• Xbox Reportedly Developing a Wu-Tang Clan Themed RPG

    Microsoft is reportedly developing a new video game based on the Wu-Tang Clan. That's right, the infamous hip hop group that brought us RZA, Ghostface Killah, Method Man, and more east coast music icons will feature heavily in a new action-RPG, according to Windows Central.

    Windows Central's reporting was reinforced by GamesBeat's Jeff Grubb, who said on his video show that he understood the information to be correct.

    The game, codenamed "Shaolin," is reportedly in development at Brass Lion Entertainment, a newer studio that focuses on "fictional universes that center on Black, Brown, and other traditionally marginalized characters, cultures, and stories." The studio was founded by Manveer Heir (lead designer on Mass Effect 3), Bryna Dabby Smith (Def Jam Vendetta and Sleeping Dogs), and Rashad Redic (artist on The Elder Scrolls: Skyrim and Fallout 3). The studio lists collaborators such as the Grammy-winner Just Blaze (hip hop producer for Jay-Z, Drake, Beyonce) and writer Evan Narcisse (Rise of the Black Panther, in addition to a long history of video game journalism).

    Brass Lion's first game, Corner Wolves, is described as narrative fictional podcast following a young Afro-Latina woman as she adventures through mid-90's Harlem to find her father's killer, touching on subjects including the drug war's impact on black and brown communities.

    The game is reportedly a "third-person fantasy RPG" that will feature seasonal content and be an estimated "couple dozen hours" long.

    The game will also reportedly be melee combat-focused and that it will support 4-player co-op, Windows Central said. The games-as-a-service aspects don't stop there. Players will be able to collect loot such as weapons and gear by completing procedural endgame dungeons or "tailor-made events."

    Actual Wu-Tang Clan fans will also be happy to hear that the group will create the game's soundtrack.

    Don't expect to hear too much about the game in the immediate future, though. Heir tweeted last month that the studio was looking for a game designer to work on their unannounced project.

    The game's "Shaolin" codename is likely a reference to Wu-Tang Clan's frequent theme of Shaolin vs. Wu-Tang martial arts styles. Original members Ol' Dirty Bastard and RZA similarly adopted the group's name from the 1983 martial arts film "Shaolin and Wu Tang," several samples of which made it onto the group's first album 36 Chambers. The group's first video game was also titled Wu-Tang: Shaolin Style, which released on PS1 in 1999. Members of the group also appeared as themselves in the Def Jam wrestling games.

    The leak in question is tied to the Nvidia GeForce Now leak last month, in which listings for numerous new games and PC ports appeared, but a number of those listings (like a 2022 release date for BioShock 4) appear dubious at best.

    Joseph Knoop is a writer/producer for IGN.

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    Payday 3 Will Be Set in a ‘Living, Enormous’ New York City

    After years of waiting, Payday fans finally have some new info on Payday 3. Publisher Starbreeze Studios and developer Overkill Software revealed some new details during the Payday 10th Anniversary livestream event.

    Payday 3 will take place in a "living, enormous representation" of New York City, director Erik Wonnevi said. Payday 2 was primarily set in the boroughs of Washington, DC, while the original Payday was set in a fictional "Newport City" as well as Miami

    Payday 3 will also take place several years after the events of Payday 2, bringing back characters like Dallas, Hoxton, Chains, and Wolf as they leave retirement and return to their criminal ways.

    Technology has come a long way since Payday 2 released in 2013, and Starbreeze looks to be capitalizing on that fact for gameplay purposes. Software giants, cryptocurrency, mass surveillance, and even the dark web will all play some sort of role for the gang, such as updated gadgetry.

    Concept art revealed during the presentation also shows a fictional New York bank named "Gold & Sharke Incorporated" that may serve as a mission location. Payday 3's characters can be seen casing the building with their masks on, as a few police officers patrol in the distance. A second image shows the climax of the group's heist, as armored SWAT swarms the bank's front steps and the gang fires from the top of the steps.

    Starbreeze didn't show any actual gameplay or cinematics from Payday 3 during its event, but what we do know is that the game is being developed in Unreal Engine, as opposed to the previous games' Grin engine. Wonnevi emphasized that the new engine will allow players to step into the "living, breathing" fantasy of New York and see it "flip" into chaos and react accordingly to your decisions as a heist crew.

    Payday 3 currently has a release window of 2022 – 2023, but that was announced back in 2019, so take it with a grain of salt.

    Joseph Knoop is a writer/producer/getaway driver for IGN.

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    Marvel Originally Planned Four Guardians of the Galaxy Short Films to Introduce the Team to the MCU

    Marvel Studios originally planned to introduce the Guardians of the Galaxy to the MCU by way of four short films leading into the first proper Guardians movie in 2014.

    The studio's alternative plans for the ragtag cosmic crew's debut were revealed in a new Marvel book, The Story of Marvel Studios: The Making of the Marvel Cinematic Universe by Tara Bennett and Paul Terry, that chronicles the entire production history of The Infinity War Saga's 23 movies, including Guardians of the Galaxy Vol. 1 directed by James Gunn.

    One excerpt in the 512-page book, transcribed by Screen Rant, details Marvel's early plans to introduce the Guardians of the Galaxy to the MCU through a series of Marvel One-Shots that would have been released before the characters made their big-screen debut. However, MCU boss Kevin Feige said they decided to scrap the idea because it seemed excessive.

    "This One-Shot series would have led into the Guardians movie proper – which would have also been directly preceded by a fourth self-contained short film about a mysterious kid who loved fantasy things," Feige said. "Halfway through [Guardians], we would reveal that big space hero is the kid from the short. We thought that would be clever, but it was too much."

    Marvel One-Shots are a series of direct-to-video short films produced by Marvel Studios, set within the Marvel Cinematic Universe. They are included as special features on Blu-ray and digital releases of MCU movies and are designed to be self-contained stories that provide more backstory for characters or events introduced in Marvel's blockbuster releases.

    The studio's last One-Shot short, titled All Hail the King, told the story of Trevor Slattery (Ben Kingsley) following the events of Iron Man 3. It was released on Thor: The Dark World's home release in 2014, the same year that Guardians of the Galaxy Vol. 1 hit theaters, with its motley crew of characters teaming up to defeat a cosmic force of epic proportions.

    The movie's ensemble cast features Chris Pratt as Peter Quill/Star-Lord, Zoe Saldana as Gamora, Vin Diesel as Groot, Bradley Cooper as Rocket Raccoon, and Dave Bautista as Drax. They returned for the 2017 sequel but their days might be numbered, as James Gunn has said Guardians of the Galaxy Vol. 3 will "probably be the last with the current team."

    It remains to be seen whether the franchise's space-faring heroes will part ways in the future, however, there's one more guaranteed group adventure in the pipeline. We don't know much about Guardians Vol. 3 yet, besides that Rocket's backstory will be a big part of the story, and that a What If…? storyline was rejected because it was too similar to the film's plot.

    Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

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    Last Night in Soho Review

    Last Night in Soho will debut in theaters on Oct. 29.

    Last Night in Soho is the horror equivalent of an up-tempo cover song: it’s a fun romp with some impressive bells and whistles, even if it can’t capture the magic of the classics to which it owes its whole existence. Director/co-writer Edgar Wright, otherwise known for his comedic work with Nick Frost and Simon Pegg, crafts a psychological thriller about moving to London from a small English town; when it comes to that specific dynamic, he’s quite adept at creating a feeling of being overwhelmed. On the other hand, the story’s supernatural and mystery elements burst to life only on a few occasions — that too, when they’re overtly calling attention to their influences — but the film also moves smoothly and rhythmically enough to be enjoyable for the most part.

    While it doesn’t have the same gimmick or even genre as Baby Driver — Wright’s most recent effort, itself an homage to Walter Hill’s crime thriller The Driver (1978) ­— it feels cut from the same musical cloth, opening with a stage-like silhouette of teenager Eloise Turner (Thomasin McKenzie) dancing while clad in a self-designed dress made from newspapers, before the lights come up to reveal a quaint countryside bedroom littered with mannequins. Eloise has just been accepted to study fashion in London, and despite her grandmother’s warnings about the city’s seedy characters — its leering men in particular — she’s excited to go. She also has a sixth sense, which she and her grandmother discuss with surprising frankness. This allows her to catch glimpses of her late mother in her bedroom mirror, and while this part of her backstory never amounts to much (beyond Eloise’s partial reason for studying fashion, since it was her mother’s dream as well), the matter-of-fact nature of her ability sets up a tale in which more inviting (and eventually, more macabre) visions take center stage.

    However, the film’s strongest elements have little to do with the paranormal. When Eloise arrives at her university dorms, she immediately stands out as a country mouse in a sea of fancy city folk, especially her roommate, Jacosta, a two-faced mean-girl type draped in designer outfits, who actress Synnøve Karlsen layers into a fascinating and fully fledged character using little more than fleeting glances that betray deep insecurities. While Jacosta has fewer scenes with Eloise as the film goes on (she’s practically absent in the second half), she helps paint a more complete picture of the crushing weight felt by the incoming students. Where Jacosta responds to the pressure by fashioning a hardened personality, Eloise nearly breaks, and in an act of self-preservation, moves to a small, unassuming apartment leased out to her by a stern landlady who radiates an uncanny warmth, Miss Collins (Diana Rigg).

    The apartment’s old-fashioned décor gels perfectly with Eloise’s love for clothing and music of the past (not unlike Wright’s own retro cinematic sensibilities, which are on full display beginning with a classic rock soundtrack). She loves the place, even if the flashing lights from a nearby French bakery fill the room with alternating washes of red and blue, an excuse to create occasional visual resemblance to Italian giallo horror films about young women in new academic settings — like Suspiria (1977) and Phenomena (1985) by Dario Argento — even though this aesthetic is rarely used to any real dramatic or environmental effect. Eloise falls even deeper in love with the apartment on her first night there, when she’s whisked away into a dream of Soho in the mid 1960s. Night after night, she closes her eyes and enters the story of Sandie (Anya Taylor-Joy), a young singer who once lived in the same room and whose wide-eyed artistic dreams match her own, and Jack (Matt Smith), a suave nightclub manager whose interest in Sandie seems to straddle a fine line between business and romance.

    Wright puts on a dazzling visual display when he brings Eloise, and us, into this world. Eloise alternatingly sees things through Sandie’s eyes, and from behind mirrors in which she stands in for Sandie’s reflection, as if she’s both a participant and observer in a lushly designed period film with eye-popping sets and costumes. By day, memories of Sandie begin to influence Eloise’s work while by night, Eloise dances her way through Sandie’s experiences, as a combination of seamless digital tricks and bold choreography results in fascinating long-take sequences, where Smith switches between swinging around ballrooms with Mackenzie and Taylor-Joy, as if the two actresses were occupying the same space. However, this dreamy frolic soon gives way to something darker, both as Sandie’s story takes winding turns, and as Eloise crosses paths with a strange old man (Terence Stamp) who might have a connection to these events.

    Before long, Eloise’s visions begin to reflect her fears (and her grandmother’s fears) of encroaching male impositions. As a young girl in a crowded new city, she has to put up with more harassment than she’s used to, and as Sandie’s parallel story becomes a charged version of her own, it results in waking nightmares of faceless men, whose twisted appearance pays homage to Roman Polanski’s Repulsion (1965) — another psychological thriller from which Last Night in Soho borrows several cues, though not as thoughtfully — and who embody Eloise’s fears of assault and unwanted sexual attention.

    Despite everything that doesn’t work, its musical energy keeps it fun.

    Given Eloise’s sheltered nature and her new university environment, her fears lie adjacent to a more general anxiety surrounding sex, partying, and adult life. These, in turn, end up contrasted by the presence of a boyish suitor, her sweet and helpful classmate John (Michael Ajao), who seems almost dimension-less in his one-tracked simplicity, though not without narrative reason. It works when the film wants to provide Eloise with a reprieve, and an opportunity to return to the carefree innocence of her pre-college days, but John also feels incredibly malformed when Wright attempts to use his Blackness as a slapdash parallel to Eloise’s feelings of outsidership (this extends to little more than stray jokes about London’s demographics).

    When Eloise is pulled further into Sandie’s harrowing mystery, Wright’s influences become more overt, between visual nods to various Hitchcock films, and several attempts — both occasional and unsuccessful — at the kind of unsettling voyeurism Michael Powell cemented in the collective horror consciousness with the slasher movie Peeping Tom (1960). At its most charged, it creates moments that feel ripped right out of classic giallos, as the camera closes in and fixates on actresses’ eyes (both directly and in reflections) and Wright skillfully crafts a few operatic moments in the vein of gory schlock-horror, but these are often fleeting, and they feel disjointed since they clash with the film’s otherwise polished approach.

    The Sandie-centric mystery presses against the walls of Eloise’s sanity, allowing Mackenzie to let loose with the kind of fearless, woman-gone-mad horror performance that was more common in decades past (and often, in cheaper productions). But that mystery also proves to be the film’s undoing when it matters most; it’s generally unengaging and not all that hard to figure out, so when its twists and turns ought to be shocking, they elicit only shrugs.

    However, despite the eventual third act failings — including moments when Wright’s thematic approach to misogyny begins to feel flimsy — Last Night in Soho has more than enough momentum and visual flair to ensure that even its most familiar moments are never boring.

    Now, if only Wright would make an actual musical…

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    Guerrilla Offers a Closer Look at Horizon Forbidden West’s Abilities

    As February's release of Horizon: Forbidden West draws nearer, Guerrilla has updated fans on some of the new abilities that players will be able to utilize across combat and exploration in the game, including a grapple and glider, as well as some fun new combat techniques.

    In a post focusing on traversal published on the PlayStation Blog, Guerrilla spoke further about some of the new tools that players will have, as well as factors that have influenced Forbidden West's new combat decisions. Lead Systems Designer David McMullen explained that a new high vault mechanic "essentially allows Aloy to hoist herself on top of any object of jumpable height with room to pull up. Combined with the ability to free climb and adding grapples to our environment, the potential for exploration is greatly increased.”

    He also explained more about the Pullcaster and Shieldwing, two new tools shown off back in June. The Pullcaster is multi-function, and primarily works much like you'd expect a grapplehook in a game to function. However, it has a second function as a winch, which means "the player can dynamically manipulate, move and destroy the objects in the environments," according to McMullen. "Think about pulling a hidden loot chest from a ledge, or tearing open a vent to create a new climb path,” he adds.

    McMullen also explained that the additions to climbing and traversal mechanics can be mixed up with Aloy's new Shieldwing glider. "The Shieldwing combines well with numerous other mechanics both in and out of combat, such as landing on your mount, ziplining, the strike from above skill, and more…”

    Elsewhere in the blog post, the studio discussed the changes it's making to combat. Guerrilla has completely redesigned Horizon's skill tree and included workbenches that allow players a greater degree of customization when upgrading weapons.

    As well as changing the way that players modify their weapons to suit a given playstyle, the studio is also bringing melee and ranged combat closer together. Guerrilla’s Lead Combat Designer, Dennis Zopfi, offered an example of how the two aspects worth together in Forbidden West's combat system: "A new example of a skill that does this is the Resonator Blast, where you charge up the spear with melee hits and when fully powered up, the energy can be placed on enemies (humans and machines alike) and followed up with a projectile – resulting in a big damaging explosion!’"

    In Horizon Zero Dawn, Aloy will have a number of her old weapons back to fight off the various enemies and machines that the game throws at her. Zopfi states that Forbidden West will look to give these weapons a "stronger personality" allowing players to players to draw upon their strengths in given situations. New weapons will be added, too, such as the Spike Thrower, which was teased by Zopfi as being a "new, high damage weapon which, when thrown at the right moment, makes it easier to hit larger targets."

    For more on Horizon Forbidden West, make sure to check out this article discussing how Aloy's new gear will provide the character with a range of new skills.

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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