• Age of Empires 4 Review

    Age of Empires 4 is a base-building, sword-clashing, village-pillaging RTS of the classic style, inside and out. Jumping into a match as the tenacious English squaring off against the chivalrous French feels like being transported back – not only to its setting of the High and Late Middle Ages, but to a different era of strategy games entirely. And there are some things about that which feel really nice, like comfort food for gamers of a certain age. But it's the few spots where Relic has taken risks here and there that this battlefield shows us its best and feels modern. Outside of that, it often just seems too careful and safe in a world where Age of Empires 2 Definitive Edition already exists.

    If you've been sending villagers out to hunt animals, mine gold, and chop wood for decades like I have, you can slide right into the armored boots of most of Age 4's factions with no real fuss at all. Winning pitched battles reliably requires knowing the rock-paper-scissors relationship between spears, horses, and bows. A quick raid to murder some of your opponent's villagers and shut down their economy can be more strategically valuable than victory in any head-to-head engagement. Building walls and other defensive structures turns the late game into a tense chess match where map control is key, though eventually high-tech artillery like cannons will break the stalemate and lead to a decisive sweep for whoever fields them most effectively. The pacing is right where it needs to be when you're against an evenly skilled opponent.

    I was also impressed with the semi-randomized skirmish maps, which let you choose a biome – defining the colors, tree types, and overall vibes, from European Temperate to Asian Steppe to Taiga – in addition to a layout. They each present different tactical challenges, from two opposing ridges overlooking a valley that feels very much like a StarCraft 2 tournament map, to very open layouts with lots of unit-concealing forest in the middle that encourages a cheeky guerilla war and lots of misdirection. Some of them can feel a bit unbalanced, though; mountain passes will always favor castle-building civs over nomads like the Mongols, for instance. But overall, it's a great variety of well-designed battlefields. And while I was worried naval combat would feel like an afterthought with how little Relic talked about it leading up to launch, it's fairly well fleshed-out, making island maps a thrilling proposition of their own.

    Naval combat is fairly well fleshed-out, making island maps a thrilling proposition.

    But for six out of the eight playable factions, I just didn't feel like there was enough new going on here. I mean, they each do play a bit differently; unique techs, units, and landmarks are great at establishing an identity evoking their historical inspiration and varying up how you maximize your economy. The Chinese gain much of their gold income from Imperial Officials who walk around collecting taxes from all of your buildings. The Abbasids get the Baghdad House of Wisdom which positions them to be a leader in tech and – hilariously if you know its real-world fate – grants fire resistance to nearby structures.

    But these modest touch-ups didn't do much to change the fact that there's almost nothing in Age 4 that couldn't have existed 10 years ago. That includes the graphics: even on max settings they don't look that impressive, especially when I could go play any Total War released since 2010 and see an order of magnitude more units with much more detailed models and far higher-fidelity environments. And with Microsoft signing the checks, it's not like Relic made this on a shoestring budget. At the same time, new mechanical ideas like being able to hide units in forests to set up ambushes are a nice twist, but other than that I'm not really doing anything that I couldn't in the Definitive Editions of Age of Empires 2 and 3 that have been released recently.

    UNLESS… WAIT FOR IT… YOU ARE THE MONGOLS

    With fully mobile bases, no population buildings, and an economy heavily focused on burning down other people's stuff to get money, the Mongol faction breaks with tradition and convention and shows what Relic can do when it’s really trying to bring something new to the table. The Mongols took me from feeling kind of lukewarm about Age 4 to excited to explore new tactics almost immediately, and I've spent the majority of my multiplayer time since then throat singing and microing horse archers. The Rus are a nice breath of fresh air as well, though they’re not nearly as unconventional; they focus on dominating the wilds with smaller outposts rather than having a dense, heavily defended urban core.

    The Mongols took me from feeling kind of lukewarm about Age 4 to excited to explore new tactics.

    Unfortunately, not even Genghis Khan could save me from the generally terrible unit pathfinding and targeting. It's not StarCraft: Brood War bad, but it's pretty bad, with cavalry commonly getting stuck on rubble and dancing back and forth nonsensically, scouts trying to ride through a forest instead of around it, knights trying to surround and gang up on one spearman instead of breaking off to hit the siege weapons behind him, and archers stopping to plink away ineffectually at a tower when there's a pivotal battle going on just a short jog up the road. You are going to need to babysit your armies constantly, on a very fine, tactical level, to get the best out of them. And that’s true even when you're not playing a super micro-heavy faction like the Mongols.

    But there's one area where Age 4's old-school sensibilities brought me nothing but delight: It features a full 40 missions of single-player campaign goodness. The first two campaigns, featuring the English vs the French in the Norman Invasions, and then the French vs the English in the Hundred Years War, are a bit slow due to the fact that they focus on the two most boring factions – they could almost be mistaken at times for mirrors of each other. But the Mongol Empire and Rise of Moscow campaigns feature tons of interesting objectives that put you in the middle of thrilling flashpoints from history. You'll unlock live-action mini documentaries for each scenario on things like how to build a composite bow or traditional Mongol folk music, which are pretty neat – though I would have killed for basic pause and rewind buttons as they played.

    It’s worth highlighting that the music and sound design are great across the board. Traditional instruments and melodies evoking the spirit of each faction start out simple and build to something more epic as you advance through the ages. Voice lines for each unit were recorded in the native languages of their historical cultures, including some that are no longer natively spoken. The English units, for example, speak mostly incomprehensible Old English in the first age, which gradually evolves through Middle English and eventually arrives at the Early Modern English of Shakespeare's time. This was a really nice touch, and none of it sounds overly stereotypical or cartoonish.

    On the other hand, maybe my biggest disappointment so far is the lack of a map editor. One of my favorite activities in older Age of Empires games has always been designing my own scenarios and sharing them with my friends, and right now you can’t do it here. Fortunately, Relic says mod tools are on the way – I just hope they don't take too long to get here.

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    Netflix’s The Last Kingdom to Get a Feature Film Called Seven Kings Must Die

    While Netflix's The Last Kingdom will get its fifth and final season in 2022, it was just announced that the show will get a feature film called Seven Kings Must Die as, according to producer Nigel Marchant, "there was always one more story we wanted to tell."

    As reported by Deadline, the announcement was shared at this year's London MCM Comic Con by Alexander Dreymon – the actor behind The Last Kingdom's protagonist Uhtred – and the show's executive producers.

    Filming on Seven Kings Must Die will begin in early 2022 in Budapest, shortly before The Last Kingdom's 10-episode season arrives on Netflix. Dreymon will be part of the film, as will "many of the series cast, along with some new faces."

    Producer Nigel Marchant added that, while season five "fully concludes the series, there was always one more story that we wanted to tell."

    Dreymon also shared his excitement and thanked the fans for being so supportive of the show.

    "It’s been such a privilege to tell Uhtred’s story for five seasons. I’m so grateful to our fans. They have been immensely loyal to The Last Kingdom and thanks to their support, the team is getting together for another round.”

    The Last Kingdom is based on Bernard Cornwell's Saxon Stories and was originally commissioned by BBC2 and aired in 2015. Netflix became a co-producer for the show's second season and took full rights in most territories beginning in season three.

    The show covers a roughly 45-year period of history from "866 following the Great Heathen Army’s arrival in Britain, focusing on the resistance of the Kingdom of Wessex to ongoing Viking incursions to Southern England."

    NBCUniversal International Studios' Carnival Films will be producing Seven Kings Must Die, with Dreymon serving as executive producer alongside writer Martha Hillier. Ed Bazalgette will be the film's director, and its other producers include Marchant, Gareth Neame, and Mat Chaplin.

    Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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    James Michael Tyler, the Actor Who Played Gunther on Friends, Dies at 59

    James Michael Tyler, the actor who played Gunther on Friends, has died of prostate cancer at the age of 59.

    As reported by Variety, Tyler passed away peacefully in his Los Angeles home on Sunday, October 24, after being diagnosed with prostate cancer in September 2018. He shared the story of his battle on "Today" earlier this year and also worked as a "campaigner for individuals with prostates to get a first blood test as early as 40 years old."

    “Michael’s loved ones knew him as an actor, musician, cancer-awareness advocate and loving husband,” his manager said in a statement. “Michael loved live music, cheering on his Clemson Tigers and would often find himself in fun and unplanned adventures. If you met him once, you made a friend for life.”

    The official Friends Twitter account also mourned the loss of Tyler, a "beloved actor and integral part of our FRIENDS family."

    On Friends, Tyler's Gunther was a worker at Central Perk cafe who had unrequited love for Jennifer Aniston's Rachel. He appeared in the second episode of the show and would be part of 150 of the show's 236 episodes. He was considered by many to be "the seventh 'Friend'" and was the most frequently recurring guest star.

    Tyler appeared in the recent HBO Max special Friends: The Reunion via video conference, saying he wanted to be a part of it but didn't "wanna bring a downer on it."

    "I wanted to be a part of that, and initially I was going to be on the stage, at least, with them, and be able to take part in all the festivities,” Tyler said about the reunion. “It was bittersweet, honestly. I was very happy to be included. It was my decision not to be a part of that physically and make an appearance on Zoom, basically, because I didn’t wanna bring a downer on it, you know? I didn’t want to be like, ‘Oh, and by the way, Gunther has cancer.’”

    Tyler's credits go all the way back to 1992 where he was a bar patron in the short titled The Roommate. Over the years, he has appeared in episodes of Sabrina the Teenage Witch, Scrubs, Modern Music, Episodes, and more.

    Tyler was born on May 28, 1962 in Greenwood, Mississippi, and was the youngest of five children. He graduated from Anderson University with a two-year degree in 1982 and from Clemson University in 1984 with a degree in geology.

    He was a member of Clemson's student theater group – the Clemson Players – and his time there was said to have inspired him to take on a career in acting. He would go on to receive his Master of Fine Arts degree from the University of Georgia in 1987.

    Tyler is survived by his wife, Jennifer Carno. The two have been married since 2017.

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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    Aussie Deals: Save Chunks off Price Sliced Survival-horror Halloween Specials!

    Today you're gonna pay not very much for a seat to play something awesome. Good thing, too — because you're only going to need the edge of it. Get in the Halloween spirit with some decent savings on Resident Evil Village, Dying Light 2 or a Silent Hill classic. Also, there's a bunch of other bright and colourful Switch games which, frankly, just throw my whole spooky theme out of whack. Anyway, get scrolling to get saving.

    Notable Sales for Nintendo Switch

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    Adam's an Aussie deals wrangler who spends too much of his income on the bargains he finds. You can occasionally find him @Grizwords.

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    Halo Infinite Campaign Gameplay Overview Announced for Tomorrow, October 25

    Xbox has announced that the Halo Infinite campaign gameplay overview will take place tomorrow, October 25, at 6am PT/9am ET/2pm BST.

    Xbox shared the news on Twitter alongside saying, "See you soon, Spartans." The attached link takes you to a page on Xbox's YouTube channel where the Halo Infinite – Campaign Overview will premiere tomorrow.

    On the YouTube page, the description gives a bit more insight into what players can expect to experience when Halo Infinite launches on December 8, 2021.

    "The Banished have defeated UNSC forces and taken control of the mysterious Zeta Halo, threatening the survival of humankind," The description reads. "When all hope is lost and humanity’s fate hangs in the balance, the Master Chief returns to confront the most ruthless foe he’s ever faced. Here’s a fresh look at the Halo Infinite campaign that introduces players to true Spartan freedom in the biggest, most wide open and adventure-filled Halo experience yet, launching on December 8, 2021."

    This will be our first major look at Halo Infinite's campaign since its controversial showing at the Xbox Games Showcase in July 2020 ahead of the launch of Xbox Series X/S. Master Chief's latest adventure was set to be a launch title for Microsoft's next-gen consoles, but the game was delayed following blowback about Halo Infinite's graphics and the impact of the COVID-19 pandemic on its development timeline.

    Since then, we have seen a ton of Halo Infinite's multiplayer in the form of gameplay videos and multiple technical previews that let players around the world try Halo Infinite for the first time. Unlike the campaign's first showing, Halo Infinite's multiplayer was received quite positively by fans and critics alike.

    "It’s got snappy pacing in its matches, the gunplay is some of the best I’ve ever played, and between my reaction as a new player and that of IGN’s resident Halo old-timers, Infinite’s multiplayer really does seem to be shaping up to be just about everything you could want from a modern-day Halo game," IGN's Stella Chung wrote in her multiplayer review in progress.

    For more, check out the Halo Infinite Xbox Series X console and Elite controller, the game's accessibility features, and our look at how Halo Infinite's delay was the right one, even if it was painful.

    Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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