• Razer Enki Review

    Hot on the heels of its Iskur gaming chair, Razer is out to deliver something entirely more traditional but no less premium with its second major release: the Enki. While the Iskur focused on ergonomics and striking design with its snakeskin-like adjustable lumbar support, the Enki is Razer’s answer to the classic racing chair. Filled with small touches for enhanced comfort and a premium feel, this gaming chair is one to watch ahead of the holiday season.

    Razer Enki – Design and Features

    The Razer Enki is out to impress. It might look like other gaming chairs at a distance, but once you look close, and especially after you sit in it, its differences really begin to shine. To be blunt: I didn’t expect the Enki to be as comfortable or feel as premium as it does. Looks can be deceiving, and in this case, that’s a very good thing.

    The Enki follows the mold of a traditional racing chair in shape and size but has a unique style that’s very cool. The chair uses dual texturing, with Razer’s environmentally friendly EPU synthetic leather on the back and sides and a velvety fabric in the center. This is the first gaming chair I’ve seen that blends fabrics in this way and it looks better and more unique for it. This does mean that it’s more susceptible to spills and will need to be cleaned more often, but it’s simultaneously more breathable and feels better against the skin. There’s also a leather strip running along the chair’s center. Razer says it’s meant to feel better against the spine. I didn’t find it noticeable, but it’s still a neat aesthetic touch.

    Unless you go with the all-black version, the Enki isn’t exactly office material. The sample I was sent features Razer Green stitching along the bolsters, a bold Razer logo on the back, and a vinyl three-headed snake on the headrest. It’s dialed back from the Iskur, which had “For Gamers. By Gamers.” stitched on the front of the seat and snake scales on the adjustable lumbar, but if you’re planning on using it in an office, be prepared to field some comments. It’s also available in Quartz Pink and the aforementioned Black. Even with the green on the standard model, I found it to be more subdued than the average gaming chair which tends to be striped with garishly bright colors.

    Just because the Enki is more traditional in its overall design doesn’t mean it doesn’t have a few tricks up its sleeve. The lumbar (which isn’t adjustable this time) is firm and curves out far enough to fill the gap usually left to pillows on other chairs. Razer also uses two different densities of foam between the backrest and the seat with softer foam under your rump and firmer foam to support your back. The company was also quite deliberate in the design of its 110-degree shoulder arch, claiming that it would guide gamers into a better seating posture and evenly distribute their weight. It’s not something I found myself consciously noticing, but the Enki definitely did a better job of leaving me ache-free, even after 6+ hours of sitting on multiple overtime workdays. And, if you’re the kind of gamer who likes to sit with their legs crossed, you’ll also be happy to hear that the bolsters have been eased down, so you can sit in whatever way you find most comfortable.

    Like other premium gaming chairs, the Enki sports the usual go-to's: 4D armrests (height, depth, angle, and width adjustment), adjustable tilt and rocking tension that can be locked in place, and an aluminum wheelbase that won’t break like the cheaper plastic ones. It offers 152-degrees of recline, which I found just about perfect for kicking back with a controller. It’s also able to support users 5’ 5” to 6’ 8” and less than 300 pounds, which makes it suitable for a wide range of potential users.

    Razer Enki – Assembly

    Assembling the Razer Enki is straightforward and speedy, even if you’ve never built a gaming chair before. Razer includes detailed instructions and all the hardware you’ll need in the box, including a hex key with a large plastic handle. I used a drill to speed up the process and was able to complete the process in about fifteen minutes, including taking pictures throughout. If you’re building it on your own with the included tool, plan on twenty minutes to be safe.

    Like the rest of the chair, there’s a decent attention to detail that makes the assembly process easier than most. Each of the screws are already pre-inserted, so you won’t need to guess where any part will attach. The only exception is the plastic shrouds that cover the backrest brackets. I also appreciated that the backrest featured a rubber, anti-slip plate where they attach, keeping it from sliding when you’re trying to insert the screw.

    If you’re a first-time builder, I would still recommend reading the instructions to know the order each piece should be attached. It’s possible to make the process a little harder if you put it together out of sequence. Overall, Razer has made the process easy enough that most people should be able to figure it out without reading the manual.

    Razer Enki – Performance

    I admit it: when I first saw the Enki, I assumed it was going to be yet another racing-style gaming chair. That DNA is here, but the Enki is genuinely impressive and manages to stand out from the pack in more ways than one. I’ve had the chair in hand for just over a month now and have used it in every conceivable scenario, from kicking back with my consoles to gaming at my PC, and have even spent a week using it at work for real, long-hour testing. No matter where I needed to rest my buns, the Enki left me comfortable and free of aches and pains.

    The last thing you want when slipping away into your favorite game is your chair distracting you, and the design of the Enki allows it to offer you the support you need and then get out of the way. There was enough versatility in the armrests, backrest, and tilt that I was able to position it exactly how I wanted, whether I was reclining with a controller or playing Cyberpunk 2077 on my PC.

    The armrests really stand out thanks to their extra range of motion. Like many gaming chairs, they’re 4D, which means you can move them up and down, in and out, back and forth, and twist them to different angles. What sets them apart is the range of height adjustment. They extend several inches higher than any other gaming chair I’ve used. There’s no middle ground here where they may be a centimeter or two under the level of your desk. They can be raised or lowered exactly where you want them. I found this especially useful working at my PC, keeping my elbows a touch higher and my upper body more poised for typing or aiming with a mouse. The padding is still more firm than I would like but didn’t leave me with sore elbows as other gaming chairs have.

    I also found the dual upholstery much nicer to use than I anticipated going in. The use of fabric in the center of the seat and backrest looks great, but also allows the Enki to share some of the benefits of a fabric gaming chair. The office where I do most of my work gets very warm, so shorts are a must. Where most gaming chairs would become uncomfortable in high temperatures, the Enki is more breathable and doesn’t stick to your skin after you’ve been sitting a while. The upholstery does have a habit of creating creaking noises when it’s being adjusted but is quiet in normal use.

    The lumbar support worked well for me, but may not for everybody. Razer recommends the chair for users 5’ 5” to 6’ 8”. That seems especially wide. I’m 5’ 10” and depending on my posture it sometimes felt too low, leaving me wishing for the adjustability of the Secretlab Titan Evo. Razer doesn’t include any lumbar pillow in the box, so if you find you need extra support, you’ll be left looking for another solution.

    Still, there’s something to Razer’s claims about the chair guiding you toward an ideal seating posture. Despite craving a bit of extra adjustability, the Enki never once left me feeling sore. Even after hours of chipping away at articles following entire workdays at my day job, you would never know I had pulled a 12-hour workday by the condition of my back. The first time I got up after six hours at the chair and realized I didn’t have the telltale soreness and fatigue other gaming chairs caused, I realized there was something special here.

    I also have to give a special nod to the reclining comfort this chair provides. The balance between firmer foam in the back and softer in the seat, the ergo-arch of the lumbar support, and the memory foam headrest pillow tempted me to doze off in after-hours at my day job. The memory foam pillow was especially nice, cradling my neck while still working as a normal pillow.

    For pure ergonomics, workforce users will still want to look into something with an adjustable lumbar like the Razer Iskur or an ergo-centric mesh chair like the Cougar Argo. If you’re looking for the racing-seat style without the usual aches and pains, the Enki is out to impress.

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    Razer’s RGB Facemask, Zephyr is Available Now

    We already knew that Razer was planning to make Zephyr, an RGB face mask that was coming out sometime this year. And today, the gaming peripheral company has announced today that its wearable air purifier is now available for purchase.

    As part of RazerCon 2021, the company announced that those looking to purchase Zephyr may do so now. Pricing starts at $99.99 for one Zephyr Unit, and that pricing also includes three sets of N95 grade filters, which should last you 9 days of use. Or, for $149.99, you can get the mask and 33 sets of filters, which are rated for 99 days of usage. Razer will also be selling a 10-pack of filters for the Zephyr, which retail for $29.99.

    To ensure the mask does not fall off while in use, the Razer Zephyr uses a dual strap design with an adjustable strap placed on the head and the neck. The mask also includes Razer Chroma RGB lighting with over 15 million lightning options you can customize with the Zephyr.

    Initially shown off at CES 2021 as a concept, Razer would announce that it was actually making the mask, then known as Project Hazel, a few months later. In August, Razer announced the product's official name and opened up applications for those interested in beta testing the face mask ahead of a retail release.

    Zephyr is a "surgical N95 respirator" with a high fluid resistance, meaning it can protect you from droplets and splashes. Zephyr also includes a clear and transparent design, meaning wearers can speak clearly easily and display visible visual cues while socializing. Razer says the face mask uses Voiceamp technology to ensure your speech isn't muffled via its built-in mic and amplifier combo.

    Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

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    The Razer Enki Gaming Chair Will Get You Through All Day Gaming

    The Razer Enki is the second gaming chair from the gaming lifestyle company and this one is designed around all-day gaming comfort.

    This gaming chair features one of the widest seats we’ve seen at 21-inches and it also has flatter shoulder arches that only tilt away from the frame at 110-degrees. It’s a big departure from other racing-style chairs that have narrow seats and tall wings to keep you in place. With this chair, you can spread out in comfort, and the wide seat also helps to distribute weight evenly.

    Like the company’s previous gaming chair, the Razer Iskur, the Enki features built-in lumbar support that can be adjusted to support your back. The shoulder arches might not be that angled too far forward, but they’ll keep your back angled in the ideal seating position.

    For extra ergonomics, the Enki comes with a plush head cushion for added neck and head support. The 4D armrests also let you adjust their position and height for your ideal setup. The Razer Enki is also upholstered with dual-textured, eco-friendly synthetic leather and if you want to kick back it also tilts back to 152-degrees.

    Available in Razer Green, Black, and Quartz Pink, the Enki is available now for $399 from the Razer Store. If you’re looking for a slightly less expensive gaming chair, the $299 Razer Enki X is a pared-down option that doesn’t feature a reactive seat tilt mechanism or memory foam head pillow, and only comes with 2D armrests.

    Be sure to also check out our full review on the Razer Enki as well as Razer’s RGB facemask in its final form, the Razer Zephyr.

    Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

    Kevin Lee is IGN's SEO Updates Editor. Follow him on Twitter @baggingspam.

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    Mass Effect 3 Dev Explains Original Ending Plans, and Why They May Have Used Those Controversial Colours

    While the Mass Effect Trilogy remains one of the most beloved trilogies in all of gaming, the ending of Mass Effect 3 is still as divisive today as it was in 2012. Now, certain members of the development team at BioWare have spoken up and shared a bit about what the original ending plans were and why they may have used those controversial color choices.

    These developers who worked on Mass Effect 3 were part of a People Make Games video titled 'The Inside Story of Mass Effect 3's Endings, Finally Told,' and they were very open about not only the game's actual ending and what could have been, but also the reception to it finally being out in the wild.

    SPOILERS AHEAD for Mass Effect 3.

    When people talk about the endings of Mass Effect 3, they usually always bring up that they were more or less boiled down to three choices – represented by the colors blue, red and green – that were all very similar to each other and didn't quite factor in the player's choices as was expected.

    According to ex-BioWare Montreal animation director Dave Wilkinson, these color choices were used early on to help him differentiate between his work on the multiple endings and he didn't think they would actually make it into the game.

    "According to Wilkinson, he chose these three colors as an easy way to differentiate between his work across the three endings and hadn’t necessarily expected them to end up in the final product," People Make Games' Chris Bratt said. "In fact, he picked blue and red because they referred to what was originally being talked about as the ‘Paragon’ and ‘Renegade’ choices, and the green was just… the other one.”

    Wilkinson continued to share a bit more about his early work on Mass Effect 3's ending, including his original plans for them. While they are not radically different from what ended up being part of Mass Effect 3, one of the big changes did involve the Queen of the Reapers confronting Shepard at the end as opposed to The Catalyst/Intelligence/Star Child.

    He shared the original plans for the Paragon, Renegade, and Synthesis endings and how it all began by Shepard plugging himself into The Citadel.

    "At that point, Shepard was so augmented with like electronic bits and all the rest of this s***," Wilkonson said. "I actually had him just plug himself into the Citadel, and then within a virtual world he has a conversation with what was described as a god of the Reapers. I think it was a queen? And he had this conversation with the queen, and the queen basically said, ‘the way the Reapers keep going, this isn’t sustainable, blah blah blah blah blah blah, we have to evolve, but we’re incapable of evolution because of the limitations of our AI and stuff like that.’

    "She was their queen, but she proposed things the Reapers didn’t like so they basically just locked her away inside the Citadel and just never ever listened to her again. So, then the conversation was really like her going, ‘This is the chance to evolve everything, we can move everything forward.’"

    After this initial conversation, Shepard would have some choices, much like those found in Mass Effect 3. However, the outcomes were a bit different.

    "And so the Renegade option was like Shepard just goes, ‘Go f*** yourself,’ and he rips himself out of the thing and he starts blowing up the f******… the room in the Citadel where the stuff is kept, which then causes the Citadel to detonate, because it was in the middle of doing something and he f**** it all up," Wilkinson said. "And then the whole Citadel basically blows up and wipes out the Earth, but in the process, he’s now destroyed the Reapers and he’s given organics a chance."

    The Paragon option was a little more hopeful, and it also had the benefit of turning Shepard into the "big king Reaper."

    "The Paragon option was like, ‘I’m so awesome, that I can take control of these Reapers and I’ll use them for the right reason.’ So, then Shepard turns into kinda like the big king Reaper," Wilkinson continued. "You still said, ‘f*** you’ to the queen, but you did it because you became the reaper and you could lead the reapers to be a power for good or whatever the f*** that meant.’

    The final option, Synthesis, was available to everyone and has an ending that is similar to what is seen in one of the final scenes with the Stargazer.

    "And the ending that everybody could get was Synthesis, where the queen was like, ‘we’re going to use space magic and we’re going to combine the best parts of you and the best parts of me and we’re going to send it out through the universe and it’s going to change everything. Everybody’s going to get affected by this, and everybody’s going to change," Wilkinson shared.

    "There was an ending where there was a mom and a daughter, and I had them sitting on a hill, and I shot in with us drifting through stars and the stars get blurry, we then we re-focus and it’s like little like dandelion fluffy things floating on the wind, but everything’s got this weird green like circuitry coating stuff on it, like it’s just an effect on it.

    "And then we would be drifting and we’d follow them and we’d hear this woman explaining to her daughter how we came to this place, and we reach them and they’re like Asaris but they’re Asaris who are a little bit different, and she’s just telling the story about how Shepard made everything better and saved everybody from the Reapers.”

    It was also explained how the endings happened very late in the development cycle and that they were very expensive to make, which may have led to the reusing of some of the assets seen in-game. Additionally, cinematic designer Zachariah Scott shared that, while they should have expected the reception of some to the ending, they simply didn't.

    "You know, it’s Scorpion and Sub-Zero," Scott said when comparing two of Mortal Kombat's most iconic fighters to the color choices of the ending. "It’s two ninjas that are two different colors. Look, it’s not a good fix, but we didn’t expect it to blow up as… I mean we should've, we completely should've, but we didn’t expect it to completely blow up.”

    This inside look at Mass Effect 3's endings is well worth a look and dives into much more about the fan's reception to the ending, how the team was split about the Extended Cut DLC that was released, and how the team was even sent green, red, and blue cupcakes with the letters a, b, and c on them following the release of the game. The kicker? The cupcakes were all the same flavor.

    For more on Mass Effect, check out our review of Mass Effect: Legendary Edition and the latest news on the next entry in the franchise that very well may see the return of Liara T'Soni.

    Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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    Dragon Raja Second Collaboration with Evangelion Revealed Alongside PC Port Launch

    Following in their own pioneering footsteps as one of the biggest IP crossovers in an MMO with the classic anime Evangelion on any platform, Dragon Raja is about to drop a second highly-anticipated collaboration gaming event.

    The Unreal Engine 4 powered environments of Dragon Raja — which range from vivid neon Tokyo-esque cityscapes to lush rolling fields and forests of the countryside — make it easy to forget this is a mobile game.

    Download Link:

    For iOS & Andriod: https://lzhx-eu.onelink.me/kmOG/59dd6528

    For PC: https://lzhx-eu.onelink.me/kmOG/afbc2a56

    Dragon Raja for PC Announced

    Building on the success of the first collaboration, developer Archosaur Games has revealed that players can enjoy this second Evangelion collaboration event on the brand-new PC version of the game. Already have an account on mobile? Seamlessly switch between platforms using the same account and pickup right where you left off for free!

    For example: you can start a quest on your mobile device during a long commute home or while standing in line at the bank and then when you get home, pick-up right from where you left off in the mobile version of the game and tackle that menacing boss from your PC!

    While the graphics were already pushing the limits of mobile, the PC version brings the gorgeous world and characters of Dragon Raja (with Evangelion collaboration events!) to life in a whole new way. Enjoy the motion capture, voice acting, detailed environments, and characters on a bigger screen.

    EVA Encore!

    With the return of “crisis,” which is the coming doomsday, a limited-edition EVA 02’γ vehicle and new battle uniforms that will be made available to all players in Dragon Raja. The game also offers one last chance to acquire the limited iconic vehicle EVA-01, plus an array of free exclusive gifts for anyone who logs in during the event.

    Players can acquire limited battle uniforms, including Evangelion’s Asuka and Rei’s uniforms, during the collaboration period for a limited time. Archosaur Games has hinted this will be the last chance to obtain these vehicles and uniforms, so fans need to snag them before they’re gone for good.

    Exclusive Dueling Event

    In a new limited-time event called “Video Game Dueling”, players will face off against opponents in one-on-one battle to hone their combat skills and claim the spoils of victory. Players can choose their battle strategy, join an offensive or defensive camp, partner with allies to complete covert missions from the camp, and win rewards.

    Log in to Claim Tons of FREE Loot

    In celebration of this second Evangelion crossover event, Dragon Raja has prepared a pile of prizes for everyone who plays. You can claim all the Avatar Frames, Special Stat Boosts, Coupons, Evolution Stones, and so much more just by logging in daily.

    Grow Dragon Raja with Your Friends

    In an effort to continue to grow the game, Archosaur is incentivizing players to invite friends and family to the game. And should the player count for PC version exceed population milestones, Archosaur promises more surprises for the player base and continued support of the game.

    Sail Onto the New Servers

    Two new servers have been launched to accommodate new users and all players who join these two servers will receive an exclusive gift package including five Polishing Dye and five Flames of Underworld. Archosaur Games aims to keep the experience for all players smooth in the build-up to this second Evangelion collaboration event, and beyond.

    A Dedicated Developer

    As the developer and publisher of Dragon Raja, Archosaur Games has been engaged in the American and European gaming markets for years. Archosaur cultivates the best game developers, leverages the new Unreal Engine from Epic Games, and uses many cutting-edge technologies. As a leading developer they are always on the lookout for breakthroughs to provide great new games, and are constantly optimizing their existing titles as they strive to bring better gaming experiences to all players.

    Their official website is: https://dragonraja.archosaur.com or follow Dragon Raja’s official Facebook page for more info.

    Download Dragon Raja on the Apple App Store, Google Play, and on PC today!

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