• DC League of Super-Pets Is Getting a Video Game

    DC League of Super-Pets: The Adventures of Krypto and Ace is an upcoming video game spin-off of the animated movie, coming to PS4, Xbox Series X/S, Xbox One, Nintendo Switch and PC (via Steam) in Spring 2022.

    Announced at at DC FanDome 2021, the game appears to be an on-rails shooter set in Metropolis, seeing Superman's dog, Krypto (played by Dwayne Johnson in the movie version) firing lasers at invading robots, earning XP for each one destroyed. He also seems to use a special melee attack at one point.

    While the trailer doesn't show Ace (Batman's dog, played by Kevin Hart in the movie), it seems safe to say he'll also be a part of the game in some respect.

    DC League of Super-Pets is an upcoming animated movie, featuring Johnson and Hart alongside Kate McKinnon, John Krasinski, Vanessa Bayer, Natasha Lyonne, Diego Luna, and Keanu Reeves.

    Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

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    Analogue Pocket Will Come With an Operating System Designed to Let You ‘Play Through History’

    Analogue, Inc. has announced Analogue OS, a new operating system that will be included in its upcoming gaming handheld, the Pocket.

    Analogue OS will allow players to "explore, discover, and play through all of video game history." The company notes that the operating system has been developed from the ground up with the end goal of becoming a scholarly database for "all of video game history." Analogue OS will have a library that stores these games, allowing you to search for a game by platform, region, developer, and publisher and play these games on the Pocket.

    Analogue OS' library will take full advantage of the proprietary technology created by the company to perform several things, including the ability to read physical game cartridges and detect all possible information on the game cartridge. For example, if you insert a cartridge for a game like Pokémon Red or Legend of Zelda: Link's Awakening, the Analogue OS will allow you to find out what revision of the game you are playing and all the details that were changed for this revision.

    Game preservation has become more of a hot topic in recent years as some parts of video game history are at risk of disappearing forever. There are multiple reasons for it, such as cartridge rot or developers losing a game's source code. Analogue, Inc. envisions building out its operating system to become "the great library of Alexandria of video game databases."

    The operating system will also include save states, allowing you to save and load a game cartridge and pick up exactly where you left off. Analogue, Inc. also confirmed that the OS is optimized to play in both handheld and docked mode, the latter can output 1080p on an LCD or OLED display via HDMI or a connection to a CRT/PVM.

    Analogue OS will also include features, such as the ability to capture and save screenshots, create your own box art, and even track your gameplay progress, by showing you key stats including what days you played a particular game and how long you played. Unfortunately many of Analogue OS' features like the Library and Tracking will not be available at launch with some of these features slated to come as early as update 1.1.

    Analogue Pocket is currently slated to release sometime this December.

    Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

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    Injustice: How Superman’s Failure Broke the DC Universe

    The DC multiverse is full of parallel versions of Earth vibrating in cosmic harmony. In many of these universes, one key event happens differently, causing a chain reaction that results in a world very unlike the DC Universe we know and love. That’s certainly the case with the universe of Injustice: Gods Among Us. This world has become a hellish dystopia, and it’s all because of Superman’s failure. It turns out even the Man of Steel has some major blemishes on his record.

    Now that Injustice has become an animated movie, let’s explore how the worst day of Superman’s life is the catalyst for one of the most fascinating alternate DC Universes of them all, with some input from the two stars of the film, Justin Hartley, who plays Superman, and Anson Mount, who plays Batman.

    The Day Metropolis Died

    The world of Injustice is more or less identical to the regular DCU until one fateful day Joker and Harley Quinn pay a visit to Metropolis. As Joker explains, he’s tired of losing to Batman, so he decides to make Superman’s life miserable for a change. Joker pulls his most terrible prank of all, tricking Superman into thinking he’s being attacked by Doomsday. Only after dragging his opponent into orbit does the Man of Steel realize he’s actually been fighting his wife Lois. When Lois and her unborn child die, that triggers a massive bomb that annihilates Metropolis. In one fell swoop, Superman loses it all.

    Here’s where the real divergence occurs – not in the fact that Superman suffers a terrible loss, but in how he deals with that loss. In the regular DC Universe, no amount of pain could cause the Man of Steel to lose his faith in humanity. But here, Joker’s attack pushes Kal-El over the edge and causes him to do the one thing Batman never could – kill the Joker.

    The (Final) Killing Joke

    In its own way, Injustice is a sort of spiritual sequel to the iconic graphic novel Batman: The Killing Joke. In that story, Joker targets Commissioner Gordon in order to prove that anyone can be driven mad if given the right push.

    Joker fails in The Killing Joke, though some fans still argue that the ambiguous final page shows Batman strangling his old nemesis to death. But if Joker failed to make his point in The Killing Joke, Injustice may be the story that ultimately proves him right. If he can drive someone as good and benevolent as Superman to murder his enemies in cold blood, what hope do us lowly humans have?

    "That's the scary part about the Joker, and what makes Joker such a great nemesis, is that you can never really pin down the motivations of someone who's insane. Then, of course, you get in all the questions of, 'Well, is he really insane?'" Mount tells IGN. "I think that the Joker has a deep-seated ethical structure, that every now and then, we get a glimpse of. I think, obviously, Joker the movie was, was a very good instance of that. So it does make me question at times, and I think, in the better moments of the conflicts with Joker, whether or not we're dealing with a madman or we're dealing with just a really deft genius."

    "I don't know if it proves him right," muses Hartley. "I think that it's something to talk about. I think that anyone can be pushed to a limit, which is I think what you saw in Injustice. It's an extreme version of it, but I think anyone can be pushed. Everybody has hot buttons and triggers. Everybody's sort of susceptible and vulnerable to that."

    Injustice: DC’s Civil War?

    It’s practically impossible not to make comparisons between Injustice and Marvel’s Civil War storyline. This is another case where Earth’s heroes are divided right down the middle by a philosophical debate. Here, Superman’s decision to kill Joker is the first step on a journey that leads him to become the tyrannical ruler of the entire planet.

    Like many Justice League members, Superman believes the time for half-measures is over, and heroes should do everything in their power to enforce world peace by any means necessary. Batman and his team believe this is a line that can never be crossed. But when you’re just a billionaire playboy going up against the strongest man in the world, mounting a resistance is far easier said than done.

    "Every character in the movie is coming at this conflict from the point of view that they are the protagonist, that they are the ones that are convinced that they have a moral and ethical stance that they're not going to back down from. And that's where you get war, besides other things, like human rights abuses, and rampant corruption," Mount says. "This is a civil conflict. It's a pure civil conflict, and I think that that's what makes Batman's stance so interesting, is that if you say, 'Batman versus Superman,' and [in] a lot of ways, I think that's probably the worst bet in Las Vegas history."

    Mount continues, "Nobody wants to go up against Superman, but he has no choice. There is no compromise. That's what makes Batman such a great character, in general, is that he is a man that is laden, burdened with this ironclad moral compass that he must bear, living in a place that is almost entirely lawless. That's the crux, I think, of what makes Batman such a great hero and an interesting character to watch."

    "Gosh, it's so relevant to today's society as well, isn't it?," says Hartley. "I mean, something that happens and then how you go about correcting the problem and when you step in and you have a certain side to, 'Well, this is how we're going to fix the problem. This is the way it should be. And I know what I'm talking about and everybody fall in line.' They both have good intentions, which is what you see in the political system today [and] since the beginning of time, actually."

    Making Superman the Villain

    Where Civil War avoids casting either Iron Man’s pro-registration faction or Captain America’s anti-registration faction as the heroes of the story, Injustice makes it clear Superman is the villain of this conflict. His road to Hell is paved with good intentions and the blood of men like Joker. But we can at least understand why he makes the choices he does. Even Batman, who’s often had to restrain himself from killing Joker in the past, understands the rage and helplessness fueling his fallen friend.

    "I think he has to, in order to be a responsible team member and leader, and I don't think that it would be as good a story if Superman didn't have a point," Mount says. "But in terms of who's right, and who's wrong, I don't think I ever really wavered as a reader in my support for Batman's stance."

    Despite voicing Superman, Hartley agrees that that Batman's side is ultimately the right one. But even so, Superman's viewpoint in this war is nothing if not understandable.

    "I don't know which side," Hartley says. "It's funny. I think you'd have to fall on the side of Batman as far as the right way to go about … That's a tough situation. I don't know. They wrote a really good script. That's part of the beauty of it, is you can see both sides and then all these horrible things happen, but not to say that it's right, but you can wrap your brain around both sides of the issue. So I think it was just a well-written script and I'm lucky to be a part of it."

    Injustice is a story about Superman transforming from the greatest hero of his age into a tyrant who rules the world with an iron fist. In the end, Batman exhausts every weapon and every countermeasure and has to resort to bringing the Justice League of the regular DC Universe in as backup.

    Thanks to the help of our Superman, this twisted, unhinged Superman is finally brought to justice at the end of the first Injustice game. But even our Superman must surely wonder – is he just one bad day from making the same mistakes? Will his own failure doom an entire world?

    For more on Injustice, check out IGN's review of the new movie and learn more about the history of the Injustice franchise. And if you're tuning into DC FanDome this weekend, DC will be holding a virtual panel and sneak peek for the animated movie during the event.

    Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

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    Unique Kickstarter Game Boy Game Needs Two Cartridges to Play

    The Shapeshifter 2 is an upcoming game for the Game Boy (Yup, you read correctly) that requires two cartridges to play. And it has already passed its Kickstarter goal.

    Solo developer Greenboy Games has been keeping the spirit of the Game Boy alive by making indie games specifically for physical cartridges. The first Shapeshifter game was developed for both the Game Boy and NES. And now with about a month and a half to go the sequel, Shapeshifter 2, has raised over $57,000 on an initial goal of just under $7,000.

    Dana Puch is the lone developer who has been running Greenboy Games since 2018. The Shapeshifter 2 is just the latest Game Boy-based game from the developer, but it's also set to be Greenboy Games' most ambitious.

    "I'm very in love with the classic old school adventures like Monkey Island, Indiana Jones and the Fate of Atlantis, The Dig, and [other] classic PC games," Dana told IGN. "And, of course, I'm deeply in love with the Game Boy. I have the entire collection of Game Boy games, so it's like the perfect match."

    The website describes the game as, "an Old-School Adventure game, reminiscent of classics like 'Monkey Island', and is the first and only Game Boy game that requires 2 cartridges to play!"

    The game takes inspiration from choose-your-own-adventure novels, in which the story can greatly change depending on your choices. In this game, the choice the player makes may require them to swap out the cartridge to continue the story. There is also a 'ROM Only' tier in which two separate ROM files replace the individual Game Boy carts.

    Dana notes the game is still in the early stages of development. You can check out a trailer for the game on Kickstarter.

    There's plenty of love for Nintendo's old handhelds over on Kickstarter right now. Goodboy Galaxy, an upcoming Metroidvania for GBA, smashed its Kickstarter goal. And, a Game Boy Color game will finally see the light of day after decades of development hell.

    Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

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    FIFA Challenges EA’s Soccer Monopoly In New Statement

    For more than a decade now, EA's FIFA franchise has had a virtual monopoly in the video game soccer space, overshadowing Pro Evolution Soccer while raking in hundreds of millions dollars from FIFA Ultimate Team. But recent events are putting that dominance under threat, with FIFA issuing a release saying future games "must" involve more than one party.

    In the new statement, FIFA pronounced itself "bullish" over "the future of gaming and esports." The statement also appeared to explicitly denounce the current state of the football gaming market, which has been ruled by EA for years now.

    "FIFA is bullish and excited about the future in gaming and eSports for football, and it is clear that this needs to be a space that is occupied by more than one party controlling all rights," the statement read.

    "Technology and mobile companies are now actively competing to be associated with FIFA, its platforms, and global tournaments. Consequently, FIFA is engaging with various industry players, including developers, investors and analysts, to build out a long-term view of the gaming, eSports and interactive entertainment sector. The outcome will ensure that FIFA has a range of suitable parties with specialist capabilities to actively shape the best possible experiences and offerings for fans and consumers."

    This does not necessarily mean the end of EA's soccer franchise as we know it. EA negotiates licensing deals with individual clubs and leagues, and recently inked long-term detail with FIFPRO, a professional soccer association that will give EA access to the names and likenesses of thousands of players around the globe.

    Its biggest impact is apt to be on the name itself. FIFA reportedly wants to charge EA $1 billion every four years to continue using its name, which EA has used since the mid-90s. EA is reportedly looking into changing FIFA's name to "EA Sports FC" in response.

    FIFA's statement also opens the door for more competition from other major developers. At present, EA's only real competition is Konami's recently-rebranded eFootball, which was disastrously rebooted as a free-to-play release rife with glitches and other problems. 2K Sports and Sony San Diego are two of the other major players in the sports gaming business, though neither of them have shown any interest in jumping into soccer to this point.

    In its own statement, EA wrote, "The breadth of our partnerships and our ecosystem of licensed content will enable us to continue to bring unrivaled authenticity in our EA SPORTS football games, now and for many years to come. As we look ahead, we’re also exploring the idea of renaming our global EA SPORTS football games. This means we're reviewing our naming rights agreement with FIFA, which is separate from all our other official partnerships and licenses across the football world."

    What happens, it seems like the sports gaming landscape is set to undergo a dramatic shift as stakeholders like FIFA begin to realize just how lucrative EA's games can be. In the meantime, you can read our review of FIFA 22 right here.

    Kat Bailey is a Senior News Editor at IGN and an unfortunate West Ham supporter

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