• Forza Horizon 5 Review

    As Forza Horizon 5 crosses the finish line, the bar for open-world racing has again been raised in so many different ways. A map of Mexico that’s bigger, higher, and wildly more varied than any Horizon game yet. A fresh change to the way the Horizon Festival itself is gradually constructed, which results in more one-off events deliberately designed to showcase Horizon 5 at its very best. Improved tools that allow us to build completely custom events that can be more or less indistinguishable from those crafted by the developers themselves.

    An enormous visual upgrade, especially to lighting, tyre smoke, and dust effects. Hundreds and hundreds of new custom parts, rims, and performance mods, and cars with more character than ever. Drastic sound improvements, better handling, more granular preferences and options, more online activities. It really is incredible across the board.

    To understand just how big Forza Horizon 5 is, we have to briefly look back at Forza Horizon 4, which truly ballooned into an absolute colossus of a racing game back in 2018. Playground Games had taken the impeccable open-world racing of all the Horizon games to date, then stuffed in simulated seasons, a shared-world multiplayer overhaul, and a shift in how the team told their mini automotive stories. But that was day one; Playground then spent another three years cramming in even more things to do. The Festival Playlist, where new activities were available every week. The Eliminator, Horizon’s very clever and effective take on bringing the battle royale format to a racing game. The Super7, where we could participate in custom-built racing, driving, and stunt-based challenges made by others, plus create and share our own.

    What’s impressive is that Forza Horizon 5 isn’t just all this airlifted to a different part of the world; it’s that it’s all this and a remarkable amount more.

    Mexico Pretty

    The breadth of Playground’s wonderfully diverse map of Mexico is exceptional, and it comes as an extremely exotic and interesting array of environments to get lost in after three years in Horizon 4’s beautiful but broadly more-uniform Britain. Horizon 5’s tapestry of colourful locations and backdrops more closely resembles Horizon 3, but it feels noticeably more extensive than even Playground’s remarkable 2016 riff on Australia.

    Horizon 5’s tapestry of colourful locations and backdrops more closely resembles Horizon 3, but it feels noticeably more extensive than even Playground’s remarkable 2016 riff on Australia.

    There’s Baja, where the sun-baked tarmac hugs the coast as the parched, sandy desert blends into the beach, and deep jungle, where muddy tracks criss-cross through ancient temples, abandoned airstrips, and thickets. There’s the charmingly colourful city of Guanajuato and its maze-like network of cobblestone streets and tunnels, contrasted with a sleepy coastal town flanked by the ocean on one side and mangroves on the other. There’s rolling green farmland draped in crops and windswept grass, and also a picturesque gorge that looks like it’s been plucked from a Western movie. There’s the semi-arid desert of the map’s interior, filled with towering cacti and stubborn shrubs, and the high and rocky volcanic peak of Gran Caldera. There’s even a giant stadium for soccer shenanigans.

    It’s not exactly a perfect recreation, of course – as with all Horizon worlds to date it pays no mind to reality, smooshing together a stylised vision of Mexico at its most interesting. The result is a fantastic map – and the biggest in the series so far by a striking margin.

    That size is best observed from atop the Gran Caldera Volcano. The Playground Games team has stressed that it’s the highest point in any Horizon game, but you won’t have to take their word for it – just drive up there and you’ll see how much it dwarfs both Horizon 3’s Blizzard Mountain and Horizon 4’s Fortune Island expansions. The massive elevation change not only provides one of the best roads in the series to date – a switchback-filled mountain run I expect will become a drift mecca for the sideways squad – but it’s a killer display of Horizon 5’s immense draw distance. I love games that make me feel small in a vast new space, and Horizon 5 does this very effectively.

    The massive elevation change not only provides one of the best roads in the series to date – a switchback-filled mountain run I expect will become a drift mecca for the sideways squad – but it’s a killer display of Horizon 5’s immense draw distance.

    The garage is just as grand as the map itself, with well over 500 vehicles, and it’s a selection that still handily eclipses all Forza Horizon’s open-world racing rivals. Granted, there isn’t a huge number of cars that are strictly new to the franchise – and those of us who stuck around Forza Horizon 4 each week for the last few years collecting every new car will have seen the lion’s share of them before – but Playground has assuaged that slightly with the addition of a lot of new rim options and visual upgrades that may help breathe new life into cars you’ve seen a lot of previously. Changes to the livery editor also see it support higher resolution designs and graphics… but you still can’t place decals on glass, which remains a shame.

    Between the cars and the map, however, Forza Horizon 5 is barnstormingly gorgeous on both fronts. On Xbox Series X that’s true of both the 4K/30FPS quality mode and the 4K/60FPS performance mode. I’ve been playing mostly on quality mode since the frame rate never, ever wavers in either mode – remaining rock solid at all times and in all conditions – but know that the visual concessions in performance mode are generally so small I need to study freeze frames to spot the difference anyhow. It’s tough to pick my favourite visual element of Horizon 5, but think it might just be the drastically better smoke and dust effects – and especially how light interacts with the particles in the air. It looks brilliant.

    Open-World Racing Dream

    Of course, while Forza Horizon 5’s showstopping graphics are sucking most of the oxygen out of the room, there have been so many other improvements to the Horizon formula here it’s hard to know where to begin.

    The handling tweaks are deceptively extensive, with more authentic ABS braking, a snappier steering sensation, and suspension improvements that have resulted in a more convincing feel off-road. The radically revamped audio is superb, and the amount of cars that now sound blatantly different to each other has exploded. I especially love hearing the changes my performance parts are making to my car’s sound in real-time – nerdy behaviour which is encouraged by the ability to rev the engine during upgrade work.

    Even before launch, the new event-building tools are already resulting in some outstanding and creative courses, races, and activities being shared between early players. With considerably more props and far more granular options than Horizon 4’s building tools, I’m expecting some of the user-generated content for Horizon 5 is going to be mind-bendingly good.

    A rethink in how the career mode unfolds has seen Playground add a new points system that allows you to take charge of what event hubs and special races you want to prioritise unlocking. These points, or “Accolades,” are awarded for achieving major and minor feats, and essentially function as a dramatically expanded version of the Brick Challenges in Forza Horizon 4’s LEGO expansion. What this has allowed Playground to do is add a handful of additional curated drives to Horizon 5, which it’s dubbed Expeditions. These Expeditions inject a little bit of the flavour of the Horizon series’ fabulous but fleeting opening drive montages back into the main career, where Playground stage manages vehicles, the time-of-day lighting, and the weather for memorable journeys that showcase Horizon 5 at its very best. One has you racing through trees as lightning strikes the ground ahead, while another has you racing up and back down the rumbling volcano as jets of steam break through the ground around you.

    There’s been some significant multiplayer massaging, too; this time Playground has ditched ranked play for something less pressurised and that won’t penalise you for other people’s bad racing etiquette. Horizon 5’s PvP modes have been grouped under a single umbrella and are now designed to embrace new players as championships progress, meaning that unlike Horizon 4 it seems like we should no longer be marooned in dwindling groups of sore losers that haemorrhage players as races don’t go their way.

    The hourly Forzathon Live events from Horizon 4 have also been brushed aside in favour of the newly christened Horizon Arcade. It functions similarly to Forzathon Live – they’re still co-op events where everyone contributes to a common goal – but there’s a greater variety of events. They can be a fun spectacle – particularly when dozens of piñatas are raining from the sky – but I do find they can descend into a bit of a slog when they go the full 10 minutes.

    Then there’s the tiny stuff, which still all adds up. A more intuitive car collection display which lets you quickly buy multiple new cars for your garage and skip the menu shuffling in the dealership screens. A cute activity where you hide cars from your own garage for other players to find inside barns you’ve discovered around the map. Hell, there’s finally even the ability to toggle between opting for metric measurements but retaining horsepower for power measurements. (Kilowatts are for vacuum cleaners.)

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    Red Notice Review

    Red Notice is in theaters for a limited release on Nov. 5 with digital streaming on Netflix Nov. 12, 2021.

    On paper, Red Notice reads like a no-brainer crowd-pleaser. Rawson Marshall Thurber (Dodgeball: A True Underdog Story) directs the trifecta of attractive actors — Dwayne Johnson, Ryan Reynolds, and Gal Gadot — in a slick, action-adventure romp. It’s got everything you need for the proverbial “good soup” of moviemaking, but unfortunately, Red Notice just takes sequences from far better films and mushes them all together into some bad goulash.

    It starts well enough with an engaging opening that sets up the MacGuffins of the film, which are the three ornate eggs that Mark Antony supposedly gifted to Cleopatra on their wedding day. Two were recovered, with one in a museum in Rome and the other in the private collection of a wealthy arms dealer, while the third exists only in rumor. The Rome-based egg is targeted for thievery on the black market, which spurs FBI special profiler and art specialist John Hartley (Johnson) and Interpol Inspector Das (Ritu Arya) to confirm that it’s still secure. It is not, because famed art thief Nolan Booth (Reynolds) has already absconded with the priceless piece, creating the first of many, many chases involving the two men trying to outmaneuver one another physically, mentally, or, in Reynolds’ case, with an arsenal of “dad joke”-level quips.

    The other player in this quest is Gadot’s Sarah Black, a slinky art thief who considers herself the greatest in the world, and makes it her life’s work to be just one step ahead of both Hartley and Booth as she’s pursuing the eggs for a buyer willing to pay $300 million for their collection and delivery.

    In the first act, Thurber teases with a breezy and well-choreographed museum escape that he’s going to subvert the big, loud set pieces expected in these kinds of films with something different, and then he doesn’t deliver. As the players jump from Rome to Bali to London to Valencia and finally, Argentina, playing find the eggs, the less each scenario feels original or fresh. Several action sequences are framed like first-person video games with the camera inside cars during chases, or handheld during fistfights to put us inside the action, but it’s far from innovative or exhilarating. It just feels like gimmicky video game cut scenes that aren’t anything new to the choreography, framing, or even fun of the fights.

    There’s also the issue of the audience ever buying that Reynolds is going to hold his own longer than a full-blown punch or two with Johnson in a fist fight. Then Gadot is added to the melee, easily holding her own, or just plain besting both of them. While I appreciate that Gadot’s Black at least gets to take her heels off for major fights, none of these people are superheroes, which means the only one brawling with any cred is Johnson, so there’s a lot of suspension of disbelief required.

    And that’s carried through to Reynolds’ Booth, who is a test to the nerves with his constant, terrible running commentary of comebacks and snarkery about everything. Yes, it’s Reynolds’ signature schtick, but in Red Notice, he operates like an obnoxious talking doll with a broken pull string. In yet another suspension of disbelief, it’s unbelievable that neither Gadot or Johnson’s characters wouldn’t gag him with a sock by the second act, especially when Booth gets weirdly emotional with Hartley. Who needs bro bonding in a heist, relic, caper?

    By the second and third act, every set piece feels derivative from another movie.

    Thurber makes a lot of other odd choices in the film, like not letting Chris Diamantopoulos go full weird with his short-man-syndrome arms dealer, Sotto Voce (yes, that’s the character’s name.) Instead, he’s allowed to rasp his lines like he’s in dire need of a lozenge, but never ends up taking the space an intentional bad guy should have in a movie like this. In fact, there’s no real antagonist of note to hang the stakes of the film on at all, and that’s because Thurber is more interested in maintaining the moral liquidity of all the characters so you’re left guessing about their true intentions instead of feeling any sense of danger at any point. It’s just an endless race from museums to Russian prisons to bullfighting rings and jungles, which all blur together without giving anything time to breathe, as we wait for someone to double-cross someone because that’s all the whole movie keeps giving us.

    Plus, by the second and third act, every set piece feels derivative from another movie. Ocean’s 11, Indiana Jones and the Temple of Doom, National Treasure, The Mummy, and even Mr. and Mrs. Smith could all rightfully accuse Red Notice of stealing their scenes. What makes it even worse is the fact that this cast is up to doing something truly different. Gadot, when she appears, plays Black like she’s having a lot of fun. Reynolds is more than capable of not coming across like a human blooper reel, but that’s all he’s asked to do here. And Johnson does his best to bring a competent hotness to Hartley so he’s not just the muscle, which makes him the MVP here. But the dialogue and strange, forced bromance that Booth demands of Hartley, even if it’s a joke, is tiring and not as engaging as the filmmakers think it is.

    Red Notice really needed a script with a much lighter touch all around. It should have been sexier and smarter, with less action, and more original storytelling. Instead, it’s a mindless diversion that’s blandly familiar, yet thinks it’s far cleverer than it really is.

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    Super Mario 3D All-Stars Latest Update Adds N64 Controller Support for Super Mario 64

    While Super Mario 64 may be available as part of Nintendo Switch Online + Expansion Pack, those who have purchased the new Switch N64 Controller from Nintendo are now able to use it for the version in Super Mario 3D All-Stars.

    Using the N64 controller for Super Mario 3D All-Stars' Super Mario 64 is made possible by the game's Version 1.1.1 update, which is available now. This allows players to "play this title using the same controls as found in the original Nintendo 64 release."

    Adding N64 controller support is not the first time Super Mario 3D All-Stars has added a new control scheme for one of its games, as Super Mario Sunshine is now playable with GameCube controllers as well.

    Nintendo has a tendency to add new ways to play to some of its older titles, as it also added Nintendo Labo support for such games as Mario Kart 8 Deluxe, Super Mario Odyssey, and The Legend of Zelda: Breath of the Wild.

    The Nintendo Switch N64 Controller, which costs $49.99 USD, is only available to those who are subscribed to any tier of Nintendo Switch Online. Unfortunately for those who wish to try out Super Mario 64 as it was intended, these controllers appear to be out of stock until 2022.

    Speaking of things you can't get, it's also currently impossible to purchase Super Mario 3D All-Stars on the Switch eShop as Nintendo removed it on March 31, 2021 for some reason.

    For more, check out our port analysis of Super Mario 3D All-Stars' Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy.

    Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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    Gal Gadot Will Be the Evil Queen in Disney’s Snow White Live-Action Movie

    Gal Gadot will reportedly play the Evil Queen in Disney's upcoming movie adaptation of Snow White.

    Deadline reports that Disney always wanted Gadot for the role, and a deal was finalized this week after scheduling was worked out. The movie is expected to film in 2022.

    Gadot will join West Side Story and Shazam! 2 actress Rachel Zegler, who has been cast as Snow White.

    Deadline says Disney's new Snow White movie will feature an "expanded" story with different music than the classic Snow White movie from the '30s. New music has been written by The Greatest Showman songwriters Benj Pasek and Justin Paul.

    Gadot is currently filming the thriller movie Heart of Stone and is also developing a Cleopatra movie, according to Deadline.

    The actress can be seen alongside Dwayne Johnson and Ryan Reynolds in Red Notice, which is now playing in theaters. Her next movie will be Disney's Death on the Nile, which opens in theaters in February 2022.

    But don't worry DC fans, it's also been confirmed that Gadot will reprise Wonder Woman for her third solo movie.

    Disney's next live-action remake with a release date is The Little Mermaid, which hits theaters on May 26, 2023. Disney has also wrapped filming on a live-action remake of Pinocchio and a Peter Pan & Wendy movie. Those two movies are set for a debut on Disney+ and it's possible they will be released sometime in 2022.

    Disney also announced a follow-up to their recent movie remake of The Lion King that will focus on Mufasa.

    Read up on everything coming to Disney+ in November 2021 including a Hawkeye TV series, a Beatles documentary miniseries directed by Peter Jackson, and a new Home Alone movie.

    Petey Oneto is a freelance writer for IGN who still has nightmares over that live-action Winnie the Pooh movie why Disney why?

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    Animal Crossing: New Horizons’ Version 2.0 Update Is Live Early

    Animal Crossing: New Horizons' Version 2.0 update is now live, two days before it was set to become available on November 5, 2021.

    IGN can confirm the update is now live, as our very own Miranda Sanchez has already begun exploring all the new additions to the game, including the Island Ordinances, expanded home storage, Kapp'n's boat tours, and so much more. It's also important to note that no time traveling is needed to make these new features appear.

    As of this writing, the paid Happy Home Paradise DLC is still not available and does not appear to be accessible.

    If the update isn't automatically prompting, remember to press "+" on the Animal Crossing software in the Switch main menu and choose "Software Update Via the Internet."

    Animal Crossing: New Horizons' Version 2.0 Update will be the last major free update for this latest entry in the long-running series that has already sold over 33 million units. Alongside the previously mentioned items, this update will also see the long-awaited arrival of Brewster and his coffee shop The Roost, Katrina, Tortimer, Harriet, Wardell, and many more.

    Harv's Island is also getting an upgrade, as it will be the home to a new plaza that will feature all sorts of shops just waiting to be built. There will be Group Stretching at the main plaza, the option to change the exterior of your home, a way to add ABDs (Animal Crossing's ATMs), storage sheds, and permanent ladders to your island, and so much more.

    Cooking is another new addition and will let players grow and harvest such ingredients as tomatoes, wheat, sugarcane, potatoes, and carrots to use in such meals as Minestrone or Pizza. Gyriods are making a return as well, and many come with a unique look, sound, and animation.

    Oh, and did we mention that Froggy Chair has finally been added to the game? Well, now we did!

    Happy Home Paradise, on the other hand, is Animal Crossing: New Horizons' first and only paid DLC that can be purchased for $24.99. It can also be accessed by those who are subscribed to Nintendo Switch Online + Expansion Pack. This adds a whole new archipelago that is home to Paradise Planning, a company that has a mission to build the dream vacation homes of villagers around the world.

    You will be able to help design these homes and learn new skills to make something truly special. There will also be various facilities on the main island that you can design, including a school, hospital, restaurant, and more.

    Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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