• Capcom Dubs Resident Evil 3 Remake a ‘Hit’ After Selling 3.9 Million Copies

    Capcom's pleased with how its 2020 remake of Resident Evil 3 turned out. The publisher called the game (along with Monster Hunter Rise) a "hit" in its annual report published today, and it has the numbers to back it up: the game has sold 3.9 million units.

    That's more than its original incarnation, 1999's Resident Evil 3, sold, as it only achieved 3.5 copies. Capcom attributes the remake's success to its digital sales strategy, and incidentally, the remake probably sold a few more than that, as that 3.9 million number comes from March 31 of this year. Understandable, given that we felt it was "another stellar remake of a classic survival horror from Capcom" in our review last year.

    In an industry that likes to hide sales numbers whenever possible, Capcom's annual report is always a nice change of pace. As usual, it included an update on sales numbers for several new games, such as Resident Evil Village reaching 4.5 million units sold, as well as publisher-described hit of the year, Monster Hunter Rise, which reached 4.8 million. Monster Hunter World: Iceborne sold 2.4 million in the last fiscal year alone, on top of 5.2 million last fiscal year, not including sales of Monster Hunter World prior to Iceborne.

    Monster Hunter: World, incidentally, is doing great — enough that Capcom feels comfortable discounting it significantly. Capcom reported that in total, World has sold over 17 million copies, over half of those sold in its second year and beyond. While Capcom notes the game has been discounted to as low as $10 in the past, the game is already profitable — so even sales as low as $5, Capcom suggests, would still be profitable, and the publisher hopes to take advantage of lower pricing to expand its userbase. Its goal, as stated later in the report, is to sell 20 million copies of World.

    Notably, Capcom's quarterly report for July through September of this year also dropped at the same time, offering an update on Monster Hunter Stories 2: Wings of Ruin, which sold one million in its first few months, and noted that Monster Hunter Rise sales have continued to grow during this period.

    In total, Capcom sold 30.1 million total game units in the fiscal year from April 2020 through March of 2021. Of that, 23.1 million total sales were digital, and Monster Hunter Rise and Resident Evil 3 were the two best-selling individual titles. In a letter from CEO Kenkichi Nomura, he states that Capcom eventually wants to get to a goal of 100 million total game unit sales per year.

    We also got annual updates on franchise total sales. The Mega Man games, for instance, have all together sold a total of 36 million copies as of March 31, 2021. The Resident Evil series is at 110 million, Monster Hunter is at 72 million, and Street Fighter has sold 46 million.

    Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

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    Xbox Games With Gold for November 2021 Announced

    Microsoft has revealed the Games With Gold lineup for next month. The lineup includes Moving Out, Kingdom Two Crowns, Rocket Knight, and Lego Batman 2 DC Super Heroes.

    Moving Out is a wacky co-op game that takes cues from Overcooked. However, instead of cooking crazy dishes, you're moving furniture out of homes. In our Moving Out review, we said, "Provided you’ve got at least one friend in tow to share the load and the laughs, Moving Out is an absolute blast."

    Rocket Knight and Lego Batman 2 were both originally Xbox 360 titles that are available through backwards compatibility. In Rocket Knight, the hero from Sega's Sparkster series returns for a retro action game experience. In Lego Batman 2, the caped crusader is joined by classic Justice League allies like Superman and Wonder Woman. And, Kingdom Two Crowns is a sidescrolling strategy/resource management game with a pixel art aesthetic.

    Moving Out will be available the entire month, while Rocket Knight will be free from November 1 to 15, and the other two games will be available from November 16 to 30.

    You still have a chance to grab some of the October Games With Gold lineup, including Resident Evil Code: Veronica X.

    Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

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    Roblox’s Servers Are Down And Fans Are Blaming Chipotle

    Roblox is experiencing major server issues, and some fans are blaming Chipotle for the outage.

    A Roblox Status Twitter account said that as of last night, over 3 million players were impacted by the outage. The official Roblox account addressed the outage this morning, saying they are working hard to get things back to normal.

    While fans are waiting to get back online, some are poking fun at a Chipotle promotion within Roblox, saying it's to blame for the outage. The promotion, called the Chipotle Boorito Maze, is an official crossover with the fast-casual food chain where Roblox players can dress up in a Chipotle-inspired costume, and visit a cashier for a free burrito that can be redeemed at a Chipotle restaurant in real life.

    The promotion kicked off on October 28 at 3:30 p.m., and just a few hours later, Roblox Status reported the outage impacting millions of players. We don't know exactly why the Roblox servers are down, but the timing is causing some fans to connect the two events.

    The Chipotle Boorito event is only running until Sunday night, so hopefully, the servers get back up so people can grab their free burritos.

    For more on what's happening in the world of Roblox, check out the Squid Game knockoffs blowing up on the platform,

    Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

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    Disciples: Liberation Review

    A tactical RPG adventure, Disciples: Liberation is a fun outing in a fantasy world that puts you in the shoes of a classic RPG protagonist with special powers, a motley crew of companions, and a bone to pick with fate… then just keeps escalating the stakes further than you'd ever expect them to go. In fact, it punches above its weight class in the quality of its combat and content, but lets itself down with a disorganized mess of extra systems and some very prominent bugs.

    Blending a turn-based tactics game with a proper RPG, Disciples: Liberation has you wander through isometric environments as you play through a hefty 80-hour RPG story – I did more than a few sidequests and optional fights, ending up at 92 hours played. It's not an open world, but it's not linear either; each chapter is divided up into a few regions that can be tackled in any order. Within those regions you fight a lot of turn-based battles, and it's good that those are fun and (aside from being a bit slow at times) pretty openly designed because there are a lot of them.

    It's a suitably sprawling, cosmic story for Nevandaar, a fantasy world that's dark and terrible, but still allows for goodness and redemption. Your character, a gutter-born mercenary named Avyanna, has plenty of dialogue choices: Kind ones denoted by halos, aggressive ones denoted by horns, and snarky ones denoted by Avyanna's own twilight wings symbol. The sidequests have enough diversity, and enough compelling characters, that I couldn't always easily decide who to side with.

    Disciples: Liberation knows what tone it's going for and sticks to it.

    There's a lot of branching dialogue, most of it pretty good, but some of it's really cheesy and accompanied by equally cheesy voice acting. That's honestly a positive thing, because Disciples: Liberation knows what tone it's going for and sticks to it. Nevandaar is a comfort-food setting; this is a familiar, feel-good, generic fantasy done right.

    When you settle in for a fight you'll control Avyanna, a few of her named companions, and a set of generic units you've recruited on your travels or produced back home in the ancient magical city of Yllian. There's a lot of variety to the units, from armored infantry to bone golems, possessed berserkers, and feral elf snipers. There are over 50 units, all told, and units level up as you go, so nothing ever becomes truly irrelevant. (Unfortunately, though your companions are a diverse and weird lot, on the battlefield they're just reskins of basic units with higher stats.)

    In addition to its front line use, each unit can also be placed in one of your three back line slots, where it contributes a unique power from afar by buffing your units or weakening your enemies. Pro tip: Winter Dryads give your entire army permanent regeneration, which I found invaluable.

    From armored infantry to bone golems, possessed berserkers, and feral elf snipers.

    The combat maps are an ideal size, giving you enough room to maneuver and a sprinkling of terrain to play around. They avoid both the trap of feeling like a tight chessboard and the classic genre mistake of attempting environmental realism at the cost of being tactically interesting. No playstyle feels penalized, nor does any style feel fundamentally overpowered. Both melee-centric and ranged options have their high points, and while mobility is strong, units get bonuses and healing if they choose not to use an action point. Those small bonuses for not acting are brilliant design, allowing defensive strategies to flourish in a genre normally obsessed with aggressive movement. The enemy AI does its best, and does focus fire pretty well, but is very bad at knowing when to time its special abilities and truly terrible at staying put to capitalize on those bonuses.

    I liked to build my armies out of combos of Undead (who have staying power), Demons (who hit hard), and Elves (to pick off the stragglers). The human Empire units are all obnoxious god-botherers and I couldn't stand their voice shouts after a while, so I mostly didn't use them. One of my favorite army compositions came about mid-game, when my undead Death Knights would inflict the chilled effect on enemies and Elf snipers, who automatically critical on chilled foes, would pick them off. Meanwhile Avyanna – who I'd built into a teleporting battle magician – would wreak havoc with controlling spells in the enemy's back line.

    The spells are a particular joy, with an extensive spellbook of magic to collect that varies from situational buffs and fireballs to weird utility spells like walls or clouds of mist. It really nails the feel of that classic fantasy magic-user with a spell for every situation, even if you're playing as one of Avyanna's melee builds.

    Other systems, however, seem designed almost at random.

    Other systems, however, seem designed almost at random. Resources for building your base and upgrading your troops are poorly balanced, with some critical and others all but useless – I had a stockpile of over 200,000 wood and iron at the end of the campaign but constantly wanted more gold. They also accumulate in real time while the game runs, but can only be picked up in your base, so if you really wanted unlimited resources you could leave Disciples: Liberation running and visit every hour or so. There's other stuff that generally feels irrelevant and only comes up as a frustration, like persistent damage between unrelated combats, or the arbitrary limitation on how many buildings you can place in your settlement.

    None of that really detracts from the otherwise nice story and combat, though. What does are the interface, which slows down gameplay, and the bugs, which are both frustrating and too numerous to list. The interface itself just has delays built in: It's riddled with submenus and loves to use three clicks for a task when one would do. It's also poorly signposted outside of combat, doing things like showing you a total for a number but not what that number means – it's not fun to reverse-engineer precisely what each point of strength does.

    The bugs, on the other hand, are more than mere annoyances. Some were just exploits, like one that let me add infinite units to my army. Others were annoying but survivable, like low-level combats that can't be autoresolved, or skills that seem to do nothing. Other issues consistently cropped up that required me to reload a recent quicksave or quit out and restart. I can't be comprehensive, but I'll give a few examples that required a reboot to fix: A persistent bug made me unable to interact with the world at random. Clicking "Done" too quickly after combat locked me on the summary screen. I'm a veteran of weird bugs and probably have more patience for them than most, but these were bad enough that I'd be sure they're fixed before you commit to play.

    None of them were apocalyptic, of course. My save worked, and I was ultimately able to finish relatively unimpeded, but it left me with the sour taste that combos, skill bonuses, and other key parts of the game either didn't work. Or, worse, that they didn't work and I had no way to tell they didn't work.

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    The Wheel of Time: Exclusive Photo and Interview with Rosamund Pike’s Moiraine – IGN First

    As we eagerly await the launch of Amazon's The Wheel of Time on Prime Video, IGN will debut exclusive behind-the-scenes footage from the upcoming adaptation of Robert Jordan's iconic fantasy series over the next four weeks leading up to the premiere on November 19.

    While we were on the set of The Wheel of Time in Prague, back in 2019, we spoke to Rosamund Pike, who is portraying the powerful Aes Sedai known as Moiraine Damodred to learn more about her character.

    For the full interview with the rest of the cast, including Daniel Henney as Lan Mandragoran, Josha Stradowski as Rand al'Thor, and more, check out the video below or at the top of the page:

    "Moiraine is a woman who you never quite know where you stand with her," Pike informed IGN. "In our show, she's designed to keep an audience guessing as to her motives. She's someone you always have to be on your toes with. She's surprisingly warm. Although she's feared, so that makes her an interesting balance, because there's a lot of talk about Aes Sedai in the world of The Wheel of Time. There are many people who have heard of Aes Sedai and have varying conceptions about what they are. People believe they're monsters, people believe they're to be feared, people believe they're in league with the Dark One, and some believe they're a force for good."

    IGN can also reveal an exclusive photo of Pike's Moiraine Damodred and Daniel Henney's Lan Mondragoran, below:

    What did you think of the image, and what are you excited to see in Season 1? Let us know in the comments. And for more Wheel of Time exclusives, be sure to check our trailer breakdown with showrunner Rafe Judkins.

    David Griffin is the TV Streaming Editor for IGN. Say hi on Twitter.

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