for employees who make "significant creative and/or technical contributions."

    Crediting in the video game industry is sometimes subject to byzantine rules set by each individual company. There is no universal standard on who gets a credit for working on a video game, something that developers have criticized in the past.

    This is MercurySteam's second time partnering with Nintendo on the Metroid series, previously working on 2017's Metroid: Samus Returns on 3DS. The studio has also worked on several Castlevania games for Konami.

    For more on Metroid Dread, check out the reward for sequence breakers that gives players a secret way to kill a boss. Or, check out our Metroid Dread review.

    Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

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    We Sent a Virtual War Reporter Into New World

    The knight storms forward, hammer swinging on his back, armor gleaming in the sun. He barrels through the crowds in Windsward, a village bustling with arrivals every day, just one of the million people clamouring to start a life on the lush island of Aeternum. This is New World, the new massively multiplayer RPG from Amazon Games. The knight's name is 'Judge's Verdict' and he is on the warpath.

    "How are we doing on the fort?" he shouts into the chat. "Do I need to come over?"

    He doesn’t wait for an answer. He's already running. Judge is a disciple of a grand religious sect whose uniforms are dyed a zealous yellow. But this holy order, called Covenant, is not above violence. When I see Judge lumbering out the town gates, I stop dead. As a virtual war reporter, there's only one thing you can do when a big man thunders past talking loudly about a fort being under siege. You follow him.

    It's only been a few weeks yet each faction is already forming its own subculture and stereotypes.

    New World opened to all in September. Its shores have since been awash with players. So many, in fact, that long queues formed online. Much of it is familiar to MMO players. You do quests, kill wildlife, harvest resources, earn XP. But there is a competitive element. Players chasing PvP murderfun can opt into a three-sided faction war, where companies small and large fight in skirmishes or massive battles to dominate the map. The colors are Yellow, Green and Purple. Choose your flavor.

    It's only been a few weeks yet each faction is already forming its own subculture and stereotypes. The global chat channel is full of jibes. The Purples are a menacing horde, ask anyone. The Yellows are a fanatical cult, don't you know? The Greens are braindead barbarians, and that's a fact. To make matters more complicated, each faction is subdivided into companies of up to 100 people, which themselves vie for power and control of the land, even within their own chosen side.

    I waded into this three-headed conflict to meet with leaders and underlings from each faction and get their perspectives on the war. What I found was gleeful gang warfare and jolly cooperation in a land defined as much by peace as by bloodshed.

    A Matter of Faction

    "Did the rats run off back to their sewers?"

    Judge looks around. We've just done a patrol around the fort, finding no enemies. He enters the fort, scrambles up the walls and glances about. Empty. Judge clambers onto a crate and reclines with the 'sit' emote. He intends to wait here patiently for any attack.

    "We lose this bastion, we lose our capital," he says.

    "The Purples are the largest faction by far… but they are weak despite it. They roam in packs and that's the only really menacing thing about it. I do five times the damage that one of those rats do… Greens are a bit more honest but not much more."

    As a player, you can earn titles that hang under your nameplate for all to see. Under Judge's username hangs the word 'Indomitable'. He is the leader of a small, three-person company. He signed up for the Yellow faction because the thought of fighting for a church seemed nice. Or maybe he just liked the uniform.

    "Paladin aesthetic," he insists, breaking the world down into known fantasy archetypes. "Essentially, this faction is lawful good, Green is chaotic neutral and Purple is neutral evil."

    He pauses.

    "I like the uniform, yes."

    But war in New World is not really about the color of your cloth. At the highest level, if a Yellow company controls this region they will earn taxes from the land. Whenever a player buys a house, whenever they buy bullets or materials from the marketplace, or craft an item at the workshops in town, the ruling company takes a cut. That gold goes into the coffers, to be used on upgrades to the town or buffs for all players of that faction. Essentially, if you can control a territory, you can make life easier for your own faction members. All these decisions are made by governors, the leading players of controlling companies. Governors get something the average player doesn't: their own office.

    The Greens

    AlphaTekk is trying to look official. He vaults over his desk a few times. He tries crouching behind it, but now it just looks like he's hiding underneath. As the Green chieftain of a ruling Marauder company and owner of Brightwatch Town, it seems a shame there's no animation to sit at his governor's desk. He gives up and inspects a scroll.

    "Purple has been trying to fight us a lot but, due to their tyranny, has run out of money."

    That's a bad sign for Purple. Each company collects donations from their members on top of taxes. The Purple regions have the lowest tax rate on the map. Good for homeowners, bad for the war effort. AplhaTekk says they've run dry.

    "In the next week or so we will sadly enter the Age of the Marauders," he says, a little grandiloquently. "I have tried my best to slow the progress but expansion is inevitable."

    An hourglass sits atop piles of paper. It seems odd for this spikily armoured chief of the Greens to say "sadly" about his own impending conquest. Isn't he a Marauder himself?

    "I am," he says. "But I want it to be balanced so that everyone playing can enjoy the game."

    It's a surprisingly magnanimous attitude to war. The server is on the eve of a big push. A critical battle is happening tonight. All factions could have expanded fairly into unclaimed fens and woodland. But with the Purple Syndicate's problems, that doesn't look likely now.

    "Currently, Purple is having a crazy civil war due to poor leadership, or more over a bad monarchy."

    "In the next week or so we will sadly enter the Age of the Marauders."

    It's the first report I will hear about Purple in-fighting, but it's hard to tell the scale of the problem. For the warlike Greens, discipline is a bedrock.

    "I would say most of the Greens all work together to help each other," he says, "but there will always be those few outliers."

    As for the chief, he has to run a hefty company, talk to other factions, and level up his own character, all while battling more than just his enemies.

    "I got Covid," he says, in one of those moments where real life peeks out from beneath the feathered cap of MMO chit-chat. I worry for a moment, but AlphaTekk sees an upside.

    "I have some time off work now to try and organise everything more than I could beforehand," he says. "The paid time off will be nice."

    As I leave the relative luxury of the chief's candlelit office, all red drapes and home comforts, I realise I need to see things from a different perspective. The chief is concerned with diplomacy and high-level strategising. I need to find some players who are more grounded.

    The Yellows

    "Why are we crawling?" I ask the soldier ahead of me.

    He picks himself out of the dirt, starts wading across a river.

    "I saw someone," he says. "lol".

    Once again, I stand up and try to keep pace. We've been running through the woods in the dead of night. Crawling in grass and shrubs is not just for roleplay. In the grass, your nameplate (normally visible to all who hover their crosshairs over you) disappears. With all the foliage in the world, full-on PvP ambushes are possible using this tactic. Right now, this Yellow soldier and I are simply using it to get safely to Keep Windsward.

    We see another Yellow soldier in the distance. I recognise him as a gung-ho squad leader I've followed before. Each server in New World can be home to over 1000 players, a big population that's somehow confined enough for a "small town" feel. You see the same names popping up again and again in town squares, farms and battlefields.

    The Keep appears on the horizon. The two soldiers blip through the gate, far ahead of me. I hear shouts, screams, and through the closed gate I see the life bar of my two new friends drop rapidly to zero. I pause a few meters from the gate. Then I turn and run the other way.

    This is one way PvP happens. Players flag themselves as PvPers, then march out to attack a fort in a neighboring region, like the one I'm now running away from as fast as possible. Warmongers will often move in groups. This leads to chaotic brawls as bands of PvPers meet each other while criss-crossing the countryside – informal pockets of gang warfare on a larger world map. Bigger 50v50 battles, like the one happening tonight, are reserved for specific times and play more like their own instanced game mode. But on the world map, war simply looks like a Purple posse picking off a Yellow straggler, a trio of high-level Greens fending off a random attack by low-level opportunists. Or two soldiers entering a fort and getting cut down in seconds.

    They're faced with a single remaining enemy Green. She is called 'Level 99 NPC'. A bold ploy. She is actually level 18 and dies quickly.

    I hide in a bush. Before long I hear footsteps. More Yellow troops have shown up. But they too hang back from the Keep. I join them as they cluster together behind a log, crouched or crawling through stalks of lavender. Looking at the Keep with covetous eyes.

    "There's no way we're gonna take this back with the people we have," says one soldier whose title reads 'Quartermaster'.

    "Need more."

    More arrive. When there are six of us, the Quartermaster decides it's enough. She bolts for the gate. Her men get up from the scrub and follow. Inside they're faced with a single remaining enemy Green. She is called 'Level 99 NPC'. A bold ploy. She is actually level 18 and dies quickly to the squad's axe swings and ice blasts.

    The other Greens have run away. Capturing this fort won't give Yellow control of the region — you need to win a big battle for that — but it will activate a region-wide XP boost for all Yellow members.

    A gold circle on the ground expands to capture the Keep. To celebrate, the soldiers dive repeatedly into the dirt of the courtyard and roll about like hogs. Much more than a means of hiding in the undergrowth, the prone button has become something of a custom among New World players. Worm-like conga lines are frequent in towns. Even the Quartermaster joins in the fun. As Keep Windsward is captured, she dives into the muck with her soldiers.

    The Purples

    Purple is going to lose the war tonight. But Eve Lily, governor of Monarch's Bluff, won't be there.

    "I haven't signed up," she says. "There's much higher level people and better PvPers than me. I also wouldn't want to take a spot from anyone who really loves participating!"

    We're standing behind town hall, overlooking the settlement. As governor, Eve sets the tax rate for the region (very low) and decides what town projects to invest in. Should she upgrade the workshops to allow smiths to forge new weapons? Give woodcutting a buff so lumberjacks collect more logs? There's only one way to decide.

    "I ask the people!" she says. "Of course, everyone has different ideas, like the crafters want one thing and the PvPers want another. But I try to alternate days on who I satisfy and so far everyone seems pretty happy."

    Talk of a rebellion within Purple has been exaggerated. I meet one supposed revolutionary leader in a shady inn to discover his only act of sedition was to ask his Purple cohorts to stop spamming chat with caps lock on ("I don't take the war super serious," he said.)

    Most people ignore the war. They just want to gather wood, cook stews, and earn the money to buy a new place to call home.

    Disorganization aside, the Syndicate is such a populous and nebulous group that to call anybody its leader seems foolish. Even Eve says being governor is "just a title." But she must have some deeper plan, right? Some scheme to ensure Purple supremacy?

    "For me? I just love Monarch's. Working on getting a home here…"

    Hang on. What home?

    "Actually, I really like the one behind you a lot."

    The house is small, it stands alone. Wooden beams, white walls, a red painted door. Two dogs laze on the porch behind a wicker fence. All tucked away from the bustle of the town's plaza.

    I look again at Eve Lily. She is not the military leader of the Purples. I couldn't tell you who is. But she is emblematic of a sentiment shared by many in this MMO. Most people ignore the war. They just want to gather wood, cook stews, and earn the money to buy something everyone values, in both New World and Old. A new place to call home.

    "The Game Hasn't Even Really Started"

    Night has fallen over the empty fort in Yellow territory. Judge's Verdict, proud paladin, paces back and forth on the wooden palisade, taking practice swings with his gargantuan warhammer, which he assures me can kill a man in three hits.

    "The real game hasn't even truly begun," says Judge. "It's when people reach [level] 60 and all territories are taken that things truly will heat up."

    The stars shine above us. I've found New World to be a predominantly peaceful MMO. For every missionary with a literal axe to grind, there's a public administrator who just wants to calculate a fair tax rate. For every gank squad, there are a hundred people fishing for 'medium salmon'. New World is one of the most popular MMOs in a long time, the server queues can attest to that. I know one lonely Yellow sentry who has learned the value of waiting.

    "I at first didn't think I'd enjoy this game," says Judge. "But it's easily turning out to be one of my favorite MMOs in years."

    The night is still. Through the gate below us, a single Purple player is sneaking into the fort.

    "And as I said, the game hasn't even really started."

    Brendan Caldwell is a freelance writer. You can find him on Twitter, and he hosts Hey, Lesson, a podcast about asking smart people silly questions about games.

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