• PAX South has been Canceled for the Foreseeable Future

    ReedPOP has announced that it will be shutting down PAX South for the time being.

    "While each of our other events has flourished, some of them drawing hundreds of thousands of attendees from around the world, PAX South hasn't expanded and to some extent has remained the same show that it was when we opened it in 2015," wrote the PAX team in a statement.

    They continued, saying, "Faced with that reality, and compounded by the impact of COVID-19, we have made the difficulty decision to bring PAX South to an end for the foreseeable future."

    Understandably, fans who were looking forward to PAX South's return in 2022 will be disappointed. However, the wording in the statement suggests that it could return sometime down the line if more favorable conditions happen.

    The first ever PAX event started in 2004 in Bellevue, Washington and has expanded to five different cities since its inception. PAX South started in 2015 in San Antonio in an attempt to draw fans from Texas and surrounding states, but ultimately failed to take off.

    In related news, PAX West returned this year as an in-person event. It was canceled last year and replaced by a nine-day digital-only event as a result of the COVID-19 pandemic. Initially, the event's return was criticized for not applying enough safety measures, but eventually pivoted to requiring proof of vaccination cards or negative COVID tests upon entry.

    George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey

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    New World Reportedly Has a Vulnerability That Makes It Possible To Crash Players Through the Text Box

    New World, Amazon Game Studio’s first MMORPG, had a successful launch but the honeymoon period may be coming to an end as players are discovering some ridiculous bugs. Including one where players can inject HTML code directly into the game’s general chat and crash the game for unsuspecting players.

    As reported by YouTuber Josh Strife Hayes and currently a hot topic on the New World subreddit is an apparent bug in New World with the text chat. Normally, a text chat is there so players can communicate with one another, but apparently, New World’s text chat has it so that it can accept HTML code outright.

    Now, this has led to some pretty funny instances. People have used HTML to begin linking oversized images into the global chat, making it so that anyone in the instance will see some random picture of sausages while playing.

    But, for trolls adept at HTML, they can also send injecting images coded to kick players out of the game if they hover over a specific word or picture.

    As Hayes reports, this is not the first time this issue has happened in an MMORPG as World of Warcraft once had a similar bug. And it sounds like an easily fixable programming mistake though one that never should have been made in the first place.

    When New World was finally released in September, it quickly became one of the most popular online games around. Players were so interested in trying out this new MMO that queues became hour-long waits, forcing Amazon to double servers.

    But as the weeks progressed, more and more bugs have been discovered ranging from silly invulnerability cheeses to an actual currency crisis. This HTML bug is ultimately more of an inconvenience because while hovering over an image of a giant sausage that crashes your game might be annoying, it doesn’t appear to pose any serious security or data risk to other players.

    For more on New World, check out IGN’s review or our boots-on-the-ground virtual war report.

    Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

    Additional reporting by Kat Bailey.

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    Fracked Review

    Fracked just wants you to have fun, and so it throws a lot at you. You’ll engage in shootouts, climb rickety structures, solve puzzles, and zip-line from platform to platform. Maybe you've seen all the individual parts before in other VR games, but that’s not a big problem. As it funneled me from action scene to action scene, I had little time to dwell on which game did what first.

    The setting here is a mining operation run by an evil corporation. Your job is to kill all the workers (don't worry, they're purple interdimensional zombies) before confronting the maniacal CEO, a talkative fellow with a foul mouth and a southern drawl. This is a fine setup, but it’s hardly original. How many times have we stopped evil corporations from sapping a planet's resources? The voice acting is great, though, and the whole thing feels stylish in a way many PSVR games don’t.

    At the start, you find yourself skiing high up on a snowy mountain. You hardly have time to soak in the appealing cel-shaded world before an explosion causes an avalanche you have to outrace. Occasionally, beat-driven electronic music kicks in, suiting the style of the world nicely. It’s an exciting start that’s perfectly in line with the action-hero exploits to come.

    To play Fracked, you'll need a pair of Move controllers. In the headset these become your hands, appearing in your vision as meaty, floating gloves you’ll put to good use: you use them to pull yourself behind cover, shoot and reload guns, climb ladders, turn cranks, and operate levers.

    When you have to climb, reload, or use your hands, everything feels nicely tactile.

    Despite the Move controllers' lack of analog sticks, you have full freedom of movement. The controls work exceptionally well, all things considered, especially if you're familiar with games like Skyrim VR that use a similar control scheme. Also, when you have to climb, reload your weapon, or use your hands in general, everything feels nicely tactile. It didn't take me long to get the hang of the controls, and soon I was navigating the mountainside mining operation with ease.

    The campaign's pacing is nicely varied, with environmental puzzles and exciting climbing sections sprinkled between the action-heavy shooting areas. In fact, I preferred the quieter sections over the shootouts, which can feel drawn-out and repetitive after a while. One reason is because the enemy variety is lacking, with only a few different types of foes to go up against. You have some basic gun-toting soldiers who usually just stand in place and shoot at you, and then there's the exploding variety who run at you and detonate in a one-hit kill if they get close enough. Finally, you'll encounter heavies who stomp around littering the ground with landmines. There aren't any bosses to speak of, or other enemies that might make you rethink your combat approach.

    Enemy variety is lacking, with only a few different types of foes to go up against.

    The weapons feel satisfying to use, but unfortunately the more powerful ones, like shotguns and grenade launchers, are single-use and they disappear when you run out of ammo. So the only two guns you can always access are a pistol and an Uzi-like automatic weapon that shoots lasers. These are serviceable, but unexciting. It would be nice to have more weapon variety available during any given shootout.

    Combat is fine in small doses, but later in the roughly three-hour run time you'll have to kill a lot of enemies before you can move on. I died quite a bit in these sections, often in ways that felt unfair. For instance, the kamikaze enemies generally make noise as they approach, but sometimes one would appear behind me and explode without warning.

    Fortunately, there’s plenty to do aside from combat. At various points you'll find yourself skiing, climbing, zip-lining between platforms, operating a crane, and a lot more besides. I’ve done most of those things in VR before, but never in the same game. Climbing is particularly fun. From the outside you might look silly flailing with your Move controllers, but in the headset you’re shimmying around collapsing structures like Nathan Drake. The puzzles are also well executed, not too hard or easy.

    As I approached the final encounter, though, the combat sections became more frequent, the map flooding with more and more waves of enemies, bogging down the pace before it came to a close. But prior to that, I had a lot of fun.

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    Cyberpunk 2077 Delays All New Updates To 2022

    In an updated roadmap, CD Projekt has revealed that any further updates, including the free DLC and next-gen console updates, will not be coming until 2022. Effectively, there will be no more Cyberpunk 2077 updates for the remainder of the year.

    CD Projekt released an updated roadmap on October 28. Along with the previously announced next-gen update delay for Cyberpunk 2077 and The Witcher 3, the new roadmap ends 2021 with Patch 1.31 which was released in September.

    The Cybperunk 2077 roadmap has undergone a couple of changes since it was first revealed, with plans for free DLC and the next-gen console update planned for the second half of 2022. But Cyberpunk 2077 faced numerous hurdles, particularly on consoles, and many agree console performance could not compare to the performance achieved on PC.

    It's difficult not to speculate as to the reason for the revamped roadmap, but it's clear that Cyberpunk 2077 is not at the level, at least on consoles, that players and the developers were hoping to achieve. We will have to reserve judgment on CD Projekt's progress when the patches, free DLC, and next-gen update are released.

    CD Projekt has promised to be more careful about hyping its projects ahead of launches, and as work continues on Cyberpunk 2077 it has mostly been heads down from the developers. We’ll hopefully see more concrete updates in 2022 as per the updated roadmap.

    Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

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    The Elder Scrolls V: Skyrim Anniversary Edition and New Creations Detailed

    Bethesda has shared a few of the updates and Creations arriving with The Elder Scrolls V: Skyrim Anniversary Edition, including new questlines like Saints and Seducers, weapons and armor from Morrowind, fishing, and a new survival mode.

    The Elder Scrolls V: Skyrim Anniversary Edition will be released on November 11, 2021, and it includes all previously-released Creation Club content, new creations like Ghosts of the Tribunal and The Cause, and four free creations that will also be available to Special Editions owners, including Saints and Seducers, Rare Curios, Survival Mode, and Fishing.

    The Elder Scrolls V: Skyrim Anniversary Editions' New Additions

    As previously mentioned, the Anniversary Edition will include a handful of new Creations for players to experience which add new questlines, weapons, armor, items, and so much more. Those who own Skyrim's Special Edition version can unlock these and all the other benefits at a currently unknown additional cost.

    Saints and Seducers (Also Included for Special Edition Owners)

    Saints and Seducers will include the largest amount of content that's ever been included in a single Creation. It consists of a new storyline, new armor sets and expansion, artifacts, enemies, and more.

    Rare Curious (Also Included for Special Edition Owners)

    This Creation will see Khajit caravans arrive in towns and the surrounding areas that are carrying "rare imports from the far reaches of Tamriel." These ingredients will let players craft new potions, arrows, and poisons. There will even be rare stones crafted by the Ayleids to be obtained like the Flawed Varla Stone and Welkynd Stone.

    Survival Mode (Also Included for Special Edition Owners)

    For those looking for a bit more of a challenge, Skyrim's Survival Mode Creation is an "immersive challenge" that will test players by forcing them to keep warm in the cold, keep their bellies full, and be careful not to succumb to exhaustion. Players will need to forge, catch, cook, and scavenge to survive.

    Fishing (Also Included for Special Edition Owners)

    Fishing will now be part of Skyrim and over 20 unique aquatic species are just waiting to be caught. Once caught, these fish can be cooked, displayed as trophies, or used as pets in an aquarium. There will also be fishing-related quests to undertake and these fishing spots will take you to some of the most beautiful places on the map.

    Ghosts of the Tribunal

    The Ghosts of the Tribunal Creation will let players earn over a dozen weapons and armor pieces featured in The Elder Scrolls III: Morrowind.

    The Cause

    In The Cause, players will have to deal with the Mythic Dawn, a group that is trying to form a new Oblivion Gate. This new content will also feature new enemies, locations, weapons, and even a conjurable Daedric Horse.

    The Elder Scrolls V: Skyrim Anniversary Next-Gen Upgrades and Concert

    Bethesda will be detailing The Elder Scrolls V: Skyrim's next-gen upgrades in the near future, but it was previously revealed that there will be a free next-gen upgrade for those who are playing on PlayStation 5 or Xbox Series X/S. There will also be an upgrade path for those who wish to make the jump to the Anniversary Edition.

    On November 11 at 11am PT/2pm ET/6pm GMT, fans will also be treated to the Skyrim 10th Anniversary Concert, which will feature music from the game performed by the London Symphony Orchestra and London Voices.

    Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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