• Call of Duty: Vanguard – Single-Player Campaign Review

    Call of Duty: Vanguard’s campaign starts off on the right track – literally. An explosive train sequence through a burning Hamburg, Germany thrills as you jump between carriages, fending off dozens of angry Nazis on your way to a submarine base. It’s a cinematic opening to a game that wears its film influences proudly; whether that be the tense behind-enemy-lines aspects of D-Day in The Longest Day or the vivid depictions of the Pacific in Terence Malick’s The Thin Red Line. No shadow hangs heavier over this latest Call of Duty World War II story, however, than Inglourious Basterds. Its tale of a small group of expert soldiers on a secret mission to stop the Third Reich may sound familiar to anyone who has seen the 2009 movie, but Vanguard plays it with a much straighter face than Tarantino ever could. Even so, Vanguard’s campaign is over quickly, and its small series of battles are all too rarely memorable high points.

    Any story is only as good as its villains, and with these Nazis you really can’t go wrong in that department. Two high-ranking German officers serve as a one-two punch in this regard and have a lovely time chewing the scenery whilst dancing the (Christoph) Waltz. Dan Donohue’s Chief Gestapo Interrogator Freisinger provides a chilling presence and commands every cutscene he stars in. On the other side of the coin is Lost and Lord of the Rings’ Dominic Monaghan, who plays the quieter but cunning Jannick Richter. His snake-like demeanor manages to spark fear despite looking quite a bit like a fascist Elton John.

    Forming the world’s first Special Forces unit is one elite operator from four of the Allied countries: Britain, the Soviet Union, Australia, and the USA. All are competently performed and add their own quirks to the dynamic: British Sergeant Arthur Kingsley is a stoic, level-headed leader; Aussie Riggs and American Jackson battle it out to be the biggest maverick of the group (the former probably wins due to his fetish for explosives and lack of respect for any form of authority; but it’s Laura Bailey’s Polina Petrova who by far offers the most compelling character. As a result, it’s no surprise she’s at the centre of Vanguard’s best moments.

    It’s Laura Bailey’s Polina Petrova who by far offers the most compelling character.

    To introduce each member and give us an insight into their personalities, we’re taken on missions from their past that helped shape them as fighters. It’s a neat structure to the campaign because it lets us visit numerous locations on different fronts of the war while still maintaining a coherent plotline. Sure, most of these missions don’t tell us much about the backgrounds of the protagonists apart from “they’re quite good at shooting”, but Petrova’s leans much more heavily into the emotions of war.

    Taking place during the horrific and lengthy Battle of Stalingrad, we get a glimpse of her Russian family life before the German invasion. Although a small-scale scene in comparison, it's this calm before the storm that adds a huge amount of emotional weight to her arc and makes her feel like a fully fleshed-out character. The credit here can be shared between the poignant writing and Bailey’s masterful performance – understated when it needs to be, but explosive when the occasion calls for it. It’s just a shame that the same attention isn’t paid to the other members of the team in this regard.

    Polina has the standout mission in snowy Stalingrad – it’s one that puts all of her sharpshooting and stealth skills to the test. The war-torn city has a deathly post-apocalyptic atmosphere to it that doesn't feel too far removed from another game series Bailey appeared in not too long ago. This section showcases the best bits of Vanguard with a big emphasis placed on movement in sections. Polina has the added abilities of being able to climb certain walls and squeeze through small gaps at pace, and that can turn certain encounters into a Hell on Earth version of Doom at times: you have to vault and jump around architecture, dodging and decapitating foes.

    Each of the four heroes possesses their own perks, such as Jackson being able to highlight enemies through smoke and foliage and slowing down time to execute them Red Dead-style. But none feels quite as fun or fluid as Petrova’s added movement capabilities. It kind of just made me wish that I was playing as her the whole time, rather than switching back to her less interesting comrades. Especially when all the best missions are hers.

    On the whole, the list of missions is solid if not spectacular.

    On the whole, the list of missions is solid if not spectacular. A couple of other highlights include an exciting dogfight during the Battle of Midway and a tense farmhouse encounter after you drop in solo the night before D-Day during Operation Tonga. It’s a sequence that is visually stunning and not only pays homage to war cinema, but also Call of Duty’s own storied history: Tonga played a key part in the original game in the series back in 2003.

    All in all, though, there’s just not the variety in mission design that we’ve come to expect from a Call of Duty campaign, especially when compared to the heights that both the Modern Warfare and Black Ops series have reached. You’ll have boots on the ground running from objective marker to objective marker for the vast majority of Vanguard’s brief five-hour runtime. That’s quick even for a Call of Duty campaign – according to HowLongtoBeat.com, this is roughly tied with Black Ops Cold War as the shortest in the whole series. There just seems to be some missed opportunities here, especially when it comes to an almost complete lack of vehicles or special “one-off” weapons to use during big moments. It’s especially mind-boggling that you’d play a mission as one of the Desert Rats during The Battle of El Alamein (one of the most famous tank battles in history) and not get inside a tank once.

    That being said, Vanguard’s gunplay is of a very high standard and is as snappy as you'd expect from Call of Duty. You’re propelled through levels with an emphasis placed on pushing the enemy rather than taking cover and holding your ground. The ability to now slide left to right while mounted on cover is a very welcome addition for when the rare time to hunker down does arise, though.

    Emphasis is placed on pushing the enemy rather than taking cover and holding your ground.

    Guns feel distinct from one another; ranging from the suitably rickety recoil of the MP40 to the satisfyingly powerful kick of the Kar98. The sound design is also on point as bullets whizz past and explosions ring out for what feels like the full five hours. Further adding volume to these theatres is God of War composer Bear McCreary’s fantastic music, which soundtracks some of Vanguard’s most cinematic moments perfectly. A couple of standouts that stick in the mind are a soaring score that plays at the climax of the Bougainville campaign and a particularly tense piece that sounds like an orchestral Stuka bomber screech.

    Vanguard is equally visually striking throughout too, whether that be the hostile greens of the Solomon Islands or shell flashes illuminating enemy silhouettes in the mist of nighttime Normandy. Facial animations are also noticeably impressive – it’s hard to believe many games stack up against Call of Duty when it comes to graphical quality of its cutscenes.

    All these factors combine to create a wholly cinematic experience, albeit one that meanders towards the finish line. The individual missions can play it fairly safe, but when the team comes together during both the opening and closing salvos of the story, it all starts to sing. It’s just quite underwhelming that this happens rarely in Vanguard, with the stars of the show being kept apart from each other for the vast majority. There’s a lot to like here, and the ending is as satisfyingly explosive as its beginning. It just feels a few more risks could’ve been taken along the way.

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    Chris Columbus Wants To Direct Harry Potter Cursed Child Movie With Original Trio

    Daniel Radcliffe, Emma Watson, and Rupert Grint haven't reprised their roles of Harry Potter, Hermione Granger, and Ron Weasley for a decade now, but the director of Harry Potter and the Philosopher's Stone, Chris Columbus, wants to bring the gang back together for one more ride.

    Speaking to Variety, Columbus said he would love to work on a movie adaptation of The Cursed Child, a 2016 Harry Potter play that takes place 19 years after the final book in the series ends.

    "I would love to direct 'The Cursed Child,'" Columbus said. "It’s a great play and the kids are actually the right age to play those roles. It’s a small fantasy of mine."

    Radcliffe, Watson, and Grint are all in their early 30s, making them about the right age to play Harry, Ron, and Hermione on the big screen once again for this story. The Cursed Child focuses on Harry and Draco Malfoy's children, with the original heroes serving as supporting characters. The play was a big hit on Broadway, setting records when it opened in 2018.

    Columbus directed 2001's The Sorcerer's Stone and 2002's sequel, The Chamber of Secrets. He also served as producer on Prisoner of Azkaban. David Yates took over directing duties for the final four Harry Potter movies, and also directed the first two Fantastic Beasts movies.

    Yates is next helming The Secrets of Dumbledore, the third movie in the Fantastic Beasts spinoff series set to be released next year.

    The original play was written by Jack Thorne, along with John Tiffany and Harry Potter creator J.K. Rowling, though it's been a conflicting time for Harry Potter fans as J.K. Rowling has become a major proponent of anti-transgender rhetoric.

    While it's unknown if a movie version of The Cursed Child will ever become a reality, Warner Bros. is still working on a potential Harry Potter TV series, and the video game Hogwarts Legacy, which will reportedly allow players to create transgender characters.

    Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

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    Forza Horizon 5: Preorder Guide, Early Access, Release Date, and Game Pass Details

    Forza Horizon 5 is coming very soon to Xbox Series X/S, Xbox One, and PC. It's also coming to Xbox Game Pass on day one of release on November 9, 2021. Or, if you preorder the Premium Add-Ons Bundle, Deluxe, or Premium Edition, you can play it on November 5. It's a little complicated, so read on for full details about what comes in each edition.

    What's not complicated is the question of whether it's any good. You can read our Forza Horizon 5 review for full details about why our critic gave it a 10/10 score.

    Preorder Forza Horizon 5 Standard Edition

    Xbox

    Premium Add-Ons Bundle: Play Four Days Early

    Forza Horizon 5 Premium Add-Ons Bundle upgrades the base game to the premium edition. It includes early access, allowing you to play the game four days early beginning November 5, 2021. It also includes the Welcome Pack, Car Pass, VIP Membership and two game expansions when they become available. This is perfect for those who just want to play via Game Pass, but also want the benefits of early access alongside other digital incentives.

    Will Forza Horizon 5 be on Xbox Game Pass?

    Forza Horizon 5 will also be available on Xbox Game Pass on day one of release. Right now Xbox Game Pass Ultimate is on sale at Amazon, so you can get three months for $37.99 instead of the standard $44.99. Xbox Game Pass Ultimate gets you online access, plus lets you play well over 100 games that are available on the service. It's a great deal, especially since all Microsoft-published games arrive on the service on day one. That includes Forza Horizon 5, as well as Halo Infinite, which comes out December 8.

    Preorder Forza Horizon 5 Deluxe Edition

    The digital-only deluxe edition of the game includes the full game and Car Pass.

    Xbox

    Preorder Forza Horizon 5 Premium Edition

    The digital-only premium edition is also available. It includes early access to the game (November 5), two expansions, VIP, Car Pass, and a welcome pack once the game launches.

    Xbox

    Forza Horizon 5 Xbox Controller

    Microsoft is also releasing a limited edition Xbox controller themed after Forza Horizon 5.

    Forza Horizon 5 Preorder Bonus

    If you preorder the game at Best Buy, you'll get a free $10 Best Buy digital gift card.

    Robert Anderson is a Commerce Editor and deals expert for IGN. Follow him @robertliam21 on Twitter.

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    Eternals Pulled in Saudi Arabia and Other Arab Countries Due To Gay Romance

    Marvel’s Eternals features a lot of firsts, including the MCU’s first (PG-13) sex scene and first gay superhero. But these may have led several countries, including Saudi Arabia and its neighbors, to ban the latest Marvel movie ahead of its November 11 release date.

    According to Variety, this appears to be a last-minute decision as the region has been promoting Eternals for the November release. But sources confirmed that Eternals will no longer be playing in Saudi Arabia and Kuwait, though tickets are still available in the UAE.

    Different regions will sometimes censor or alter movies for content that doesn’t fall in line with their local guidelines. In the case of several Arab nations, movies with sex, homosexuality, and possible religious issues, are cut to meet censorship rules.

    According to Variety, Disney was unwilling to alter the movie to become compliant with local guidelines and has since been removed from their release schedules.

    Eternals features Phastos, the first gay superhero in an MCU film. Played by Brian Tyree Henry, Phastos is seen living a domestic life with his husband and child when he’s recruited by the other Eternals to once again fend of the Deviants.

    Other Marvel films like Black Widow and Shang-Chi: Legend of the Ten Rings have not been given release dates in key markets like China.

    Check out IGN’s Eternals review for our take on the cosmic MCU adventure, or our Eternals explainer to help you get up to speed on Marvel's newest heroes before the movie premiers in North America this weekend.

    Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

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    We’ve Played the Big Animal Crossing Update – NVC 585

    Nintendo dropped the new Animal Crossing update early, and we have impressions of the new features in New Horizons. And, with the rumor that Seth Rogen will star in a solo Donkey Kong animated film, we match other Nintendo characters with the Hollywood stars that should play them. Join Seth Macy, Peer Schneider, Kat Bailey, and Michael Swaim this week on Nintendo Voice Chat.

    Timecodes!

    • 00:00:00 – Animal Crossing: New Horizons v2.0 Chat
    • 00:12:29 – Donkey Kong Movie & Fan Casting Nintendo Characters
    • 00:29:25 – Shin Megami Tensei V Thoughts
    • 00:34:39 – Top Nintendo Games: A Link to the Past
    • 00:41:25 – Kat Takes
    • 00:45:41 – News Blast
    • 00:50:34 – What We’re Playing
    • 00:57:34 – Question Block

    Linktree!

    For an easy way to find NVC on your favorite platform, check out our new NVC Linktree!

    You can also Download NVC 585 Directly Here

    You can listen to NVC on your preferred platform every Thursday at 3pm PT/6pm ET. Have a question for Question Block? Write to us at [email protected] and we may pick your question! Also, make sure to join the Nintendo Voice Chat Podcast Forums on Facebook. We're all pretty active there and often pull Question Block questions and comments straight from the community.

    Logan Plant is the Production Assistant for NVC. You can find him on Twitter at @LoganJPlant.

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