• DJI Mavic 3 Hands-On

    The DJI Mavic 3 aims to be the biggest, baddest drone there ever was. It comes loaded to bear with two separate cameras – a four-thirds sensor, the first-ever on a drone, and a supplemental telephoto camera with 28x hybrid zoom – up to 46 minutes of flight time, and nearly 360-degree obstacle detection. Of course, such a capable drone like this demands an incredibly high price – $2,199, which puts it far out of scope for most – but is it worth the price of admission?

    Before we get too in-depth with the cameras, I want to note how much DJI has redesigned the Mavic 3 in every aspect. Compared to the Mavic Pro 2, this feels like the drone equivalent of a next-gen console.

    Between the darker paint scheme and downward-angled front limbs, it looks more aggressive and futuristic than the rest of DJI’s current fleet, including the Air 2S and Mini 2. The entire chassis is new, sleeker, and larger than the Mavic Pro 2, with the battery compartment located in the rear instead of on top of the airframe. All of the limbs and rotor blades are also longer than the previous model, which improves the drone’s aerodynamics.

    Of course, what’s bigger than ever is the Mavic 3’s main camera, which now features a four-thirds 20MP sensor – a sensor you would more typically find in Panasonic or Olympus mirrorless cameras — paired with a 24mm f2.8 prime lens. This is by far the largest sensor I’ve seen on a drone, and it’s a major step up from the 1-inch sensor on the Mavic 2. The larger sensor size allows this drone to capture more light while shooting stills and video, not to mention higher quality content overall.

    Just from a few DJI Mavic 3 flights I was able to take last weekend, I’m already impressed by the expanded dynamic range and improved low-light image quality I saw in both my photos and video.

    The new 20MP camera also unlocks plenty of new video capabilities, including 4K at 120 fps. For even higher-res video (at the cost of some frame rate), the Mavic 3 can also record at 5.1K (5,120 x 2,700 pixels) and up to 50 fps.

    Moving onto the Mavic 3’s other camera, there’s a telephoto shooter that sits right on top of the four-thirds sensor. It uses a more pedestrian 1-inch 20MP sensor with a 7x lens (for an equivalent 161mm f4.4 lens), but think of it as more of a secondary zoom camera for scouting as it lets you zoom between 1x, 2x, 4x, 7x, 14x, and 28x. From 1x to 4x, the Mavic 3 is actually just using digital zoom with its main camera and it switches to the secondary telephoto camera for 7x and up.

    With this telephoto lens, you can scout out locations before you fly to them, get a tighter framing of what you want to shoot, or check out your landing zone from far away. Or in a more morally gray to straight-up nefarious use case, you could use the zoom camera to take photos of places in a restricted flying zone.

    Of course, this much zoom on what is essentially a flying camera makes you feel like you’re flying an actual spy tool. While I was searching for where to land I found myself amidst the scenery after zooming all the way in, which gave me the strangest sense of invading my own privacy.

    Fortunately or unfortunately, depending on your perspective, images shot at 28x zoom are so pixelated you won’t have to worry about feeling strange or being labeled as a spy. Photos and videos taken at 4x are the best quality you can get out of this camera before the digital distortion starts taking hold. Using the telephoto camera at this range is useful for cropping in your field of view and getting a tighter frame than the main camera affords you. The only other unfortunate thing about using the secondary sensor is you’re limited to taking JPG images and 4K 30p video.

    The next major shift the Mavic 3 introduces is its new suite of obstacle detection sensors. The front and rear cameras notably sit at a 45-degree angle instead of pointing dead on. This slight shift allows them to also see part-way to the sides. Paired with the bottom- and top-mounted sensors, the Mavic 3 effectively has an omnidirectional sense of its surroundings.

    What’s even cooler is you can see how close the drone is to flying to obstacles in every direction thanks to a sort of threat ring that looks like it came straight out of a first-person shooter. But instead of showing where you’re getting shot from, this threat ring gets redder as you get closer in proximity to objects, while also showing their exact distance from your drone. It makes flying a drone feel even more like playing a video game and it’s an ingenious addition to the DJI Fly app’s UI.

    All of this obstacle detection plays into the latest and most sophisticated version of DJI’s obstacle-avoiding Advanced Pilot Assistance System (APAS 5.0). According to DJI, the Mavic 3 can detect and deftly avoid walls, trees, people, and other objects up to 200 meters away. I purposely sent the drone flying into a line of trees and it intelligently dipped between tree branches on its own.

    While this was impressive, I’m much more looking forward to seeing how intelligently the Mavic 3 can avoid obstacles while flying on its own using its Active Track 5.0 and other master shot modes. Unfortunately, DJI has told me these features won’t roll out until January 2022 with a firmware update.

    The Mavic 3 moves the battery from the top of its frame to the rear. This move allows for significantly larger battery packs while also lowering the center of gravity for the aircraft. You can also now perfectly balance it on a single finger, whereas previous iterations were always a bit front-heavy.

    Those larger batteries allow the Mavic 3 to fly up to 46 minutes, a major improvement from the 30-minute benchmark I’ve seen from the best drones today. While flying the drone in Cine mode at its slowest speeds of about 10mph and below, the battery life was definitely sitting around the 40-minute mark. However, when you push the Mavic 3 to its max speeds – up to 46mph in my testing – the flight time dipped to as low as 15 minutes. In other words, your flight time will largely depend on how fast you’re flying and what type of content you’re capturing.

    It’s a little too early to say if the DJI Mavic 3 is worth its high asking price of $2,199. There’s still a long wait until January 2022 for some of its major features. But in terms of its video shooting capabilities (4K@120p and 5.1K@50p) and the image quality I’ve seen so far, this drone has no equal. Stay tuned for my full review.

    The DJI Mavic 3 is available for purchase starting now. The drone also comes in a $2,999 Fly More Combo that adds a battery charging hub, two additional batteries, an ND filter set, and a convertible carry bag.

    Additionally, the higher-end $4,999 DJI Mavic 3 Cine Premium Combo comes with an upgraded drone equipped with a built-in 1TB SSD and Apple ProRes 422 HQ video recording support. This particular package also includes a DJI 10Gbps Lightspeed data cable and the DJI RC Pro controller with a built-in screen.

    Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

    Kevin Lee is IGN's SEO Updates Editor. Follow him on Twitter @baggingspam.

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    The Eternals Post-Credits Scene Explained: What’s Next for Kit Harington’s Dane Whitman?

    Marvel's Eternals introduces a number of new heroes and villains to the MCU, as fans get to meet the ancient heroes who have defended humanity for thousands of years. But Eternals also introduces a long-standing Avenger: Game of Thrones star Kit Harington plays Dane Whitman, better known as the sword-wielding superhero Black Knight in the comics.

    While Dane never actually suits up as Black Knight in this movie, that transformation is only a matter of time. What's next for Harington's character, and who the heck is the person speaking to him in that cryptic final scene? Let's explore Black Knight's comic book background and how that could inform his MCU future.

    Marvel's Eternals: How Many End Credits Scenes Are There?

    Before diving into that background, though, let's address one of the big questions MCU fans always have about new movies. Like so many MCU films, Eternals has two extra sequences – a mid-credits scene and a post-credits scene. It's the latter of those two that concerns Mr. Whitman, but be sure to check out IGN's full breakdown of Eternals' mid-credits scene.

    Warning: this rest of this article contains major spoilers for Marvel's Eternals!

    Black Knight: The Basics

    There have been several heroes and villains to carry the mantle of Black Knight, but Dane Whitman is easily the most enduring and popular of them all. Dane wields a mystical sword called the Ebony Blade and carries on the heroic legacy of his ancestor, Sir Percy of Scandia. He's been a valuable member of many superhero teams, including the Avengers, Defenders, Heroes for Hire and Ultraforce. He's even formed a romantic bond with Sersi, creating lasting ties to The Eternals.

    Dane is often tormented by inner darkness. His enchanted sword also carries a blood curse that threatens to drive the user mad. But through it all, Dane has repeatedly proven himself as one of Earth's Mightiest Heroes.

    Dane is often tormented by inner darkness. His enchanted sword also carries a blood curse that threatens to drive the user mad.

    Black Knight: Powers and Abilities

    On his own, Dane Whitman has no superhuman powers to speak of, though he is among the best swordsmen in the Marvel Universe and happens to be a brilliant physicist. But after bonding with Sersi through a ritual know as "Gann Josin," Dane temporarily gained enhanced strength, speed and durability. He also later gained the ability to see through magical illusions.

    Most of Black Knight's powers come from his weapons. The mystical Ebony Blade was forged by Merlin himself and can cut through nearly any substance in the universe, magical or otherwise. The Ebony Blade can also absorb energy and be summoned from afar like Mjolnir. This sword has a serious downside, however. It's infected with a blood curse, meaning that the more blood it spills, the more it drives its owner insane. Dane has sometimes compensated by replacing the Ebony Blade with other weapons, including the Sword of Light and Shield of Night.

    Black Knight can often be seen riding a winged steed named Aragorn into battle.

    Black Knight: Origin and Background

    Dane Whitman is one of many incarnations of Black Knight introduced over the years. The original Black Knight predates even heroes like Spider-Man and the Avengers. This version, Sir Percy of Scandia, was an actual knight of Camelot who battled Mordred the Evil after the death of King Arthur.

    In modern times, Sir Percy's descendant Nathan Garrett inherited the Ebony Blade and became the second Black Knight. This Black Knight became a villain, battling the Avengers before repenting and passing the sword on to his nephew, Dane Whitman. And though several other characters have taken up the Black Knight mantle since, Dane has remained the most popular and enduring version.

    Initially mistaken for a villain (thanks to his nefarious uncle), Dane managed to prove himself to the Avengers by infiltrating the Masters of Evil and then saving the team during a conflict with the Grandmaster and Kang the Conqueror. He quickly became a valuable member of the Avengers, playing a key role in the seminal storyline Avengers: Under Siege. He even temporarily became the team's leader. This is also where Dane struck up a romance with Sersi, who took a break from the Eternals to fight alongside the Avengers.

    Dane is also a member of another major Marvel team known as the MI:13. As the name suggests, the MI:13 is a top-secret British intelligence agency that forms its own Avengers-like team in response to a Skrull invasion of Earth. Dane’s MI:13 allies include Captain Britain, Union Jack and even the vampire hunter Blade. More on him in a minute.

    Throughout his time with the Avengers and other teams, Dane has often become a victim of forces larger than himself. He discovered the Ebony Blade has a blood curse that threatens to drive him insane. He's often become unstuck in time and transported back to the 12th Century. He and Sersi have even battled his evil doppelganger Proctor and become stranded in the alternate universe known as the Ultraverse. The status quo is always changing for Dane Whitman, but one thing always remains constant – he's one of Earth's most valiant heroes.

    After Eternals: Black Knight and Blade's MCU Future

    Black Knight doesn't have an extensive history outside of Marvel's comics. He appeared in a non-speaking role in an episode of Avengers: Earth's Mightiest Heroes. He's also appeared as a playable character in games like Marvel Avengers Alliance, LEGO Marvel's Avengers and the arcade game Avengers in Galactic Storm. But thanks to Marvel's Eternals, he's finally made his live-action debut.

    Dane is ultimately more a supporting character in the film, and we never actually see him suit up as Black Knight. However, a post-credits scene does confirm that transformation is on the way. When we last see Dane, he’s approaching the Ebony Blade, only to be interrupted by an unseen voice in the room. That voice is none other than Mahershala Ali’s Blade.

    What does Blade want with the future Black Knight? As we’ve already established, the two characters do have a shared connection in the comics in the form of the MI:13 organization. This could be Marvel’s first step toward establishing that team in the MCU.

    Given that Blade himself is pretty handy with a sword, he may be taking on the role of mentor to Dane. If we’ve learned anything about Blade over the years, it’s that he has little love for supernatural parasites that prey on the lifeforce of mortals.

    Ali has signed on to star in the Blade reboot, which could mean Harington will play a supporting role alongside him. And from there, who knows? There could be an MI:13 movie in the works, or even a Black Knight series on Disney+. For a guy like Dane Knight, nothing is impossible.

    For more on this upcoming MCU epic, check out IGN's Eternals Explained and Deviants Explained features.

    11/4/2021: This story has been updated in light of the release of Marvel's Eternals.

    Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

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    Eternals Mid-Credits Scene: Who Is Harry Styles’ Eros aka Starfox, Brother of Thanos?

    Warning: full spoilers for Marvel’s Eternals!

    The mid-credits scene for Marvel’s Eternals movie introduces the brother of Thanos, Eros, aka Starfox, played by Harry Styles, along with his teleporting pal Pip the Troll, voiced by Patton Oswalt. While these eccentric characters may feel a world apart from the more stoic Eternals we met in the movie, they have an extensive shared history in the comics.

    Here’s everything you need to know about Starfox, from his origin and powers to his connections to the Eternals, the Avengers, and the Mad Titan himself.

    Starfox’s Origin

    Starfox may be brother to Thanos in the comics, but they couldn’t be more different. Whereas Thanos is a genocidal, power-hungry warlord, Eros is a carefree lover, not a fighter, who spends his days as hedonistically as possible. What else would you expect from a cosmic being who shares a name with the Greek god of love? In fact, according to Marvel lore, he inspired Earth’s myths about Eros and was given a new superhero name by the Wasp, Starfox.

    Starfox made his comic book debut right alongside his big, purple brother in 1973’s Iron Man #55. He was born an Eternal on Titan, the moon of Saturn where a splinter group of Eternals made their home. Starfox lived a life filled with fun and pleasure with little in the way of actual responsibility, but that all changed when Thanos emerged as one of the greatest threats the Marvel universe has ever seen. It’s worth pointing out that Thanos is technically an Eternal, too, but a recessive Deviant gene caused him to appear monstrous compared to the beautiful, god-like Eternals.

    It wasn’t until Thanos hatched a plan to destroy their home of Titan that Starfox snapped out of his lackadaisical life and joined the hero Captain Marvel in saving the day. While not exactly the universe’s next greatest defender, Starfox finally took on actual responsibility and fashioned himself a hero. When Thanos enacted his master plan to assemble the Infinity Gauntlet, Starfox joined the Avengers in their fight to stop him.

    Even though Thanos proved himself to be a monster, Starfox maintained a rocky relationship with his brother — a relationship that was frequently pushed to the limit, like when Thanos revealed to Starfox that he killed their mother. And you thought your family had drama!

    Starfox’s Powers

    Starfox has the same basic attributes as the other comic book Eternals: longevity, flight, accelerated healing, and super strength, speed, and endurance. The special ability that sets him apart is his psionic power to control people’s emotions. He typically uses this power to make a person feel intense euphoria–a sense of love so strong that they’ll do whatever he says. Unfortunately his power does not work on Thanos, otherwise instead of the Mad Titan he’d be the Glad Titan, and we never would have had that whole Snap thing happen!

    As you can imagine, Starfox’s reputation as a womanizer combined with his power to cast a love spell has made him the subject of controversy. For example, after a one night stand, She-Hulk beat the hell out of Starfox because she thought he may have used his power on her. But it was later revealed that he did not, and has never, used his power like that, and She-Hulk went so far as to defend him in a court of law to prove it.

    That’s the long and short of Starfox’s adventures in the comics, but what’s he going to be up to in the MCU?

    Starfox’s MCU Future

    As for what role Starfox will play in the future of the MCU, we already have a good idea. After teleporting onto the Domo with Pip, he reveals he’s in possession of one of the Eternals’ communication orbs (the one Ajak and Sersi used to communicate with Arishem). He tells Thena, Druig and Makkari that their friends are in big trouble and he knows where to find them. Given that Arishem scooped up Sersi, Phastos, and Kingo and made off to parts unknown to judge them for their actions on Earth, it seems Starfox is uniquely poised to help rescue them.

    That said, one has to wonder, what is Starfox’s motivation for helping them? While Starfox in the comics has long proven himself to be a hero, this Starfox may be at the beginning of his character journey and may still be in a self-serving mindset. After all, what kind of “hero” has a lackey run ahead to announce their arrival by listing off numerous titles like “The Knave of Hearts”? Well, if the comics are any indication, it could be that his plan has to do with Thanos. That’s right: Starfox could be on a secret mission to resurrect his brother.

    Now, it’s hard to say whether MCU Starfox is actually Thanos’ brother like in the comics. After all, Starfox is supposed to be an Eternal, but MCU Eternals are a big departure from the comics because they were revealed to be cosmic robots, whereas comic book Eternals are living beings. So if Thanos was a real being, as we know him to be, then how could his brother be a synthetic Eternal? Perhaps MCU Starfox isn’t an Eternal at all, but a flesh-and-blood alien with a different origin than the comics. We’ll have to wait and see.

    But either way, even though comic book Starfox often fights against his brother, he still has a soft spot for him. After all, Starfox is all about love. In fact, when Thanos was killed in the comics, Starfox proved to be the key to bringing him back to life. Given there’s a precedent in the comics, it could be that MCU Starfox may be how Thanos makes his grand return. But would Starfox even be able to redeem his brother? If our theory comes to pass, we’ll just have to wait and see.

    Be sure to check out IGN's Eternals review and an explainer on the Marvel hero teased in the Eternals post-credits scene played by Kit Harrington, the Black Knight.

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    Call of Duty: Vanguard – Zombies Review

    Call of Duty’s Zombies mode has circled around the axis again. With Vanguard returning to the gristly frontiers of World War II, we are culling the rotten corpses of the Third Reich on gothic European battlefields for the first time since 2017's Call of Duty: WW2. And for anyone who spent their high school years boarding up windows when Zombies debuted in Treyarch’s 2008 Call of Duty: World of War, the developer’s latest interpretation had the potential to be both a homecoming and a living testament to how the mode has evolved since. Unfortunately, a stark lack of content upon release squanders that potential, instead making Vanguard’s Zombies mode come across as a total afterthought.

    The basics are right in place. You and three friends have been transported into a hellish, phantasmagoric alternative universe — red skies, cursed talismans, eldritch gods — about a million miles removed from the steely realism prioritized by the mainline Call of Duty games and Vanguard’s own campaign and multiplayer modes. I've always loved how Zombies lets Call of Duty stretch its legs into a brutal, Doom-y aesthetic, and Treyarch proudly heaps on the gore as waves of hungry enemies keep coming and you to survive as long as possible.

    There's some melodrama around the margins too: the Nazis have wandered too deep into their occult obsession and have unleashed grotesque perdition in the ruins of Stalingrad, and they'll tell you all about their sins in audio logs that can (and probably should) be easily ignored. After all, we are here to kill hordes of zombies using the same slick first-person shooting mechanics that have preserved Call of Duty’s spot as a mainstay for nearly two decades, and that part still feels great. The weightiness of 1940s firearm engineering was always a natural pairing for our Van Helsing fantasies; you take the front two windows, I'll take the back door, and we'll keep firing our Tommy guns until we're out of bullets.

    The weightiness of 1940s firearm engineering was always a natural pairing for our Van Helsing fantasies.

    What’s new this year is an element of randomness on each run. A Treyarch developer told me roguelites like Hades were influential during development, and that touchstone jumps out immediately. A lot of your time in Vanguard's Zombies will be spent between encounters, dawdling around a war-torn hub zone (a la Dark Souls’ Firelink Shrine or Destiny’s The Traveller) where you can juice firearms, craft weaponry, and swap in powerful but generally uninteresting buffs called Covenants that might give you a kickback of health with every melee kill or revive allies faster, and so on. Those options merge nicely with Vanguard's four ultimate abilities – a devastating energy mine, an invisibility field, a party-wide damage buff, and a speed-dampening vortex – which fit into the usual DPS/Tank/Healer class balance setup, and add a few more thoughtful flourishes to the action. Booby-trapping a spawn point with a screen-filling explosive is just as satisfying as you'd think it'd be, and skulking away from certain death with an invisibility cloak saved my reputation in front of my teammates more than I'd care to admit.

    However, most of the Covenant boosts you can buy are pretty uninspiring, and I found myself thirsting for augmentations that provide a bit more color than just speeding up my animations. Part of that is because they pale in comparison to the randomized bonuses you’ll find when you’re out and about on the maps. Case in point: one power-up I found basically gives you the Golden Gun from GoldenEye – every zombie you tag, regardless of location, immediately keels over. It's so much more fun than all of the expensive stuff available at your headquarters, but of course finding it is all up to the luck of the draw. It’s rare to have one of those loot-based eureka! moments found in many other roguelikes; when all the random upgrades meld together in a sublime miracle run, like catching lightning in a bottle. Alas, Vanguard has little imagination beyond bigger damage numbers sparking out of the heads of its undead.

    Vanguard has little imagination beyond bigger damage numbers sparking out of the heads of its undead. 

    All of those upgrade stations demand currency you earn out in the killing fields, which means that Zombies follows a rigid formula: take one of the outlying portals to an instanced challenge – survive an onslaught, escort a floating skull, or power up obelisks – and then minmax your build back at basecamp. Those three flavors of mission serve up plenty of undead to kill, but they also grow stale very quickly. The onslaught, in particular, puts you in extremely tight corridors for about two minutes while you fend off the hoard, which is the sort of straightforward design you'd expect back in the primordial World at War days. The unexpected left-hook I was waiting for never came. No bosses, or unexpected cutscenes, or unique trials. In fact, the Zombies community has already made a meme of how often the canned voice acting repeats, ad nauseum, as you stand around Stalingrad waiting for something to do.

    Once four objectives are complete, the squad can exfiltrate out of the hotspot and back into safety to start from scratch the next time… or they can push forward, knowing that the difficulty will escalate with every victory. To survive that escalation, Treyarch wants you to bleed over your character sheet; to page through the network of weapons, Covenants, and the remaining miscellaneous accoutrements to create the apex zombie-killing machine. There's certainly room to experiment with these tools – on one of my runs, I put together a combo of upgrades that slowed my targets to a crawl, which paired nicely with my Covenant that increased damage to impeded corpses. Overall though, Vanguard's Zombies is pretty mindless. There's nothing wrong with that, few people play Zombies to demonstrate their peerless tactical acumen, but I don't think Treyarch has brought that much need for incisive thinkiness to the table. At the end of the day, we're still holding down left-click over everything else.

    here's an efficient undead-killing infrastructure here, but everything else in Zombies is weirdly spare.

    That’s the main issue with the latest round of Zombies: the mode is way too thin. Every party I joined cycled through the same three narrow missions over and over again, plodding through a limited suite of upgrades with none of the rising tension of the more traditional horde-mode format. Vanguard possesses no Easter egg storylines, no wonder weapons, and a limited, uninspiring suite of perks. There's an efficient undead-killing infrastructure here, but everything else in Zombies is weirdly spare.

    One of the best things about roguelikes is their ability to surprise you after multiple runs. Remember how awesome it was when you discovered the secret fight against Charon in Hades? Or when you unlocked an increasingly bizarre arsenal in Enter The Gungeon? It's honestly shocking how much Treyarch's design lacks that same verve. We're killing the same herd of zombies, buffered with some vaguely interesting beefier foes that fall into well-hewn archetypes (A zombie with a gun! A zombie that explodes when shot!), with absolutely no dynamism to speak of. I was not surprised a single time after my first trip into Stalingrad, which is pretty damning for what's supposed to be Call of Duty's fun, pulpy diversion.

    Of course, Treyarch says that a "main quest," which sounds a lot like the more story-driven, scripted rendition of Zombies we've seen in Call of Dutys of yore, won’t arrive until December 2 – nearly a full month after the initial rollout. Until then, we'll be crunching through a series of disconnected combat arenas, adding up to oodles of viscera, and not much else. It makes you wonder what a release date even means in an era when a significant element of one of the biggest games of the year can arrive openly, flagrantly unfinished.

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    Aussie Deals: Killer Deals on CoD Vanguard, Elden Ring, RDR2 Ultimate, and More!

    Thank your own personal God—possibly Gwyn, Lord of Sunlight—it's Friday! Today is largely about Call of Duty: Vanguard, the WWII shooter that arrived today and gets a headstart in my affections for featuring an Aussie spec ops character. Along with the cheapest deals on it, I've found an eclectic array of other discounts that deserve your precious money and time this weekend. Stay safe, save often and see you Monday!

    Notable Sales for Nintendo Switch

    Purchase Cheaply for PC

    Exciting Offers for XO/XS

    Product Savings for PS4/PS5

    Adam's an Aussie deals guy who's out to beat Luke Reilly's times on Forza Horizon 5. Hear him whinge when he can't @Grizwords.

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