• Steam Bans Blockchain Games That Issue NFTs or Cryptocurrency, But Epic Games Is Okay With Them

    Update 10/15: Epic Games has come out in support of blockchain technology so along as "they follow the relevant laws," according to CEO and founder Tim Sweeney.

    Hours after it was reported Steam would ban blockchain-backed games that offer NFT and cryptocurrency, Epic Games has taken the opposite stance and said they are open to blockchain-based games.

    In a tweet, Sweeney says, "Epic Games Store will welcome games that make use of blockchain tech provided they follow the relevant laws, disclose their terms, and are age-rated by an appropriate group."

    Sweeney says that Epic will not be using crypto in its own games, but welcomes "innovation in the areas of technology and finance."

    Sweeney did Tweet in September that Epic won't touch NFTs "as the whole field is currently tangled up with an intractable mix of scams, interesting decentralized tech foundations, and scams."

    Still, Sweeney seems to maintain that Epic itself will not be incorporating crypto into its own games and reaffirmed that the technology itself is a "utility whether or not a particular use of it succeeds or fails."

    Original Story: Games that feature blockchain technology that allows for the exchange of NFTs or cryptocurrency will no longer be allowed on Steam.

    According to a new rule on Steam's partner onboarding page, Valve says distributors shouldn't publish, "applications built on blockchain technology that issue or allow exchange of cryptocurrencies or NFTs."

    Age of Rust, a game that involves players collecting in-game NFTs, says Steam informed them that they're kicking "all blockchain games off the platform, including Age of Rust, because NFTs have value."

    NFT stands for "non-fungible token," and they are digital assets that are sold and bought online. NFTs can take many forms, but they have become increasingly popular as digital art. Artists can create a piece of digital artwork, register it as an NFT, and sell a limited number of them.

    You can think of it as building a collection of paintings, trading cards, or other collectibles, only in the digital space. In video games, NFTs could take the form of in-game collectibles, skins, and more.

    According to Age of Rust, Steam doesn't want to allow items on the platform that can have real-world value. IGN has reached out to Valve for comment, and we will update this article when we hear back.

    For more on Valve, check out our impressions of the Steam Deck, Valve's handheld gaming PC.

    Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

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    Nintendo’s New Online Tier Pricing Overshadows Animal Crossing’s Updates – NVC 582

    A ton of new content is on the way to Animal Crossing: New Horizons, including a huge DLC expansion. While the NVC crew is excited about the updates, they're less excited about the pricing news for Nintendo Switch Online that came bundled in with the announcement. Join Seth Macy, Peer Schneider, Kat Bailey, and Taylor Lyles as they react to all of today's big announcements. Plus, impressions of the Pokemon Gen 4 remakes, a new segment, and more!

    Timecodes:

    • 00:00:00 – Welcome!
    • 00:02:11 – Nintendo Switch Online's wild new pricing
    • 00:16:18 – Animal Crossing Direct!
    • 00:27:24 – Pokemon Brilliant Diamond & Shining Pearl Preview
    • 00:36:47 – Kat's Take
    • 00:50:05 – Question Block & Outro

    New this week!

    For an easy way to find NVC on your favorite platform, check out our new NVC Linktree!

    You can also Download NVC 582 Directly Here

    You can listen to NVC on your preferred platform every Thursday at 3pm PT/6pm ET. Have a question for Question Block? Write to us at [email protected] and we may pick your question! Also, make sure to join the Nintendo Voice Chat Podcast Forums on Facebook. We're all pretty active there and often pull Question Block questions and comments straight from the community.

    Logan Plant is the Production Assistant for NVC. You can find him on Twitter at @LoganJPlant.

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    The Batman: Zoë Kravitz’s Selina Kyle Revealed Ahead Of DC FanDome 2021

    With DC FanDome 2021 set to kick off tomorrow, The Batman director Matt Reeves offered fans a bit of teaser of what to expect by revealing an official photo of Zoë Kratiz as Catwoman.

    "Meet Selina Kyle… See more of her tomorrow at DC FanDome," Reeves wrote in a tweet that quickly went viral.

    The image is fairly simple: a shot of Kravitz in a tank top sporting heavy eyeliner. She appears to be looking at someone, possibly Robert Pattinson's Batman, who she referred to as her "partner in crime" early last year.

    With a brand new trailer for The Batman set to be shown at DC FanDome tomorrow, the Catwoman reveal is part of the marketing drumbeat leading up to the big event. Earlier today, two new posters were revealed for The Batman, with a short teaser appearing yesterday.

    It's a big moment for Batman fans, who have been waiting patiently for their favorite hero to return. Like so many other movies in 2020, The Batman was derailed by the COVID-19 pandemic. To prepare for the role of Catwoman, Kravitz was forced to train virtually five days a week.

    Interestingly, this isn't Kravitz's first turn as Catwoman. She previously portrayed Batman's on-again, off-again foe and love interest in The Lego Batman Movie. We'll get to see how her performance translates to real life when The Batman releases on March 4, 2022.

    In the meantime, stay tuned for all of IGN's DC FanDome 2021 coverage, which kicks off tomorrow starting at 9:30am PT/12:30pm ET.

    Kat Bailey is a Senior News Editor at IGN

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    Alicia Vikander Still Hopes Tomb Raider 2 Will Happen

    Lara Croft actress Alicia Vikander says she hopes production for Tomb Raider 2 can "get on track."

    In a new interview in Total Film magazine (via comicbook), Vikander said she's been talking with director Misha Green, who is the developer and executive producer of HBO's Lovecraft Country.

    "It's so much fun on the Zooms I've had with Misha to finally sit with another woman my own age," Vikander said. "I get to talk about big action set pieces and stunts that we want to make. I'm hoping that we get on track and get to do something together."

    The Tomb Raider sequel has hit some turbulence since it was originally announced in 2019. Green joined Tomb Raider 2 as its writer and director back in January, but since then news on the project has stalled. The film would be Green's first time directing a movie.

    Prior to Green coming on board, Ben Wheatley was originally reported as director in late 2019. At the time, the movie had a March 19, 2021 release date, but in November 2020, the movie was delayed indefinitely. Tomb Raider 2 disappeared completely from MGM's release calendar, and it still doesn't have a new release date.

    We called the original mediocre in our Tomb Raider movie review, saying, "This movie may directly lift many elements from the excellent 2013 video game reboot, but it disappointingly chooses not to adapt what made Lara an interesting and deep character."

    Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

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    Back 4 Blood Review

    Amid a sea of seemingly endless looter-shooters, Back 4 Blood bucks a lot of trends in favor of something old-fashioned. After spending 25 hours with this four-player cooperative first-person shooter, I came to love its glorious white-knuckle tone, clever card-based progression, and varied, fist-pump-worthy campaign. An awkward difficulty curve and a stale versus mode prevent Back 4 Blood from moving into a full-blown sprint, but it still provides an exciting mix of new and old ideas as you mow down shambling legions of the undead.

    Set in a post-apocalyptic world where popping zombies (called “Ridden” here) in the head is as ordinary as brushing your teeth, Back 4 Blood follows a community of survivors trying not to get their jugulars torn out before breakfast. This isn't a plot you'll get deeply invested in, as it's just a series of thinly-veiled excuses to shoot zombies with friends, but that's all the justification the four-act campaign needs. Despite dire circumstances, it's actually a pretty lighthearted romp, with seven playable "Cleaner" characters frequently cracking jokes amid impending doom. My favorite is Karlee, a punk-rocker who's prone to blaming teammates for standing in the way of her bullets should friendly fire ensue. By the time my friends and I were held up in a bar, mowing down hundreds of zombies as Black Betty by Spiderbait blasted over the jukebox, I was fully on-board with Back 4 Blood's silly, upbeat mood.

    That surprisingly pleasant attitude pervades combat in Back 4 Blood as well. All too often, I found myself grinning over utterly absurd sights, like Sleeper Ridden sitting comfortably in meaty wall-mounted cocoons suddenly springing to life then pinning a teammate to the floor. Or hucking frag grenades into a crowd of living dead only to have the ensuing sinew-showers drench friends. Laughs aside, the gunplay has quite a satisfying kick too. The M249 light machine gun packs enough of a wallop at high firing rates that I nearly always carried one, particularly if I found any damage-enhancing attachments laying around. Whether you're into high-powered magnums or lighting fast assault rifles, every weapon feels excellent in Back 4 Blood. Even just a bat with a nail or two pounded through it!

    It's a shame then that losing sight of your target is incredibly easy during wild, up-close brawls. Too often, I'd accidentally tag friends with stray bullets while attempting to differentiate them from the sea of bodies rushing us like an unholy mosh pit because combat readability is sorely lacking. Your character can often come out of fights covered in blood and guts looking like a zombie, and that's decidedly not great when the entire goal is to kill anything even remotely resembling one. What's more egregious is several Ridden types look nearly identical despite behaving differently from one another. Exploders and Retches are both bloated masses with broad shoulders, yet the former run towards you and, well, explodes, while the latter vomits acid from a distance. They have a few distinct features that you can recognize to tell them apart, but it's stuff like small spikes on their arms that are easy to miss in the thick of a fight – and a wrong guess on your part can have significant consequences.

    Deck-building may sound ill-fitting, but it's a great addition.

    Back 4 Blood's shockingly in-depth card system is the right sort of thing to get lost in, thankfully. Deck-building might sound hilariously ill-fitting for a game about rattling off thousands of rounds at walking corpses, but it’s maybe my favorite addition to this familiar formula. Before missions, you can equip several cards that modify a Cleaner's stats and abilities. There's a starter deck, and you'll find more scattered throughout environments or by plugging points earned in missions into the light progression treadmill called supply lines. Since Karlee was my main and her unique Cleaner card buffs item-use speed, I wanted to keep up a fast pace on her feet and in her holster as well. So I built a deck with Superior Cardio, which increases stamina regen like nobody's business, and Power Swap, adding a hefty 20% damage boon to weapons after swapping between primary and secondary sidearms right before a clip runs dry. Stopping for anything became a fleeting memory with these cards, as I could bolt to and fro while often one-tapping through the undead hordes.

    Compared to what others have come up with, my deck was relatively simple. A friend cleverly combined the effects of several cards so that he would gain loads of health back after swinging away at Ridden en masse. Even ridiculous decks like that don't feel overpowered, though, as corruption cards crop up mid-mission to counterbalance your boons with challenging modifiers. For example, just when we thought our builds were too strong, one corruption card spiced things up by adding an Ogre, a 20-foot tall lumbering mountain of flesh and bone, to the mission. Cards add brilliant RPG-like random elements while not veering off entirely into levels and skill trees.

    It's essential to sift through every card you come across while out scavenging in levels, too, because attempting Back 4 Blood's more challenging difficulties are a waste without them. There are three difficulties available from the get-go: recruit, veteran, and nightmare. My group initially chose recruit to find our footing, and we knew it was too easy before long. So we dialed it up to veteran, and everything went to hell. We got maybe 20 feet out from a mission's starting point before being overrun by the stronger Ridden types. An enormous, gangly Tall Boy crushed one friend in its grip while a sneaky Stalker dragged another away, then finally a Retch projectile vomited everywhere — as if to humiliate us with its corrosive bile. I'm not sure Back 4 Blood earned the right to feast on our indignity, though, as that sort of ridiculous scenario is more a byproduct of my team being hideously ill-equipped for veteran difficulty. At least, when we'd only completed a handful of missions, anyway.

    I love a good challenge, so long as everything is fair. Marching into Back 4 Blood's veteran or nightmare difficulties straight away is downright masochistic, however, especially as debuffs pile up when corruption cards enter the mix with more intensity than they do on recruit. I have a suspicion that Turtle Rock Studios wants everyone to play through recruit first, similar to how Diablo 2: Resurrected handles its progression curve. But if that's the case, I have no idea why the others are selectable from the start. Worse yet, there's a bizarre roguelike element to each run, so finishing an act means your party will need to complete sessions within a limited number of continues or else you’ll have to redo an entire chapter, which feels out of place in a game like this. Once we'd finished the campaign on recruit with loads of cards to beef up our Cleaners, veteran difficulty was much more manageable, but a difficulty that lands somewhere between them would go a long way toward alleviating these issues.

    If nothing else, getting trounced on veteran or nightmare gives you a decent excuse to replay Back 4 Blood's wonderfully diverse chapters, each of which contains several unique missions. From desolate, rural towns in the middle of nowhere to entire cityscapes engulfed in mounds of rotten fleshy overgrowth — nowhere is safe from this world's collapse. The campaign isn't just a leisurely stroll from saferoom to saferoom either, as your objectives will shift about quite a bit depending on the circumstances. One mission called T-5 requires you to scavenge about a crusty old mansion for key items as swarms of undead try to break in. The pace at which you have to find every trinket’s randomized location is breakneck, yet creepy taxidermy busts practically beg you to admire the fine layer of dust they've collected. I regularly got distracted by the haunting beauty of it all, much to my teammate's distress. That continuous practice of spicing things up is why I keep returning to Back 4 Blood.

    Not all of Back 4 Blood's attempts at breaking the mold work out, though, as is the case with its 4v4 who-can-outlive-the-other Swarm mode. Sure, having one team of survivors take on another that's all Ridden as a battle royale-like circle shrinks the arena sounds cool, but in truth, it's pretty easy to cheese if you're the Ridden. Crowd control is vital to success in Swarm, and the four-armed Hocker just so happens to excel at affixing survivors to the ground with sticky spears it can lob from a distance. Whenever my friends and I used two Hockers and a pair of Tall Boys, we’d decimate the team of survivors. Even as they gain access to better guns as the match goes on, we only need to pin them as the Hocker then have one of our Tall Boys move in and blitz whoever's stuck. Meanwhile, the same happens to us when we're on the survivor side of the equation. That sort of massive imbalance makes Swarm uninteresting at best and frustrating at worst.

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