• Is Nintendo Cutting Updates for Its Biggest Games Too Short? – NVC 583

    Welcome to Nintendo Voice Chat! After the recent news that next month's Animal Crossing update will be the final major content drop for the game, we're wondering if Nintendo stops supporting their games too soon. Join Seth Macy, Kat Bailey, Reb Valentine, and special guest Eric Van Allen as they discuss Nintendo's DLC philosophy. Plus, it's been five years since the Switch's reveal trailer, and the panel reflects on the big unveiling.

    Timecodes:

    • 00:00:00 – Animal Crossing and Nintendo's DLC strategy
    • 00:18:25 – Nintendo Switch Reveal 5th Anniversary
    • 00:36:57 – Shin Megami Tensei V discussion
    • 00:50:10 – What we’re playing
    • 01:13:20 – Question Block!

    Linktree!

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    You can also Download NVC 583 Directly Here

    You can listen to NVC on your preferred platform every Thursday at 3pm PT/6pm ET. Have a question for Question Block? Write to us at [email protected] and we may pick your question! Also, make sure to join the Nintendo Voice Chat Podcast Forums on Facebook. We're all pretty active there and often pull Question Block questions and comments straight from the community.

    Logan Plant is the Production Assistant for NVC. You can find him on Twitter at @LoganJPlant.

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    Daily Deals: The Ten Best Early Black Friday Deals So Far (Updated)

    Black Friday deals have started early this year. We've picked out what we think are the top ten best early Black Friday deals that you can get right now. We've also tried to mix it up so you won't see, for example, only ten video games. If you want to see all of the best deals that are currently live, then check out our definitive Black Friday Best Sales and Deals article. We'll updated this page each day if there's a fantastic new deal that pops up.

    Samsung 512GB Memory Card for Nintendo Switch

    The Legend of Zelda: Breath of the Wild takes up 13GB and Pokemon Sword or Shield takes up 10GB of space. The Nintendo Switch only comes with 32GB of onboard storage. Add this 512GB memory card for a 16-fold increase in capacity for under $60. This card alone will provide enough storage for most Switch gamers.

    Dell S2721DGF 27" 2560×1440 1ms 165Hz G-SYNC IPS Gaming Monitor

    This is one of the best gaming monitors you can buy for under $500. It's also a full $40 than the previous price low. The 27" Dell S2721DGF monitor boasts an excellent IPS panel with wide viewing angles and 98% DCI-P3 color coverage. This is a tried-and-true gaming monitor featuring a blazing fast 1ms response time and up to 165Hz refresh rate through the DisplayPort. It's also officially G-SYNC and AMD FreeSync Premium Pro compatible.

    The WD Black SN850 M.2 1TB SSD Without Heatsink Is $85 Cheaper Than the Same Model With Heatsink

    The WD SN850 is currently the most popular (and probably the best) SSD to get for your PS5 storage upgrade. It's blazing fast drive with transfer speeds rated at up to 7,000 MB/s and a PCIe Gen4 interface. It's also confirmed by Western Digital themselves to be compatible with the PS5. Save $70 and get the model without heatsink, then buy a cheap PS5 compatible heatsink on Amazon and put it on yourself (it's super easy).

    Sony WH1000XM4 Noise Cancelling Wireless Headphones (As Good As Bose)

    The ever popular and highly rated Sony WH1000XM4 headphones are back down to $248. This is the lowest price of the year by $30. The WH1000XM4 is oft considered one of the best noise cancelling headsets under $400; it's comparable if not better than the Bose QuietComfort headphones, both in terms of audio quality and noise cancellation.

    2021 Hisense U8G 65" 4K Android TV

    Thie Hisense U8G is a fantastic TV at a budget price. It's one of the highest end TVs that Hisense sells and its picture quality competes with the top-end LED LCD TV models from Samsung, LG, and Sony. The U8G is the 2021 model that replaces the 2020 U9G. It does a great job at displaying HDR content thanks to its high peak brightness and excellent black levels. It also makes a good gaming TV since it has a fast response time. Don't be fooled into thinking this is a bad TV because of the brand; it's one of the best 65" TVs you'll find for $1K.

    MSI GF65 RTX 3060 Gaming Laptop for $849.99

    We've seen an RTX 3060 gaming laptop go for $1K, but never less than that. This MSI GF65 laptop breaks the $1K barrier for the first time, and easily. The RTX 3060 is no slouch; it's about as powerful as the previous generation's RTX 2070. The rest of the laptop's specs aren't shabby either: a 15" 1080p 144Hz display, 10th gen Intel Core i5 processor, 512GB SSD, and a total weight of only 4.1 pounds.

    The Legend of Zelda: Breath of the Wild and Expansion Bundle

    You can pick up a copy of the incredible The Legend of Zelda: BotW game and the expansion pack, which includes both released DLC packs, for $12 less than the MSRP of the game alone. BotW received the rare 10/10 "Masterpiece" rating at IGN. It's easily one of the best games for the Nintendo Switch and is an absolute must-buy.

    2021 Samsung TU6985 70" 4K Tizen TV

    A 70" Samsung 4K TV for $600 sounds too good to be true, right? Not on Black Friday. The Samsung TU69855 4K TV boasts good image quality in a huge screen, especially at such a low price point. It's also equipped with Samsung's Tizen smart interface, which offers a very intuitive and aesthetically pleasing UI.

    Alienware Aurora R12 RTX 3070 PC for $1599

    Select "RTX 3070" upgrade during the customization step

    This is the best price right now for an RTX 3070 gaming PC. The RTX 3070 is no slouch; its performance is superior to the previous generation's champ, the RTX 2070 SUPER. It will easily handle all of your games at up to 4k. It's paired with the latest 11th generation Intel Core i7 processor, 16GB of RAM and a 256GB SSD. Adding more RAM or storage is simple and will not void your warranty.

    Xbox Elite Series 2 Wireless Controller

    This is the controller to get if you want the most precise and customizable Xbox controller on the market. This professional-grade controller features adjustable tension thumbsticks, shorter hair trigger locks, wraparound textured grips, interchangeable thumbsticks and paddle shapes, custom profiles saved on your controller itself, and included USB Type C cable with charging dock. It boasts up to 40 hours of battery life and is compatible with the Xbox Series S|X, Xbox One, and PC.

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    The Riftbreaker Review

    There were so many moments while playing The Riftbreaker where I stood at the precipice of annihilation: my resources dwindling, my base relatively undefended as I scrambled to put out fires, and tens of thousands of aggressive aliens marching in my direction. Whether I was managing resources, constructing my base of operations, making upgrade decisions for my mech, or battling hordes of enemies, this RTS/top-down shooter hybrid rarely let me feel at ease – in a good way. Even with several unfortunate bugs and a bland story, surviving by the skin of my teeth through meticulous time management and split-second decision-making made it all worth it.

    As a frontiersman sent to colonize the uncharted planet of Galatea 37, you run around in a mech and have to establish a base of operations, survive the incredibly hostile local flora and fauna, and open a portal back to Earth before you get eaten by several thousand monsters (or have a panic attack in real life). The characters and story are bland and forgettable and feel like an afterthought that’s mostly used as an excuse to give you increasingly challenging objectives to complete. The writing and voice acting in particular are often laughable, and the main character, Ashley, is about as interesting as a sheet of drywall. But The Riftbreaker succeeds in so many other ways that I found it pretty easy to ignore the awful banter playing in the background.

    The Riftbreaker is incredibly ambitious and mixes together the best components of a dozen genres to create something multifaceted and memorable. It’s got base building and tower defense components, survival elements like resource gathering and management, an RPG-like crafting and gear system, and top-down bullet hell combat with loot drops. One moment you’re spending resources to build a power plant to power your ammo factories like in an RTS, and the next moment you’re running around shooting and dodging hundreds of enemy attacks in bullet hell fashion. You also have to find and set up mining operations on resource deposits and build defensive towers to automate some of the responsibilities of protecting your bases from incoming attacks.

    It can certainly get a little overwhelming at times.

    That hodgepodge of mechanics inexplicably comes together really well. It can certainly get a little overwhelming at times, but the excellently crafted campaign tutorializes you in small bites so you don’t break down and cry (at least not right away). It continually pushes you to learn new mechanics while you’re thrown up against increasingly hostile creatures and environments. For example, one biome is so hot that building any structures is impossible until you master cryo cooling technology, while another has explosive mines hidden underfoot throughout the entire level which makes exploration incredibly dangerous.

    Each area has its own unique set of problems and resources that can be harvested to improve your gear, defenses, and get you one step closer to opening a rift back to Earth. The desert biome is covered in shifting sands and blazing hot sunlight that can burn your base to the ground, while the volcanic biome obscures your vision with ash clouds and causes massive fireballs to fall from the sky. Some of these areas make it extremely challenging to establish a base, but when you overcome the odds and gain another resource in your toolbelt, it’s incredibly rewarding. Who doesn’t want to feel like the ultimate interplanetary survivalist?

    Unfortunately, one of these areas is overly ambitious with its enemy design and ends up being relatively broken in practice. The poisonous swamp, which features a deadly plant that slowly takes over the whole map, seems to be too much for even my high-end PC or the current-gen consoles to handle. Visiting it causes tons of crashes and even makes it impossible to save your progress until you complete your objective and teleport back to a different biome.

    My final hours with the campaign had me standing up and sweating profusely.

    As you explore different biomes and establish bases in each of them, the base-building and resource management becomes exponentially more complex as well. You’ll eventually need to jump between biomes and bases to manage each of their resources, improve their buildings, and confront waves of enemies and environmental catastrophes between each of them. It became so complex by the end of my playthrough that I actually created an Excel spreadsheet and a digital checklist to help me remember which biomes I was drawing resources from and which bases needed improving – that was fun for me, but it does speak to how hard this stuff can be to keep track of in-game.

    This proliferation of base and resource management can be extremely rewarding, but it’s also intensely stressful. My final hours with the campaign had me standing up and sweating profusely as I watched numbers tick up and down and juggled about 18 different projects with not enough time to accomplish all of them, not to mention the imminent armies approaching my location from multiple fronts. It’s the ultimate test of preparation, time management, and high stakes combat, and it’s absolutely not for the faint of heart. But when I finally emerged victorious, I felt a rush of accomplishment and satisfaction that’s hard to come by.

    If you want to adjust the difficulty though, The Riftbreaker has tons of options for customizing your experience, including changing the frequency and strength of enemy attacks and other random encounters like weather events, and increasing the abundance of resources available for you to harvest. I prided myself on getting through the campaign leaving these settings as-is, but for those looking for a less stressful experience, it’s pretty awesome that these options were included.

    There are massive armies of enemies to take on in some excellent bullet hell action.

    And when the base building and resource gathering elements become too much of a headache, there are massive armies of enemies to take on in some excellent bullet hell action that puts your skills and gear to the test. You’ll run into the occasional horde as you explore and settle new areas, but the real challenge finds you when armies amass and lay waste to your defenses in the hopes of destroying your base and putting an end to your attempts at colonizing this hellscape.

    While you’re able to build defenses, you’ll only ever take direct control of the mech you use for construction, exploration, and combat. Defensive barriers and turrets can deal with smaller groups of enemies attacking your base, but involving yourself directly is absolutely necessary to survive large-scale skirmishes. There’s a wide variety of weapons you can equip your mech suit with, each of them with their own advantages, disadvantages, and resource costs. The flamethrower is great at taking out swarms of weaker enemies at close range, while the railgun does massive damage at long range. Each weapon can also be modified with different effects or bonuses and can be complemented with equippable skills and movement abilities that transform you into a one-woman army.

    Your mech can lay waste to thousands of enemies in minutes, but you also can’t be everywhere at once, so it’s almost impossible to succeed without the help of defensive towers, which have an equally wide range of options including missile launchers, turrets, mine layers, attack drones, and long range cannons. Each tower has its pros and cons and many play a vital role in keeping your base intact, but not all defenses are especially feasible. For example, the heavy artillery cannon packs a punch but doesn’t come close to being worth the resources needed to keep it powered. Managing the ammo cost, electrical needs, and resource requirements to keep your base well-defended without breaking the bank is a constant balancing act – one that only gets more challenging as time goes on and your appetite for resources climbs to incredible heights.

    Unfortunately, during the second half of the campaign when your mechs, turrets, and enemy armies are at their highest density, large scale battles left my poor framerate in absolute tatters. These choppy moments aren’t the only issues either, as I encountered a fair amount of bugs and performance problems throughout my 50-hour completionist playthrough. In areas where you approach the maximum build limit, for example, The Riftbreaker begins to crash with relative regularity, causing a frustrating loss of progress. Sometimes towers acted erratically and wasted all my ammo firing at a wall or I wasn’t allowed to place a building without tapping the build button repeatedly. None of these issues are especially experience-ruining (aside from the bugged swamp area I mentioned earlier), but they definitely added annoyance to a difficult campaign that already had me on edge.

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    Dune Movie Explained: What to Know About the Classic Sci-Fi Novel

    Dune is one of the most beloved and celebrated science fiction novels ever published. It's also an incredibly dense book, with many rival factions and characters set against the backdrop of a futuristic human civilization. And that's even before factoring in the many sequels, prequels and spinoffs that have cropped up over the years. Dune movie director Denis Villeneuve definitely has his work cut out for him as he becomes the latest filmmaker to attempt to bring this sprawling saga to life on the big screen. (Read our Dune Part One review.)

    If you have a hard time making sense of the Dune franchise and its many heroes and villains, we're here to help. Here's everything you need to know about the original book, its follow-up stories and the various attempts at adapting the story to film.

    Spoilers follow from the books!

    The Dune Universe Explained

    Dune and most of its various spinoff novels take place thousands of years in the future, during a time when humanity has spread to other worlds in the galaxy. In this future, power is shared between a monarch known as the Padishah Emperor, the Space Guild (which controls interstellar travel) and a collection of feudal houses known as the Landsraad. Picture a futuristic version of Game of Thrones and you have some idea of how civilization works in the "Duniverse."

    In this era, advanced technology like computers and atomic weapons are strictly forbidden. Instead, most technology relies on human brain power. Specially trained "mentats" have conditioned themselves to operate as living computers.

    A substance called melange is a psychotropic spice that can enhance the mind and prolong life, with some users even gaining psychic abilities and the power to access the shared memories of their ancestors.

    Much of the Dune saga centers around a desert planet called Arrakis. Though remote and all but inhospitable (thanks to both its extremely dry climate and the presence of massive, roving sand worms), Arrakis is the only major source of spice in the universe. Whichever house controls Arrakis stands to reap great wealth, but also faces constant danger from rival houses. There's a reason people in the Dune-verse have the saying, "He who controls the spice, controls the universe."

    Dune: The Major Factions

    The original Dune novel centers around several major factions and houses jockeying for power.

    House Atreides – To draw another comparison to Game of Thrones, House Atreides is basically the House Stark of the Dune franchise. Its leader, Duke Leto Atreides, is one of the few benevolent rulers in a galaxy where wealth and power are everything. As the original book opens, House Atreides has been granted control of Arrakis by the Padishah Emperor, displacing their generations-old rivals, House Harkonnen. Even as Leto struggles to protect his family from harm, his son Paul comes to realize that a grand destiny awaits him on Arrakis.

    House Harkonnen – House Harkonnen is one of the wealthiest members of the Landsraad and a bitter rival of House Atreides. This family is ruled by the cruel, sadistic and hedonistic Baron Vladimir Harkonnen. While Baron Harkonnen pretends to be outraged over losing control of Arrakis to his rival, Duke Leto, in reality he hopes to use the situation as an opportunity to destroy his enemy once and for all.

    The Bene Gesserit – The Bene Gesserit are an all-female religious order that serves as one of the greatest political forces in the galaxy. Through a combination of mental conditioning and spice consumption, the members of the order have honed their minds and gained superhuman abilities. Their leader, Reverend Mother Gaius Helen Mohiam, is obsessed with using selective breeding to produce an all-powerful Bene Gesserit superhuman called the Kwisatz Haderach. She sent Lady Jessica to be Duke Leto's concubine and produce a daughter (who would grow up to produce the Kwisatz Haderach), but instead Jessica bore him a son.

    The Fremen – These nomadic desert tribes are the native residents of Arrakis. While dismissed by most in the Empire as savages and brutes, in truth the Fremen have a far better understanding of Arrakis and the nature of spice than anyone. They've spent thousands of years quietly cultivating the planet, learning how to survive its harsh climate and awaiting for the arrival of their messiah, a figure named Lisan al Gaib (which translates to either "voice from the outer world" or "giver of water").

    The Original Dune Storyline

    The original Dune novel made its debut in 1965, with author Frank Herbert publishing it first as a serialized story in Analog magazine before releasing the completed novel. The book quickly met with widespread critical acclaim, winning a Hugo Award in 1966. It's now widely regarded as one of the greatest and most influential science-fiction novels of all time. In particular, its desert planet setting, mystical trappings and emphasis on a young hero embracing his grand destiny could be viewed as direct influences on the Star Wars movies.

    As the book opens, Paul Atreides is beginning to come to terms with his growing abilities even as he and his family are preparing to move to Arrakis and assume control of the dangerous but spice-rich planet. The first sign of Paul's potential is shown when he passes a grueling test administered by the Reverend Mother Mohaim, proving himself to be truly "human" (meaning a person in full control of their will and faculties). Paul is also haunted by dreams of Arrakis and images of a mysterious woman.

    Paul is sorely tested after arriving on Arrakis, as his family is betrayed by House Harkonnen and Paul and his mother are marooned in the harsh desert. However, they're taken in by the nomadic Fremen, who see in Paul the potential savior their people have been waiting for for thousands of years. Paul assumes the Fremen name Muad'Dib and takes as his concubine a woman named Chani, the same woman who haunted his dreams before coming to Arrakis. Lady Jessica, meanwhile, undergoes the dangerous ritual to become a Reverend Mother, inadvertently bestowing incredible psychic powers upon her unborn daughter, Alia.

    Two years later, Paul leads the Fremen in a massive uprising against the Empire. He sees them as a powerful force for freeing Arrakis from tyranny, even as he recognizes their potential to destabilize the entire galaxy if left unchecked. After undergoing the same mind-enhancing ritual as his mother, Paul emerges from a weeks-long coma with the ability to see across time and space.

    Paul is able to lead his people in a successful revolt, defeating Baron Harkonnen's nephew Feyd-Rautha in ritualistic combat and even forcing the Padishah Emperor to abdicate his throne by threatening to destroy Arrakis' supply of spice. As the novel closes, Paul has become the new emperor, but he fears the devastation his now fanatical Fremen followers will cause as their jihad extends across the galaxy.

    The Dune Sequels

    Dune was just the first chapter in a much larger saga, one which currently comprises 19 novels and various short stories. Herbert himself wrote five sequels to Dune, beginning with 1969's Dune Messiah and ending with 1985's Chapterhouse: Dune.

    These sequels explore the aftermath of Paul's ascension to the imperial throne and the impact of the Fremen uprising on the wider galaxy. Dune Messiah begins 12 years after the events of the original novel. Though distraught over the billions of deaths his fanatical followers have caused, Paul's superhuman mind reveals to him that there are worse potential futures awaiting humanity. He sets out to guide civilization to the best possible outcome, even as Reverend Mother Mohaim and others conspire to overthrow him.

    Herbert's other sequels continue that saga, with the focus of later books shifting from Paul to his children. His son, Leto II, eventually succeeds him as emperor and becomes a grotesque hybrid of human and sandworm, sparking a 3500-year reign of tyranny. As much as the original Dune ends on a fairly happy note for Paul and House Atreides, the Dune saga tends to take a more tragic tone after that.

    Herbert died in 1986, without ever realizing his plans for a seventh Dune novel. Instead, his son Brian Herbert and sci-fi writer Kevin J. Anderson (famous for penning the Star Wars: Jedi Academy trilogy) began collaborating on a series of prequel novels that flesh out the history and defining conflicts of the Duniverse. The two co-wrote a trilogy of books called Prelude to Dune set a few years before the events of the original series, followed by another called Legends of Dune set in the distant past.

    Brian Herbert eventually discovered his father's outline and notes for the proposed seventh Dune book. Using those notes as a starting point, he and Anderson wrapped up the core Dune saga with 2006's Hunters of Dune and 2007's Sandworms of Dune. Those books were later followed up by two more spinoff series, Heroes of Dune and Great Schools of Dune.

    Dune's Movie Adaptations

    Attempts to adapt Dune to film began as early as 1971, though none of those early projects came to fruition. The most famous of these was to have been directed by Chilean-French filmmaker Alejandro Jodorowsky. Jodorowsky envisioned a 10-hour adaptation that would feature stars like Orson Welles, Gloria Swanson, David Carradine, Geraldine Chaplin and even surrealist artist Salvador Dalí. The film would have featured a soundtrack by Pink Floyd and art designs by Moebius and HR Giger. A real cinematic super-group if ever there was one. Sadly, that project fell apart, but the 2013 documentary Jodorowsky's Dune offers a glimpse of what might have been.

    Instead, Dune finally made its way to theaters in 1984. David Lynch turned down an offer to direct Return of the Jedi in favor of writing and directing Dune, despite reportedly not having read the book beforehand. The film stars Kyle MacLachlan as Paul Atreides, Francesca Annis as Lady Jessica, Sean Young as Chani, Kenneth McMillan as Baron Karkonnen and Sting as Feyd-Rautha. The film received middling reviews (with many complaining that it either condensed the source material too much or was incomprehensible to newcomers) but grew to become a quotable cult classic.

    Dune was later adapted in 2000 as Frank Herbert's Dune, a three-part TV miniseries on the Sci-Fi Channel. The cast includes Alec Newman as Paul Atreides, William Hurt as Duke Leto and Saskia Reeves as Lady Jessica. The miniseries was generally praised for offering a more faithful take on the original novel. It was followed by a 2003 miniseries called Frank Herbert's Children of Dune, which adapts the second and third books in the series.

    And now Dune returns to the big screen in the form of a new adaptation from Blade Runner 2049 director Denis Villeneuve and A Star Is Born writer Eric Roth. The cast includes Timothée Chalamet as Paul Atreides, Dave Bautista as The Beast Rabban, Stellan Skarsgård as Baron Harkonnen, Rebecca Ferguson as Lady Jessica, Charlotte Rampling as Reverend Mother Mohiam, Oscar Isaac as Duke Leto, Zendaya as Chani and Javier Bardem as Stilgar. The first film tells roughly the first half of the original novel. A second film has not been greenlit yet, though Villeneuve will return to direct if it does.

    There will also reportely be a spinoff series called Sisterhood of Dune, which adapts the series of novels focused on the history of the Bene Gesserit order. Sisterhood of Dune is among the many new series exclusive to the HBO Max streaming platform, though there has been no word yet on when this series might actually debut. Its current status is presumably hinging on how Dune Part One does at the box office.

    October 21, 2021: This story has been updated with the latest information about Dune Part One.

    Jesse is a mild-mannered writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.

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    Stardew Valley Creator Announces Haunted Chocolatier

    Stardew Valley creator ConcernedApe's next game will be Haunted Chocolatier, a brand new sim that bears a strong resemblance to his previous work. It's so similar, in fact, that it looks like it could even be a sequel, though ConcernedApe isn't ready to confirm that one way or the other.

    In a brief reveal on Youtube, ConcernedApe showed off Haunted Chocolatier's beautiful new world. Much like Stardew Valley, it will be a top-down pixel-based sim, and it looks to have much the same flavor as ConcernedApe's previous work.

    Some of the initial characters include Maddie, who asks what it's like to live in the big city, as well Jett and Nigel. Presumably you will be able to date quite a few of them.

    ConcernedApe, the pseudonym for solo indie developer Eric Barone, has found considerable success with Stardew Valley, which has grown into one of the most popular indie games of the past decade. Earlier this year, Barone released a massive expansion for Stardew Valley, after which he said he would be shifting his attention to Haunted Chocolatier.

    First Haunted Chocolatier details revealed

    Barone wrote in a blog following the announcement, "Why chocolate? I’m not sure. It just kind of came to me. I think sometimes the best ideas just appear in a flash, instead of being cleverly thought out. That’s how I like to work, anyway. What’s important is the execution. And after 10 years of practice, I feel more confident than ever in being able to bring an idea to life."

    He added, "Regardless, I think a lot of people like chocolate."

    He also outlined some of the ways that it will differ from Stardew Valley. In his previous game, the focus was more "humble," but in the new game he wants to explore more "fantastical possibilities." These possibilities evidently include "magical haunted ghost chocolate."

    "Chocolate represents that which is delightful. The haunted castle represents the allure of the unknown. The ghosts represent the imprint of the past. All of these things are important," Barone wrote. "However, don’t think for a moment that, because this game features ghosts in a haunted castle, it is an evil or negative game. On the contrary, I intend for this game to be positive, uplifting and life-affirming. However, if Stardew Valley mostly channeled the energy of the sun, Haunted Chocolatier channels the energy of the moon. Both are vital. More important than all that, I just want to make a fun game."

    Barone admitted that he's not exactly sure how to describe the new effort. At its core, he says, it will involve gathering ingredients, making chocolate, and running a chocolate shop. In short, it will be a lot like Stardew Valley, only you will be a merchant instead of a farmer. Barone said he hopes the new setting will give him a chance to throw off the constraints of tradition and be "unleashed," which should be good news for fans.

    In the FAQ, Barone described Haunted Chocolatier as "more of an action RPG" than his previous effort. He added that he has no plans to add multiplayer at present.

    "I’ve been mostly working on the “meat and potatoes” of the game so far. But what really brings a game to life is the spice, the sauce. And I haven’t really gotten to the sauce yet. That’s coming," Barone wrote.

    Barone said there is still a "ton of content" that needs to be made and that "it will be a while" before this game is done. In the meantime, we have no release date yet for Haunted Chocolatier, and PC is the only confirmed platform.

    Kat Bailey is a Senior News Editor at IGN

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