• Pikmin Bloom Is Niantic’s Latest Collaboration With Nintendo, Coming to iOS and Android This Week

    Pikmin Bloom is the newest collaboration between Nintendo and AR developer Niantic, and in the coming days, it will soon be available to download on both iOS and Android.

    Like Pokemon Go, Pikmin Bloom combines elements from the beloved Nintendo franchise with embracing the outdoors. Players can grow Pikmin by walking around and getting steps in, but that’s only half the experience.

    Once you finish your daily walk and keep growing Pikmin, you’ll soon be able to pluck them and have them gather more materials for you to keep playing. As with Niantic’s other AR games, there is an interactive map based on your real-life location.

    As you walk, the flowers will bloom along your path making the actual walking a more important part of Pikmin Bloom. As you take your Pikmin crew on your treks, your map will bloom with the flowers you plant with each step.

    In this regard, Pikmin Bloom is almost closer to a fitness tracker than a game and that seems to be the desired goal.

    Niantic is planning monthly Community Day events to encourage community walks, but with Pikmin Bloom, the goal isn’t so much collecting as it is getting you out-and-about. You’ll also be able to take pictures with your Pikmin and create a journal of all the places you’ve been.

    Pikmin Bloom is the first new game Niantic developed in collaboration with Nintendo. The two companies have announced plans to work together more on Nintendo franchises going forward so expect to see more from the two companies in the future.

    Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

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    Netflix Cowboy Bebop’s Official Trailer Is Here

    Netflix's Cowboy Bebop trailer is officially here. With less than a month to go until the show's release date, the first trailer dropped at 4:20pm today (get it?).

    The two-and-a-half minute trailer offers snippets from across the show, some of which should be very familiar to fans of the anime. They include a direct recreation of one of the most famous images from the original — one that has featured in countless anime music videos over the years.

    The trailer once makes it clear that the live-action adaptation will be heavily rooted in the source material, even if it isn't necessarily a one-to-one remake. Returning elements include Pierrot Le Fou, the Space Warriors eco-terrorist group, and the Teddy Bomber, with additional allusions to Spike and Jet's backstories.

    It also includes Faye winking mischievously from the cockpit of the Swordfish while clutching Ein, which is just delightful.

    In addition to the trailer, Netflix released a new poster for the series, which you can see above. It depicts Spike, Jet, and Faye around the Swordfish in what looks like an old west town, appropriately setting the mood for the series to come.

    The new Cowboy Bebop trailer represents our best look to date at the anticipated anime adaptation. To this point, Netflix has released the show's opening and a short vignette called the "Lost Sessions," but has otherwise kept the actual footage more or less under wraps.

    Opinions have varied widely, with some being enthusiastic about Netflix's interpretation, and others wondering whether the new show has an identity crisis. Either way, Cowboy Bebop on Netflix is bound to spur plenty of discussion when it officially releases on Netflix on November 19.

    Kat Bailey is a Senior News Editor at IGN

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    Far Cry 6 Players Are Receiving Emails From ‘El Presidente’ Mocking Them For Quitting

    With so many games constantly fighting for our attention and playtime, Ubisoft is turning to an interesting marketing strategy to get gamers to boot up Far Cry 6. Players who haven't jumped into Yara for a while are getting emails from Ubisoft trying to get them back into the game. What's more, these emails are presented as if they're messages directly from Giancarlo Esposito's El Presidente character, aggressively taunting players to jump back in to take him down.

    A tweet from journalist Brendan Sinclair detailed the types of emails Ubisoft is sending out. One email from Ubisoft had "You disappoint me" in the subject line and "It was amusing watching you fail" in the actual body of the email. The email is supposed to read as if El Presidente, the main villain in Far Cry 6, is personally mocking players for leaving the game so soon. Later on in the email, it says, "Surely you can do better than this", along with the user's Far Cry 6 playtime.

    However, Ubisoft isn't just sending out emails to lapsed players. The company is also sending progress reports to people who have put some solid playtime into Far Cry 6.

    While some players, including the original post, were annoyed with a game company pestering them to get back into their game, others were amused at the idea of a video game villain emailing players to egg them on.

    The discussion also resulted in a lengthy thread on Resetera, in which some users called it "genuinely funny" and "good trolling" by Ubisoft.

    "I kinda understand some of the concern with games (that's a larger discussion for another thread), but this is basic marketing rather than something darkly sinister," one user wrote.

    We reached out to Ubisoft for comment, and they said, "The emails sent to Far Cry 6 players are intended to be a fun and clever way to remind folks to come back to Yara and are written as if from El Presidente himself. We’ve heard from the community and we’ve shared their concern with El Presidente. And know that Chorizo does miss you dearly.”

    For more, check out our Far Cry 6 review, where we said it's the most fun we've had with the series in nearly a decade.

    Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

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    Halo Infinite: Reacting to the New Campaign Footage – Unlocked 517

    With six minutes of new Halo Infinite campaign footage to chew on, we spend a lot of time in this episode reacting to the footage we've all been waiting over a year to see. We talk about the open world, the improved graphics, the ray tracing (or the lack thereof), the boss battles (?), and more! Plus: Halo's former art director stars a new studio at EA, and we dream about what he might be making. Also, don't miss Echo Generation and Moonglow Bay on Xbox Game Pass this week!

    Subscribe on any of your favorite podcast feeds, to our new YouTube channel, or grab an MP3 download of this week's episode. For more awesome content, check out our Halo Infinite Flight performance preview, which does a deep-dive tech analysis on the still-in-development slice of Halo Infinite multiplayer:

    Oh, and you can be featured on Unlocked by tweeting us a video Loot Box question! Tweet your question and tag Ryan at @DMC_Ryan!

    For more next-gen coverage, make sure to check out our Xbox Series X review, our Xbox Series S review, and our PS5 review.

    Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

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    Xbox Series X|S Sales Drive Another Record First Quarter for Microsoft’s Gaming Segment

    It's another record quarter for Microsoft's gaming segment, mostly because it is, unsurprisingly, selling a lot of expensive consoles to people.

    Microsoft has reported its earnings for Q1 of fiscal year 2022, and buried among the many non-gaming numbers is a note that its gaming revenue for the quarter was up $501 million — or 16% — from the same period last year. Checking out the prior year's paperwork and doing some math puts last year's Q1 at around $3.1 billion, and this year's Q1 at $3.6 billion, a number that appears to be a new record in revenue for Microsoft's gaming division.

    These gains are by and large driven by lots and lots of Xbox hardware sales, which were up 166% from the same quarter last year. Keep in mind that last year's Q1, while also a record quarter, was largely software and Game Pass-driven. Microsoft wasn't selling a lot of consoles then because the Xbox Series S and X weren't out yet, and in expectation of their release, no one was buying the less expensive Xbox Ones.

    Meanwhile, its Xbox content and services revenue was nearly flat, up only 2% from last quarter thanks to a balance of more first-party game sales and Xbox Game Pass subscriptions (Microsoft sadly did not share exact numbers) and fewer third-party game sales. While this sounds unimpressive, last year's content sales were through the roof due to COVID-19 lockdowns, so their maintenance into 2021 as the world has reopened is notable.

    We did get a bit of color last week on Xbox Game Pass subscriptions in a separate financial statement, where Microsoft shared its subscription had risen over the last fiscal year by 37.5% — falling short of a targeted 47.8%. That's still growth, just not as fast as Microsoft might have liked.

    The previous year, Game Pass subscriptions rose nearly 86% past its internal goal of 71% — again, helping account for that content and services revenue doing so well last year. The last concrete number Microsoft gave us for Game Pass subscribers was 18 million in January of this year.

    Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

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