• Matt Smith’s Star Wars Role Was Going to Be a ‘Transformative Star Wars Story Detail’

    Matt Smith has shed some light on his Star Wars Episode IX: The Rise of Skywalker character, which was ultimately cut from the movie before the actor got to film any scenes.

    In an interview with the Happy Sad Confused podcast, Smith said his character was kicked out of the script and he wasn't needed for the movie.

    "We were close to me being in it but then it just never quite happened," Smith said. "I think the thing they were thinking of me for eventually, the part became obsolete and they didn't need it and so I never got to be in Star Wars."

    When asked by the interviewer if the rumors that Smith was playing Palpatine's son are any true, Smith couldn't say but, with a smile, promised that the role would've been big.

    "I could not possibly say [if it was Palpatine's son] but it was a pretty groovy thing," Smith said. "It was a pretty groovy part and concept like a big story detail like a transformative Star Wars story detail but it never quite got over the line."

    Smith said he had some discussions with the filmmakers regarding what his character would wear, but it sounds like his character never got much farther than that. The actor said he never even got to wear a costume.

    When Smith started to conjecture if he would be able to show up in a later Star Wars project, the video stuttered and Smith's answer was lost.

    "Well, maybe I can come back," Smith said. "You never know, I mean…"

    The interviewer joked that it was a horrible time for the audio to drop and Smith blamed his poor internet connection. He never finished his answer and began talking about his role in the upcoming Game of Thrones spinoff.

    An upcoming Star Wars novel that takes place between Episode VI and Episode VII will shed light on Exogol, which is the planet that Palpatine was hiding away on as was revealed in Episode IX.

    J.J. Abrams, who directed Episode IX, recently talked about the importance of having a plan when embarking on a project.

    Petey Oneto is a freelance writer for IGN.

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    Riders Republic Review

    Following in the footsteps of Ubisoft’s The Crew series before it, Rider’s Republic aims to cram the engine of a high-octane arcade racer under the hood of a sprawling online open world – except this time the engine is your legs and the hood is a bunch of extreme sports events so over the top it would make the late ‘90s blush. It’s a somewhat familiar formula, but what’s really impressive is that (with the notable and occasional game crash aside) it overwhelmingly succeeds at providing the ultimate downhill sports fantasy. Whether I was blasting into the sky in my rocket-powered wingsuit or sweating bullets as I completed obstacle courses on my bike, Riders Republic awoke the extreme sports fanatic inside me and kept me hooked for over 60 hours and counting.

    Riders Republic uses a structure that will be very recognizable if you’ve played any of The Crew or Forza Horizon games: you explore a beautiful open-world, participate in exciting races and trick contests, search for collectibles, and unlock better gear and more difficult activities as you go – only instead of driving vehicles cross-country, you’ll be swapping between a bicycle, wingsuit, snowboard, and pair of skis to scream down mountains. Riders Republic sticks very closely to the existing open-world racing game formula we’ve seen many times before, but having an extreme sports version of those racers is hardly a bad thing.

    Whether you’re catching air in a snowboard trick competition or flying through said air in a wingsuit race, every one of Riders Republic’s sports is an absolute blast to take on. Riding bikes is all about precision and managing your peddling stamina meter, which becomes more challenging depending on your terrain. Riding a bike in the snow, for example, is a recipe for disaster that’s best avoided. Using your skis or a snowboard, on the other hand, is all about controlling your speed and momentum as you slide across more slippery locales. And in contrast to bike riding, skis and snowboards perform pretty terribly on harder terrain like dirt and pavement. Meanwhile, the wingsuit requires you to embrace your inner daredevil and glide or rocket dangerously close to hard objects at a terminal velocity. Mastering each machine of gnarliness Riders Republic offers is challenging, diverse, and guaranteed to result in a few hilarious but nasty spills.

    Races make speed the name of the game.

    The events you’ll be using them in can be just as varied, throwing you down dozens of mountainsides with plenty of different goals to shake things up. Races make speed the name of the game, and they can be some seriously tense competitions that put your reflexes and guts to the test as you shred downhill, fly over gaps, and dodge obstacles. But you’ll also need to master your showoff skills in stunt contests where the key to success is pulling off tricks and grinding on rails to rack up points in the style of other arcade sports games like Tony Hawk's Pro Skater.

    Mastering each course as I earned better gear, leveled up each of my extreme sport careers, and unlocked even more contests was consistently satisfying, and the incredible amount of things to do meant that loop never got stale. For example, after beating my head against a wall in a particularly challenging rocket wingsuit race, I took a break to play some snowboard trick contests and felt like I’d jumped into an entirely different game. With so much to do, I never felt burnt out with enough of Riders Republic to put it down for very long, and that’s an impressive feat considering how easy it usually is to bore me.

    The map is also downright loaded with other things to do as well, whether it’s collectibles to hunt for, lovely sights to see, or organic events to discover like hidden stunt activities – some of which ask you to complete insane task like clearing an impossibly large gap or riding a tiny steel beam across a canyon. Interestingly, the map takes seven real-world national parks and 45 actual landmarks and smashes them all together into one massive location, where the snowy Grand Teton Summit can sit comfortably next to the rocky Angel Arch. This bizarre mishmashing of real-world locations and impossibly diverse biomes all welded together is not only an awesome sight to behold, it makes one map feel like several, each with their own notable features, colorful landscapes, and wildly different paths to bomb down.

    The map is also downright loaded with other things to do.

    Eventually you’ll level up enough to gain access to more difficult activities, including Big Events and Boss Events. Unfortunately, these don’t particularly live up to their name, in that they basically just feel like slightly longer versions of the standard events. Instead of doing something crazy like Forza Horizon’s Showcases, Riders Republic uses these activities as a sort of skill check to confirm you’ve gained enough loot and improved your skill enough to advance to the next bracket of challenges. That’s fine, but not as exciting as I’d hoped from a game that’s constantly shoving its over-the-top qualities in your face.

    To help you pass some of Riders Republic’s more challenging undertakings, you’ll unlock new gear as you progress that’ll make the going much easier. A rocket wingsuit with higher stats will make it easier for you to turn and use your rocket boost for longer, while a better snowboard might make you faster in deep snow that would normally slow you down. Getting new gear is essential to be competitive in the most contentious activities and while it's certainly possible to compete with subpar gear, those who have grinded (literally and figuratively) for better gear have an incredible advantage. Therefore, leveling up and gaining new gear becomes a high priority and an addictive part of a sandbox that already gives you dozens of reasons to keep racing.

    While you’ll be buying most of those upgrades with in-game currecny, you can also spend it on cosmetic stuff to make your character match your particular style – which in my case meant dressing up in the most ridiculous costumes I could find, like an elephant in a suit, a giraffe in a tuxedo, or a dumb-looking, purple unicorn. They really go all-out with some of the options so you can make your rider as ridiculous as you want, and seeing other players in all their freakish glory is definitely part of the fun.

    There’s a whole host of compelling competitive multiplayer modes as well, including ranked Free for All races that test your skills against a small group of live players, Arena matches that pit two teams of six against each other as you fight for control of a skate park, and most notably: Mass Races. Free for All and 6v6 Arena matches are a good way to pass the time and play competitively if you grow bored of racing against player ghosts, but they’re also run of the mill modes I’ve seen in other games before. Mass Races are a whole new beast entirely.

    Mass Races start with a server-wide announcement calling all players to stop what they’re doing and participate. If you answer the call, you’re thrown into a lengthy racing tournament with 64 players and loads of XP and accolades at stake for those who manage to score a podium finish. As you might expect, racing against 63 other players is utter chaos, but the kind of chaos that works perfectly in Riders Republic, which seems to welcome and thrive in it. The absolute horror show of dozens of people all pushing one another out of the way, flying off cliff edges, and smashing into obstacles at terminal velocity is a sight to behold even if you find yourself putting on a tragic showing. And if you actually manage to earn yourself a podium finish, the payoff and bragging rights are immense.

    The only drawback from these ambitious events is that, as you might imagine, technical issues sometimes muck things up. Apparently something about cramming 64 players in the same event all at once isn’t an easy task to accomplish, because about 10% of the time I participated in one it would crash to the main menu – though admittedly it seemed to get better over time as the launch server issues resolved themselves. Even so, crashes and goofy glitches are a pretty regular occurrence in Riders Republic, at least on the Xbox Series X where I played. Once I fell through the world map and met an inglorious demise, and another time I crashed into a tree trunk so hard I got stuck inside of it with no way out. But more often than not encountering a bug just meant crashing to the dashboard with only some inscrutable error code to keep me company. Seeing these sorts of things in a large online game like this isn’t exactly surprising, especially close to launch, but they’re still just frequent enough here that it can start to frustrate.

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    Red Dead Redemption 2 Modders Went and Made Their Own Undead Nightmare

    After another Halloween has come and gone with no official Undead Nightmare DLC for Red Dead Redemption II, it's up to the modding community to save the day.

    A Red Dead II mod was uploaded to Nexus Mods on Monday titled Undead Nightmare II that features zombies rampaging through the game's towns and forests.

    Town residents have boarded up their doors and are shooting at every zombie they see. New weather and music effects have also been added to create the perfect zombie-hunting ambiance.

    Undead Nightmare was a DLC that was released for the first Red Dead Redemption. The horror-themed paid DLC added zombies and other supernatural horrors to Rockstar's fictional wild west. Fans hoped that the sequel would receive a similar DLC pack but there hasn't been any luck so far.

    PCGamesN linked to a YouTube video from Quarantine Gamer that shows off the mod in detail. The video shows the player breaking down barricades that townspeople have put up and different effects in the sky for each area of land.

    Take-Two released an updated sales number for Red Dead Redemption II on Wednesday. Red Dead II has exceeded 39 million units sold since its release in 2018 whereas the original game from 2010 has sold 23 million copies.

    Modders have played their part in keeping Red Dead II alive with a VR mod and a "Hot Coffee" mod.

    IGN's Red Dead Redemption II mod wiki details everything you need to know about installing mods like God Mode, Photorealism and more.

    PC players looking for horror should check out IGN's list of the best horror games on PC.

    Petey Oneto is a freelance writer for IGN who hopes that GTA Trilogy remaster is a success so Rockstar gets to work on a remaster of the original Red Dead.

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    RTX 30 Series Graphic Cards Stolen In Daring Truck Heist

    It's been over a year since Nvidia released its RTX 30 series line of graphics cards. But if you have been keeping up with the news, you'll probably know it is pretty difficult to buy one of these GPUs right now. With the demand high and supply short, one individual has taken to committing a crime just to obtain these desirable graphics cards.

    In a new thread on the EVGA forums, Product Manager Jacob Freeman announced that on October 29, a shipment of EVGA GeForce RTX 30-series GPUs was stolen from a truck on its way to the company's Southern California distribution center.

    "These graphics cards are in high demand," Freeman notes in the forum post." "[A]nd each has an estimated retail value starting at $329.99 up to $1959.99 MSRP." EVGA tells IGN that it can't comment on the matter as it is an ongoing investigation.

    Although Freeman did not mention exactly how many graphics cards were stolen, the post did warn the perpetrator(s) what Federal and state laws they were violating, noting it will not honor any warranty or upgrade claims on anyone who tries to register one of the stolen GPUs. Presumably, because EVGA expects these cards to enter the black market soon.

    As graphics cards become more and more desirable for their power and second utility in crypto-mining, GPU makers have had to work extra hard to combat shortages. Unfortunately, desperate times may have driven one individual to desperate measures.

    EVGA is also encouraging anyone that may have any information related to the stolen products to email them at [email protected].

    lor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

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    James Gunn Cast a Peacemaker Actor Because of a 20-Year-Old Scooby Doo Audition

    An audition for the 2002 live-action Scooby-Doo movie, which James Gunn wrote, led to a role in a high-profile superhero project 20 years later. That's the story of Lochlyn Munro, who will play a detective in Gunn's upcoming Peacemaker TV series.

    Munro auditioned to play Shaggy in the first Scooby-Doo movie, a role that ultimately went to Matthew Lillard. But 20 years later Gunn recognized Munro again when he saw the actor's audition tape for a role in Peacemaker.

    "I ended up in [Peacemaker] because when [Gunn] saw my tape, he remembered that I was one of his choices for Shaggy," Munro said on The Dave and Creech Show, according to Slash Film. "So, I went in – Obviously, [Matthew] Lillard was the perfect choice for that character. But that's kind of how he went, 'Oh, yeah, I want Lochlyn in this, because I remember he was one of my choices for Scooby-Doo.' Twenty years later, isn't that weird?"

    Munro will play a detective named Larry Fitzgibbon in Peacemaker. As Slash Film points out, this is an original character created by Gunn. The character's last name, Fitzgibbon, is a reference to Gunn's "oldest friend" as explained in this Instagram post from Gunn in 2016.

    Peacemaker is a spinoff of James Gunn's The Suicide Squad following the psychopathic, patriotic mercenary of the same name played by John Cena. Peacemaker will debut on January 13, 2022, on HBO Max and the first season will consist of eight episodes starring Cena.

    Peacemaker will also include another hero named Vigilante. You can read up on Vigilante's abilities and backstory to see how the DC Comics character fits into the DCEU.

    Here is everything new on HBO Max in November 2021 including the season 3 finale of Doom Patrol and the Will Smith movie King Richard.

    Petey Oneto is a freelance writer for IGN.

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