• Don’t Starve and Terraria Are Crossing Over for Halloween

    Beloved indie survival games Don't Starve and Terrarria are trading monsters as part of a collaborative Halloween crossover.

    Over on Twitter, the Terraria account announced that the two games would be trading elements with a video captioned, "Just a bit of news, no big deal." The accompanying clip showed Terraria's Eye of Cthulhu breaching into the world of Don't Starve – much to the confusion and bewilderment of the game's protagonist Wilson.

    A subsequent reply from Don't Starve developer Klei added its own captioned video. The short teaser clip showed Don't Starve's Deerclops stomping through a blizzard-filled Terraria landscape. "Oops, I think we mixed something up somewhere," reads the accompanying caption. "Oh well, I'm sure it will all sort itself out by next month."

    While both monsters have seen a change to their aesthetic in the swap, they come across pretty well. Granted the eye of Cthulhu seems to have lost a blood vessel or two and Deerclops feels a little more pixel-y around the edges, but overall both monsters look well-suited to their new environments and what looks to be a temporary stay in unknown lands.

    News of the crossover comes after Terraria developer Re-Logic recently told fans that it wasn't quite done working on the game. As spotted by Destructoid, the developer posted to Terraria's Steam page to tell fans that it is currently optimizing the game for Steam Deck. According to the update, that work is "going quite well," which should be pleasing for those hoping to pick it up on the handheld after launch.

    Last month, Terraria released its 1.4 Journey's End update for PlayStation 4 and Xbox One players. The update brought with it a number of changes to the game including Master and Journey modes as well as new enemies, additional biomes, and more. For the latest tips, tricks, and guides for the game, make sure to check out our dedicated Terraria page here on IGN – who knows, you might even find something that helps fend off a Deerclops.

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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    Advance Wars 1+2: Re-Boot Camp Delayed to 2022

    Advance Wars 1+2: Re-Boot Camp has been delayed, because the game "needs a little more time for fine tuning."

    Originally scheduled for December 3 on Nintendo Switch, the delay pushes the game to an unspecified date in spring 2022.

    Advance Wars 1+2: Re-Boot Camp is a re-release of the original two Advance Wars games with a new art style. Announced at E3 2021, the game is being handled by WayForward under Nintendo's supervision.

    Advance Wars is Nintendo's military-themed strategy game where players can build up military units to gain control of a map against either an AI or player-controlled enemy units. Advance Wars Re-Boot Camp will feature up to 4-player online play, as well as local co-op.

    Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

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    Haunted Chocolatier Isn’t the Only Game the Stardew Valley Creator Is Working On

    Stardew Valley creator Eric Barone (aka ConcernedApe) recently revealed that his next game will be Haunted Chocolatier – a top-down pixel-based sim that bears a strong resemblance to his previous work. While the developer has since shown off gameplay footage of Haunted Chocolatier on YouTube and shared details about what fans can expect from it, he's also said that the game isn't the only project that he's been working on.

    Following the game's announcement, Barone has answered a range of common questions surrounding Haunted Chocolatier as part of an F.A.Q. on its website. Fans of the developer's work can find out a range of information here including how similar Haunted Chocolatier will be to Stardew Valley and whether or not Barone can commit to a release date for the game – he can't at the moment, in case you were wondering.

    Elsewhere in the F.A.Q, Barone discusses how long the game has been in development and how he's been spending his time over the last year. "I started working on [Haunted Chocolatier] a little over 1 year ago, in 2020," the developer says. "Since then, I’ve been working on it mostly in evenings and on the weekends, because I’m still actively working on Stardew Valley related things. It’s actually not the first or only “new project” I’ve been working on, but it’s the one that I believe I will finish first."

    Barone doesn't go into detail about what the other project he's currently working on is, and instead moves on to discuss the fact that Haunted Chocolatier will be single-player only. Whether or not the developer will wait until after Haunted Chocolatier is released to speak further about his other projects is currently unclear. However, as the recently announced sim is currently "still in early development", fans will likely be hoping to hear more about Barone's other works before that point.

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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    Grand Theft Auto: The Trilogy – The Definitive Edition Gets Gameplay Trailer, November Release Date

    Rockstar has announced that Grand Theft Auto: The Trilogy – The Definitive Edition will be released digitally on November 11, with physical releases to follow on December 7. The news comes alongside a first look at the updated versions of the three classic games. The Trilogy costs $59.99 USD / £54.99.

    The three remasters included – GTA 3, GTA: Vice City, and GTA: San Andreas – have been created for modern platforms in Unreal Engine by Grove Street Games, which previously worked on the mobile ports for GTA 3, Vice City, and San Andreas, as well as the PS3 and 360 versions of the latter. The trilogy is initially coming to PlayStation 5, Xbox Series X/S, Nintendo Switch, PlayStation 4, Xbox One, and PC via the Rockstar Games Launcher.

    Rockstar says the games come with a "completely rebuilt lighting system; improved shadows, weather, and reflections; upgraded character and vehicle models; along with new higher resolution textures across buildings, weapons, roads, interiors, and more." Draw distances have been improved, new foliage has been added, and surfaces have been smoothed.

    Rockstar has explained that all three games also feature quality-of-life improvements such as updated controls inspired by GTA 5, "improvements to targeting and lock-on aiming, updated Weapon and Radio Station Wheels, updated Mini-Maps with enhanced navigation allowing players to set waypoints to destinations, updated Achievements, Trophies, and more." You'll also be able to immediately restart a failed mission, cutting out major points of frustration from the originals.

    The Switch version of the game will include gyro aiming, as well as touchscreen support. The PC version will also support Nvidia DLSS. PS5 and Xbox Series X versions of the games will display at 4K, with up to 60 FPS performance.

    While not confirmed at time of writing, the games will potentially be released individually as well as part of a collection – San Andreas – The Definitive Edition will launch into Xbox Game Pass on November 11, while GTA 3 – The Definitive Edition will be added to PlayStation Now on December 7.

    Physical releases of the trilogy will come to Xbox Series X/S, Xbox One, Nintendo Switch, and PlayStation 4. No mention of a PS5 physical version has been made, although the PS4 version will almost certainly be compatible with PS5. No release date has been announced for the promised mobile versions of the games.

    After months of rumours, Rockstar finally confirmed the trilogy of remasters earlier in October. Ahead of the release, Rockstar removed previous versions of all three games from digital storefronts, a decision which left many fans conflicted.

    Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

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    The Patch Aiming to Fix Konami’s eFootball Has Been Delayed

    After eFootball's calamitous launch, Konami promised a patch, 0.9.1 to fix many of the reported issues. Unfortunately, that fix has now been delayed to early November.

    Originally scheduled for October 28, Konami has now announced on Twitter that fixes won't arrive until an unspecified date in early November.

    The tweet reads: "We would like to inform all users that we have decided to delay the release of version 0.9.1 to early November. We sincerely apologise for the delay and the inconvenience caused. Our hope is that the additional time taken will allow us to ensure the experience is improved for all of our users.

    "We will announce the date and details of the fixes as soon as they are confirmed. In the meantime, we will continue to work on improving the game and look forward to working with you on eFootball 2022."

    The launch version of eFootball, which Konami had billed as essentially a demo of the game to come, launched with a range of problems, including glitches, poor AI, and some wildly inaccurate player models. Our review in progress said that "eFootball has a lot of work left to do on the pitch to make people actually want to play it in the first place," giving it a provisional score of 3/10.

    eFootball is a full rebrand of the long-running Pro Evolution Soccer series, dropping annual paid releases for a free-to-play structure. It's not been a promising start to that new era.

    Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

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