• Xbox Series X/S Finally Gets 2TB and 512GB Storage Expansion Cards

    Microsoft has announced that 2TB and 512GB models of Seagate's storage expansion cards for Xbox Series X/S will be joining the existing 1TB model before the end of the year.

    As detailed on Xbox Wire, the Seagate 512GB Storage Expansion Card for Xbox Series X/S is available for pre-order today at Walmart in the United States for $139.99 USD and will be released in the middle of November.

    The Seagate 2TB Storage Expansion Card for Xbox Series X/S will be available for pre-order in November, will cost a bit more at $399.99 USD, and will be released in December. The 2TB model will also be the "next product featuring the Designed for Xbox Limited Series badge, ensuring premium product quality, performance, and design."

    For comparison, the original Seagate 1TB Storage Expansion Card for Xbox Series X/S costs $219.99 USD.

    One of the best aspects of these cards is the ability for users to simply plug the card into the Storage Expansion port on the back of their Xbox Series X/S. Users will then be able to use it as they would any other external storage solution. The benefit of using one of these cards as opposed to a standard external hard drive is that these are "designed to match the exact performance of the internal storage of the Xbox Series X/S."

    This exact performance is due to the fact they are built on the foundation of the Xbox Velocity Architecture. This custom SSD delivers "2.4 GB/s of raw I/O throughput, more than 40x the throughput of Xbox One." These cards are "the only external SSDs on market designed to leverage the Xbox Velocity Architecture and deliver the exact same performance as the internal SSD."

    Considering the Seagate Storage Expansion Cards use the same technology powering the Xbox Series X/S, all games will see "significant improvements in load times" and games will be able to take full advantage of Quick Resume and more.

    Microsoft's solution to expanded storage is a much simpler one than that offered by Sony for the PlayStation 5, as the latter requires you to take parts of the PS5 off to install it and ensure that you use a certain SSD with a heatsink to dissipate any additional heat generated by it.

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    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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    Halo Infinite: 343 Says PC Ray Tracing Is a Top Priority After Launch

    Halo Infinite won't launch with ray tracing on PC, but developer 343 Industries says it's one of the studio's "top development priorities post-launch".

    In a blog post, 343 announced that AMD is the game's PC partner, with the two pursuing "a close, long-term partnership with Halo across both engineering and marketing efforts." While saying that that partnership has helped the team optimize the game for everything from high-powered PCs to much older hardware, 343 added that "we’ve identified opportunities for additional configuration options, performance tweaks, and memory improvements across both PC as well as console and we’re working together on more optimization solutions that should benefit all platforms."

    One of those additional opportunities is ray tracing. 343 had already told IGN that ray tracing wouldn't come in the launch version of the game, and this blog post reconfirms that, despite the game having received a year's delay since that interview. Instead, the AMD partnership will seemingly help the feature be added later:

    "We’re looking forward to working closely with AMD to bring ray tracing to Halo Infinite," reads the blog. "Ray tracing is one our top development priorities post-launch and [we] look forward to sharing more soon."

    The blog post is specifically about the PC version of the game – we've asked Xbox for comment on whether ray tracing will come to console versions too.

    It's not long until we finally get to play Halo Infinite – our early impressions of multiplayer have been very good, and the game recently announced a host of accessibility features designed to "make the newest journey into the Halo universe more accessible to as many gamers as possible."

    Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

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    Tiny Tina’s Wonderlands’ Weird Classes Include the ‘Stabbomancer’ and ‘Brr-Zerker’

    Upcoming Borderlands spin-off Tiny Tina’s Wonderlands is heavily inspired by tabletop RPGs like Dungeons and Dragons, but it’s not using the ideas of the Forgotten Realms wholesale. There’s no thief and warrior classes here; instead developer Gearbox has created unique takes in its Stabbomancer and Brr-Zerker classes.

    These two classes are the first to be revealed from Wonderlands’ multiclass system, which allows you to mix and match six unique character skill trees to create your ideal character. Stabbomancer is a stealth (or as stealth as Borderlands gets) class seemingly inspired by D&D’s Rogues. These critical-hit-focused assassins can summon magical spinning Ghost Blades that can be thrown like a deadly frisbee, and use a magical cloak to disappear into the shadows and reposition for a perfect, damage-increased backstab.

    Brr-Zerkers, meanwhile, are a sort of magical Barbarian class that combines heavy-hit damage with frost magic. Their Feral Surge ability allows them to leap forward with a huge ice axe and cause a cold shockwave, while the Dreadwind skill spins them around at high speed, freezing enemies and shattering them.

    Characters in Tiny Tina’s Wonderlands have access to magic, with a spellcasting system built around short cooldowns. Examples offered by Gearbox include roasting enemies with fire, hurling mini tornados, protective spells, and buffs that reduce cooldowns. Similar to plasmids and tonics in BioShock, guns are used in the right hand and spells in your left. Additionally, magic fits into a “combat trifecta” of guns, spells, and melee, and so every character will have access to a dedicated melee weapon at all times.

    Furthering the tabletop influences, Wonderlands’ campaign will use an Overworld map for characters to travel between major locations. Explored via a third-person overhead camera, it’s designed to evoke the feeling of moving miniatures across a tabletop RPG game board. Exploring the Overworld map can also uncover shortcuts and optional locations, such as Tangledrift and Sundang Oasis. Each has multi-part questlines which Gearbox hopes will work as Wonderlands’ analogue to tabletop RPG one-shots and standalone modules.

    The core quest will involve Butt Stallion, a magical diamond unicorn, who oversees the Wonderlands from the capital city of Blighthoof. Your adventure will bring you face to face with the Skeleton Army, which has been resurrected by the Dragon Lord to wreak destruction.

    More from Tiny Tina’s Wonderlands will be revealed in the coming months, and the game itself will launch on March 25, 2022 on PS4, PS5, Xbox One, Xbox Series X/S, and PC via Epic Games Store. Here’s what you can get in each of its different editions. And for more, check out our details on weapons, loot, magic, and enemies.

    Matt Purslow is IGN's UK News and Entertainment Writer.

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    The Dark Pictures Anthology: House of Ashes Review

    Imagine yourself walking through a tunnel in the underground ruins of the ancient Sumerian Empire. The camera focuses tightly behind your back, adding to that sense of claustrophobia and dread as you clunkily move through the caverns. Suddenly, you hear the distinctive screams of famed High School Musical diva Sharpay Evans from ahead. You know you’re about to be met with a heart-pounding fight against some godforsaken terror that will be sure to test your quick-time event skills.

    This is what it’s like to play every game in The Dark Pictures Anthology series, and its latest tale, House of Ashes, is no different. If, like me, you think Until Dawn was one of the most interesting games to have come out of the last generation of consoles and haven’t minded the growing pains Supermassive Games has had to try to anthologize the series, House of Ashes is its best work since Until Dawn in 2015. However, if you’ve become bored with the formula or never liked it in the first place, the latest story probably won’t change your mind.

    In some ways, that’s the rub of this entire review. Supermassive hasn’t made any, well, massive changes to how its games play or look outside of new difficulty options. The facial capture is still mostly great, though sometimes the characters’ necks look like they’re made out of liquid. Environments look stunning at times while others will remind you that Supermassive is no longer working with a big budget from Sony. Movement is clunky even though we now have full control over the camera during exploration. The bulk of the gameplay in House of Ashes’ six-or-so-hour runtime comes down to making choices and performing different types of QTEs. It’s a formula that Supermassive has used to varying success over its last three Dark Pictures games, but in the right circumstances it still pays off.

    Supermassive hasn’t made any massive changes to how its games play or look.

    Without going into spoilers, House of Ashes is very much a step up in storytelling compared to the previous two games in the Dark Pictures series. Both Man of Medan and Little Hope tried to subvert expectations in ways that never felt in the spirit of Until Dawn. House of Ashes swings the story pendulum back and ends with the prospects for an entirely new direction for the series. Following the reveals in Little Hope, I was left fascinated to see what the team would do next. That’s not because I’m continually chasing the excellence that is Until Dawn, but because the direction the franchise might take next is as interesting as The Dark Pictures Anthology has ever been.

    I don’t want to oversell the story, though. There are still instances of weirdly stilted dialogue and certain aspects of the plot don’t really pay off in meaningful ways. Plus, the whole idea of a game set in the middle of the Iraq War with Marines going into a secret compound to search for Saddam’s biological weapons can be off putting knowing what we now know about how that particular conflict turned out.

    Characters continue to be the weakest part of The Dark Pictures Anthology.

    There’s also some potential for character arcs to feel either unearned or heavily cliched. I mean, you can probably guess what might happen when a young Marine and an Iraqi soldier are forced to work together. It can, of course, change depending on your choices, but it never feels like Supermassive is breaking new ground with its character work. If anything, the characters continue to be the weakest part of The Dark Pictures Anthology, though the participants in House of Ashes are a small step up from what we’ve seen in Man of Medan and Little Hope, with Salim being the most notable.

    What House of Ashes does do well is the same thing that made Until Dawn so special. Supermassive excels at building tension throughout its best moments, and it subtly uses the environment to help do that. For example, House of Ashes mostly takes place in an underground ruin. Think of films like The Descent for a solid reference point. In both that movie and this game, the creators use tight camera shots as the characters are sneaking through tunnels to add an extra sense of claustrophobia, which increases the scare factor. You never know what’s going to be around that next bend, and Supermassive is superb at mixing in both jump scares and other ways to keep you on your toes.

    Supermassive is superb at mixing in both jump scares and other ways to keep you on your toes.

    And for fans of the gory deaths that are seen so often in horror games, the new difficulty options make the QTEs even harder. You can, of course, turn things down to easy mode for a fun night with friends. On that note, we should mention that co-op is the best way to play these games. Whether in the same room via Movie Night or online, this is a fright that you’ll want to share. If you want to take things up a notch and really see some blood and guts, the tougher difficulty options will oblige. I mostly played on the middle difficulty (Challenging) and didn’t have too much trouble, but bumping things up to Lethal tested me – as it should.

    On top of everything else good about House of Ashes is a central mystery that’s a return to form for Supermassive. After two back-to-back middling endings with Man of Medan and Little Hope, this one nailed it for me. That isn’t to say it’s groundbreaking or guaranteed to blow your socks off, but it’s more in line with what many expected to see coming out of Until Dawn. Plus, again, the implications it has for the future of the franchise are beyond intriguing. Without spoiling much, it’s safe to say that I am as hyped as I’ve been for the series since Supermassive first announced it was making more horror games. If it can deliver on what it’s set up, we might be on the verge of The Dark Pictures Anthology becoming a force in horror games.

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    Uncharted Movie Trailer Released, Includes Multiple Game References

    The first trailer for the Uncharted movie starring Tom Holland Mark Wahlberg has been released, and includes setpieces that look strikingly like moments from throughout the game series on which it's based.

    The trailer shows a young Nathan Drake as a bartender, meeting Mark Wahlberg's Sully, before the two embark on an adventure. We also get mention of Nathan's brother Sam, who players met in Uncharted 4: A Thief's End. Antonio Banderas' character is the antagonist, a rival treasure hunter with seemingly a lot more resources.

    There are also multiple scenes that look to be based on the games, from a marooned pirate ship to the sequence from Uncharted 3 in which Drake is dragged behind a cargo plane. There are also musical cues and individual relics that payers will remember from the games. You can watch the trailer below:

    The trailer also appears to solve the long-running sage of whether Mark Wahlberg's Sully will have a moustache – the answer, it seems, is that he won't have one, at least not in the beginning. The movie arrives on February 18, and will be released into theaters only, rather than taking a day-and-date streaming approach.

    In a blog post from Uncharted 4 co-director Neil Druckmann, he mentioned that director Ruben Fleischer's mission for the film was to make it, "for both hardcore fans of the game and those who are not yet familiar with the franchise", and that he believes "both will be equally entertained by this incredibly fun and action-packed film."

    After rocky pre-production, including multiple directors leaving the project, Uncharted attached Venom director Ruben Fleischer and began filming last year. Before now, we'd only seen images of the movie, and some early reports of teaser shots pointed out the similarity to some setpieces from the games.

    The movie will seemingly be an origin story, explaining why the youthful Tom Holland was cast as Nathan Drake, while his mentor Sully will be played by Mark Wahlberg. Tati Gabrielle, Antonio Banderas, and Sophia Ali will also appear.

    Between Uncharted and The Last of Us series coming to HBO, Sony has begun leaning into screen projects based on its biggest games, and PlayStation boss Jim Ryan has said that's "just the beginning." Last year, Sony Pictures said it was developing seven TV shows and three movies based on PlayStation games.

    Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

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